Decompiled source of StaggerSync v0.0.1

BackFix.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using API;
using Agents;
using BackFix.BepInEx;
using BackFix.Patches;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using Enemies;
using GameData;
using HarmonyLib;
using Il2CppInterop.Runtime.Injection;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.Analytics;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("BackFix")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+e8b60e5fdb539fbf1c9f6049faab0fb07fd86dc5")]
[assembly: AssemblyProduct("BackFix")]
[assembly: AssemblyTitle("BackFix")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace BackFix.Patches
{
	internal class KnifeFixPatch
	{
		[HarmonyPatch(typeof(Dam_EnemyDamageLimb), "ApplyDamageFromBehindBonus")]
		[HarmonyPrefix]
		private static bool Postfix_DamageFromBehind(Dam_EnemyDamageLimb __instance, ref float __result, float dam, Vector3 pos, Vector3 dir, float backstabberMulti)
		{
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			if (__instance.m_base.Owner.EnemyBalancingData.AllowDamgeBonusFromBehind)
			{
				Vector3 forward = ((Agent)__instance.m_base.Owner).Forward;
				float num = Vector3.Dot(dir, forward);
				float num2 = num;
				num2 = Mathf.Clamp01(num2 + 0.25f) + 1f;
				APILogger.Debug($"back: {num} {num2}");
				dam *= num2;
				if ((double)num > 0.55 && backstabberMulti > 1f)
				{
					APILogger.Debug("Applied backstabber multi!");
					dam *= backstabberMulti;
				}
			}
			__result = dam;
			return false;
		}
	}
	internal class BackFixPatches
	{
		internal class SyncPosition : MonoBehaviour
		{
			public EnemyAgent? enemy;

			private void Update()
			{
				//IL_0020: Unknown result type (might be due to invalid IL or missing references)
				//IL_003b: Unknown result type (might be due to invalid IL or missing references)
				if (!((Object)(object)enemy == (Object)null))
				{
					enemy.Position = ((Component)enemy).transform.position;
					((Agent)enemy).Forward = ((Component)enemy).transform.forward;
				}
			}
		}

		[HarmonyPatch(typeof(EnemySync), "OnSpawn")]
		[HarmonyPostfix]
		private static void OnSpawn(EnemySync __instance)
		{
			if (!Object.op_Implicit((Object)(object)((Component)__instance.m_agent).gameObject.GetComponent<SyncPosition>()))
			{
				((Component)__instance.m_agent).gameObject.AddComponent<SyncPosition>().enemy = __instance.m_agent;
			}
		}
	}
}
namespace BackFix.BepInEx
{
	public static class Module
	{
		public const string GUID = "randomuserhi.BackFix";

		public const string Name = "BackFix";

		public const string Version = "0.0.1";
	}
	internal static class ConfigManager
	{
		private static ConfigEntry<bool> debug;

		public static bool Debug
		{
			get
			{
				return debug.Value;
			}
			set
			{
				debug.Value = value;
			}
		}

		static ConfigManager()
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			debug = new ConfigFile(Path.Combine(Paths.ConfigPath, "BackFix.cfg"), true).Bind<bool>("Debug", "enable", false, "Enables debug messages when true.");
		}
	}
	[BepInPlugin("randomuserhi.BackFix", "BackFix", "0.0.1")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BasePlugin
	{
		private static Harmony? harmony;

		public override void Load()
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Expected O, but got Unknown
			APILogger.Log("Plugin is loaded!");
			harmony = new Harmony("randomuserhi.BackFix");
			APILogger.Log("Debug is " + (ConfigManager.Debug ? "Enabled" : "Disabled"));
			ClassInjector.RegisterTypeInIl2Cpp<BackFixPatches.SyncPosition>();
			if (((BaseChainloader<BasePlugin>)(object)IL2CPPChainloader.Instance).Plugins.TryGetValue("Localia.RealBackBonus", out var _))
			{
				APILogger.Log("Localia's true back mod is installed.");
			}
			else
			{
				harmony.PatchAll(typeof(KnifeFixPatch));
			}
			harmony.PatchAll(typeof(BackFixPatches));
		}
	}
}
namespace API
{
	[HarmonyPatch(typeof(GameDataInit))]
	internal class GameDataInit_Patches
	{
		[HarmonyPatch("Initialize")]
		[HarmonyWrapSafe]
		[HarmonyPostfix]
		public static void Initialize_Postfix()
		{
			Analytics.enabled = false;
		}
	}
	internal static class APILogger
	{
		private static readonly ManualLogSource logger;

		static APILogger()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Expected O, but got Unknown
			logger = new ManualLogSource("Rand-API");
			Logger.Sources.Add((ILogSource)(object)logger);
		}

		private static string Format(string module, object msg)
		{
			return $"[{module}]: {msg}";
		}

		public static void Info(string module, object data)
		{
			logger.LogMessage((object)Format(module, data));
		}

		public static void Verbose(string module, object data)
		{
		}

		public static void Log(object data)
		{
			logger.LogDebug((object)Format("BackFix", data));
		}

		public static void Debug(object data)
		{
			if (ConfigManager.Debug)
			{
				Log(data);
			}
		}

		public static void Warn(object data)
		{
			logger.LogWarning((object)Format("BackFix", data));
		}

		public static void Error(object data)
		{
			logger.LogError((object)Format("BackFix", data));
		}
	}
}