All mods
Fixes clients getting downed from taking any damage shortly after a revive.
Last updated: 4 months ago
Adjusts how frequently enemies update.
Last updated: 4 months ago
Lethal THC traces found in the complex. Priority suspect Justin Maynard to be tracked and eliminated.
Last updated: 4 months ago
Scan a whole room or zone! whooo!
Last updated: 4 months ago
Further customize your level design!
Last updated: 4 months ago
Rundown Protocol $8F656 - LOCKOUT: ///EXT_UNLOCKED:
Last updated: 4 months ago
A host only mod that syncs enemy HP with clients.
Last updated: 4 months ago
Decoupled EEC EMP features
Last updated: 4 months ago
Control over bot resource pickups and usage, also ability to send bots to kill sleeping enemies
Last updated: 4 months ago
This rework aims to improve GTFO balance, make life easier, and increase the variety of usable weapons.
Last updated: 4 months ago
Project Zaero's selection of client-sided mods including bugfixes, quality-of-life improvements, and new features to enhance your GTFO experience.
Last updated: 4 months ago
Allows datablocks to inherit fields from another.
Last updated: 4 months ago
Change what slot you host your lobbies in
Last updated: 4 months ago
bots magically miss you and each other, and scan extractions with you
Last updated: 5 months ago
[Host Only] Allows enemies to move through other foamed enemies.
Last updated: 5 months ago
Make your weapons disappear.
Last updated: 5 months ago
://INTEL:>..[ EXCEEDINGLY DIFFICULT RUNDOWN FOR EXPERIENCED PLAYERS ]..
Last updated: 5 months ago
Rundown Dev side SecurityDoorTerminal. Now added ExtraDoor support
Last updated: 5 months ago
Shows the number of taggable/detected enemies in biotracker range
Last updated: 5 months ago
A client-side mod that fixes DMR reloading to 11 when there is 1 bullet left in clip.
Last updated: 5 months ago
Finally we have a level spawned sentry after the game is dead...
Last updated: 5 months ago
Mostly guns I made a while back that I didn't end up using
Last updated: 5 months ago