Mods that depend on MTFO
A major overhaul of GTFO's vanilla gameplay, designed for a more casual but still fun and challenging experience with friends.
Last updated: a day ago
Allows you to change the prisoner model to up to 6 different enemy models. (Arms not included)
Last updated: a day ago
[14 Expeditions] An Intruder has been located in the higher layers of the Complex
Last updated: a day ago
Vanilla rundown i made for my friends.
Last updated: a day ago
Rundown generation mod for GTFO. New rundowns generated daily, weekly, monthly, and each season.
Last updated: 2 days ago
Adds several new features to customize weapons.
Last updated: 2 days ago
GTFO but rogue RPG
Last updated: 2 days ago
A 24 Mission rundown. Basically, prepare for long levels and some insane shit; yup, I did that.
Last updated: 3 days ago
://[OMNI]-Legacy: Superjacent sectors access denied, find a way to disengage lockdown and retrieve ALL resources.
Last updated: a week ago
The map has been remade.
Last updated: a week ago
The Warden has issued new work orders, but things don't seem right. Something wicked is pulling the strings.
Last updated: a week ago
OBJECTIVE STACK REITERATION UNKNOWN - PROBE DEEPER UNTIL ://ERROR
Last updated: a week ago
Custom tiles from RundownX modified to work normally, and other tiles I have made
Last updated: a week ago
KDS Quarantine Zone is a Vanilla+ Rundown and sequel to [The Secured Containment Route] or SCR. But make no mistake, this rundown does not show the same Simplified and Casual ideology of its predecessor.
Last updated: 2 weeks ago
23 Expeditions. Tons of unlockable gear. Even more enemy variants. Pure chaos. Team of 4 recommended.
Last updated: 2 weeks ago
Place the asset files into the corresponding folder to make them take effect. Note: This only works for official maps.
Last updated: 2 weeks ago
A modern fork of Flowaria's ExtraEnemyCustomization (EEC), with a few fixes, tweaks, and additions
Last updated: 2 weeks ago
Changes every weapon to be fun and good and able to be reasonably picked on hard levels, while still having unique strengths from each other. Some powercreep, but nothing too extreme. Scroll down for the full change log
Last updated: 2 weeks ago
A heavily Vanilla-styled Rundown combining ideas from across the base game and of my own imagination, combining them in fun ways!
Last updated: 2 weeks ago
A weapon rebalance mod balanced around Vanilla and similar difficulty custom rundowns (such as Rundown Delta). Massive credit goes to Tru's Vanilla Reloaded mod for inspiration and some of the changes.
Last updated: 2 weeks ago
A Duo Rundown with two available levels, themed on the two players being split apart
Last updated: 2 weeks ago
Allows Rundown Developers to place Shuttleboxes (aka Dumbwaiters, like from R7B1, R8E1, and R8E2) and give them a number of possible features
Last updated: 2 weeks ago