Decompiled source of LeatherPacks v1.0.0

LeatherPacks.dll

Decompiled 3 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using OtherLoader;
using Technie.PhysicsCreator.QHull;
using UnityEditor;
using UnityEngine;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace GEnigma.LeatherPacks
{
	[BepInPlugin("GEnigma.LeatherPacks", "LeatherPacks", "1.0.0")]
	[BepInProcess("h3vr.exe")]
	[Description("Built with MeatKit")]
	[BepInDependency("h3vr.otherloader", "1.3.0")]
	public class LeatherPacksPlugin : BaseUnityPlugin
	{
		private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

		internal static ManualLogSource Logger;

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			LoadAssets();
		}

		private void LoadAssets()
		{
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "GEnigma.LeatherPacks");
			OtherLoader.RegisterDirectLoad(BasePath, "GEnigma.LeatherPacks", "", "", "leatherpack", "");
		}
	}
}
namespace Technie.PhysicsCreator
{
	public class AxisAlignedBoxFitter
	{
		public void Fit(Hull hull, Vector3[] meshVertices, int[] meshIndices)
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			Vector3[] selectedVertices = FaceAlignmentBoxFitter.GetSelectedVertices(hull, meshVertices, meshIndices);
			ConstructionPlane plane = new ConstructionPlane(Vector3.zero, Vector3.up, Vector3.right);
			RotatedBox computedBox = RotatedBoxFitter.FindTightestBox(plane, selectedVertices);
			RotatedBoxFitter.ApplyToHull(computedBox, hull);
		}
	}
	public class Pose
	{
		public Vector3 forward;

		public Vector3 up;

		public Vector3 right;
	}
	public class Triangle
	{
		public Vector3 normal;

		public float area;

		public Vector3 center;

		public Triangle(Vector3 p0, Vector3 p1, Vector3 p2)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = p1 - p0;
			Vector3 val2 = p2 - p0;
			Vector3 val3 = Vector3.Cross(val, val2);
			area = ((Vector3)(ref val3)).magnitude * 0.5f;
			normal = ((Vector3)(ref val3)).normalized;
			center = (p0 + p1 + p2) / 3f;
		}
	}
	public class TriangleBucket
	{
		private List<Triangle> triangles;

		private Vector3 averagedNormal;

		private Vector3 averagedCenter;

		private float totalArea;

		public float Area => totalArea;

		public TriangleBucket(Triangle initialTriangle)
		{
			triangles = new List<Triangle>();
			triangles.Add(initialTriangle);
			CalculateNormal();
			CalcTotalArea();
		}

		public void Add(Triangle t)
		{
			triangles.Add(t);
			CalculateNormal();
			CalcTotalArea();
		}

		public void Add(TriangleBucket otherBucket)
		{
			foreach (Triangle triangle in otherBucket.triangles)
			{
				triangles.Add(triangle);
			}
			CalculateNormal();
			CalcTotalArea();
		}

		private void CalculateNormal()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			averagedNormal = Vector3.zero;
			foreach (Triangle triangle in triangles)
			{
				averagedNormal += triangle.normal * triangle.area;
			}
			((Vector3)(ref averagedNormal)).Normalize();
		}

		public Vector3 GetAverageNormal()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			return averagedNormal;
		}

		public Vector3 GetAverageCenter()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			return triangles[0].center;
		}

		private void CalcTotalArea()
		{
			totalArea = 0f;
			foreach (Triangle triangle in triangles)
			{
				totalArea += triangle.area;
			}
		}
	}
	public class TriangleAreaSorter : IComparer<Triangle>
	{
		public int Compare(Triangle lhs, Triangle rhs)
		{
			if (lhs.area < rhs.area)
			{
				return 1;
			}
			if (lhs.area > rhs.area)
			{
				return -1;
			}
			return 0;
		}
	}
	public class TriangleBucketSorter : IComparer<TriangleBucket>
	{
		public int Compare(TriangleBucket lhs, TriangleBucket rhs)
		{
			if (lhs.Area < rhs.Area)
			{
				return 1;
			}
			if (lhs.Area > rhs.Area)
			{
				return -1;
			}
			return 0;
		}
	}
	public class FaceAlignmentBoxFitter
	{
		public void Fit(Hull hull, Vector3[] meshVertices, int[] meshIndices)
		{
			if (meshIndices.Length < 3)
			{
				return;
			}
			List<Triangle> list = FindTriangles(meshVertices, meshIndices, hull.selectedFaces);
			list.Sort(new TriangleAreaSorter());
			List<TriangleBucket> list2 = new List<TriangleBucket>();
			foreach (Triangle item in list)
			{
				TriangleBucket triangleBucket = FindBestBucket(item, 30f, list2);
				if (triangleBucket != null)
				{
					triangleBucket.Add(item);
					continue;
				}
				triangleBucket = new TriangleBucket(item);
				list2.Add(triangleBucket);
			}
			while (list2.Count > 3)
			{
				MergeClosestBuckets(list2);
			}
			list2.Sort(new TriangleBucketSorter());
			Vector3[] selectedVertices = GetSelectedVertices(hull, meshVertices, meshIndices);
			ConstructionPlane plane = CreateConstructionPlane(list2[0], (list2.Count <= 1) ? null : list2[1], (list2.Count <= 2) ? null : list2[2]);
			RotatedBox computedBox = RotatedBoxFitter.FindTightestBox(plane, selectedVertices);
			RotatedBoxFitter.ApplyToHull(computedBox, hull);
		}

		public static List<Triangle> FindTriangles(Vector3[] meshVertices, int[] meshIndices, List<int> selectedFaces)
		{
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			List<Triangle> list = new List<Triangle>();
			foreach (int selectedFace in selectedFaces)
			{
				int num = meshIndices[selectedFace * 3];
				int num2 = meshIndices[selectedFace * 3 + 1];
				int num3 = meshIndices[selectedFace * 3 + 2];
				Vector3 p = meshVertices[num];
				Vector3 p2 = meshVertices[num2];
				Vector3 p3 = meshVertices[num3];
				Triangle item = new Triangle(p, p2, p3);
				list.Add(item);
			}
			return list;
		}

		public static void FindTriangles(Hull hull, Vector3[] meshVertices, int[] meshIndices, out Vector3[] hullVertices, out int[] hullIndices)
		{
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			List<Vector3> list = new List<Vector3>();
			foreach (int selectedFace in hull.selectedFaces)
			{
				int num = meshIndices[selectedFace * 3];
				int num2 = meshIndices[selectedFace * 3 + 1];
				int num3 = meshIndices[selectedFace * 3 + 2];
				Vector3 item = meshVertices[num];
				Vector3 item2 = meshVertices[num2];
				Vector3 item3 = meshVertices[num3];
				list.Add(item);
				list.Add(item2);
				list.Add(item3);
			}
			hullVertices = list.ToArray();
			hullIndices = new int[hullVertices.Length];
			for (int i = 0; i < hullIndices.Length; i++)
			{
				hullIndices[i] = i;
			}
		}

		public static Vector3[] GetSelectedVertices(Hull hull, Vector3[] meshVertices, int[] meshIndices)
		{
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			Dictionary<int, int> dictionary = new Dictionary<int, int>();
			foreach (int selectedFace in hull.selectedFaces)
			{
				int num = meshIndices[selectedFace * 3];
				int num2 = meshIndices[selectedFace * 3 + 1];
				int num3 = meshIndices[selectedFace * 3 + 2];
				dictionary[num] = num;
				dictionary[num2] = num2;
				dictionary[num3] = num3;
			}
			List<Vector3> list = new List<Vector3>();
			foreach (int key in dictionary.Keys)
			{
				list.Add(meshVertices[key]);
			}
			return list.ToArray();
		}

		private TriangleBucket FindBestBucket(Triangle tri, float thresholdAngleDeg, List<TriangleBucket> buckets)
		{
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			TriangleBucket result = null;
			float num = float.PositiveInfinity;
			foreach (TriangleBucket bucket in buckets)
			{
				float num2 = Vector3.Angle(tri.normal, bucket.GetAverageNormal());
				if (num2 < thresholdAngleDeg && num2 < num)
				{
					num = num2;
					result = bucket;
					continue;
				}
				float num3 = Vector3.Angle(tri.normal * -1f, bucket.GetAverageNormal());
				if (num3 < thresholdAngleDeg && num3 < num)
				{
					tri.normal *= -1f;
					num = num3;
					result = bucket;
				}
			}
			return result;
		}

		private void MergeClosestBuckets(List<TriangleBucket> buckets)
		{
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			TriangleBucket triangleBucket = null;
			TriangleBucket triangleBucket2 = null;
			float num = float.PositiveInfinity;
			for (int i = 0; i < buckets.Count; i++)
			{
				for (int j = i + 1; j < buckets.Count; j++)
				{
					TriangleBucket triangleBucket3 = buckets[i];
					TriangleBucket triangleBucket4 = buckets[j];
					float num2 = Vector3.Angle(triangleBucket3.GetAverageNormal(), triangleBucket4.GetAverageNormal());
					if (num2 < num)
					{
						num = num2;
						triangleBucket = triangleBucket3;
						triangleBucket2 = triangleBucket4;
					}
				}
			}
			if (triangleBucket != null && triangleBucket2 != null)
			{
				buckets.Remove(triangleBucket2);
				triangleBucket.Add(triangleBucket2);
			}
		}

		private ConstructionPlane CreateConstructionPlane(TriangleBucket primaryBucket, TriangleBucket secondaryBucket, TriangleBucket tertiaryBucket)
		{
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			if (primaryBucket != null && secondaryBucket != null)
			{
				Vector3 averageNormal = primaryBucket.GetAverageNormal();
				Vector3 t = Vector3.Cross(averageNormal, secondaryBucket.GetAverageNormal());
				Vector3 averageCenter = primaryBucket.GetAverageCenter();
				return new ConstructionPlane(averageCenter, averageNormal, t);
			}
			if (primaryBucket != null)
			{
				Vector3 averageNormal2 = primaryBucket.GetAverageNormal();
				Vector3 averageCenter2 = primaryBucket.GetAverageCenter();
				Vector3 t2 = Vector3.Cross(averageNormal2, (!(Vector3.Dot(averageNormal2, Vector3.up) > 0.5f)) ? Vector3.up : Vector3.right);
				return new ConstructionPlane(averageCenter2, averageNormal2, t2);
			}
			return null;
		}
	}
	public class GizmoUtils
	{
		public static void ToggleGizmos(bool gizmosOn)
		{
			int num = (gizmosOn ? 1 : 0);
			Assembly assembly = Assembly.GetAssembly(typeof(Editor));
			Type type = assembly.GetType("UnityEditor.AnnotationUtility");
			if ((object)type == null)
			{
				return;
			}
			MethodInfo method = type.GetMethod("GetAnnotations", BindingFlags.Static | BindingFlags.NonPublic);
			MethodInfo method2 = type.GetMethod("SetGizmoEnabled", BindingFlags.Static | BindingFlags.NonPublic);
			MethodInfo method3 = type.GetMethod("SetIconEnabled", BindingFlags.Static | BindingFlags.NonPublic);
			object obj = method.Invoke(null, null);
			foreach (object item in (IEnumerable)obj)
			{
				Type type2 = item.GetType();
				FieldInfo field = type2.GetField("classID", BindingFlags.Instance | BindingFlags.Public);
				FieldInfo field2 = type2.GetField("scriptClass", BindingFlags.Instance | BindingFlags.Public);
				if ((object)field == null || (object)field2 == null)
				{
					continue;
				}
				int num2 = (int)field.GetValue(item);
				string text = (string)field2.GetValue(item);
				if (text == "HullPainter")
				{
					switch (method2.GetParameters().Length)
					{
					case 3:
						method2.Invoke(null, new object[3] { num2, text, num });
						break;
					case 4:
						method2.Invoke(null, new object[4] { num2, text, num, true });
						break;
					}
					int num3 = method3.GetParameters().Length;
					if (num3 == 3)
					{
						method3.Invoke(null, new object[3] { num2, text, num });
					}
				}
			}
		}
	}
	public class HullData : ScriptableObject
	{
	}
	public class HullMapping
	{
		public Hull sourceHull;

		public Collider generatedCollider;

		public MeshCollider[] autoGeneratedColliders;

		public HullPainterChild targetChild;

		public HullPainterChild[] targetAutoGeneratedChilds;

		public void AddAutoChild(HullPainterChild newChild, MeshCollider newCollider)
		{
			if ((Object)(object)newChild != (Object)null)
			{
				List<HullPainterChild> list = new List<HullPainterChild>();
				if (targetAutoGeneratedChilds != null)
				{
					list.AddRange(targetAutoGeneratedChilds);
				}
				if (!list.Contains(newChild))
				{
					list.Add(newChild);
					targetAutoGeneratedChilds = list.ToArray();
				}
			}
			if ((Object)(object)newCollider != (Object)null)
			{
				List<MeshCollider> list2 = new List<MeshCollider>();
				if (autoGeneratedColliders != null)
				{
					list2.AddRange(autoGeneratedColliders);
				}
				if (!list2.Contains(newCollider))
				{
					list2.Add(newCollider);
					autoGeneratedColliders = list2.ToArray();
				}
			}
		}
	}
	public class HullPainter : MonoBehaviour
	{
		public PaintingData paintingData;

		public HullData hullData;

		private List<HullMapping> hullMapping;

		private Mesh debugMesh;

		private void OnDestroy()
		{
			SceneView.RepaintAll();
		}

		public void CreateColliderComponents(Mesh[] autoHulls)
		{
			CreateHullMapping();
			foreach (Hull hull in paintingData.hulls)
			{
				UpdateCollider(hull);
			}
			foreach (Hull hull2 in paintingData.hulls)
			{
				CreateAutoHulls(hull2, autoHulls);
			}
		}

		public void RemoveAllColliders()
		{
			if (hullMapping == null)
			{
				return;
			}
			foreach (HullMapping item in hullMapping)
			{
				DestroyImmediateWithUndo((Object)(object)item.generatedCollider);
				if (item.autoGeneratedColliders != null)
				{
					MeshCollider[] autoGeneratedColliders = item.autoGeneratedColliders;
					foreach (MeshCollider obj in autoGeneratedColliders)
					{
						DestroyImmediateWithUndo((Object)(object)obj);
					}
				}
			}
			for (int num = hullMapping.Count - 1; num >= 0; num--)
			{
				if ((Object)(object)hullMapping[num].targetChild != (Object)null)
				{
					hullMapping.RemoveAt(num);
				}
			}
		}

		public void RemoveAllGenerated()
		{
			CreateHullMapping();
			foreach (HullMapping item in hullMapping)
			{
				DestroyImmediateWithUndo((Object)(object)item.generatedCollider);
				if ((Object)(object)item.targetChild != (Object)null)
				{
					DestroyImmediateWithUndo((Object)(object)((Component)item.targetChild).gameObject);
				}
				if (item.autoGeneratedColliders != null)
				{
					MeshCollider[] autoGeneratedColliders = item.autoGeneratedColliders;
					foreach (MeshCollider obj in autoGeneratedColliders)
					{
						DestroyImmediateWithUndo((Object)(object)obj);
					}
				}
				if (item.targetAutoGeneratedChilds == null)
				{
					continue;
				}
				HullPainterChild[] targetAutoGeneratedChilds = item.targetAutoGeneratedChilds;
				foreach (HullPainterChild hullPainterChild in targetAutoGeneratedChilds)
				{
					GameObject gameObject = ((Component)hullPainterChild).gameObject;
					DestroyImmediateWithUndo((Object)(object)hullPainterChild);
					if (gameObject.transform.childCount == 0 && gameObject.GetComponents<Component>().Length == 1)
					{
						DestroyImmediateWithUndo((Object)(object)gameObject);
					}
				}
			}
		}

		private static bool IsDeletable(GameObject obj)
		{
			Component[] components = obj.GetComponents<Component>();
			int num = 0;
			Component[] array = components;
			foreach (Component val in array)
			{
				if (val is Transform || val is Collider || val is HullPainter || val is HullPainterChild)
				{
					num++;
				}
			}
			return components.Length == num;
		}

		private static void DestroyImmediateWithUndo(Object obj)
		{
			if (!(obj == (Object)null))
			{
				Undo.DestroyObjectImmediate(obj);
			}
		}

		private void CreateHullMapping()
		{
			//IL_04c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_04ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_04e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_04eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0526: Unknown result type (might be due to invalid IL or missing references)
			//IL_052d: Unknown result type (might be due to invalid IL or missing references)
			//IL_05d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_05dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_05ee: Unknown result type (might be due to invalid IL or missing references)
			//IL_05f5: Unknown result type (might be due to invalid IL or missing references)
			if (this.hullMapping == null)
			{
				this.hullMapping = new List<HullMapping>();
			}
			for (int num = this.hullMapping.Count - 1; num >= 0; num--)
			{
				HullMapping hullMapping = this.hullMapping[num];
				if (hullMapping == null || hullMapping.sourceHull == null || ((Object)(object)hullMapping.generatedCollider == (Object)null && (Object)(object)hullMapping.targetChild == (Object)null))
				{
					this.hullMapping.RemoveAt(num);
				}
			}
			foreach (Hull hull4 in paintingData.hulls)
			{
				if (IsMapped(hull4))
				{
					Collider val = FindExistingCollider(this.hullMapping, hull4);
					bool flag = hull4.type == HullType.ConvexHull && val is MeshCollider;
					bool flag2 = hull4.type == HullType.Box && val is BoxCollider;
					bool flag3 = hull4.type == HullType.Sphere && val is SphereCollider;
					bool flag4 = hull4.type == HullType.Face && val is MeshCollider;
					bool flag5 = hull4.type == HullType.FaceAsBox && val is BoxCollider;
					bool flag6 = hull4.type == HullType.Auto && val is MeshCollider && hull4.autoMeshes != null && hull4.autoMeshes.Length > 0;
					bool flag7 = flag || flag2 || flag3 || flag4 || flag5 || flag6;
					bool flag8 = (Object)(object)val == (Object)null || hull4.isChildCollider == ((Object)(object)((Component)val).transform.parent == (Object)(object)((Component)this).transform) || hull4.type == HullType.Auto;
					if (!flag7 || !flag8)
					{
						DestroyImmediateWithUndo((Object)(object)val);
						RemoveMapping(hull4);
					}
				}
			}
			List<Hull> list = new List<Hull>();
			List<Collider> list2 = new List<Collider>();
			List<HullPainterChild> list3 = new List<HullPainterChild>();
			foreach (Hull hull5 in paintingData.hulls)
			{
				if (!IsMapped(hull5))
				{
					list.Add(hull5);
				}
			}
			foreach (Collider item in FindLocal<Collider>())
			{
				if (!IsMapped(item))
				{
					list2.Add(item);
				}
			}
			foreach (HullPainterChild item2 in FindLocal<HullPainterChild>())
			{
				if (!IsMapped(item2))
				{
					list3.Add(item2);
				}
			}
			for (int num2 = list.Count - 1; num2 >= 0; num2--)
			{
				Hull hull = list[num2];
				bool flag9 = false;
				for (int num3 = list2.Count - 1; num3 >= 0; num3--)
				{
					Collider val2 = list2[num3];
					MeshCollider val3 = (MeshCollider)(object)((val2 is MeshCollider) ? val2 : null);
					BoxCollider val4 = (BoxCollider)(object)((val2 is BoxCollider) ? val2 : null);
					SphereCollider val5 = (SphereCollider)(object)((val2 is SphereCollider) ? val2 : null);
					HullPainterChild hullPainterChild = null;
					if ((Object)(object)((Component)val2).transform.parent == (Object)(object)((Component)this).transform)
					{
						hullPainterChild = ((Component)val2).gameObject.GetComponent<HullPainterChild>();
					}
					bool flag10 = hull.isChildCollider && (Object)(object)((Component)val2).transform.parent == (Object)(object)((Component)this).transform;
					if ((Object)(object)hullPainterChild != (Object)null && hullPainterChild.isAutoHull && hull.type == HullType.Auto && (Object)(object)val3 != (Object)null && hull.ContainsAutoMesh(val3.sharedMesh))
					{
						HullMapping hullMapping2 = FindMapping(hull);
						if (hullMapping2 == null)
						{
							hullMapping2 = new HullMapping();
							hullMapping2.sourceHull = hull;
							this.hullMapping.Add(hullMapping2);
						}
						hullMapping2.AddAutoChild(hullPainterChild, (MeshCollider)(object)((val2 is MeshCollider) ? val2 : null));
						hullPainterChild.parent = this;
						list2.RemoveAt(num3);
						list3.Remove(hullPainterChild);
						flag9 = true;
					}
					else if (flag10)
					{
						bool flag11 = hull.type == HullType.Box && val2 is BoxCollider && Approximately(((Bounds)(ref hull.collisionBox)).center, val4.center) && Approximately(((Bounds)(ref hull.collisionBox)).size, val4.size);
						bool flag12 = hull.type == HullType.Sphere && val2 is SphereCollider && hull.collisionSphere != null && Approximately(hull.collisionSphere.center, val5.center) && Approximately(hull.collisionSphere.radius, val5.radius);
						bool flag13 = hull.type == HullType.ConvexHull && val2 is MeshCollider && (Object)(object)val3.sharedMesh == (Object)(object)hull.collisionMesh;
						bool flag14 = hull.type == HullType.Face && val2 is MeshCollider && (Object)(object)val3.sharedMesh == (Object)(object)hull.faceCollisionMesh;
						bool flag15 = hull.type == HullType.FaceAsBox && val2 is BoxCollider && Approximately(hull.faceBoxCenter, val4.center) && Approximately(hull.faceBoxSize, val4.size);
						if (flag11 || flag12 || flag13 || flag14 || flag15)
						{
							AddMapping(hull, val2, hullPainterChild);
							list.RemoveAt(num2);
							list2.RemoveAt(num3);
							for (int i = 0; i < list3.Count; i++)
							{
								if ((Object)(object)list3[i] == (Object)(object)hullPainterChild)
								{
									list3.RemoveAt(i);
									break;
								}
							}
							break;
						}
					}
				}
				if (flag9)
				{
					list.RemoveAt(num2);
				}
			}
			for (int num4 = list.Count - 1; num4 >= 0; num4--)
			{
				Hull hull2 = list[num4];
				if (hull2.isChildCollider)
				{
					for (int num5 = list3.Count - 1; num5 >= 0; num5--)
					{
						HullPainterChild child = list3[num5];
						HullMapping hullMapping3 = FindMapping(child);
						if (hullMapping3 != null && hullMapping3.sourceHull != null)
						{
							if ((Object)(object)hullMapping3.generatedCollider == (Object)null)
							{
								RecreateChildCollider(hullMapping3);
							}
							list.RemoveAt(num4);
							list3.RemoveAt(num5);
							break;
						}
					}
				}
			}
			for (int num6 = list.Count - 1; num6 >= 0; num6--)
			{
				Hull hull3 = list[num6];
				if (hull3.isChildCollider && hull3.type == HullType.Auto)
				{
					bool flag16 = false;
					for (int num7 = list3.Count - 1; num7 >= 0; num7--)
					{
						HullPainterChild hullPainterChild2 = list3[num7];
						if (hullPainterChild2.isAutoHull && ((Object)((Component)hullPainterChild2).gameObject).name.StartsWith(hull3.name))
						{
							HullMapping hullMapping4 = FindMapping(hull3);
							if (hullMapping4 == null)
							{
								hullMapping4 = new HullMapping();
								hullMapping4.sourceHull = hull3;
								this.hullMapping.Add(hullMapping4);
							}
							hullMapping4.AddAutoChild(hullPainterChild2, null);
							list3.RemoveAt(num7);
							flag16 = true;
						}
					}
					if (flag16)
					{
						list.RemoveAt(num6);
					}
				}
			}
			foreach (HullMapping item3 in this.hullMapping)
			{
				if ((Object)(object)item3.targetChild != (Object)null && (Object)(object)item3.generatedCollider == (Object)null)
				{
					RecreateChildCollider(item3);
				}
			}
			foreach (HullMapping item4 in this.hullMapping)
			{
				if ((Object)(object)item4.targetChild == (Object)null && (Object)(object)item4.generatedCollider != (Object)null && (Object)(object)((Component)item4.generatedCollider).transform.parent == (Object)(object)((Component)this).transform)
				{
					HullPainterChild hullPainterChild3 = AddComponent<HullPainterChild>(((Component)item4.generatedCollider).gameObject);
					hullPainterChild3.parent = this;
					item4.targetChild = hullPainterChild3;
				}
			}
			foreach (Hull item5 in list)
			{
				if (item5.type == HullType.Box)
				{
					CreateCollider<BoxCollider>(item5);
				}
				else if (item5.type == HullType.Sphere)
				{
					CreateCollider<SphereCollider>(item5);
				}
				else if (item5.type == HullType.ConvexHull)
				{
					CreateCollider<MeshCollider>(item5);
				}
				else if (item5.type == HullType.Face)
				{
					CreateCollider<MeshCollider>(item5);
				}
				else if (item5.type == HullType.FaceAsBox)
				{
					CreateCollider<BoxCollider>(item5);
				}
			}
			foreach (Collider item6 in list2)
			{
				if ((Object)(object)item6 == (Object)null)
				{
					continue;
				}
				if ((Object)(object)((Component)item6).gameObject == (Object)(object)((Component)this).gameObject)
				{
					DestroyImmediateWithUndo((Object)(object)item6);
					continue;
				}
				GameObject gameObject = ((Component)item6).gameObject;
				DestroyImmediateWithUndo((Object)(object)item6);
				DestroyImmediateWithUndo((Object)(object)gameObject.GetComponent<HullPainterChild>());
				if (IsDeletable(gameObject))
				{
					DestroyImmediateWithUndo((Object)(object)gameObject);
				}
			}
			foreach (HullPainterChild item7 in list3)
			{
				if (!((Object)(object)item7 == (Object)null))
				{
					GameObject gameObject2 = ((Component)item7).gameObject;
					DestroyImmediateWithUndo((Object)(object)item7);
					DestroyImmediateWithUndo((Object)(object)gameObject2.GetComponent<Collider>());
					if (IsDeletable(gameObject2))
					{
						DestroyImmediateWithUndo((Object)(object)gameObject2);
					}
				}
			}
		}

		private static bool Approximately(Vector3 lhs, Vector3 rhs)
		{
			return Mathf.Approximately(lhs.x, rhs.x) && Mathf.Approximately(lhs.y, rhs.y) && Mathf.Approximately(lhs.z, rhs.z);
		}

		private static bool Approximately(float lhs, float rhs)
		{
			return Mathf.Approximately(lhs, rhs);
		}

		private void CreateCollider<T>(Hull sourceHull) where T : Collider
		{
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			if (sourceHull.isChildCollider)
			{
				GameObject val = CreateGameObject(sourceHull.name);
				val.transform.SetParent(((Component)this).transform, false);
				val.transform.localPosition = Vector3.zero;
				val.transform.localRotation = Quaternion.identity;
				val.transform.localScale = Vector3.one;
				HullPainterChild hullPainterChild = AddComponent<HullPainterChild>(val);
				hullPainterChild.parent = this;
				T val2 = AddComponent<T>(val);
				AddMapping(sourceHull, (Collider)(object)val2, hullPainterChild);
			}
			else
			{
				T val3 = AddComponent<T>(((Component)this).gameObject);
				AddMapping(sourceHull, (Collider)(object)val3, null);
			}
		}

		private void RecreateChildCollider(HullMapping mapping)
		{
			if (mapping != null && mapping.sourceHull != null && mapping.sourceHull.isChildCollider)
			{
				if (mapping.sourceHull.type == HullType.Box)
				{
					RecreateChildCollider<BoxCollider>(mapping);
				}
				else if (mapping.sourceHull.type == HullType.Sphere)
				{
					RecreateChildCollider<SphereCollider>(mapping);
				}
				else if (mapping.sourceHull.type == HullType.ConvexHull)
				{
					RecreateChildCollider<MeshCollider>(mapping);
				}
				else if (mapping.sourceHull.type == HullType.Face)
				{
					RecreateChildCollider<MeshCollider>(mapping);
				}
				else if (mapping.sourceHull.type == HullType.FaceAsBox)
				{
					RecreateChildCollider<BoxCollider>(mapping);
				}
			}
		}

		private void RecreateChildCollider<T>(HullMapping mapping) where T : Collider
		{
			if (mapping.sourceHull != null && mapping.sourceHull.isChildCollider)
			{
				T val = AddComponent<T>(((Component)mapping.targetChild).gameObject);
				mapping.generatedCollider = (Collider)(object)val;
			}
		}

		private void UpdateCollider(Hull hull)
		{
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_0208: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_020d: Unknown result type (might be due to invalid IL or missing references)
			//IL_022b: Unknown result type (might be due to invalid IL or missing references)
			Collider val = null;
			if (hull.type == HullType.Box)
			{
				Collider obj = FindExistingCollider(hullMapping, hull);
				BoxCollider val2 = (BoxCollider)(object)((obj is BoxCollider) ? obj : null);
				val2.center = ((Bounds)(ref hull.collisionBox)).center;
				val2.size = ((Bounds)(ref hull.collisionBox)).size + ((!hull.enableInflation) ? Vector3.zero : (Vector3.one * hull.inflationAmount));
				if (hull.isChildCollider)
				{
					((Component)val2).transform.localPosition = hull.boxPosition;
					((Component)val2).transform.localRotation = hull.boxRotation;
				}
				val = (Collider)(object)val2;
			}
			else if (hull.type == HullType.Sphere)
			{
				Collider obj2 = FindExistingCollider(hullMapping, hull);
				SphereCollider val3 = (SphereCollider)(object)((obj2 is SphereCollider) ? obj2 : null);
				val3.center = hull.collisionSphere.center;
				val3.radius = hull.collisionSphere.radius + ((!hull.enableInflation) ? 0f : hull.inflationAmount);
				val = (Collider)(object)val3;
			}
			else if (hull.type == HullType.ConvexHull)
			{
				Collider obj3 = FindExistingCollider(hullMapping, hull);
				MeshCollider val4 = (MeshCollider)(object)((obj3 is MeshCollider) ? obj3 : null);
				val4.sharedMesh = hull.collisionMesh;
				val4.convex = true;
				val4.inflateMesh = hull.enableInflation;
				val4.skinWidth = hull.inflationAmount;
				val = (Collider)(object)val4;
			}
			else if (hull.type == HullType.Face)
			{
				Collider obj4 = FindExistingCollider(hullMapping, hull);
				MeshCollider val5 = (MeshCollider)(object)((obj4 is MeshCollider) ? obj4 : null);
				val5.sharedMesh = hull.faceCollisionMesh;
				val5.convex = true;
				val5.inflateMesh = hull.enableInflation;
				val5.skinWidth = hull.inflationAmount;
				val = (Collider)(object)val5;
			}
			else if (hull.type == HullType.FaceAsBox)
			{
				Collider obj5 = FindExistingCollider(hullMapping, hull);
				BoxCollider val6 = (BoxCollider)(object)((obj5 is BoxCollider) ? obj5 : null);
				val6.center = hull.faceBoxCenter;
				val6.size = hull.faceBoxSize + ((!hull.enableInflation) ? Vector3.zero : (Vector3.one * hull.inflationAmount));
				if (hull.isChildCollider)
				{
					((Component)val6).transform.localRotation = hull.faceAsBoxRotation;
				}
				val = (Collider)(object)val6;
			}
			else if (hull.type != HullType.Auto)
			{
			}
			if ((Object)(object)val != (Object)null)
			{
				val.material = hull.material;
				val.isTrigger = hull.isTrigger;
				if (hull.isChildCollider)
				{
					((Object)((Component)val).gameObject).name = hull.name;
				}
			}
		}

		public void SetAllTypes(HullType newType)
		{
			foreach (Hull hull in paintingData.hulls)
			{
				hull.type = newType;
			}
		}

		public void SetAllMaterials(PhysicMaterial newMaterial)
		{
			foreach (Hull hull in paintingData.hulls)
			{
				hull.material = newMaterial;
			}
		}

		public void SetAllAsChild(bool isChild)
		{
			foreach (Hull hull in paintingData.hulls)
			{
				hull.isChildCollider = isChild;
			}
		}

		public void SetAllAsTrigger(bool isTrigger)
		{
			foreach (Hull hull in paintingData.hulls)
			{
				hull.isTrigger = isTrigger;
			}
		}

		private List<T> FindLocal<T>() where T : Component
		{
			List<T> list = new List<T>();
			list.AddRange(((Component)this).gameObject.GetComponents<T>());
			for (int i = 0; i < ((Component)this).transform.childCount; i++)
			{
				list.AddRange(((Component)((Component)this).transform.GetChild(i)).GetComponents<T>());
			}
			return list;
		}

		private bool IsMapped(Hull hull)
		{
			if (hullMapping == null)
			{
				return false;
			}
			foreach (HullMapping item in hullMapping)
			{
				if (item.sourceHull == hull)
				{
					return true;
				}
			}
			return false;
		}

		private bool IsMapped(Collider col)
		{
			if (hullMapping == null)
			{
				return false;
			}
			foreach (HullMapping item in hullMapping)
			{
				if ((Object)(object)item.generatedCollider == (Object)(object)col)
				{
					return true;
				}
			}
			return false;
		}

		private bool IsMapped(HullPainterChild child)
		{
			if (hullMapping == null)
			{
				return false;
			}
			foreach (HullMapping item in hullMapping)
			{
				if ((Object)(object)item.targetChild == (Object)(object)child)
				{
					return true;
				}
			}
			return false;
		}

		private void AddMapping(Hull hull, Collider col, HullPainterChild painterChild)
		{
			HullMapping hullMapping = new HullMapping();
			hullMapping.sourceHull = hull;
			hullMapping.generatedCollider = col;
			hullMapping.targetChild = painterChild;
			HullMapping item = hullMapping;
			this.hullMapping.Add(item);
		}

		private void RemoveMapping(Hull hull)
		{
			for (int i = 0; i < hullMapping.Count; i++)
			{
				if (hullMapping[i].sourceHull == hull)
				{
					hullMapping.RemoveAt(i);
					break;
				}
			}
		}

		private HullMapping FindMapping(HullPainterChild child)
		{
			if (hullMapping == null)
			{
				return null;
			}
			foreach (HullMapping item in hullMapping)
			{
				if ((Object)(object)item.targetChild == (Object)(object)child)
				{
					return item;
				}
			}
			return null;
		}

		private HullMapping FindMapping(Hull hull)
		{
			if (hullMapping == null)
			{
				return null;
			}
			foreach (HullMapping item in hullMapping)
			{
				if (item.sourceHull == hull)
				{
					return item;
				}
			}
			return null;
		}

		public Hull FindSourceHull(HullPainterChild child)
		{
			if (hullMapping == null)
			{
				return null;
			}
			foreach (HullMapping item in hullMapping)
			{
				if ((Object)(object)item.targetChild == (Object)(object)child)
				{
					return item.sourceHull;
				}
				HullPainterChild[] targetAutoGeneratedChilds = item.targetAutoGeneratedChilds;
				foreach (HullPainterChild hullPainterChild in targetAutoGeneratedChilds)
				{
					if ((Object)(object)hullPainterChild == (Object)(object)child)
					{
						return item.sourceHull;
					}
				}
			}
			return null;
		}

		private static Collider FindExistingCollider(List<HullMapping> mappings, Hull hull)
		{
			foreach (HullMapping mapping in mappings)
			{
				if (mapping.sourceHull == hull)
				{
					return mapping.generatedCollider;
				}
			}
			return null;
		}

		private void CreateAutoHulls(Hull hull, Mesh[] autoHulls)
		{
			if (hull.type != HullType.Auto)
			{
				return;
			}
			HullMapping hullMapping = FindMapping(hull);
			if (hullMapping == null)
			{
				hullMapping = new HullMapping();
				hullMapping.sourceHull = hull;
				this.hullMapping.Add(hullMapping);
			}
			Mesh[] autoMeshes = hull.autoMeshes;
			List<MeshCollider> list = new List<MeshCollider>();
			if (hullMapping.targetAutoGeneratedChilds != null)
			{
				for (int i = 0; i < hullMapping.targetAutoGeneratedChilds.Length; i++)
				{
					if (hullMapping.autoGeneratedColliders != null && i < hullMapping.autoGeneratedColliders.Length)
					{
						list.Add(hullMapping.autoGeneratedColliders[i]);
						continue;
					}
					MeshCollider val = ((Component)hullMapping.targetAutoGeneratedChilds[i]).gameObject.AddComponent<MeshCollider>();
					val.convex = true;
					list.Add(val);
				}
			}
			for (int num = list.Count - 1; num >= 0; num--)
			{
				bool flag = (Object)(object)((Component)list[num]).transform != (Object)(object)((Component)this).transform;
				if (flag != Object.op_Implicit((Object)(object)((Component)this).transform) && hull.isChildCollider)
				{
					if (flag)
					{
						Object.DestroyImmediate((Object)(object)((Component)list[num]).gameObject);
					}
					else
					{
						Object.DestroyImmediate((Object)(object)list[num]);
					}
					list.RemoveAt(num);
				}
			}
			for (int j = 0; j < autoMeshes.Length; j++)
			{
				Mesh sharedMesh = autoMeshes[j];
				MeshCollider val2;
				if (j < list.Count)
				{
					val2 = list[j];
				}
				else if (hull.isChildCollider)
				{
					GameObject val3 = CreateGameObject("New child");
					val3.transform.SetParent(((Component)this).transform, false);
					HullPainterChild hullPainterChild = val3.AddComponent<HullPainterChild>();
					hullPainterChild.parent = this;
					hullPainterChild.isAutoHull = true;
					val2 = val3.AddComponent<MeshCollider>();
					list.Add(val2);
				}
				else
				{
					val2 = ((Component)this).gameObject.AddComponent<MeshCollider>();
					list.Add(val2);
				}
				val2.sharedMesh = sharedMesh;
				val2.convex = true;
				((Collider)val2).isTrigger = hull.isTrigger;
				((Collider)val2).material = hull.material;
			}
			if (hull.isChildCollider)
			{
				for (int k = 0; k < list.Count; k++)
				{
					((Object)((Component)list[k]).gameObject).name = $"{hull.name}.{k + 1}";
				}
			}
			List<HullPainterChild> list2 = new List<HullPainterChild>();
			foreach (MeshCollider item in list)
			{
				list2.Add(((Component)item).GetComponent<HullPainterChild>());
			}
			hullMapping.autoGeneratedColliders = list.ToArray();
			hullMapping.targetAutoGeneratedChilds = list2.ToArray();
		}

		private static GameObject CreateGameObject(string goName)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Expected O, but got Unknown
			GameObject val = new GameObject(goName);
			Undo.RegisterCreatedObjectUndo((Object)(object)val, "Created " + goName);
			return val;
		}

		private static T AddComponent<T>(GameObject targetObj) where T : Component
		{
			return (T)(object)Undo.AddComponent(targetObj, typeof(T));
		}

		private void OnDrawGizmos()
		{
		}
	}
	public class HullPainterChild : MonoBehaviour
	{
		public HullPainter parent;

		public bool isAutoHull;
	}
}
public class CuttableMesh
{
	private MeshRenderer inputMeshRenderer;

	private bool hasUvs;

	private bool hasUv1s;

	private bool hasColours;

	private List<CuttableSubMesh> subMeshes;

	public CuttableMesh(Mesh inputMesh)
	{
		Init(inputMesh, ((Object)inputMesh).name);
	}

	public CuttableMesh(MeshRenderer input)
	{
		inputMeshRenderer = input;
		MeshFilter component = ((Component)input).GetComponent<MeshFilter>();
		Mesh sharedMesh = component.sharedMesh;
		Init(sharedMesh, ((Object)input).name);
	}

	public CuttableMesh(CuttableMesh inputMesh, List<CuttableSubMesh> newSubMeshes)
	{
		inputMeshRenderer = inputMesh.inputMeshRenderer;
		hasUvs = inputMesh.hasUvs;
		hasUv1s = inputMesh.hasUv1s;
		hasColours = inputMesh.hasColours;
		subMeshes = new List<CuttableSubMesh>();
		subMeshes.AddRange(newSubMeshes);
	}

	private void Init(Mesh inputMesh, string debugName)
	{
		subMeshes = new List<CuttableSubMesh>();
		if (inputMesh.isReadable)
		{
			Vector3[] vertices = inputMesh.vertices;
			Vector3[] normals = inputMesh.normals;
			Vector2[] uv = inputMesh.uv;
			Vector2[] uv2 = inputMesh.uv2;
			Color32[] colors = inputMesh.colors32;
			hasUvs = uv != null && uv.Length > 0;
			hasUv1s = uv2 != null && uv2.Length > 0;
			hasColours = colors != null && colors.Length > 0;
			for (int i = 0; i < inputMesh.subMeshCount; i++)
			{
				int[] indices = inputMesh.GetIndices(i);
				CuttableSubMesh item = new CuttableSubMesh(indices, vertices, normals, colors, uv, uv2);
				subMeshes.Add(item);
			}
		}
		else
		{
			Debug.LogError((object)("CuttableMesh's input mesh is not readable: " + debugName), (Object)(object)inputMesh);
		}
	}

	public void Add(CuttableMesh other)
	{
		if (subMeshes.Count != other.subMeshes.Count)
		{
			throw new Exception("Mismatched submesh count");
		}
		for (int i = 0; i < subMeshes.Count; i++)
		{
			subMeshes[i].Add(other.subMeshes[i]);
		}
	}

	public int NumSubMeshes()
	{
		return subMeshes.Count;
	}

	public bool HasUvs()
	{
		return hasUvs;
	}

	public bool HasColours()
	{
		return hasColours;
	}

	public List<CuttableSubMesh> GetSubMeshes()
	{
		return subMeshes;
	}

	public CuttableSubMesh GetSubMesh(int index)
	{
		return subMeshes[index];
	}

	public Transform GetTransform()
	{
		if ((Object)(object)inputMeshRenderer != (Object)null)
		{
			return ((Component)inputMeshRenderer).transform;
		}
		return null;
	}

	public MeshRenderer ConvertToRenderer(string newObjectName)
	{
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Expected O, but got Unknown
		//IL_003d: Unknown result type (might be due to invalid IL or missing references)
		//IL_004d: Unknown result type (might be due to invalid IL or missing references)
		//IL_005d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0085: Unknown result type (might be due to invalid IL or missing references)
		//IL_0097: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
		Mesh val = CreateMesh();
		if (val.vertexCount == 0)
		{
			return null;
		}
		GameObject val2 = new GameObject(newObjectName);
		val2.transform.SetParent(((Component)inputMeshRenderer).transform);
		val2.transform.localPosition = Vector3.zero;
		val2.transform.localRotation = Quaternion.identity;
		val2.transform.localScale = Vector3.one;
		MeshFilter val3 = val2.AddComponent<MeshFilter>();
		val3.mesh = val;
		MeshRenderer val4 = val2.AddComponent<MeshRenderer>();
		((Renderer)val4).shadowCastingMode = ((Renderer)inputMeshRenderer).shadowCastingMode;
		((Renderer)val4).reflectionProbeUsage = ((Renderer)inputMeshRenderer).reflectionProbeUsage;
		((Renderer)val4).lightProbeUsage = ((Renderer)inputMeshRenderer).lightProbeUsage;
		((Renderer)val4).sharedMaterials = ((Renderer)inputMeshRenderer).sharedMaterials;
		return val4;
	}

	public Mesh CreateMesh()
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0007: Expected O, but got Unknown
		Mesh val = new Mesh();
		int num = 0;
		for (int i = 0; i < subMeshes.Count; i++)
		{
			num += subMeshes[i].NumIndices();
		}
		List<Vector3> list = new List<Vector3>();
		List<Vector3> list2 = new List<Vector3>();
		List<Color32> list3 = ((!hasColours) ? null : new List<Color32>());
		List<Vector2> list4 = ((!hasUvs) ? null : new List<Vector2>());
		List<Vector2> list5 = ((!hasUv1s) ? null : new List<Vector2>());
		List<int> list6 = new List<int>();
		foreach (CuttableSubMesh subMesh in subMeshes)
		{
			list6.Add(list.Count);
			subMesh.AddTo(list, list2, list3, list4, list5);
		}
		val.vertices = list.ToArray();
		val.normals = list2.ToArray();
		val.colors32 = ((!hasColours) ? null : list3.ToArray());
		val.uv = ((!hasUvs) ? null : list4.ToArray());
		val.uv2 = ((!hasUv1s) ? null : list5.ToArray());
		val.subMeshCount = subMeshes.Count;
		for (int j = 0; j < subMeshes.Count; j++)
		{
			CuttableSubMesh cuttableSubMesh = subMeshes[j];
			int num2 = list6[j];
			int[] array = cuttableSubMesh.GenIndices();
			for (int k = 0; k < array.Length; k++)
			{
				array[k] += num2;
			}
			val.SetTriangles(array, j, true);
		}
		return val;
	}
}
public class CuttableSubMesh
{
	private List<Vector3> vertices;

	private List<Vector3> normals;

	private List<Color32> colours;

	private List<Vector2> uvs;

	private List<Vector2> uv1s;

	public CuttableSubMesh(bool hasNormals, bool hasColours, bool hasUvs, bool hasUv1)
	{
		vertices = new List<Vector3>();
		if (hasNormals)
		{
			normals = new List<Vector3>();
		}
		if (hasColours)
		{
			colours = new List<Color32>();
		}
		if (hasUvs)
		{
			uvs = new List<Vector2>();
		}
		if (hasUv1)
		{
			uv1s = new List<Vector2>();
		}
	}

	public CuttableSubMesh(int[] indices, Vector3[] inputVertices, Vector3[] inputNormals, Color32[] inputColours, Vector2[] inputUvs, Vector2[] inputUv1)
	{
		//IL_0099: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
		//IL_00de: Unknown result type (might be due to invalid IL or missing references)
		//IL_0101: Unknown result type (might be due to invalid IL or missing references)
		//IL_0124: Unknown result type (might be due to invalid IL or missing references)
		vertices = new List<Vector3>();
		if (inputNormals != null && inputNormals.Length > 0)
		{
			normals = new List<Vector3>();
		}
		if (inputColours != null && inputColours.Length > 0)
		{
			colours = new List<Color32>();
		}
		if (inputUvs != null && inputUvs.Length > 0)
		{
			uvs = new List<Vector2>();
		}
		if (inputUv1 != null && inputUv1.Length > 0)
		{
			uv1s = new List<Vector2>();
		}
		foreach (int num in indices)
		{
			vertices.Add(inputVertices[num]);
			if (normals != null)
			{
				normals.Add(inputNormals[num]);
			}
			if (colours != null)
			{
				colours.Add(inputColours[num]);
			}
			if (uvs != null)
			{
				uvs.Add(inputUvs[num]);
			}
			if (uv1s != null)
			{
				uv1s.Add(inputUv1[num]);
			}
		}
	}

	public void Add(CuttableSubMesh other)
	{
		for (int i = 0; i < other.vertices.Count; i++)
		{
			CopyVertex(i, other);
		}
	}

	public int NumVertices()
	{
		return vertices.Count;
	}

	public Vector3 GetVertex(int index)
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		return vertices[index];
	}

	public bool HasNormals()
	{
		return normals != null;
	}

	public bool HasColours()
	{
		return colours != null;
	}

	public bool HasUvs()
	{
		return uvs != null;
	}

	public bool HasUv1()
	{
		return uv1s != null;
	}

	public void CopyVertex(int srcIndex, CuttableSubMesh srcMesh)
	{
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0030: Unknown result type (might be due to invalid IL or missing references)
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		//IL_0074: Unknown result type (might be due to invalid IL or missing references)
		//IL_0096: Unknown result type (might be due to invalid IL or missing references)
		vertices.Add(srcMesh.vertices[srcIndex]);
		if (normals != null)
		{
			normals.Add(srcMesh.normals[srcIndex]);
		}
		if (colours != null)
		{
			colours.Add(srcMesh.colours[srcIndex]);
		}
		if (uvs != null)
		{
			uvs.Add(srcMesh.uvs[srcIndex]);
		}
		if (uv1s != null)
		{
			uv1s.Add(srcMesh.uv1s[srcIndex]);
		}
	}

	public void AddInterpolatedVertex(int i0, int i1, float weight, CuttableSubMesh srcMesh)
	{
		//IL_0004: Unknown result type (might be due to invalid IL or missing references)
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		//IL_0057: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_007d: Unknown result type (might be due to invalid IL or missing references)
		//IL_008a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0090: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
		Vector3 vertex = srcMesh.GetVertex(i0);
		Vector3 vertex2 = srcMesh.GetVertex(i1);
		vertices.Add(Vector3.Lerp(vertex, vertex2, weight));
		if (normals != null)
		{
			List<Vector3> list = normals;
			Vector3 val = Vector3.Lerp(srcMesh.normals[i0], srcMesh.normals[i1], weight);
			list.Add(((Vector3)(ref val)).normalized);
		}
		if (colours != null)
		{
			colours.Add(Color32.Lerp(srcMesh.colours[i0], srcMesh.colours[i1], weight));
		}
		if (uvs != null)
		{
			uvs.Add(Vector2.Lerp(srcMesh.uvs[i0], srcMesh.uvs[i1], weight));
		}
		if (uv1s != null)
		{
			uv1s.Add(Vector2.Lerp(srcMesh.uv1s[i0], srcMesh.uv1s[i1], weight));
		}
	}

	public void AddTo(List<Vector3> destVertices, List<Vector3> destNormals, List<Color32> destColours, List<Vector2> destUvs, List<Vector2> destUv1s)
	{
		destVertices.AddRange(vertices);
		if (normals != null)
		{
			destNormals.AddRange(normals);
		}
		if (colours != null)
		{
			destColours.AddRange(colours);
		}
		if (uvs != null)
		{
			destUvs.AddRange(uvs);
		}
		if (uv1s != null)
		{
			destUv1s.AddRange(uv1s);
		}
	}

	public int NumIndices()
	{
		return vertices.Count;
	}

	public int[] GenIndices()
	{
		int[] array = new int[vertices.Count];
		for (int i = 0; i < array.Length; i++)
		{
			array[i] = i;
		}
		return array;
	}
}
public enum VertexClassification
{
	Front = 1,
	Back = 2,
	OnPlane = 4
}
public class MeshCutter
{
	private CuttableMesh inputMesh;

	private List<CuttableSubMesh> outputFrontSubMeshes;

	private List<CuttableSubMesh> outputBackSubMeshes;

	public void Cut(CuttableMesh input, Plane worldCutPlane)
	{
		//IL_0067: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_0038: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_0048: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0051: Unknown result type (might be due to invalid IL or missing references)
		//IL_0056: Unknown result type (might be due to invalid IL or missing references)
		//IL_0059: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_008a: Unknown result type (might be due to invalid IL or missing references)
		inputMesh = input;
		outputFrontSubMeshes = new List<CuttableSubMesh>();
		outputBackSubMeshes = new List<CuttableSubMesh>();
		Transform transform = inputMesh.GetTransform();
		Plane cutPlane = default(Plane);
		if ((Object)(object)transform != (Object)null)
		{
			Vector3 val = transform.InverseTransformPoint(ClosestPointOnPlane(worldCutPlane, Vector3.zero));
			Vector3 val2 = transform.InverseTransformDirection(((Plane)(ref worldCutPlane)).normal);
			((Plane)(ref cutPlane))..ctor(val2, val);
		}
		else
		{
			cutPlane = worldCutPlane;
		}
		foreach (CuttableSubMesh subMesh in input.GetSubMeshes())
		{
			Cut(subMesh, cutPlane);
		}
	}

	private static Vector3 ClosestPointOnPlane(Plane plane, Vector3 point)
	{
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_003b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0040: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		//IL_002b: Unknown result type (might be due to invalid IL or missing references)
		//IL_004b: Unknown result type (might be due to invalid IL or missing references)
		float distanceToPoint = ((Plane)(ref plane)).GetDistanceToPoint(point);
		if (((Plane)(ref plane)).GetSide(point))
		{
			return point - ((Plane)(ref plane)).normal * distanceToPoint;
		}
		return point + ((Plane)(ref plane)).normal * distanceToPoint;
	}

	public CuttableMesh GetFrontOutput()
	{
		return new CuttableMesh(inputMesh, outputFrontSubMeshes);
	}

	public CuttableMesh GetBackOutput()
	{
		return new CuttableMesh(inputMesh, outputBackSubMeshes);
	}

	private void Cut(CuttableSubMesh inputSubMesh, Plane cutPlane)
	{
		//IL_004f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0054: Unknown result type (might be due to invalid IL or missing references)
		//IL_0059: Unknown result type (might be due to invalid IL or missing references)
		//IL_005e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0063: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006b: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0076: Unknown result type (might be due to invalid IL or missing references)
		//IL_0078: Unknown result type (might be due to invalid IL or missing references)
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		//IL_0083: Unknown result type (might be due to invalid IL or missing references)
		//IL_0121: Unknown result type (might be due to invalid IL or missing references)
		//IL_018e: Unknown result type (might be due to invalid IL or missing references)
		//IL_015b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0142: Unknown result type (might be due to invalid IL or missing references)
		//IL_02be: Unknown result type (might be due to invalid IL or missing references)
		//IL_02c0: Unknown result type (might be due to invalid IL or missing references)
		//IL_02c2: Unknown result type (might be due to invalid IL or missing references)
		//IL_02c7: Unknown result type (might be due to invalid IL or missing references)
		//IL_02c9: Unknown result type (might be due to invalid IL or missing references)
		//IL_02cb: Unknown result type (might be due to invalid IL or missing references)
		//IL_02cd: Unknown result type (might be due to invalid IL or missing references)
		//IL_02d2: Unknown result type (might be due to invalid IL or missing references)
		//IL_02d4: Unknown result type (might be due to invalid IL or missing references)
		//IL_02d6: Unknown result type (might be due to invalid IL or missing references)
		//IL_02d8: Unknown result type (might be due to invalid IL or missing references)
		//IL_02dd: Unknown result type (might be due to invalid IL or missing references)
		//IL_02df: Unknown result type (might be due to invalid IL or missing references)
		//IL_02e3: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c8: Unknown result type (might be due to invalid IL or missing references)
		//IL_01af: Unknown result type (might be due to invalid IL or missing references)
		//IL_021d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0204: Unknown result type (might be due to invalid IL or missing references)
		//IL_029d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0284: Unknown result type (might be due to invalid IL or missing references)
		//IL_0261: Unknown result type (might be due to invalid IL or missing references)
		//IL_0248: Unknown result type (might be due to invalid IL or missing references)
		bool hasNormals = inputSubMesh.HasNormals();
		bool hasColours = inputSubMesh.HasColours();
		bool hasUvs = inputSubMesh.HasUvs();
		bool hasUv = inputSubMesh.HasUv1();
		CuttableSubMesh cuttableSubMesh = new CuttableSubMesh(hasNormals, hasColours, hasUvs, hasUv);
		CuttableSubMesh cuttableSubMesh2 = new CuttableSubMesh(hasNormals, hasColours, hasUvs, hasUv);
		for (int i = 0; i < inputSubMesh.NumVertices(); i += 3)
		{
			int num = i;
			int num2 = i + 1;
			int num3 = i + 2;
			Vector3 vertex = inputSubMesh.GetVertex(num);
			Vector3 vertex2 = inputSubMesh.GetVertex(num2);
			Vector3 vertex3 = inputSubMesh.GetVertex(num3);
			VertexClassification vertexClassification = Classify(vertex, cutPlane);
			VertexClassification vertexClassification2 = Classify(vertex2, cutPlane);
			VertexClassification vertexClassification3 = Classify(vertex3, cutPlane);
			int numFront = 0;
			int numBehind = 0;
			CountSides(vertexClassification, ref numFront, ref numBehind);
			CountSides(vertexClassification2, ref numFront, ref numBehind);
			CountSides(vertexClassification3, ref numFront, ref numBehind);
			if (numFront > 0 && numBehind == 0)
			{
				KeepTriangle(num, num2, num3, inputSubMesh, cuttableSubMesh);
			}
			else if (numFront == 0 && numBehind > 0)
			{
				KeepTriangle(num, num2, num3, inputSubMesh, cuttableSubMesh2);
			}
			else if (numFront == 2 && numBehind == 1)
			{
				if (vertexClassification == VertexClassification.Back)
				{
					SplitA(num, num2, num3, inputSubMesh, cutPlane, cuttableSubMesh2, cuttableSubMesh);
				}
				else if (vertexClassification2 == VertexClassification.Back)
				{
					SplitA(num2, num3, num, inputSubMesh, cutPlane, cuttableSubMesh2, cuttableSubMesh);
				}
				else
				{
					SplitA(num3, num, num2, inputSubMesh, cutPlane, cuttableSubMesh2, cuttableSubMesh);
				}
			}
			else if (numFront == 1 && numBehind == 2)
			{
				if (vertexClassification == VertexClassification.Front)
				{
					SplitA(num, num2, num3, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
				}
				else if (vertexClassification2 == VertexClassification.Front)
				{
					SplitA(num2, num3, num, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
				}
				else
				{
					SplitA(num3, num, num2, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
				}
			}
			else if (numFront == 1 && numBehind == 1)
			{
				if (vertexClassification == VertexClassification.OnPlane)
				{
					if (vertexClassification3 == VertexClassification.Front)
					{
						SplitB(num3, num, num2, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
					}
					else
					{
						SplitBFlipped(num2, num3, num, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
					}
					continue;
				}
				switch (vertexClassification2)
				{
				case VertexClassification.OnPlane:
					if (vertexClassification == VertexClassification.Front)
					{
						SplitB(num, num2, num3, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
					}
					else
					{
						SplitBFlipped(num3, num, num2, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
					}
					break;
				case VertexClassification.Front:
					SplitB(num2, num3, num, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
					break;
				default:
					SplitBFlipped(num, num2, num3, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
					break;
				}
			}
			else if (numFront == 0 && numBehind == 0)
			{
				Vector3 val = vertex2 - vertex;
				Vector3 val2 = vertex3 - vertex;
				Vector3 val3 = Vector3.Cross(val, val2);
				if (Vector3.Dot(val3, ((Plane)(ref cutPlane)).normal) > 0f)
				{
					KeepTriangle(num, num2, num3, inputSubMesh, cuttableSubMesh2);
				}
				else
				{
					KeepTriangle(num, num2, num3, inputSubMesh, cuttableSubMesh);
				}
			}
		}
		outputFrontSubMeshes.Add(cuttableSubMesh);
		outputBackSubMeshes.Add(cuttableSubMesh2);
	}

	private VertexClassification Classify(Vector3 vertex, Plane cutPlane)
	{
		//IL_0022: Unknown result type (might be due to invalid IL or missing references)
		Vector3 val = default(Vector3);
		((Vector3)(ref val))..ctor(vertex.x, vertex.y, vertex.z);
		float distanceToPoint = ((Plane)(ref cutPlane)).GetDistanceToPoint(val);
		double num = 9.999999747378752E-06;
		if ((double)distanceToPoint > 0.0 - num && (double)distanceToPoint < num)
		{
			return VertexClassification.OnPlane;
		}
		if (distanceToPoint > 0f)
		{
			return VertexClassification.Front;
		}
		return VertexClassification.Back;
	}

	private void CountSides(VertexClassification c, ref int numFront, ref int numBehind)
	{
		switch (c)
		{
		case VertexClassification.Front:
			numFront++;
			break;
		case VertexClassification.Back:
			numBehind++;
			break;
		}
	}

	private void KeepTriangle(int i0, int i1, int i2, CuttableSubMesh inputSubMesh, CuttableSubMesh destSubMesh)
	{
		destSubMesh.CopyVertex(i0, inputSubMesh);
		destSubMesh.CopyVertex(i1, inputSubMesh);
		destSubMesh.CopyVertex(i2, inputSubMesh);
	}

	private void SplitA(int i0, int i1, int i2, CuttableSubMesh inputSubMesh, Plane cutPlane, CuttableSubMesh frontSubMesh, CuttableSubMesh backSubMesh)
	{
		//IL_0004: Unknown result type (might be due to invalid IL or missing references)
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		//IL_002b: Unknown result type (might be due to invalid IL or missing references)
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0030: Unknown result type (might be due to invalid IL or missing references)
		Vector3 vertex = inputSubMesh.GetVertex(i0);
		Vector3 vertex2 = inputSubMesh.GetVertex(i1);
		Vector3 vertex3 = inputSubMesh.GetVertex(i2);
		CalcIntersection(vertex, vertex2, cutPlane, out var weight);
		CalcIntersection(vertex3, vertex, cutPlane, out var weight2);
		frontSubMesh.CopyVertex(i0, inputSubMesh);
		frontSubMesh.AddInterpolatedVertex(i0, i1, weight, inputSubMesh);
		frontSubMesh.AddInterpolatedVertex(i2, i0, weight2, inputSubMesh);
		backSubMesh.AddInterpolatedVertex(i0, i1, weight, inputSubMesh);
		backSubMesh.CopyVertex(i1, inputSubMesh);
		backSubMesh.CopyVertex(i2, inputSubMesh);
		backSubMesh.CopyVertex(i2, inputSubMesh);
		backSubMesh.AddInterpolatedVertex(i2, i0, weight2, inputSubMesh);
		backSubMesh.AddInterpolatedVertex(i0, i1, weight, inputSubMesh);
	}

	private void SplitB(int i0, int i1, int i2, CuttableSubMesh inputSubMesh, Plane cutPlane, CuttableSubMesh frontSubMesh, CuttableSubMesh backSubMesh)
	{
		//IL_0004: Unknown result type (might be due to invalid IL or missing references)
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		Vector3 vertex = inputSubMesh.GetVertex(i0);
		Vector3 vertex2 = inputSubMesh.GetVertex(i2);
		CalcIntersection(vertex2, vertex, cutPlane, out var weight);
		frontSubMesh.CopyVertex(i0, inputSubMesh);
		frontSubMesh.CopyVertex(i1, inputSubMesh);
		frontSubMesh.AddInterpolatedVertex(i2, i0, weight, inputSubMesh);
		backSubMesh.CopyVertex(i1, inputSubMesh);
		backSubMesh.CopyVertex(i2, inputSubMesh);
		backSubMesh.AddInterpolatedVertex(i2, i0, weight, inputSubMesh);
	}

	private void SplitBFlipped(int i0, int i1, int i2, CuttableSubMesh inputSubMesh, Plane cutPlane, CuttableSubMesh frontSubMesh, CuttableSubMesh backSubMesh)
	{
		//IL_0004: Unknown result type (might be due to invalid IL or missing references)
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		Vector3 vertex = inputSubMesh.GetVertex(i0);
		Vector3 vertex2 = inputSubMesh.GetVertex(i1);
		CalcIntersection(vertex, vertex2, cutPlane, out var weight);
		frontSubMesh.CopyVertex(i0, inputSubMesh);
		frontSubMesh.AddInterpolatedVertex(i0, i1, weight, inputSubMesh);
		frontSubMesh.CopyVertex(i2, inputSubMesh);
		backSubMesh.CopyVertex(i1, inputSubMesh);
		backSubMesh.CopyVertex(i2, inputSubMesh);
		backSubMesh.AddInterpolatedVertex(i0, i1, weight, inputSubMesh);
	}

	private Vector3 CalcIntersection(Vector3 v0, Vector3 v1, Plane plane, out float weight)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		//IL_0022: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0044: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_004e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		Vector3 val = v1 - v0;
		float magnitude = ((Vector3)(ref val)).magnitude;
		Ray val2 = default(Ray);
		((Ray)(ref val2))..ctor(v0, val / magnitude);
		float num = default(float);
		((Plane)(ref plane)).Raycast(val2, ref num);
		Vector3 result = ((Ray)(ref val2)).origin + ((Ray)(ref val2)).direction * num;
		weight = num / magnitude;
		return result;
	}
}
namespace Technie.PhysicsCreator
{
	public enum HullType
	{
		Box,
		ConvexHull,
		Sphere,
		Face,
		FaceAsBox,
		Auto
	}
	public enum AutoHullPreset
	{
		Low,
		Medium,
		High,
		Placebo,
		Custom
	}
	[Serializable]
	public class Hull
	{
		public string name = "<unnamed hull>";

		public bool isVisible = true;

		public HullType type = HullType.ConvexHull;

		public Color colour = Color.white;

		public PhysicMaterial material;

		public bool enableInflation = false;

		public float inflationAmount = 0.01f;

		public BoxFitMethod boxFitMethod = BoxFitMethod.MinimumVolume;

		public bool isTrigger = false;

		public bool isChildCollider = false;

		public List<int> selectedFaces = new List<int>();

		public Mesh collisionMesh;

		public Bounds collisionBox;

		public Vector3 boxPosition;

		public Quaternion boxRotation;

		public Sphere collisionSphere;

		public Mesh faceCollisionMesh;

		public Vector3 faceBoxCenter;

		public Vector3 faceBoxSize;

		public Quaternion faceAsBoxRotation;

		public Mesh[] autoMeshes = (Mesh[])(object)new Mesh[0];

		public bool hasColliderError;

		public int numColliderFaces;

		public void Destroy()
		{
		}

		public bool ContainsAutoMesh(Mesh m)
		{
			if (autoMeshes != null)
			{
				Mesh[] array = autoMeshes;
				foreach (Mesh val in array)
				{
					if ((Object)(object)val == (Object)(object)m)
					{
						return true;
					}
				}
			}
			return false;
		}
	}
	public class PaintingData : ScriptableObject
	{
		public readonly Color[] hullColours = (Color[])(object)new Color[13]
		{
			new Color(0f, 1f, 1f, 0.7f),
			new Color(1f, 0f, 1f, 0.7f),
			new Color(1f, 1f, 0f, 0.7f),
			new Color(1f, 0f, 0f, 0.7f),
			new Color(0f, 1f, 0f, 0.7f),
			new Color(0f, 0f, 1f, 0.7f),
			new Color(1f, 1f, 1f, 0.7f),
			new Color(1f, 0.5f, 0f, 0.7f),
			new Color(1f, 0f, 0.5f, 0.7f),
			new Color(0.5f, 1f, 0f, 0.7f),
			new Color(0f, 1f, 0.5f, 0.7f),
			new Color(0.5f, 0f, 1f, 0.7f),
			new Color(0f, 0.5f, 1f, 0.7f)
		};

		public HullData hullData;

		public Mesh sourceMesh;

		public int activeHull = -1;

		public float faceThickness = 0.1f;

		public List<Hull> hulls = new List<Hull>();

		public AutoHullPreset autoHullPreset = AutoHullPreset.Medium;

		public VhacdParameters vhacdParams = new VhacdParameters();

		public bool hasLastVhacdTimings = false;

		public AutoHullPreset lastVhacdPreset = AutoHullPreset.Medium;

		public float lastVhacdDurationSecs = 0f;

		public int TotalOutputColliders
		{
			get
			{
				int num = 0;
				foreach (Hull hull in hulls)
				{
					num = ((hull.type != HullType.Auto) ? (num + 1) : (num + ((hull.autoMeshes != null) ? hull.autoMeshes.Length : 0)));
				}
				return num;
			}
		}

		public void AddHull(HullType type, PhysicMaterial material, bool isChild, bool isTrigger)
		{
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			hulls.Add(new Hull());
			hulls[hulls.Count - 1].name = "Hull " + hulls.Count;
			activeHull = hulls.Count - 1;
			hulls[hulls.Count - 1].colour = hullColours[activeHull % hullColours.Length];
			hulls[hulls.Count - 1].type = type;
			hulls[hulls.Count - 1].material = material;
			hulls[hulls.Count - 1].isTrigger = isTrigger;
			hulls[hulls.Count - 1].isChildCollider = isChild;
		}

		public void RemoveHull(int index)
		{
			hulls[index].Destroy();
			hulls.RemoveAt(index);
		}

		public void RemoveAllHulls()
		{
			for (int i = 0; i < hulls.Count; i++)
			{
				hulls[i].Destroy();
			}
			hulls.Clear();
		}

		public bool HasActiveHull()
		{
			return activeHull >= 0 && activeHull < hulls.Count;
		}

		public Hull GetActiveHull()
		{
			if (activeHull < 0 || activeHull >= hulls.Count)
			{
				return null;
			}
			return hulls[activeHull];
		}

		public void GenerateCollisionMesh(Hull hull, Vector3[] meshVertices, int[] meshIndices, Mesh[] autoHulls)
		{
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_022f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0239: Expected O, but got Unknown
			//IL_01ee: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ac: Expected O, but got Unknown
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_0109: Unknown result type (might be due to invalid IL or missing references)
			//IL_010e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0110: Unknown result type (might be due to invalid IL or missing references)
			//IL_011b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0126: Unknown result type (might be due to invalid IL or missing references)
			//IL_0150: Unknown result type (might be due to invalid IL or missing references)
			//IL_0152: Unknown result type (might be due to invalid IL or missing references)
			//IL_0154: Unknown result type (might be due to invalid IL or missing references)
			//IL_015e: Unknown result type (might be due to invalid IL or missing references)
			//IL_016e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0170: Unknown result type (might be due to invalid IL or missing references)
			//IL_0172: Unknown result type (might be due to invalid IL or missing references)
			//IL_017d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0182: Unknown result type (might be due to invalid IL or missing references)
			//IL_06f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_06ff: Expected O, but got Unknown
			//IL_04ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_04f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_04fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0500: Unknown result type (might be due to invalid IL or missing references)
			//IL_0502: Unknown result type (might be due to invalid IL or missing references)
			//IL_0504: Unknown result type (might be due to invalid IL or missing references)
			//IL_0506: Unknown result type (might be due to invalid IL or missing references)
			//IL_0508: Unknown result type (might be due to invalid IL or missing references)
			//IL_0338: Unknown result type (might be due to invalid IL or missing references)
			//IL_033d: Unknown result type (might be due to invalid IL or missing references)
			//IL_033f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0341: Unknown result type (might be due to invalid IL or missing references)
			//IL_035f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0355: Unknown result type (might be due to invalid IL or missing references)
			//IL_0520: Unknown result type (might be due to invalid IL or missing references)
			//IL_0525: Unknown result type (might be due to invalid IL or missing references)
			//IL_0528: Unknown result type (might be due to invalid IL or missing references)
			//IL_0545: Unknown result type (might be due to invalid IL or missing references)
			//IL_0547: Unknown result type (might be due to invalid IL or missing references)
			//IL_0549: Unknown result type (might be due to invalid IL or missing references)
			//IL_0553: Unknown result type (might be due to invalid IL or missing references)
			//IL_0558: Unknown result type (might be due to invalid IL or missing references)
			//IL_055a: Unknown result type (might be due to invalid IL or missing references)
			//IL_055c: Unknown result type (might be due to invalid IL or missing references)
			//IL_055e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0563: Unknown result type (might be due to invalid IL or missing references)
			//IL_0364: Unknown result type (might be due to invalid IL or missing references)
			//IL_0366: Unknown result type (might be due to invalid IL or missing references)
			//IL_0368: Unknown result type (might be due to invalid IL or missing references)
			//IL_036a: Unknown result type (might be due to invalid IL or missing references)
			//IL_036f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0371: Unknown result type (might be due to invalid IL or missing references)
			//IL_0373: Unknown result type (might be due to invalid IL or missing references)
			//IL_0375: Unknown result type (might be due to invalid IL or missing references)
			//IL_037a: Unknown result type (might be due to invalid IL or missing references)
			//IL_038a: Unknown result type (might be due to invalid IL or missing references)
			//IL_038f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0391: Unknown result type (might be due to invalid IL or missing references)
			//IL_0396: Unknown result type (might be due to invalid IL or missing references)
			//IL_0398: Unknown result type (might be due to invalid IL or missing references)
			//IL_039d: Unknown result type (might be due to invalid IL or missing references)
			//IL_03bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_03be: Unknown result type (might be due to invalid IL or missing references)
			//IL_03e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_03e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_03e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_03e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_03e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_03eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_06b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_06b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_06bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_06bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_06c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_06c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_041c: Unknown result type (might be due to invalid IL or missing references)
			//IL_041e: Unknown result type (might be due to invalid IL or missing references)
			//IL_045f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0461: Unknown result type (might be due to invalid IL or missing references)
			//IL_0463: Unknown result type (might be due to invalid IL or missing references)
			//IL_046d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0472: Unknown result type (might be due to invalid IL or missing references)
			//IL_0474: Unknown result type (might be due to invalid IL or missing references)
			//IL_0476: Unknown result type (might be due to invalid IL or missing references)
			//IL_0478: Unknown result type (might be due to invalid IL or missing references)
			//IL_047d: Unknown result type (might be due to invalid IL or missing references)
			//IL_04b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_04b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_04be: Unknown result type (might be due to invalid IL or missing references)
			//IL_04c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_04c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_04c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0441: Unknown result type (might be due to invalid IL or missing references)
			//IL_0443: Unknown result type (might be due to invalid IL or missing references)
			//IL_0445: Unknown result type (might be due to invalid IL or missing references)
			//IL_0447: Unknown result type (might be due to invalid IL or missing references)
			//IL_0449: Unknown result type (might be due to invalid IL or missing references)
			//IL_044b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0866: Unknown result type (might be due to invalid IL or missing references)
			//IL_0870: Expected O, but got Unknown
			hull.hasColliderError = false;
			if (hull.type == HullType.Box)
			{
				if (hull.selectedFaces.Count <= 0)
				{
					return;
				}
				if (hull.isChildCollider)
				{
					if (hull.boxFitMethod == BoxFitMethod.MinimumVolume)
					{
						RotatedBoxFitter rotatedBoxFitter = new RotatedBoxFitter();
						rotatedBoxFitter.Fit(hull, meshVertices, meshIndices);
					}
					else if (hull.boxFitMethod == BoxFitMethod.AlignFaces)
					{
						FaceAlignmentBoxFitter faceAlignmentBoxFitter = new FaceAlignmentBoxFitter();
						faceAlignmentBoxFitter.Fit(hull, meshVertices, meshIndices);
					}
					else if (hull.boxFitMethod == BoxFitMethod.AxisAligned)
					{
						AxisAlignedBoxFitter axisAlignedBoxFitter = new AxisAlignedBoxFitter();
						axisAlignedBoxFitter.Fit(hull, meshVertices, meshIndices);
					}
					return;
				}
				Vector3 val = meshVertices[meshIndices[hull.selectedFaces[0] * 3]];
				Vector3 min = val;
				Vector3 max = val;
				for (int i = 0; i < hull.selectedFaces.Count; i++)
				{
					int num = hull.selectedFaces[i];
					Vector3 point = meshVertices[meshIndices[num * 3]];
					Vector3 point2 = meshVertices[meshIndices[num * 3 + 1]];
					Vector3 point3 = meshVertices[meshIndices[num * 3 + 2]];
					Inflate(point, ref min, ref max);
					Inflate(point2, ref min, ref max);
					Inflate(point3, ref min, ref max);
				}
				((Bounds)(ref hull.collisionBox)).center = (min + max) * 0.5f;
				((Bounds)(ref hull.collisionBox)).size = max - min;
				hull.boxRotation = Quaternion.identity;
			}
			else if (hull.type == HullType.Sphere)
			{
				if (hull.collisionSphere == null)
				{
					hull.collisionSphere = new Sphere();
				}
				if (CalculateBoundingSphere(hull, meshVertices, meshIndices, out var sphereCenter, out var sphereRadius))
				{
					hull.collisionSphere.center = sphereCenter;
					hull.collisionSphere.radius = sphereRadius;
				}
				else
				{
					hull.collisionSphere.center = Vector3.zero;
					hull.collisionSphere.radius = 0f;
				}
			}
			else if (hull.type == HullType.ConvexHull)
			{
				if ((Object)(object)hull.collisionMesh == (Object)null)
				{
					hull.collisionMesh = new Mesh();
				}
				((Object)hull.collisionMesh).name = hull.name;
				hull.collisionMesh.triangles = new int[0];
				hull.collisionMesh.vertices = (Vector3[])(object)new Vector3[0];
				GenerateConvexHull(hull, meshVertices, meshIndices, hull.collisionMesh);
			}
			else if (hull.type == HullType.Face)
			{
				if ((Object)(object)hull.faceCollisionMesh == (Object)null)
				{
					hull.faceCollisionMesh = new Mesh();
				}
				((Object)hull.faceCollisionMesh).name = hull.name;
				hull.faceCollisionMesh.triangles = new int[0];
				hull.faceCollisionMesh.vertices = (Vector3[])(object)new Vector3[0];
				GenerateFace(hull, meshVertices, meshIndices, faceThickness);
			}
			else if (hull.type == HullType.FaceAsBox)
			{
				if (hull.selectedFaces.Count <= 0)
				{
					return;
				}
				if (hull.isChildCollider)
				{
					Vector3[] vertices = ExtractUniqueVertices(hull, meshVertices, meshIndices);
					Vector3 val2 = CalcPrimaryAxis(hull, meshVertices, meshIndices, !hull.isChildCollider);
					Vector3 val3 = ((!(Vector3.Dot(val2, Vector3.up) > 0.8f)) ? Vector3.up : Vector3.right);
					Vector3 val4 = Vector3.Cross(val2, val3);
					Vector3 primaryUp = Vector3.Cross(val2, val4);
					float num2 = 0f;
					float num3 = float.MaxValue;
					Vector3 val5 = Vector3.zero;
					Vector3 val6 = Vector3.zero;
					Quaternion faceAsBoxRotation = Quaternion.identity;
					float num4 = 5f;
					float num5 = 0.05f;
					for (float num6 = 0f; num6 <= 360f; num6 += num4)
					{
						Vector3 min2;
						Vector3 max2;
						Quaternion outBasis;
						float num7 = CalcRequiredArea(num6, val2, primaryUp, vertices, out min2, out max2, out outBasis);
						if (num7 < num3)
						{
							num2 = num6;
							num3 = num7;
							val5 = min2;
							val6 = max2;
							faceAsBoxRotation = outBasis;
						}
					}
					float num8 = num2 - num4;
					float num9 = num2 + num4;
					for (float num10 = num8; num10 <= num9; num10 += num5)
					{
						Vector3 min3;
						Vector3 max3;
						Quaternion outBasis2;
						float num11 = CalcRequiredArea(num10, val2, primaryUp, vertices, out min3, out max3, out outBasis2);
						if (num11 < num3)
						{
							num2 = num10;
							num3 = num11;
							val5 = min3;
							val6 = max3;
							faceAsBoxRotation = outBasis2;
						}
					}
					Vector3 faceBoxCenter = (val5 + val6) / 2f;
					Vector3 faceBoxSize = val6 - val5;
					float num12 = faceBoxSize.z - faceThickness;
					faceBoxCenter.z += num12 * 0.5f;
					faceBoxSize.z += num12;
					hull.faceBoxCenter = faceBoxCenter;
					hull.faceBoxSize = faceBoxSize;
					hull.faceAsBoxRotation = faceAsBoxRotation;
				}
				else
				{
					Vector3[] array = ExtractUniqueVertices(hull, meshVertices, meshIndices);
					Vector3 val7 = CalcPrimaryAxis(hull, meshVertices, meshIndices, !hull.isChildCollider);
					Vector3 val8 = array[0];
					Vector3 min4 = val8;
					Vector3 max4 = val8;
					Vector3[] array2 = array;
					foreach (Vector3 point4 in array2)
					{
						Inflate(point4, ref min4, ref max4);
					}
					Vector3 faceBoxCenter2 = (min4 + max4) / 2f;
					Vector3 faceBoxSize2 = max4 - min4;
					if (Mathf.Abs(val7.x) > 0f)
					{
						float num13 = ((!(val7.x > 0f)) ? (-1f) : 1f);
						float num14 = faceBoxSize2.x - faceThickness;
						faceBoxCenter2.x += num14 * 0.5f * num13;
						faceBoxSize2.x += num14;
					}
					else if (Mathf.Abs(val7.y) > 0f)
					{
						float num15 = ((!(val7.y > 0f)) ? (-1f) : 1f);
						float num16 = faceBoxSize2.y - faceThickness;
						faceBoxCenter2.y += num16 * 0.5f * num15;
						faceBoxSize2.y += num16;
					}
					else
					{
						float num17 = ((!(val7.z > 0f)) ? (-1f) : 1f);
						float num18 = faceBoxSize2.z - faceThickness;
						faceBoxCenter2.z += num18 * 0.5f * num17;
						faceBoxSize2.z += num18;
					}
					hull.faceBoxCenter = faceBoxCenter2;
					hull.faceBoxSize = faceBoxSize2;
					hull.faceAsBoxRotation = Quaternion.identity;
				}
			}
			else
			{
				if (hull.type != HullType.Auto)
				{
					return;
				}
				if ((Object)(object)hull.collisionMesh == (Object)null)
				{
					hull.collisionMesh = new Mesh();
				}
				((Object)hull.collisionMesh).name = $"{hull.name} bounds";
				hull.collisionMesh.triangles = new int[0];
				hull.collisionMesh.vertices = (Vector3[])(object)new Vector3[0];
				GenerateConvexHull(hull, meshVertices, meshIndices, hull.collisionMesh);
				List<Mesh> list = new List<Mesh>();
				if (hull.selectedFaces.Count == sourceMesh.triangles.Length / 3)
				{
					list.AddRange(autoHulls);
				}
				else
				{
					foreach (Mesh inputMesh in autoHulls)
					{
						Mesh val9 = Clip(hull.collisionMesh, inputMesh);
						if ((Object)(object)val9 != (Object)null)
						{
							list.Add(val9);
						}
					}
				}
				for (int l = 0; l < list.Count; l++)
				{
					((Object)list[l]).name = $"{hull.name}.{l + 1}";
				}
				List<Mesh> list2 = new List<Mesh>();
				if (hull.autoMeshes != null)
				{
					list2.AddRange(hull.autoMeshes);
				}
				while (list2.Count > list.Count)
				{
					list2.RemoveAt(list2.Count - 1);
				}
				while (list2.Count < list.Count)
				{
					list2.Add(new Mesh());
				}
				for (int m = 0; m < list.Count; m++)
				{
					list2[m].Clear();
					((Object)list2[m]).name = ((Object)list[m]).name;
					list2[m].vertices = list[m].vertices;
					list2[m].triangles = list[m].triangles;
				}
				hull.autoMeshes = list2.ToArray();
			}
		}

		private Mesh Clip(Mesh boundingMesh, Mesh inputMesh)
		{
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)boundingMesh == (Object)null || boundingMesh.triangles.Length == 0)
			{
				return null;
			}
			if ((Object)(object)inputMesh == (Object)null || inputMesh.triangles.Length == 0)
			{
				return null;
			}
			CuttableMesh cuttableMesh = new CuttableMesh(inputMesh);
			MeshCutter meshCutter = new MeshCutter();
			Plane[] array = ConvertToPlanes(boundingMesh, show: false);
			foreach (Plane worldCutPlane in array)
			{
				meshCutter.Cut(cuttableMesh, worldCutPlane);
				Mesh inputMesh2 = meshCutter.GetBackOutput().CreateMesh();
				Mesh inputMesh3 = QHullUtil.FindConvexHull("", inputMesh2, showErrorInLog: false);
				cuttableMesh = new CuttableMesh(inputMesh3);
			}
			Mesh val = cuttableMesh.CreateMesh();
			if (val.triangles.Length > 0)
			{
				return val;
			}
			return null;
		}

		private Plane[] ConvertToPlanes(Mesh convexMesh, bool show)
		{
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_011b: Unknown result type (might be due to invalid IL or missing references)
			//IL_011d: Unknown result type (might be due to invalid IL or missing references)
			//IL_011f: Unknown result type (might be due to invalid IL or missing references)
			List<Plane> list = new List<Plane>();
			Vector3[] vertices = convexMesh.vertices;
			int[] triangles = convexMesh.triangles;
			Plane val7 = default(Plane);
			for (int i = 0; i < triangles.Length; i += 3)
			{
				Vector3 val = vertices[triangles[i]];
				Vector3 val2 = vertices[triangles[i + 1]];
				Vector3 val3 = vertices[triangles[i + 2]];
				Vector3 val4 = val2 - val;
				Vector3 normalized = ((Vector3)(ref val4)).normalized;
				Vector3 val5 = val3 - val;
				Vector3 normalized2 = ((Vector3)(ref val5)).normalized;
				Vector3 val6 = Vector3.Cross(normalized, normalized2);
				Vector3 normalized3 = ((Vector3)(ref val6)).normalized;
				if (!(((Vector3)(ref normalized3)).magnitude > 0.01f))
				{
					continue;
				}
				((Plane)(ref val7))..ctor(normalized3, val);
				if (!Contains(val7, list))
				{
					list.Add(val7);
					if (show)
					{
						GameObject val8 = GameObject.CreatePrimitive((PrimitiveType)5);
						((Object)val8).name = $"{i} : {triangles[i]} / {triangles[i + 1]} / {triangles[i + 2]}";
						val8.transform.SetPositionAndRotation(val, Quaternion.LookRotation(normalized3));
					}
				}
			}
			return list.ToArray();
		}

		private static bool Contains(Plane toTest, List<Plane> planes)
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			foreach (Plane plane in planes)
			{
				Plane current = plane;
				if