Decompiled source of RevBalance v1.1.0

Plugins/BludGuns.dll

Decompiled a month ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Text.RegularExpressions;
using BepInEx;
using BepInEx.Unity.IL2CPP;
using HarmonyLib;
using Il2CppSystem;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("SightColors")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SightColors")]
[assembly: AssemblyTitle("SightColors")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace SightColors
{
	[BepInPlugin("SightColors", "SightColors", "0.0.1")]
	public class Plugin : BasePlugin
	{
		public class SightColors : MonoBehaviour
		{
			public static void Setup()
			{
				//IL_0196: Unknown result type (might be due to invalid IL or missing references)
				//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
				//IL_01ae: Unknown result type (might be due to invalid IL or missing references)
				//IL_01c6: Unknown result type (might be due to invalid IL or missing references)
				//IL_01d2: Unknown result type (might be due to invalid IL or missing references)
				//IL_01de: Unknown result type (might be due to invalid IL or missing references)
				//IL_01f6: Unknown result type (might be due to invalid IL or missing references)
				//IL_0202: Unknown result type (might be due to invalid IL or missing references)
				//IL_020e: Unknown result type (might be due to invalid IL or missing references)
				//IL_08e5: Unknown result type (might be due to invalid IL or missing references)
				Dictionary<string, Dictionary<int, Dictionary<int, int[]>>> dictionary = new Dictionary<string, Dictionary<int, Dictionary<int, int[]>>>();
				dictionary["asd"] = new Dictionary<int, Dictionary<int, int[]>>
				{
					[0] = new Dictionary<int, int[]>
					{
						[0] = new int[4],
						[1] = new int[4],
						[2] = new int[4]
					},
					[1] = new Dictionary<int, int[]>
					{
						[0] = new int[4],
						[1] = new int[4],
						[2] = new int[4]
					},
					[2] = new Dictionary<int, int[]>
					{
						[0] = new int[4],
						[1] = new int[4],
						[2] = new int[4]
					}
				};
				Dictionary<string, Dictionary<int, Dictionary<int, int[]>>> dictionary2 = dictionary;
				foreach (string item in namesToColor)
				{
					dictionary2[item] = new Dictionary<int, Dictionary<int, int[]>>
					{
						[0] = new Dictionary<int, int[]>
						{
							[0] = new int[4],
							[1] = new int[4],
							[2] = new int[4]
						},
						[1] = new Dictionary<int, int[]>
						{
							[0] = new int[4],
							[1] = new int[4],
							[2] = new int[4]
						},
						[2] = new Dictionary<int, int[]>
						{
							[0] = new int[4],
							[1] = new int[4],
							[2] = new int[4]
						}
					};
					SightColorsColors[item] = new Dictionary<int, Dictionary<int, Color>>
					{
						[0] = new Dictionary<int, Color>
						{
							[0] = Color.black,
							[1] = Color.black,
							[2] = Color.black
						},
						[1] = new Dictionary<int, Color>
						{
							[0] = Color.black,
							[1] = Color.black,
							[2] = Color.black
						},
						[2] = new Dictionary<int, Color>
						{
							[0] = Color.black,
							[1] = Color.black,
							[2] = Color.black
						}
					};
				}
				dictionary2["Bataldo Custom K330"][0][0] = new int[4] { 455, 290, 0, 555 };
				dictionary2["Bataldo Custom K330"][0][1] = new int[4] { 455, 290, 0, 555 };
				dictionary2["Bataldo Custom K330"][1][0] = new int[4] { 0, 0, 0, 255 };
				dictionary2["Bataldo Custom K330"][1][1] = new int[4] { 0, 0, 0, 255 };
				dictionary2["Bataldo Custom K330"][1][2] = new int[4] { 0, 0, 0, 255 };
				dictionary2["Bataldo Custom K330"][2][0] = new int[4] { 0, 0, 0, 255 };
				dictionary2["Bataldo Custom K330"][2][1] = new int[4] { 0, 0, 0, 255 };
				dictionary2["Bataldo Custom K330"][2][2] = new int[4] { 0, 0, 0, 255 };
				dictionary2["Van Auken LTC5"][0][0] = new int[4] { 250, 227, 0, 255 };
				dictionary2["Van Auken LTC5"][0][1] = new int[4] { 250, 227, 0, 255 };
				dictionary2["Van Auken LTC5"][0][2] = new int[4] { 350, 327, 0, 455 };
				dictionary2["Van Auken LTC5"][1][0] = new int[4] { 0, 0, 0, 255 };
				dictionary2["Van Auken LTC5"][1][1] = new int[4] { 0, 0, 0, 255 };
				dictionary2["Van Auken LTC5"][1][2] = new int[4] { 0, 0, 0, 255 };
				dictionary2["Van Auken LTC5"][2][0] = new int[4] { 0, 0, 0, 255 };
				dictionary2["Van Auken LTC5"][2][1] = new int[4] { 0, 0, 0, 255 };
				dictionary2["Van Auken LTC5"][2][2] = new int[4] { 0, 0, 0, 255 };
				dictionary2["Accrat ND6"][0][0] = new int[4] { 0, 655, 605, 600 };
				dictionary2["Accrat ND6"][0][1] = new int[4] { 0, 655, 605, 600 };
				dictionary2["Accrat ND6"][0][2] = new int[4] { 0, 655, 605, 600 };
				dictionary2["Accrat ND6"][1][0] = new int[4] { 0, 0, 0, 255 };
				dictionary2["Accrat ND6"][1][1] = new int[4] { 0, 0, 0, 255 };
				dictionary2["Accrat ND6"][1][2] = new int[4] { 0, 0, 0, 255 };
				dictionary2["Accrat ND6"][2][0] = new int[4] { 0, 0, 0, 255 };
				dictionary2["Accrat ND6"][2][1] = new int[4] { 0, 0, 0, 255 };
				dictionary2["Accrat ND6"][2][2] = new int[4] { 0, 0, 0, 255 };
				dictionary2["Malatack HXC"][0][0] = new int[4] { 255, 223, 0, 300 };
				dictionary2["Malatack HXC"][0][2] = new int[4] { 0, 181, 255, 150 };
				dictionary2["Malatack HXC"][1][0] = new int[4] { 0, 0, 0, 255 };
				dictionary2["Malatack HXC"][1][1] = new int[4] { 0, 0, 0, 255 };
				dictionary2["Malatack HXC"][1][2] = new int[4] { 0, 0, 0, 255 };
				dictionary2["Malatack HXC"][2][0] = new int[4] { 0, 0, 0, 255 };
				dictionary2["Malatack HXC"][2][1] = new int[4] { 0, 0, 0, 255 };
				dictionary2["Malatack HXC"][2][2] = new int[4] { 0, 0, 0, 255 };
				Debug.Log(Object.op_Implicit("SightColors - COLORS LOADED.."));
				foreach (string item2 in namesToColor)
				{
					for (int i = 0; i < 3; i++)
					{
						for (int j = 0; j < 3; j++)
						{
							Debug.Log(Object.op_Implicit($"SightColors - {item2} {i} {j} {dictionary2[item2][i][j].Length}"));
							int num = dictionary2[item2][i][j][0];
							int num2 = dictionary2[item2][i][j][1];
							int num3 = dictionary2[item2][i][j][2];
							int num4 = dictionary2[item2][i][j][3];
							float num5 = 0f;
							float num6 = 0f;
							float num7 = 0f;
							float num8 = 0f;
							if (num > 0)
							{
								num5 = (float)num / 255f;
							}
							if (num2 > 0)
							{
								num6 = (float)num2 / 255f;
							}
							if (num3 > 0)
							{
								num7 = (float)num3 / 255f;
							}
							if (num4 > 0)
							{
								num8 = (float)num4 / 255f;
							}
							SightColorsColors[item2][i][j] = new Color(num5, num6, num7, num8);
						}
					}
				}
			}

			public static void ColorMe(ItemEquippable __instance)
			{
				//IL_02f7: Unknown result type (might be due to invalid IL or missing references)
				//IL_02fc: Unknown result type (might be due to invalid IL or missing references)
				//IL_040f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0414: Unknown result type (might be due to invalid IL or missing references)
				//IL_0326: Unknown result type (might be due to invalid IL or missing references)
				//IL_045a: Unknown result type (might be due to invalid IL or missing references)
				//IL_045f: Unknown result type (might be due to invalid IL or missing references)
				//IL_043e: Unknown result type (might be due to invalid IL or missing references)
				//IL_04a5: Unknown result type (might be due to invalid IL or missing references)
				//IL_04aa: Unknown result type (might be due to invalid IL or missing references)
				//IL_0489: Unknown result type (might be due to invalid IL or missing references)
				//IL_04d4: Unknown result type (might be due to invalid IL or missing references)
				int key = 0;
				string text = ((Object)__instance).name.Replace("GearItem_", "");
				Debug.Log(Object.op_Implicit("SightColors - arrived at " + ((Object)__instance).name + " - " + text));
				if (!namesToColor.Contains(text))
				{
					return;
				}
				Debug.Log(Object.op_Implicit("SightColors - working on " + text));
				GameObject sightPart = __instance.GearPartHolder.SightPart;
				GameObject meleeNeckPart = __instance.GearPartHolder.MeleeNeckPart;
				GameObject meleeHeadPart = __instance.GearPartHolder.MeleeHeadPart;
				GameObject frontPart = __instance.GearPartHolder.FrontPart;
				foreach (GameObject item in new List<GameObject> { sightPart, meleeNeckPart, meleeHeadPart, frontPart })
				{
					if ((Object)(object)item == (Object)null)
					{
						continue;
					}
					if ((Object)(object)item == (Object)(object)__instance.GearPartHolder.SightPart)
					{
						key = 0;
					}
					if ((Object)(object)item == (Object)(object)__instance.GearPartHolder.FrontPart)
					{
						key = 0;
					}
					if ((Object)(object)item == (Object)(object)__instance.GearPartHolder.MeleeNeckPart)
					{
						key = 1;
					}
					if ((Object)(object)item == (Object)(object)__instance.GearPartHolder.MeleeHeadPart)
					{
						key = 2;
					}
					foreach (Transform componentsInChild in item.GetComponentsInChildren<Transform>())
					{
						int num = 0;
						foreach (MeshRenderer component in ((Component)componentsInChild).GetComponents<MeshRenderer>())
						{
							if ((Object)(object)componentsInChild == (Object)null || (Object)(object)component == (Object)null)
							{
								continue;
							}
							if (Regex.Match(((Object)componentsInChild).name.ToLower(), "_sight", RegexOptions.IgnoreCase).Success)
							{
								num = 1;
							}
							if (Regex.Match(((Object)componentsInChild).name.ToLower(), "iron", RegexOptions.IgnoreCase).Success)
							{
								num = 1;
							}
							if (Regex.Match(((Object)((Renderer)component).material).name.ToLower(), "pistol_sight", RegexOptions.IgnoreCase).Success)
							{
								num = 1;
							}
							if (Regex.Match(((Object)((Renderer)component).material).name.ToLower(), "emissive", RegexOptions.IgnoreCase).Success)
							{
								num = 1;
							}
							if (Regex.Match(((Object)componentsInChild).name.ToLower(), "glass", RegexOptions.IgnoreCase).Success)
							{
								num = 2;
							}
							if (Regex.Match(((Object)componentsInChild).name.ToLower(), "holo", RegexOptions.IgnoreCase).Success)
							{
								num = 2;
							}
							if (Regex.Match(((Object)componentsInChild).name.ToLower(), "_picture", RegexOptions.IgnoreCase).Success)
							{
								num = 2;
							}
							if (num == 1)
							{
								Debug.Log(Object.op_Implicit($"SightColors - we do sights on {((Object)((Component)__instance).gameObject).name} {((Object)componentsInChild).name} {((Object)component).name}"));
								if (SightColorsColors[text][key][0] != Color.black)
								{
									((Renderer)component).material.SetColor("_EmissiveColor", SightColorsColors[text][key][0]);
								}
								((Renderer)component).material.SetTexture("_MainTex", (Texture)(object)Texture2D.grayTexture);
								((Renderer)component).material.SetTexture("_BumpMap", (Texture)(object)Texture2D.grayTexture);
								((Renderer)component).material.SetTexture("_MetallicGlossMap", (Texture)(object)Texture2D.grayTexture);
								((Renderer)component).material.SetTexture("_EmissiveMap", (Texture)(object)Texture2D.grayTexture);
							}
							if (num == 2)
							{
								Debug.Log(Object.op_Implicit($"SightColors - we do sights on {((Object)((Component)__instance).gameObject).name} {((Object)componentsInChild).name} {((Object)component).name}"));
								if (SightColorsColors[text][key][0] != Color.black)
								{
									((Renderer)component).material.SetColor("_ReticuleColorA", SightColorsColors[text][key][0]);
								}
								if (SightColorsColors[text][key][1] != Color.black)
								{
									((Renderer)component).material.SetColor("_ReticuleColorB", SightColorsColors[text][key][1]);
								}
								if (SightColorsColors[text][key][2] != Color.black)
								{
									((Renderer)component).material.SetColor("_ReticuleColorC", SightColorsColors[text][key][2]);
								}
							}
						}
					}
				}
			}
		}

		[HarmonyPatch]
		private class SightColorsPatch1
		{
			[HarmonyPatch(typeof(ItemEquippable), "OnWield")]
			[HarmonyPrefix]
			private static bool Prefix(ItemEquippable __instance)
			{
				SightColors.ColorMe(__instance);
				return true;
			}
		}

		public static List<string> namesToColor = new List<string> { "Bataldo Custom K330", "Van Auken LTC5", "Malatack HXC", "Accrat ND6" };

		public static Dictionary<string, Dictionary<int, Dictionary<int, Color>>> SightColorsColors = new Dictionary<string, Dictionary<int, Dictionary<int, Color>>>();

		public override void Load()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			new Harmony("SightColors").PatchAll();
			Debug.Log(Object.op_Implicit("SightColors - LOADING"));
			SightColors.Setup();
		}
	}
}