All mods
The Complex is Mine for the Slammin''!
Last updated: 4 months ago
Makes you able to ping the custom syringe assets from Junkie Syringe Pack
Last updated: 4 months ago
Should hopefully fix some of the flashlight syncing issues, maybe.
Last updated: 4 months ago
Fixes Bot gear getting broken when they try to equip something that doesn't exist.
Last updated: 4 months ago
Configure bossbars for enemies! Up to 3 bossbars can be on screen at once.
Last updated: 4 months ago
A mod that brings checkpoints into most vanilla levels without them (and adjusts some existing checkpoints)
Last updated: 4 months ago
Allows rundown developers to guarantee specific consumable spawns or mix big pickup spawns.
Last updated: 4 months ago
Adjusts how frequently enemies update.
Last updated: 4 months ago
Scan a whole room or zone! whooo!
Last updated: 4 months ago
Decoupled EEC EMP features
Last updated: 4 months ago
This rework aims to improve GTFO balance, make life easier, and increase the variety of usable weapons.
Last updated: 4 months ago
Change what slot you host your lobbies in
Last updated: 4 months ago
[Host Only] Allows enemies to move through other foamed enemies.
Last updated: 5 months ago
Make your weapons disappear.
Last updated: 5 months ago
Finally we have a level spawned sentry after the game is dead...
Last updated: 5 months ago
Mostly guns I made a while back that I didn't end up using
Last updated: 5 months ago
To update this modpack, delete all mods in the configuration and reinstall as mods may have been removed. Modpack for the bois.
Last updated: 5 months ago
A mod that brings checkpoints into most vanilla levels without them (and adjusts some existing checkpoints)
Last updated: 5 months ago
There are a lot of logs in the console, too many
Last updated: 5 months ago
Connect adjacent yet disconnected areas with additional Sec-Door, or replace weak door with a Sec-Door
Last updated: 6 months ago