ProjectZaero-Duo_Trials icon

Duo Trials

11 Expeditions available. Balanced for duo play. 5 Vanilla-enemy levels, 6 Modded-enemy levels.

Last updated 2 weeks ago
Total downloads 8439
Total rating 5 
Categories Rundowns
Dependency string ProjectZaero-Duo_Trials-1.3.7
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-3.2.1 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.2.1
dakkhuza-MTFO-4.6.1 icon
dakkhuza-MTFO

The premier in GTFO DataBlock editing ;^)

Preferred version: 4.6.1
EEC-EEC_I-1.7.8 icon
EEC-EEC_I

Add lot more flexibility for designing your own Enemy. Designed for Rundown Developers - aka ExtraEnemyCustomization [Version 1.x]

Preferred version: 1.7.8
Flowaria-LGTuner-0.99999.3 icon
Flowaria-LGTuner

Fine tune your LevelGeneration! [Early Access 2]

Preferred version: 0.99999.3
Frog-GearPartCustomization-1.3.3 icon
Frog-GearPartCustomization

Modify the position, rotation, and scale of gear parts

Preferred version: 1.3.3
ProjectZaero-ZaeroMonsters-2.2.0 icon
ProjectZaero-ZaeroMonsters

An asset bundle pack for Rundown Devs containing 13 model customizations and 7 custom textures.

Preferred version: 2.2.0
ProjectZaero-ZaeroGeos-0.3.0 icon
ProjectZaero-ZaeroGeos

A pack of geomorphs for custom tilesets. Currently contains 7 tiles + 2 variants.

Preferred version: 0.3.0
dakkhuza-DakGeos-0.3.5 icon
dakkhuza-DakGeos

Premium leading brand 'dak type' geomorphs!

Preferred version: 0.3.5
Flowaria-FlowGeos-0.9.3 icon
Flowaria-FlowGeos

Sets of custom tile for your rundown!

Preferred version: 0.9.3
Frog-CleanClothes-1.0.3 icon
Frog-CleanClothes

Reduce dirt and wear on vanity items

Preferred version: 1.0.3
Frog-DeviousLick-2606.9400.995 icon
Frog-DeviousLick

peeing

Preferred version: 2606.9400.995
Extra-MyCoolPlugin3-999.999.9999 icon
Extra-MyCoolPlugin3

MyCoolPlugin3 is a great plugin that allows you to manage your website's content and settings in an easy and convenient way.

Preferred version: 999.999.9999
Fody55-GTFO_ShootInTheAir-2.0.1 icon
Fody55-GTFO_ShootInTheAir

A really tiny mod that enables you to shoot while falling/jumping (similar to old QoLFix functionality).

Preferred version: 2.0.1
Localia-PacksHelper-3.0.1 icon
Localia-PacksHelper

Make packing easier. And support to hold the LMB(Left Mouse Button) to pack yourself , RMB to pack teammates.

Preferred version: 3.0.1
Localia-PingEverything-3.0.0 icon
Localia-PingEverything

Now you can mark everything.(Middle Mouse Button)

Preferred version: 3.0.0
Localia-ResourceHelper-3.0.1 icon
Localia-ResourceHelper

Mark all the resources you and your teammates have found.Now support ExtraResourceHelper.

Preferred version: 3.0.1
Untilted-FasterHackingMinigame-1.0.2 icon
Untilted-FasterHackingMinigame

Reduce the delay between TimingGrid hacking stages

Preferred version: 1.0.2
Extra-DropItem-0.1.4 icon
Extra-DropItem

Rewrote version of DropResource - Press E to drop your item to locker

Preferred version: 0.1.4
Panthr75-ExtraSyringeCustomization-0.2.1 icon
Panthr75-ExtraSyringeCustomization

Allows for Rundown Developers to add new syringes. Should now support syringes with multiple uses.

Preferred version: 0.2.1
ProjectZaero-Junkie_Syringe_Pack-2.3.0 icon
ProjectZaero-Junkie_Syringe_Pack

An asset bundle pack for Rundown Devs containing 5 syringe variations.

Preferred version: 2.3.0
Dex-Tweaker-1.9.1 icon
Dex-Tweaker

Extra features for rundowns

Preferred version: 1.9.1
GTFOModding-AWO_Testing-0.999.3 icon
GTFOModding-AWO_Testing

Unfinished Testing Version of AWO ( including WEE, WOE [WIP] )

Preferred version: 0.999.3
Inas07-LocalProgression-1.1.5 icon
Inas07-LocalProgression

Record Modded Rundown Clears on your PC!

Preferred version: 1.1.5
Garbab-SUSPalettes-1.2.0 icon
Garbab-SUSPalettes

New Palettes for rundown devs to add to their rundown, as I do not have a way for it to add itself automatically since this is not a plugin.

Preferred version: 1.2.0
Brandonious-Dangerous_Big_Pickups-1.1.2 icon
Brandonious-Dangerous_Big_Pickups

[For Rundown Devs] Because why wouldn't you want to take damage while holding a datasphere!

Preferred version: 1.1.2
ProjectZaero-Data_Sphere_Flavor_Pack-3.0.2 icon
ProjectZaero-Data_Sphere_Flavor_Pack

An asset bundle pack for Rundown Devs containing 8 data sphere flavors.

Preferred version: 3.0.2
Brandonious-Player_Spawn_Apart-1.0.0 icon
Brandonious-Player_Spawn_Apart

[For Rundown Devs] Finally, a level where the players split up.

Preferred version: 1.0.0
randomuserhi-DMRReloadFix-0.0.1 icon
randomuserhi-DMRReloadFix

A client-side mod that fixes DMR reloading to 11 when there is 1 bullet left in clip.

Preferred version: 0.0.1
randomuserhi-DamageSync-0.0.4 icon
randomuserhi-DamageSync

A host only mod that syncs enemy HP with clients.

Preferred version: 0.0.4
randomuserhi-KillIndicatorFix-0.1.0 icon
randomuserhi-KillIndicatorFix

A client-side mod that makes kill indicators consistent when you are not host.

Preferred version: 0.1.0
Dinorush-AccurateCrosshair-1.1.0 icon
Dinorush-AccurateCrosshair

Calculate crosshair size for guns and improve crosshair behavior.

Preferred version: 1.1.0
hirnukuono-EEC_H-1.7.9 icon
hirnukuono-EEC_H

EEC_I ExtraEnemyCustomization R8 recompile (testing)

Preferred version: 1.7.9
hirnukuono-AdvancedWardenObjective-1.0.3 icon
hirnukuono-AdvancedWardenObjective

Flowaria AdvancedWardenObjective with an emergency-patch for Countdown events

Preferred version: 1.0.3
Brandonious-Striker_Mode-1.0.4 icon
Brandonious-Striker_Mode

Allows you to change the prisoner model to up to 7 different enemy models. (Arms not included)

Preferred version: 1.0.4
tru0067-PierceBugFix-1.2.1 icon
tru0067-PierceBugFix

Fixes piercing so that piercing shots hit the advertised number of enemies.

Preferred version: 1.2.1
hirnukuono-NoInterruptions-0.1.1 icon
hirnukuono-NoInterruptions

hypo-interruptus interactus acuta

Preferred version: 0.1.1
Localia-DoorEnemyFix-1.0.0 icon
Localia-DoorEnemyFix

Bug fixes: Tripmines or C-Foam glue are sometimes be triggered by enemies behind doors.

Preferred version: 1.0.0
Dinorush-EnemyAnimationFix-1.1.0 icon
Dinorush-EnemyAnimationFix

Fixes several enemy bugs, especially animations for clients.

Preferred version: 1.1.0
Dinorush-FullAutoEverything-1.0.2 icon
Dinorush-FullAutoEverything

Holding the trigger keeps firing burst and semi-auto weapons.

Preferred version: 1.0.2
Amorously-SnatcherBugFix-0.0.1 icon
Amorously-SnatcherBugFix

Maybe fixes snatcher tentacles not properly unobscuring the screen

Preferred version: 0.0.1
Dinorush-ReDownFix-1.0.0 icon
Dinorush-ReDownFix

Fixes clients getting downed from taking any damage shortly after a revive.

Preferred version: 1.0.0

README

Welcome to Duo Trials by Project Zaero.

  • This rundown is designed for duo play, starting with beginner difficulty leading into extreme intensity expeditions. Please report any issues you find to Project Zaero#9999 on Discord.

Features:

  • Verified duo clearable expeditions.
  • Progressively more challenging expeditions. A tier starts off beginner friendly, while E tier will challenge even the top 0.1% of duos.
  • 11 Expeditions currently available. 5 with Vanilla enemies only, 6 with custom enemies.
  • Main objectives are relatively easy, while sectors provide a significant challenge on all levels.
  • The first expedition of each tier will contain only vanilla enemies, the rest contain modded enemies.

Vanilla enemy rebalances & reworks.

Striker: Unchanged.
Shooter: Damage increased 5% -> 8%. Adjusted homing properties, longer cooldown between shots.
Hybrid: Damage increased 4% -> 6%. Barrage pattern reworked.
Giant Striker: Adjusted stagger & limb health breakpoints.
Giant Shooter: Removed.
Charger: Tentacle nerfed 18% -> 16%, punch buffed 4% -> 6%. Much more stagger resistant.
Giant Charger: Animation speed upscaled proportionate to their size, so they no longer animate in slow motion. Greatly increased stagger resistance and limb health.
Tank: Adjusted weakspot health values. Increased aggression.
Birthers: Adjusted weakspot health values. Significantly reduced animation speed.
Child Striker: Dies instantly to any damage. Moves much slower.
Spitters: Damage 4% -> 5%.
Shadow: No longer react to movement unless you are very close, but instead wake up to flashlights. Significantly faster with reduced health.
Giant Shadow: Same detection behavior as small shadows. Retro/R2 style aggression but worse.
Shadow Scout: Adjusted detection cycle. Model fixed to be a shooter model.

Other notable changes.

  • Infection health decay rate increased by 25%.
  • "Armor" (white hitmarkers) on boss enemies now deals 35% damage instead of 0.0001% damage. If they're low, shoot them anywhere!
  • Pouncers no longer have armor.
  • Chargers have a critical point at the center of their chest, and take critical damage to their back, with an "occiput" style center of back super damage bonus.
  • Foam on the floor is massively improved for stalling enemies.
  • Custom syringes with special properties spawn on most levels. Try them out!
  • Bio-Tracker has color coded enemy tags, with varying icons to make special enemy variants stick out.
  • Resources and consumables can be dropped back into containers to assist in planning out encounters.
  • Health Regen Cap 20% -> 25%, medipack healing 20% -> 25%.
  • Some levels have enemies that inflict status effects, including Bleed and Infection. If you have the "Bleeding!" status effect, medkits and regeneration effects from syringes will stop the bleeding instantly.
  • If you see a shooter fire blue projectiles, you're already dead.

Release Notes:

V1.3.1

  • Fixed stuck extract scan on HUD when completing objectives. HUD now should only appear if you are in extract.

V1.3.0

  • Adjusted C1 Cycle timers so that they're less likely to bug out and not display.
  • Precision Rifle damage 7.9 -> 9, stock 164 -> 144.

V1.2.9

  • F1 secondary terminal command wave timing adjusted slightly to compensate for Surefire nerf.

V1.2.8

  • D2 most real scan hotfix (finalized)_copy. Accidentally moved terminal next to security door.

V1.2.7

  • D2 entrance consumables adjusted.
  • D2 real scan hotfix (finalized).

V1.2.6

  • Grinder mag corrected to 44.
  • B2 added extra terminals during the split-up section.
  • D2 entrance alarms seed locked.

V1.2.5

  • Fixed an issue where a Hallowed boss enemy appears in an unintended location in F1.

V1.2.4

  • Weapon adjustments (again.) Makes machineguns have a more unique purpose. Tones down the overtuned Surefire damage efficiency while bumping everything else to equal out the loss.
  • Shrapnel changes reverted. Damage 3 -> 3.2, stun 3.6 -> 4, mag 75 -> 90, stock 440 -> 450
  • Assault Rifle stock 400 -> 440
  • Grinder stock 400 -> 440
  • Combat Sniper stock 40 -> 43
  • Surefire stock 40 -> 38, damage 4x10 -> 3.8x10
  • Compact Pistol stock 204 -> 220
  • Heavy Machinegun mag 65 -> 80, stock 310 -> 350
  • Quadrail stock 481 -> 500
  • Shockwave stock 60 -> 64
  • Impaler stock 80 -> 82
  • Precision Rifle stock 155 -> 164

V1.2.3

  • Adjusted all King and Emperors to use boss SFX to make it clear they are not just normal giants.
  • Infection removed from Elites. Infection will remain on Infested, Afflicted, and Hallowed.
  • Weapon adjustments. Did not want to nerf Surefire, Combat Sniper or Battle Rifle. BR could not escape a range nerf. This should bring the under performing weapons slightly more in line, especially the primaries.
  • Assault Rifle mag size 50 -> 55
  • Grinder range mag size 40 -> 44, range 8.5-50m -> 10-65m
  • Compact Pistol mag size 20 -> 24, range 9.5-40m -> 10-65m stun 10 -> 12, reload time reduced 7%
  • Tactical Rifle mag size 36 -> 30, fire rate increased by 18.75%, reload time reduced 4.8%
  • Heavy Machinegun mag size 56 -> 65, stock 300 -> 310
  • Battle Rifle range 20-99 -> 18-80
  • Quadrail damage 2.3 -> 2.6, stun 3 -> 3.5, range 10-55m -> 12-70m, stock 544 -> 481, mag 90 -> 80
  • Precision Rifle crit 1.5x -> 1.9x
  • Shrapnel Machinegun aim spread 1.25 -> 0.35, stun 3.6 -> 5

V1.2.2

  • Fixed movement speed issue of The Flesh.

V1.2.1

  • Brawlers no longer float in the air.

V1.2.0 - /EXT F2 added.

  • Fixed an issue where the HKC was using old stat values.
  • Fixed an issue where the wrong enemy spawned at the end of F1.
  • Added F2. Balanced for Him. Not recommended to play.
  • Combat Sniper mag size 4 -> 5.
  • Hallowed Virus effect duration raised from 60sec -> 90sec.

1.1.0

  • D1 overhaul. Level was bad. Should provide a challenge more fitting of D tier.
  • C1 Added single use of ammo to reduce some rng factor to main and removed enemies from second safe zone.
  • C2 changed a secondary alarm spawn direction to add more strategic options later in the level.
  • Adjusted run-ending timed wave. Was beaten in time before, but was deemed unreasonable and was nerfed.

V1.0.1

  • C1 objective text fixed.
  • C2 placeholder text removed.

V1.0.0 - all planned levels released.

  • C2 added. Do not attempt the secondary objective.
  • E2 adjustments.
  • Changed Secondary objective spawns to type 6 (from elevator direction) so they should not spawn on the players.
  • Slightly nerfed Shadow/Invisible type enemy bio-tracker resistance to account for their increased speed.

Older version patch notes included in download.