Amorously-Quixotic icon

Quixotic

Exceedingly idealistic; unrealistic and impractical.

CHANGELOG

Patch Notes Summary

v1.1.5 - C1 & B3 Hotfix

Changes

- C1:
  - Fixed an issue with the (lowered) Class III not appearing after Reactor startup completion if you didn't enter the collision triggerbox in Zone 765 Room E
  - Changed this triggerbox's world event to activate on elevator drop instead, thus removing the need to enter Z765E first if doing Reactor
  - For the sake of time and my aimed difficulty for C1, if you enter the "Hard Mode" command you no longer have to do the Class V to enter Zone 769

- B3:
  - Fixed the last T scan sequence not appearing in Secondary, thus soft-locking you

- LocalProgression:
  - Toggled new config "AlwaysShowIcon" so that the Omnipotent icon will behave similiar to the PE icon in the level summary screen
v1.1.3 - C Tier Preview

New Level!

  - QT-C1: Stead

Plugin Changes

  - Added dependency ConfigurableGlobalWaveSettings by Untitled
  - Added dependency Data_Sphere_Flavor_Pack by Zaero (thank you Flow <3 omfg)
  - Enabled LocalProgression Omnipotent (no boosters used) rundown clears

Level Changes

  • Fixed incorrect plugs from LGTuner update in A1, B1, B2, & DX

A1

  - Minor subobjective text change: Using EventsOnTerminalDeactivateAlarm

B3

  - Adjusted some door interaction text to clarify progression
  - Increased fog countdown to 12 minutes
  - Fixed a typo on a command (OVERCLOCK_AIR_SRUBBERS lol)
  - Nerfed Secondary final waves
  - Added a BBC and his son John to High Storage

DX

  - Repositioned another shy terminal in Main
v1.0.8 - The Glowstick Update

A1

  - Changed the flyer bridge waves to use a spawnpoint

B1

  - Fixed alarms in Secondary not working
  - Fully fixed the incorrect Secondary doors opening
  - Changed events in Secondary to be based on scan progress, rather than time delay
  - Added bulkhead door progression text
  - Rebalanced resource distribution
  - Adjusted the extract and error alarms

B2

  - Fixed Secondary RNG for objective & progression items
  - Fixed an LGTuner tile overrride being too high
  - Made the punishment error in Overload more fair

B3

  - Fixed one of the terminal commands not appearing in Main, thus soft-locking you 
  - Slightly adjusted consumable distribution for FogReps in Main
  - Corrected some Error waves' spawn distance

B4

  - Moved the position of a shy terminal for Overload
  - Removed the checkpoint door
  - Changed some events in Secondary to be based on scan progress, rather than time delay
  - Stopped one wave from not ending upon Secondary completion
  - When you complete PE, you no longer have to do the alarm to the final zone

DX

  - Buffed "reactor" waves
  - Rebalanced resource distribution in Secondary
  - Fixed a terminal command in Secondary not opening the correct door, thus soft-locking you
  - Repositioned a shy terminal in Main

Glow Sticks

  - Each complex now has its own colored glow stick
  - Mining has yellow, Service has green, Tech has red (WIP)
v1.0.2 - Hotfix
  - Fixed the cell sometimes not spawning in A1
  - Fixed [several bugs] in DX