DarkEmperor-PreludeGeos icon

PreludeGeos

Geos used in Prelude

Last updated 2 months ago
Total downloads 1084
Total rating 2 
Categories Dev Tools
Dependency string DarkEmperor-PreludeGeos-0.0.3
Dependants 5 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-3.2.0 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.2.0
dakkhuza-MTFO-4.4.4 icon
dakkhuza-MTFO

The premier in GTFO DataBlock editing ;^)

Preferred version: 4.4.4

README

There is less lights on the tiles.

Mining

Refinery Exit (T tile)

Broken security doors contain enemy spawn points.

There is an Lookat event trigger in the elevator. (Evt_elevator, Lookat Max Distance : 15)

{
   "Prefab": "Assets/CustomGeo_Mining_Prelude/geo_32x32_mining_refinery_exit_DE_01.prefab",
   "SubComplex": 1,
   "Shard": 14
}

01

Refinery Hub

There are 2 spawn points below.

Need to settings MiningMarkerDataBlock. If you don't, There is a hole in the center.

{
   "Prefab": "Assets/CustomGeo_Mining_Prelude/geo_64x64_mining_refinery_hub_DE_01.prefab",
   "SubComplex": 1,
   "Shard": 2
}
{
      "CommonData": {
        "FunctionComponentLinks": [
          [],
          [],
          [],
          [
            0
          ],
          [],
          [
            0
          ],
          [
            0
          ],
          [
            0
          ],
          [
            0
          ],
          [],
          [
            0
          ],
          [
            0
          ],
          [
            0
          ],
          [],
          [],
          [
            0
          ],
          [],
          [],
          [],
          [
            0
          ],
          [],
          []
        ],
        "Compositions": [
          {
            "weight": 1.0,
            "prefab": "Assets/CustomGeo_Mining_Prelude/refinery_open_2200x2200x1000_DE_V01.prefab",
            "function": 19,
            "Shard": 6
          },
          {
            "weight": 1.0,
            "function": 0,
            "Shard": 0
          }
        ],
        "AssetBundleName": 2,
        "Group": 1,
        "FunctionPotential": 4.0,
        "RotationSnap": 0,
        "RotationNoise": 0.0,
        "EditorMesh": "Markerproducers/Mining/M_dig_site_open_2200x2200x1000",
        "BoundingVolume": 10648001.0
      },
      "name": "mining_refinery_open_2200x2200x2200_custom",
      "internalEnabled": true,
      "persistentID": 255
    }

01

Refinery Dead End

{
   "Prefab": "Assets/CustomGeo_Mining_Prelude/geo_64x64_mining_refinery_DE_dead_end_room_01.prefab",
   "SubComplex": 1,
   "Shard": 2
}

01

Dig Site Exit

Similar to Digsite Elevator 3. Just Exit version. Nothing special.

{
   "Prefab": "Assets/CustomGeo_Mining_Prelude/geo_64x64_mining_dig_site_exit_DE_01.prefab",
   "SubComplex": 0,
   "Shard": 1
}

01

Tech

Dead End

Just Lab Dead End Room 2 Alt version. Nothing special.

{
   "Prefab": "Assets/CustomGeo_Tech_Prelude/geo_64x64_Lab_dead_end_room_DE_01.prefab",
   "SubComplex": 5,
   "Shard": 9
}

0

Lab I

Hard to use Generator.

There is an Lookat event trigger. (Evt_Trigger, Lookat Max Distance : 10)

{
   "Prefab": "Assets/CustomGeo_Tech_Prelude/geo_64x64_lab_I_DE_01.prefab",
   "SubComplex": 5,
   "Shard": 6
}

0123

Service

Floodways Hub

{
   "Prefab": "Assets/CustomGeo_Service_Prelude/geo_64x64_service_floodways_hub_DE_01.prefab",
   "SubComplex": 6,
   "Shard": 2
}

012

Not used in Prelude

Service

Floodways Reactor Destroyed

High RAM Usage

This is not reactor tile

There is a 2 event trigger.

WE_CameraShake_reactor_01

WE_Trigger_Reactor_01 (in center)

{
   "Prefab": "Assets/CustomGeo_Service_Prelude/geo_64x64_service_floodways_reactor_destroyed_DE_01.prefab",
   "SubComplex": 6,
   "Shard": 4
}

01

Floodways to Mining Exit

Mixed floodways_dead_end_HA_01_R8A2, mining_challenge_01, elevator_shaft_storage_01

Same name floodways_dead_end_HA_01_R8A2 event (Evt_EnterTrigger)

There is a custom scan point. Same location as Expedition Exit Scan (CustomExpeditionExitScanAlign)

{
   "Prefab": "Assets/CustomGeo_Service_Prelude/geo_64x64_service_floodways_to_mining_exit_DE_01.prefab",
   "SubComplex": 6,
   "Shard": 4
}

013