All mods
Decoupled EEC EMP features
Last updated: 5 months ago
Control over bot resource pickups and usage, also ability to send bots to kill sleeping enemies
Last updated: 5 months ago
This rework aims to improve GTFO balance, make life easier, and increase the variety of usable weapons.
Last updated: 5 months ago
Project Zaero's selection of client-sided mods including bugfixes, quality-of-life improvements, and new features to enhance your GTFO experience.
Last updated: 5 months ago
Allows datablocks to inherit fields from another.
Last updated: 5 months ago
Change what slot you host your lobbies in
Last updated: 5 months ago
bots magically miss you and each other, and scan extractions with you
Last updated: 6 months ago
[Host Only] Allows enemies to move through other foamed enemies.
Last updated: 6 months ago
Make your weapons disappear.
Last updated: 6 months ago
://INTEL:>..[ EXCEEDINGLY DIFFICULT RUNDOWN FOR EXPERIENCED PLAYERS ]..
Last updated: 6 months ago
Rundown Dev side SecurityDoorTerminal. Now added ExtraDoor support
Last updated: 6 months ago
A client-side mod that fixes DMR reloading to 11 when there is 1 bullet left in clip.
Last updated: 6 months ago
Finally we have a level spawned sentry after the game is dead...
Last updated: 6 months ago
Mostly guns I made a while back that I didn't end up using
Last updated: 6 months ago
Another pack of custom tiles for your rundowns
Last updated: 6 months ago
To update this modpack, delete all mods in the configuration and reinstall as mods may have been removed. Modpack for the bois.
Last updated: 6 months ago
://Drop Team members take back control of TOA Heavy Industries
Last updated: 6 months ago
Reduce the blur and Remove most of inaccessible area from map
Last updated: 6 months ago
A mod that brings checkpoints into most vanilla levels without them (and adjusts some existing checkpoints)
Last updated: 6 months ago
://ERROR: Prisoners diverted, proceed until further notice
Last updated: 6 months ago
There are a lot of logs in the console, too many
Last updated: 6 months ago
Connect adjacent yet disconnected areas with additional Sec-Door, or replace weak door with a Sec-Door
Last updated: 7 months ago