INTEGER
The Warden has issued new work orders, but things don't seem right. Something wicked is pulling the strings. A high difficulty vanilla-ish rundown with focus on a compelling narrative and challenging levels. Team of 4 recommended.
| Last updated | 5 days ago |
| Total downloads | 1262 |
| Total rating | 2 |
| Categories | Rundowns Modpacks |
| Dependency string | ZanderTM-INTEGER-0.0.17 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
Dinorush-AccurateCrosshair
Calculate crosshair size for guns and improve crosshair behavior.
Preferred version: 1.5.1randomuserhi-AggroFix
Host only mod to fix enemy targetting for custom rundowns that split players across zones
Preferred version: 0.0.2BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.2Red_Leicester_Cheese-CheeseGeos
Containing 11 custom geos and 3 modified geos (Lab rework done)
Preferred version: 0.5.2AuriRex-Clonesoft_Json
Library - Newtonsoft.Json but in a renamed namespace.
Preferred version: 13.0.0Untilted-ConfigurableGlobalWaveSettings
Makes some hardcoded wave-related settings configurable per level
Preferred version: 1.2.1donan3967-donan3967_geo_pack_2
Another pack of custom tiles for your rundowns
Preferred version: 1.3.2hirnukuono-EEC_H
A modern fork of Flowaria's ExtraEnemyCustomization (EEC), with a few fixes, tweaks, and additions
Preferred version: 1.8.22hirnukuono-AdvancedWardenObjective
A modern fork of Flowaria's AdvancedWardenObjective (AWO). Now with 50+ warden events!
Preferred version: 2.4.2Inas07-EOSExt_SecDoor
Customize security door. Now only with interaction prompt customization.
Preferred version: 1.0.0Inas07-EOSExt_SecuritySensor
Configurable Security Sensor and Movable Sensor. Now added with text / color customization
Preferred version: 1.1.7Fody55-GTFO_ShootInTheAir
A really tiny mod that enables you to shoot while falling/jumping (similar to old QoLFix functionality).
Preferred version: 2.0.1GTFOModding-PaintTheDoor
(Rundown Dev MOD) Disposable Painters allocated to re-paint the Security Doors in the Complex.
Preferred version: 1.0.5Dakstar-VideoReplacerReupload
Reupload of an old mod to replace parts of the GTFO intro and the credits
Preferred version: 1.0.1easternunit100-WwiseGameParameterController
This helps your connect your GAME_PARAMETERS in your wwise projects in game volume settings.
Preferred version: 0.0.1Dinorush-EnemyAnimationFix
Fixes several enemy bugs for both clients and host.
Preferred version: 1.4.3AuriRex-LegacyLobby
Brings back the lobby screen aestethic of Rundown 1 through 4.
Preferred version: 1.5.1Amorously-RespawnSackBarcodeFix
Simple plugin that fixes the barcode decal bug on respawn sacks and litter
Preferred version: 1.0.1JarheadHME-ActuallyUsableShuttleboxes
Allows Rundown Developers to place Shuttleboxes (aka Dumbwaiters, like from R7B1, R8E1, and R8E2) and give them a number of possible features
Preferred version: 1.1.1JarheadHME-RundownExtensionFix
Make the Extended Protocol window work better for mod dev
Preferred version: 1.0.0Dinorush-ExtraWeaponCustomization
Adds several new features to customize weapons.
Preferred version: 4.6.1Dinorush-MemoryLeakFix
Fixes bugs related to objects not being cleared when they should.
Preferred version: 1.3.3README
INTEGER
Hello there! Welcome to INTEGER. A rundown I took way too long to finish cause I'm way too ambitious and too much of a perfectionist, yay! This rundown is designed for a full squad, with levels designed to be highly difficult and a compelling narrative that brings meaning to every single objective.
If you find any bug, broken feature, broken level, or needed balance changes, please let me now. You can leave your feedback in the INTEGER feedback thread or if you'd like to reach out to me directly, feel free to join the INTEGER's Discord server!. Your feedback means the world, and I’ll do my best to tweak and balance things as needed.
This Rundown Features...
- Custom weapons.
- Rebalanced & redesigned vanilla weapons.
- Custom enemies.
- Lore logs.
- 5 challenging levels (3 more on the way)
- Custom palettes.
- Voice acting.
- Glucose (Glucose?)
- Pre R8 Sniper (yes, both with the old recoil and reload)
CREDITS
- Voice acting by Gaz Kerr
- Weapon designs and level design support by FERRYANS.
- Custom Geos by Inas07, donan3967, RedLeicesterCheese, FlowAria & SamDB.
- Plugin support by AuriRex, hirnukuono, Inas07, Amorously, MemoryI & Dark Emperor.
- Custom Weapon SFX by Project Zaero.
- Custom Weapon parts by Cris & Dark Emperor..
- Custom enemy models by Project Zaero.
- Emotional support by Professor Scaler, Krisuna, La_Wafflez, D4RKEVA, Lurker, JStar, Alex, FroreVT, Dakstar, FERRYANS, Belengithar & Kyurah.
- "Rundown When" enthusiasts: Krisuna, Professor Scaler, EMRG_Fluff, D4RKEVA, Lurker & Alex.
- Early playtest support by AuriRex, Alex, Giginss, Shadowdra, leonardo_768, Hafumi, AngryMaid, hirnukuono, RAJ, Moo, Aivar, FERRYANS & Ein.
SPECIAL THANKS TO THESE AMAZING GOOBERS!
Professor Scaler, Krisuna, Asby, Shad0wfire, FERRYANS, Aivar, Ein, MELLO, AngryMaid, Hafumi, DARKEVA, Giginss, Alex, AuriRex, JStar, La_Wafflez, EMRG_Fluff, Kyurah, Belengithar, hirnukuono, Tsopu, illias, PDLucky, ShiftAC, Lurker, WindowsBen, SlyviFox, FroreVT.