Decompiled source of Apocalypse City SR v0.1.1

Apocalypse_City_SR.dll

Decompiled 3 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using System.Text;
using System.Xml;
using System.Xml.Serialization;
using Atlas;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using Sodalite.Api;
using Sodalite.Utilities;
using Technie.PhysicsCreator.QHull;
using UnityEditor;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.Profiling;
using UnityEngine.Rendering;
using UnityEngine.UI;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
public class DecalDestroyer : MonoBehaviour
{
	public float lifeTime = 5f;

	private IEnumerator Start()
	{
		yield return (object)new WaitForSeconds(lifeTime);
		Object.Destroy((Object)(object)((Component)this).gameObject);
	}
}
public class ExtinguishableFire : MonoBehaviour
{
	public ParticleSystem fireParticleSystem;

	public ParticleSystem smokeParticleSystem;

	protected bool m_isExtinguished;

	private const float m_FireStartingTime = 2f;

	private void Start()
	{
		m_isExtinguished = true;
		smokeParticleSystem.Stop();
		fireParticleSystem.Stop();
		((MonoBehaviour)this).StartCoroutine(StartingFire());
	}

	public void Extinguish()
	{
		if (!m_isExtinguished)
		{
			m_isExtinguished = true;
			((MonoBehaviour)this).StartCoroutine(Extinguishing());
		}
	}

	private IEnumerator Extinguishing()
	{
		fireParticleSystem.Stop();
		smokeParticleSystem.time = 0f;
		smokeParticleSystem.Play();
		for (float elapsedTime = 0f; elapsedTime < 2f; elapsedTime += Time.deltaTime)
		{
			float ratio = Mathf.Max(0f, 1f - elapsedTime / 2f);
			((Component)fireParticleSystem).transform.localScale = Vector3.one * ratio;
			yield return null;
		}
		yield return (object)new WaitForSeconds(2f);
		smokeParticleSystem.Stop();
		((Component)fireParticleSystem).transform.localScale = Vector3.one;
		yield return (object)new WaitForSeconds(4f);
		((MonoBehaviour)this).StartCoroutine(StartingFire());
	}

	private IEnumerator StartingFire()
	{
		smokeParticleSystem.Stop();
		fireParticleSystem.time = 0f;
		fireParticleSystem.Play();
		for (float elapsedTime = 0f; elapsedTime < 2f; elapsedTime += Time.deltaTime)
		{
			float ratio = Mathf.Min(1f, elapsedTime / 2f);
			((Component)fireParticleSystem).transform.localScale = Vector3.one * ratio;
			yield return null;
		}
		((Component)fireParticleSystem).transform.localScale = Vector3.one;
		m_isExtinguished = false;
	}
}
public class GunAim : MonoBehaviour
{
	public int borderLeft;

	public int borderRight;

	public int borderTop;

	public int borderBottom;

	private Camera parentCamera;

	private bool isOutOfBounds;

	private void Start()
	{
		parentCamera = ((Component)this).GetComponentInParent<Camera>();
	}

	private void Update()
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_000f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_0093: Unknown result type (might be due to invalid IL or missing references)
		//IL_0098: Unknown result type (might be due to invalid IL or missing references)
		float x = Input.mousePosition.x;
		float y = Input.mousePosition.y;
		if (x <= (float)borderLeft || x >= (float)(Screen.width - borderRight) || y <= (float)borderBottom || y >= (float)(Screen.height - borderTop))
		{
			isOutOfBounds = true;
		}
		else
		{
			isOutOfBounds = false;
		}
		if (!isOutOfBounds)
		{
			((Component)this).transform.LookAt(parentCamera.ScreenToWorldPoint(new Vector3(x, y, 5f)));
		}
	}

	public bool GetIsOutOfBounds()
	{
		return isOutOfBounds;
	}
}
public class GunShoot : MonoBehaviour
{
	public float fireRate = 0.25f;

	public float weaponRange = 20f;

	public Transform gunEnd;

	public ParticleSystem muzzleFlash;

	public ParticleSystem cartridgeEjection;

	public GameObject metalHitEffect;

	public GameObject sandHitEffect;

	public GameObject stoneHitEffect;

	public GameObject waterLeakEffect;

	public GameObject waterLeakExtinguishEffect;

	public GameObject[] fleshHitEffects;

	public GameObject woodHitEffect;

	private float nextFire;

	private Animator anim;

	private GunAim gunAim;

	private void Start()
	{
		anim = ((Component)this).GetComponent<Animator>();
		gunAim = ((Component)this).GetComponentInParent<GunAim>();
	}

	private void Update()
	{
		//IL_006f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0074: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0095: Unknown result type (might be due to invalid IL or missing references)
		if (Input.GetButtonDown("Fire1") && Time.time > nextFire && !gunAim.GetIsOutOfBounds())
		{
			nextFire = Time.time + fireRate;
			muzzleFlash.Play();
			cartridgeEjection.Play();
			anim.SetTrigger("Fire");
			Vector3 position = gunEnd.position;
			RaycastHit hit = default(RaycastHit);
			if (Physics.Raycast(position, gunEnd.forward, ref hit, weaponRange))
			{
				HandleHit(hit);
			}
		}
	}

	private void HandleHit(RaycastHit hit)
	{
		//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
		//IL_010a: Unknown result type (might be due to invalid IL or missing references)
		//IL_011c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0129: Unknown result type (might be due to invalid IL or missing references)
		//IL_013b: Unknown result type (might be due to invalid IL or missing references)
		//IL_014d: Unknown result type (might be due to invalid IL or missing references)
		//IL_016e: Unknown result type (might be due to invalid IL or missing references)
		//IL_018f: Unknown result type (might be due to invalid IL or missing references)
		//IL_019c: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)((RaycastHit)(ref hit)).collider.sharedMaterial != (Object)null)
		{
			switch (((Object)((RaycastHit)(ref hit)).collider.sharedMaterial).name)
			{
			case "Metal":
				SpawnDecal(hit, metalHitEffect);
				break;
			case "Sand":
				SpawnDecal(hit, sandHitEffect);
				break;
			case "Stone":
				SpawnDecal(hit, stoneHitEffect);
				break;
			case "WaterFilled":
				SpawnDecal(hit, waterLeakEffect);
				SpawnDecal(hit, metalHitEffect);
				break;
			case "Wood":
				SpawnDecal(hit, woodHitEffect);
				break;
			case "Meat":
				SpawnDecal(hit, fleshHitEffects[Random.Range(0, fleshHitEffects.Length)]);
				break;
			case "Character":
				SpawnDecal(hit, fleshHitEffects[Random.Range(0, fleshHitEffects.Length)]);
				break;
			case "WaterFilledExtinguish":
				SpawnDecal(hit, waterLeakExtinguishEffect);
				SpawnDecal(hit, metalHitEffect);
				break;
			}
		}
	}

	private void SpawnDecal(RaycastHit hit, GameObject prefab)
	{
		//IL_0004: Unknown result type (might be due to invalid IL or missing references)
		//IL_000b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		GameObject val = Object.Instantiate<GameObject>(prefab, ((RaycastHit)(ref hit)).point, Quaternion.LookRotation(((RaycastHit)(ref hit)).normal));
		val.transform.SetParent(((Component)((RaycastHit)(ref hit)).collider).transform);
	}
}
public class ParticleCollision : MonoBehaviour
{
	private List<ParticleCollisionEvent> m_CollisionEvents = new List<ParticleCollisionEvent>();

	private ParticleSystem m_ParticleSystem;

	private void Start()
	{
		m_ParticleSystem = ((Component)this).GetComponent<ParticleSystem>();
	}

	private void OnParticleCollision(GameObject other)
	{
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		int collisionEvents = ParticlePhysicsExtensions.GetCollisionEvents(m_ParticleSystem, other, m_CollisionEvents);
		for (int i = 0; i < collisionEvents; i++)
		{
			ParticleCollisionEvent val = m_CollisionEvents[i];
			Component colliderComponent = ((ParticleCollisionEvent)(ref val)).colliderComponent;
			ExtinguishableFire component = colliderComponent.GetComponent<ExtinguishableFire>();
			if ((Object)(object)component != (Object)null)
			{
				component.Extinguish();
			}
		}
	}
}
[Serializable]
public class ParticleExamples
{
	public string title;

	[TextArea]
	public string description;

	public bool isWeaponEffect;

	public GameObject particleSystemGO;

	public Vector3 particlePosition;

	public Vector3 particleRotation;
}
public class ParticleMenu : MonoBehaviour
{
	public ParticleExamples[] particleSystems;

	public GameObject gunGameObject;

	private int currentIndex;

	private GameObject currentGO;

	public Transform spawnLocation;

	public Text title;

	public Text description;

	public Text navigationDetails;

	private void Start()
	{
		Navigate(0);
		currentIndex = 0;
	}

	public void Navigate(int i)
	{
		//IL_0056: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_007f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0084: Unknown result type (might be due to invalid IL or missing references)
		currentIndex = (particleSystems.Length + currentIndex + i) % particleSystems.Length;
		if ((Object)(object)currentGO != (Object)null)
		{
			Object.Destroy((Object)(object)currentGO);
		}
		currentGO = Object.Instantiate<GameObject>(particleSystems[currentIndex].particleSystemGO, spawnLocation.position + particleSystems[currentIndex].particlePosition, Quaternion.Euler(particleSystems[currentIndex].particleRotation));
		gunGameObject.SetActive(particleSystems[currentIndex].isWeaponEffect);
		title.text = particleSystems[currentIndex].title;
		description.text = particleSystems[currentIndex].description;
		navigationDetails.text = "" + (currentIndex + 1) + " out of " + particleSystems.Length.ToString();
	}
}
public class Readme : ScriptableObject
{
	[Serializable]
	public class Section
	{
		public string heading;

		public string text;

		public string linkText;

		public string url;
	}

	public Texture2D icon;

	public string title;

	public Section[] sections;

	public bool loadedLayout;
}
namespace MeatKit
{
	public class HideInNormalInspectorAttribute : PropertyAttribute
	{
	}
}
namespace another_marcel.Apocalypse_City_SR
{
	[BepInPlugin("another_marcel.Apocalypse_City_SR", "Apocalypse_City_SR", "0.1.1")]
	[BepInProcess("h3vr.exe")]
	[Description("Built with MeatKit")]
	[BepInDependency("nrgill28.Atlas", "1.0.1")]
	public class Apocalypse_City_SRPlugin : BaseUnityPlugin
	{
		private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

		internal static ManualLogSource Logger;

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			LoadAssets();
		}

		private void LoadAssets()
		{
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "another_marcel.Apocalypse_City_SR");
			AtlasPlugin.RegisterScene(Path.Combine(BasePath, "apocalypse_city_sr"));
		}
	}
}
namespace SimpleLightProbePlacer
{
	[RequireComponent(typeof(LightProbeGroup))]
	[AddComponentMenu("Rendering/Light Probe Group Control")]
	public class LightProbeGroupControl : MonoBehaviour
	{
		[SerializeField]
		private float m_mergeDistance = 0.5f;

		[SerializeField]
		private bool m_usePointLights = true;

		[SerializeField]
		private float m_pointLightRange = 1f;

		private int m_mergedProbes;

		private LightProbeGroup m_lightProbeGroup;

		public float MergeDistance
		{
			get
			{
				return m_mergeDistance;
			}
			set
			{
				m_mergeDistance = value;
			}
		}

		public int MergedProbes => m_mergedProbes;

		public bool UsePointLights
		{
			get
			{
				return m_usePointLights;
			}
			set
			{
				m_usePointLights = value;
			}
		}

		public float PointLightRange
		{
			get
			{
				return m_pointLightRange;
			}
			set
			{
				m_pointLightRange = value;
			}
		}

		public LightProbeGroup LightProbeGroup
		{
			get
			{
				if ((Object)(object)m_lightProbeGroup != (Object)null)
				{
					return m_lightProbeGroup;
				}
				return m_lightProbeGroup = ((Component)this).GetComponent<LightProbeGroup>();
			}
		}

		public void DeleteAll()
		{
			LightProbeGroup.probePositions = null;
			m_mergedProbes = 0;
		}

		public void Create()
		{
			DeleteAll();
			List<Vector3> list = CreatePositions();
			list.AddRange(CreateAroundPointLights(m_pointLightRange));
			list = MergeClosestPositions(list, m_mergeDistance, out m_mergedProbes);
			ApplyPositions(list);
		}

		public void Merge()
		{
			if (LightProbeGroup.probePositions != null)
			{
				List<Vector3> source = MergeClosestPositions(LightProbeGroup.probePositions.ToList(), m_mergeDistance, out m_mergedProbes);
				source = source.Select((Vector3 x) => ((Component)this).transform.TransformPoint(x)).ToList();
				ApplyPositions(source);
			}
		}

		private void ApplyPositions(List<Vector3> positions)
		{
			LightProbeGroup.probePositions = positions.Select((Vector3 x) => ((Component)this).transform.InverseTransformPoint(x)).ToArray();
		}

		private static List<Vector3> CreatePositions()
		{
			LightProbeVolume[] array = Object.FindObjectsOfType<LightProbeVolume>();
			if (array.Length == 0)
			{
				return new List<Vector3>();
			}
			List<Vector3> list = new List<Vector3>();
			for (int i = 0; i < array.Length; i++)
			{
				list.AddRange(array[i].CreatePositions());
			}
			return list;
		}

		private static List<Vector3> CreateAroundPointLights(float range)
		{
			List<Light> list = (from x in Object.FindObjectsOfType<Light>()
				where (int)x.type == 2
				select x).ToList();
			if (list.Count == 0)
			{
				return new List<Vector3>();
			}
			List<Vector3> list2 = new List<Vector3>();
			for (int i = 0; i < list.Count; i++)
			{
				list2.AddRange(CreatePositionsAround(((Component)list[i]).transform, range));
			}
			return list2;
		}

		private static List<Vector3> MergeClosestPositions(List<Vector3> positions, float distance, out int mergedCount)
		{
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0127: Unknown result type (might be due to invalid IL or missing references)
			//IL_0131: Unknown result type (might be due to invalid IL or missing references)
			//IL_0153: Unknown result type (might be due to invalid IL or missing references)
			//IL_015e: Unknown result type (might be due to invalid IL or missing references)
			//IL_016e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0173: Unknown result type (might be due to invalid IL or missing references)
			//IL_019d: Unknown result type (might be due to invalid IL or missing references)
			if (positions == null)
			{
				mergedCount = 0;
				return new List<Vector3>();
			}
			int count = positions.Count;
			bool flag = false;
			while (!flag)
			{
				Dictionary<Vector3, List<Vector3>> dictionary = new Dictionary<Vector3, List<Vector3>>();
				for (int i = 0; i < positions.Count; i++)
				{
					List<Vector3> list = positions.Where(delegate(Vector3 x)
					{
						//IL_0000: Unknown result type (might be due to invalid IL or missing references)
						//IL_0012: Unknown result type (might be due to invalid IL or missing references)
						//IL_0017: Unknown result type (might be due to invalid IL or missing references)
						//IL_001c: Unknown result type (might be due to invalid IL or missing references)
						Vector3 val2 = x - positions[i];
						return ((Vector3)(ref val2)).magnitude < distance;
					}).ToList();
					if (list.Count > 0 && !dictionary.ContainsKey(positions[i]))
					{
						dictionary.Add(positions[i], list);
					}
				}
				positions.Clear();
				List<Vector3> list2 = dictionary.Keys.ToList();
				for (int j = 0; j < list2.Count; j++)
				{
					Vector3 center = dictionary[list2[j]].Aggregate(Vector3.zero, (Vector3 result, Vector3 target) => result + target) / (float)dictionary[list2[j]].Count;
					if (!positions.Exists((Vector3 x) => x == center))
					{
						positions.Add(center);
					}
				}
				flag = positions.Select((Vector3 x) => positions.Where(delegate(Vector3 y)
				{
					//IL_0000: Unknown result type (might be due to invalid IL or missing references)
					//IL_0002: Unknown result type (might be due to invalid IL or missing references)
					//IL_0011: Unknown result type (might be due to invalid IL or missing references)
					//IL_0013: Unknown result type (might be due to invalid IL or missing references)
					//IL_0018: Unknown result type (might be due to invalid IL or missing references)
					//IL_001d: Unknown result type (might be due to invalid IL or missing references)
					int result2;
					if (y != x)
					{
						Vector3 val = y - x;
						result2 = ((((Vector3)(ref val)).magnitude < distance) ? 1 : 0);
					}
					else
					{
						result2 = 0;
					}
					return (byte)result2 != 0;
				})).All((IEnumerable<Vector3> x) => !x.Any());
			}
			mergedCount = count - positions.Count;
			return positions;
		}

		public static List<Vector3> CreatePositionsAround(Transform transform, float range)
		{
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0111: Unknown result type (might be due to invalid IL or missing references)
			//IL_0116: Unknown result type (might be due to invalid IL or missing references)
			Vector3[] source = (Vector3[])(object)new Vector3[8]
			{
				new Vector3(-0.5f, 0.5f, -0.5f),
				new Vector3(-0.5f, 0.5f, 0.5f),
				new Vector3(0.5f, 0.5f, 0.5f),
				new Vector3(0.5f, 0.5f, -0.5f),
				new Vector3(-0.5f, -0.5f, -0.5f),
				new Vector3(-0.5f, -0.5f, 0.5f),
				new Vector3(0.5f, -0.5f, 0.5f),
				new Vector3(0.5f, -0.5f, -0.5f)
			};
			return source.Select((Vector3 x) => transform.TransformPoint(x * range)).ToList();
		}
	}
	public enum LightProbeVolumeType
	{
		Fixed,
		Float
	}
	[AddComponentMenu("Rendering/Light Probe Volume")]
	public class LightProbeVolume : TransformVolume
	{
		[SerializeField]
		private LightProbeVolumeType m_type = LightProbeVolumeType.Fixed;

		[SerializeField]
		private Vector3 m_densityFixed = Vector3.one;

		[SerializeField]
		private Vector3 m_densityFloat = Vector3.one;

		public LightProbeVolumeType Type
		{
			get
			{
				return m_type;
			}
			set
			{
				m_type = value;
			}
		}

		public Vector3 Density
		{
			get
			{
				//IL_0018: Unknown result type (might be due to invalid IL or missing references)
				//IL_000d: Unknown result type (might be due to invalid IL or missing references)
				//IL_001d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0023: Unknown result type (might be due to invalid IL or missing references)
				return (m_type != 0) ? m_densityFloat : m_densityFixed;
			}
			set
			{
				//IL_0019: Unknown result type (might be due to invalid IL or missing references)
				//IL_001a: Unknown result type (might be due to invalid IL or missing references)
				//IL_000d: Unknown result type (might be due to invalid IL or missing references)
				//IL_000e: Unknown result type (might be due to invalid IL or missing references)
				if (m_type == LightProbeVolumeType.Fixed)
				{
					m_densityFixed = value;
				}
				else
				{
					m_densityFloat = value;
				}
			}
		}

		public static Color EditorColor => new Color(1f, 0.9f, 0.25f);

		public List<Vector3> CreatePositions()
		{
			return CreatePositions(m_type);
		}

		public List<Vector3> CreatePositions(LightProbeVolumeType type)
		{
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			return (type != 0) ? CreatePositionsFloat(((Component)this).transform, base.Origin, base.Size, Density) : CreatePositionsFixed(((Component)this).transform, base.Origin, base.Size, Density);
		}

		public static List<Vector3> CreatePositionsFixed(Transform volumeTransform, Vector3 origin, Vector3 size, Vector3 density)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			List<Vector3> list = new List<Vector3>();
			Vector3 val = origin;
			float num = size.x / (float)Mathf.FloorToInt(density.x);
			float num2 = size.y / (float)Mathf.FloorToInt(density.y);
			float num3 = size.z / (float)Mathf.FloorToInt(density.z);
			val -= size * 0.5f;
			for (int i = 0; (float)i <= density.x; i++)
			{
				for (int j = 0; (float)j <= density.y; j++)
				{
					for (int k = 0; (float)k <= density.z; k++)
					{
						Vector3 val2 = val + new Vector3((float)i * num, (float)j * num2, (float)k * num3);
						val2 = volumeTransform.TransformPoint(val2);
						list.Add(val2);
					}
				}
			}
			return list;
		}

		public static List<Vector3> CreatePositionsFloat(Transform volumeTransform, Vector3 origin, Vector3 size, Vector3 density)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0110: Unknown result type (might be due to invalid IL or missing references)
			//IL_0115: Unknown result type (might be due to invalid IL or missing references)
			//IL_0118: Unknown result type (might be due to invalid IL or missing references)
			//IL_011a: Unknown result type (might be due to invalid IL or missing references)
			//IL_011f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0122: Unknown result type (might be due to invalid IL or missing references)
			List<Vector3> list = new List<Vector3>();
			Vector3 val = origin;
			int num = Mathf.FloorToInt(size.x / density.x);
			int num2 = Mathf.FloorToInt(size.y / density.y);
			int num3 = Mathf.FloorToInt(size.z / density.z);
			val -= size * 0.5f;
			val.x += (size.x - (float)num * density.x) * 0.5f;
			val.y += (size.y - (float)num2 * density.y) * 0.5f;
			val.z += (size.z - (float)num3 * density.z) * 0.5f;
			for (int i = 0; i <= num; i++)
			{
				for (int j = 0; j <= num2; j++)
				{
					for (int k = 0; k <= num3; k++)
					{
						Vector3 val2 = val + new Vector3((float)i * density.x, (float)j * density.y, (float)k * density.z);
						val2 = volumeTransform.TransformPoint(val2);
						list.Add(val2);
					}
				}
			}
			return list;
		}
	}
	[AddComponentMenu("")]
	public class TransformVolume : MonoBehaviour
	{
		[SerializeField]
		private Volume m_volume = new Volume(Vector3.zero, Vector3.one);

		public Volume Volume
		{
			get
			{
				return m_volume;
			}
			set
			{
				m_volume = value;
			}
		}

		public Vector3 Origin => m_volume.Origin;

		public Vector3 Size => m_volume.Size;

		public bool IsInBounds(Vector3[] points)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			Bounds bounds = GetBounds();
			return ((Bounds)(ref bounds)).Intersects(GetBounds(points));
		}

		public bool IsOnBorder(Vector3[] points)
		{
			if (points.All((Vector3 x) => !IsInVolume(x)))
			{
				return false;
			}
			return !points.All(IsInVolume);
		}

		public bool IsInVolume(Vector3[] points)
		{
			return points.All(IsInVolume);
		}

		public bool IsInVolume(Vector3 position)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			Plane val = default(Plane);
			for (int i = 0; i < 6; i++)
			{
				((Plane)(ref val))..ctor(GetSideDirection(i), GetSidePosition(i));
				if (((Plane)(ref val)).GetSide(position))
				{
					return false;
				}
			}
			return true;
		}

		public Vector3[] GetCorners()
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			//IL_0123: Unknown result type (might be due to invalid IL or missing references)
			//IL_0128: Unknown result type (might be due to invalid IL or missing references)
			//IL_0149: Unknown result type (might be due to invalid IL or missing references)
			//IL_014e: Unknown result type (might be due to invalid IL or missing references)
			//IL_016f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0174: Unknown result type (might be due to invalid IL or missing references)
			//IL_0196: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
			Vector3[] array = (Vector3[])(object)new Vector3[8]
			{
				new Vector3(-0.5f, 0.5f, -0.5f),
				new Vector3(-0.5f, 0.5f, 0.5f),
				new Vector3(0.5f, 0.5f, 0.5f),
				new Vector3(0.5f, 0.5f, -0.5f),
				new Vector3(-0.5f, -0.5f, -0.5f),
				new Vector3(-0.5f, -0.5f, 0.5f),
				new Vector3(0.5f, -0.5f, 0.5f),
				new Vector3(0.5f, -0.5f, -0.5f)
			};
			for (int i = 0; i < array.Length; i++)
			{
				ref Vector3 reference = ref array[i];
				reference.x *= m_volume.Size.x;
				ref Vector3 reference2 = ref array[i];
				reference2.y *= m_volume.Size.y;
				ref Vector3 reference3 = ref array[i];
				reference3.z *= m_volume.Size.z;
				ref Vector3 reference4 = ref array[i];
				reference4 = ((Component)this).transform.TransformPoint(m_volume.Origin + array[i]);
			}
			return array;
		}

		public Bounds GetBounds()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			return GetBounds(GetCorners());
		}

		public Bounds GetBounds(Vector3[] points)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = points.Aggregate(Vector3.zero, (Vector3 result, Vector3 point) => result + point) / (float)points.Length;
			Bounds result2 = default(Bounds);
			((Bounds)(ref result2))..ctor(val, Vector3.zero);
			for (int i = 0; i < points.Length; i++)
			{
				((Bounds)(ref result2)).Encapsulate(points[i]);
			}
			return result2;
		}

		public GameObject[] GetGameObjectsInBounds(LayerMask layerMask)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			MeshRenderer[] array = Object.FindObjectsOfType<MeshRenderer>();
			List<GameObject> list = new List<GameObject>();
			Bounds bounds = GetBounds();
			for (int i = 0; i < array.Length; i++)
			{
				if (!((Object)(object)((Component)array[i]).gameObject == (Object)(object)((Component)((Component)this).transform).gameObject) && !((Object)(object)((Component)array[i]).GetComponent<TransformVolume>() != (Object)null) && ((1 << ((Component)array[i]).gameObject.layer) & ((LayerMask)(ref layerMask)).value) != 0 && ((Bounds)(ref bounds)).Intersects(((Renderer)array[i]).bounds))
				{
					list.Add(((Component)array[i]).gameObject);
				}
			}
			return list.ToArray();
		}

		public Vector3 GetSideDirection(int side)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			Vector3[] array = (Vector3[])(object)new Vector3[6];
			Vector3 right = Vector3.right;
			Vector3 up = Vector3.up;
			Vector3 forward = Vector3.forward;
			array[0] = right;
			ref Vector3 reference = ref array[1];
			reference = -right;
			array[2] = up;
			ref Vector3 reference2 = ref array[3];
			reference2 = -up;
			array[4] = forward;
			ref Vector3 reference3 = ref array[5];
			reference3 = -forward;
			return ((Component)this).transform.TransformDirection(array[side]);
		}

		public Vector3 GetSidePosition(int side)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			Vector3[] array = (Vector3[])(object)new Vector3[6];
			Vector3 right = Vector3.right;
			Vector3 up = Vector3.up;
			Vector3 forward = Vector3.forward;
			array[0] = right;
			ref Vector3 reference = ref array[1];
			reference = -right;
			array[2] = up;
			ref Vector3 reference2 = ref array[3];
			reference2 = -up;
			array[4] = forward;
			ref Vector3 reference3 = ref array[5];
			reference3 = -forward;
			return ((Component)this).transform.TransformPoint(array[side] * GetSizeAxis(side) + m_volume.Origin);
		}

		public float GetSizeAxis(int side)
		{
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			switch (side)
			{
			case 0:
			case 1:
				return m_volume.Size.x * 0.5f;
			case 2:
			case 3:
				return m_volume.Size.y * 0.5f;
			default:
				return m_volume.Size.z * 0.5f;
			}
		}

		public static Volume EditorVolumeControl(TransformVolume transformVolume, float handleSize, Color color)
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Expected O, but got Unknown
			//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bc: Expected O, but got Unknown
			//IL_010c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0111: Unknown result type (might be due to invalid IL or missing references)
			//IL_0124: Unknown result type (might be due to invalid IL or missing references)
			//IL_012a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Expected O, but got Unknown
			//IL_0152: Unknown result type (might be due to invalid IL or missing references)
			//IL_0157: Unknown result type (might be due to invalid IL or missing references)
			//IL_016a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0170: Unknown result type (might be due to invalid IL or missing references)
			//IL_013e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0148: Expected O, but got Unknown
			//IL_0198: Unknown result type (might be due to invalid IL or missing references)
			//IL_019d: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0184: Unknown result type (might be due to invalid IL or missing references)
			//IL_018e: Expected O, but got Unknown
			//IL_01de: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_0203: Unknown result type (might be due to invalid IL or missing references)
			//IL_020d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0212: Unknown result type (might be due to invalid IL or missing references)
			//IL_0217: Unknown result type (might be due to invalid IL or missing references)
			//IL_022f: Unknown result type (might be due to invalid IL or missing references)
			//IL_023b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0240: Unknown result type (might be due to invalid IL or missing references)
			//IL_024a: Unknown result type (might be due to invalid IL or missing references)
			//IL_024f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0254: Unknown result type (might be due to invalid IL or missing references)
			//IL_026c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0278: Unknown result type (might be due to invalid IL or missing references)
			//IL_027d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0287: Unknown result type (might be due to invalid IL or missing references)
			//IL_028c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0291: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_02e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0302: Unknown result type (might be due to invalid IL or missing references)
			//IL_0307: Unknown result type (might be due to invalid IL or missing references)
			//IL_030c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0325: Unknown result type (might be due to invalid IL or missing references)
			//IL_032a: Unknown result type (might be due to invalid IL or missing references)
			//IL_032f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0340: Unknown result type (might be due to invalid IL or missing references)
			//IL_0345: Unknown result type (might be due to invalid IL or missing references)
			//IL_034a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0359: Unknown result type (might be due to invalid IL or missing references)
			//IL_035a: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d4: Expected O, but got Unknown
			Vector3[] array = (Vector3[])(object)new Vector3[6];
			Transform transform = ((Component)transformVolume).transform;
			Handles.color = color;
			for (int i = 0; i < array.Length; i++)
			{
				ref Vector3 reference = ref array[i];
				reference = transformVolume.GetSidePosition(i);
			}
			ref Vector3 reference2 = ref array[0];
			reference2 = Handles.Slider(array[0], transform.right, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
			ref Vector3 reference3 = ref array[1];
			reference3 = Handles.Slider(array[1], transform.right, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
			ref Vector3 reference4 = ref array[2];
			reference4 = Handles.Slider(array[2], transform.up, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
			ref Vector3 reference5 = ref array[3];
			reference5 = Handles.Slider(array[3], transform.up, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
			ref Vector3 reference6 = ref array[4];
			reference6 = Handles.Slider(array[4], transform.forward, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
			ref Vector3 reference7 = ref array[5];
			reference7 = Handles.Slider(array[5], transform.forward, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
			Vector3 origin = default(Vector3);
			origin.x = transform.InverseTransformPoint((array[0] + array[1]) * 0.5f).x;
			origin.y = transform.InverseTransformPoint((array[2] + array[3]) * 0.5f).y;
			origin.z = transform.InverseTransformPoint((array[4] + array[5]) * 0.5f).z;
			Vector3 size = default(Vector3);
			size.x = transform.InverseTransformPoint(array[0]).x - transform.InverseTransformPoint(array[1]).x;
			size.y = transform.InverseTransformPoint(array[2]).y - transform.InverseTransformPoint(array[3]).y;
			size.z = transform.InverseTransformPoint(array[4]).z - transform.InverseTransformPoint(array[5]).z;
			return new Volume(origin, size);
		}
	}
	[Serializable]
	public struct Volume
	{
		[SerializeField]
		private Vector3 m_origin;

		[SerializeField]
		private Vector3 m_size;

		public Vector3 Origin => m_origin;

		public Vector3 Size => m_size;

		public Volume(Vector3 origin, Vector3 size)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			m_origin = origin;
			m_size = size;
		}

		public static bool operator ==(Volume left, Volume right)
		{
			return left.Equals(right);
		}

		public static bool operator !=(Volume left, Volume right)
		{
			return !left.Equals(right);
		}

		public bool Equals(Volume other)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			return Origin == other.Origin && Size == other.Size;
		}

		public override bool Equals(object obj)
		{
			if (object.ReferenceEquals(null, obj))
			{
				return false;
			}
			return obj is Volume && Equals((Volume)obj);
		}

		public override int GetHashCode()
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			Vector3 origin = Origin;
			int num = ((object)(Vector3)(ref origin)).GetHashCode() * 397;
			Vector3 size = Size;
			return num ^ ((object)(Vector3)(ref size)).GetHashCode();
		}

		public override string ToString()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			return $"Origin: {Origin}, Size: {Size}";
		}
	}
}
namespace nrgill28.AtlasSampleScene
{
	public class CTF_CaptureZone : MonoBehaviour
	{
		public CTF_Manager Manager;

		public CTF_Team Team;

		public void OnTriggerEnter(Collider other)
		{
			CTF_Flag component = ((Component)other).GetComponent<CTF_Flag>();
			if (Object.op_Implicit((Object)(object)component) && component.Team != Team)
			{
				Manager.FlagCaptured(component);
			}
		}
	}
	public class CTF_Flag : FVRPhysicalObject
	{
		[Header("Flag stuffs")]
		public CTF_Team Team;

		public float RespawnDelay = 10f;

		public Vector3 FloorOffset = new Vector3(0f, 0.25f, 0f);

		private Vector3 _resetPosition;

		private Quaternion _resetRotation;

		private Transform _followTransform;

		private bool _isHeld;

		private bool _isTaken;

		private float _timer;

		private CTF_Sosig _heldBy;

		public override void Awake()
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			((FVRPhysicalObject)this).Awake();
			_resetPosition = ((Component)this).transform.position;
			_resetRotation = ((Component)this).transform.rotation;
		}

		private void Update()
		{
			if (_isTaken && !_isHeld)
			{
				_timer -= Time.deltaTime;
				if (_timer < 0f)
				{
					ReturnFlag();
				}
			}
		}

		public void Take()
		{
			_isHeld = true;
			_isTaken = true;
		}

		public void Drop()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			((FVRInteractiveObject)this).IsHeld = false;
			_timer = RespawnDelay;
			NavMeshHit val = default(NavMeshHit);
			NavMesh.SamplePosition(((Component)this).transform.position, ref val, 100f, -1);
			((Component)this).transform.position = ((NavMeshHit)(ref val)).position + FloorOffset;
			((Component)this).transform.rotation = Quaternion.identity;
		}

		public void ReturnFlag()
		{
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			if (((FVRInteractiveObject)this).IsHeld)
			{
				((FVRInteractiveObject)this).ForceBreakInteraction();
			}
			if (Object.op_Implicit((Object)(object)_heldBy))
			{
				_heldBy.HeldFlag = null;
			}
			((Component)this).transform.SetPositionAndRotation(_resetPosition, _resetRotation);
			_isTaken = false;
		}

		private void OnTriggerEnter(Collider other)
		{
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			if (_isHeld)
			{
				return;
			}
			CTF_Sosig componentInParent = ((Component)other).GetComponentInParent<CTF_Sosig>();
			if (Object.op_Implicit((Object)(object)componentInParent) && (int)componentInParent.Sosig.BodyState == 0)
			{
				if (componentInParent.Team == Team)
				{
					ReturnFlag();
					return;
				}
				_heldBy = componentInParent;
				componentInParent.HeldFlag = this;
				Take();
			}
		}

		public override void BeginInteraction(FVRViveHand hand)
		{
			((FVRPhysicalObject)this).BeginInteraction(hand);
			Take();
		}

		public override void EndInteraction(FVRViveHand hand)
		{
			((FVRPhysicalObject)this).EndInteraction(hand);
			Drop();
		}
	}
	public class CTF_Manager : MonoBehaviour
	{
		[Header("References")]
		public Text[] ScoreTexts;

		public Transform[] AttackPoints;

		public Text StartButtonText;

		[Header("Red Team")]
		public CTF_Flag RedFlag;

		public int RedTeamSize;

		public Transform[] RedSpawns;

		public SosigEnemyID[] RedTeam;

		[Header("Blue Team")]
		public CTF_Flag BlueFlag;

		public int BlueTeamSize;

		public Transform[] BlueSpawns;

		public SosigEnemyID[] BlueTeam;

		private int _blueScore;

		private int _redScore;

		private bool _running;

		private readonly List<CTF_Sosig> _sosigs = new List<CTF_Sosig>();

		private readonly SpawnOptions _spawnOptions;

		public CTF_Manager()
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			SpawnOptions val = new SpawnOptions();
			val.SpawnState = (SosigOrder)7;
			val.SpawnActivated = true;
			val.EquipmentMode = (EquipmentSlots)7;
			val.SpawnWithFullAmmo = true;
			_spawnOptions = val;
			((MonoBehaviour)this)..ctor();
		}

		private void Start()
		{
			UpdateScoreText();
		}

		public void ToggleGame()
		{
			if (_running)
			{
				EndGame();
				StartButtonText.text = "Start Game";
			}
			else
			{
				StartGame();
				StartButtonText.text = "Stop Game";
			}
		}

		private void StartGame()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Expected O, but got Unknown
			ResetGame();
			_running = true;
			GM.CurrentSceneSettings.SosigKillEvent += new SosigKill(CurrentSceneSettingsOnSosigKillEvent);
			((MonoBehaviour)this).StartCoroutine(DoInitialSpawns());
		}

		private void EndGame()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Expected O, but got Unknown
			GM.CurrentSceneSettings.SosigKillEvent -= new SosigKill(CurrentSceneSettingsOnSosigKillEvent);
			foreach (CTF_Sosig sosig in _sosigs)
			{
				sosig.Sosig.ClearSosig();
			}
			_running = false;
		}

		private void CurrentSceneSettingsOnSosigKillEvent(Sosig s)
		{
			CTF_Sosig cTF_Sosig = _sosigs.FirstOrDefault((CTF_Sosig x) => (Object)(object)x.Sosig == (Object)(object)s);
			if (Object.op_Implicit((Object)(object)cTF_Sosig))
			{
				((MonoBehaviour)this).StartCoroutine(RespawnSosig(cTF_Sosig));
			}
		}

		private void SpawnSosig(CTF_Team team)
		{
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			_spawnOptions.IFF = (int)team;
			_spawnOptions.SosigTargetPosition = SodaliteUtils.GetRandom<Transform>((IList<Transform>)AttackPoints).position;
			Transform transform;
			SosigEnemyID random;
			if (team == CTF_Team.Red)
			{
				transform = ((Component)SodaliteUtils.GetRandom<Transform>((IList<Transform>)RedSpawns)).transform;
				random = SodaliteUtils.GetRandom<SosigEnemyID>((IList<SosigEnemyID>)RedTeam);
			}
			else
			{
				transform = ((Component)SodaliteUtils.GetRandom<Transform>((IList<Transform>)BlueSpawns)).transform;
				random = SodaliteUtils.GetRandom<SosigEnemyID>((IList<SosigEnemyID>)BlueTeam);
			}
			Sosig val = SosigAPI.Spawn(ManagerSingleton<IM>.Instance.odicSosigObjsByID[random], _spawnOptions, transform.position, transform.rotation);
			CTF_Sosig cTF_Sosig = ((Component)val).gameObject.AddComponent<CTF_Sosig>();
			_sosigs.Add(cTF_Sosig);
			cTF_Sosig.Sosig = val;
			cTF_Sosig.Team = team;
		}

		private IEnumerator DoInitialSpawns()
		{
			int i = 0;
			while (i < Mathf.Max(RedTeamSize, BlueTeamSize))
			{
				if (i < RedTeamSize)
				{
					SpawnSosig(CTF_Team.Red);
				}
				if (i < BlueTeamSize)
				{
					SpawnSosig(CTF_Team.Blue);
				}
				i++;
				yield return (object)new WaitForSeconds(2.5f);
			}
		}

		private IEnumerator RespawnSosig(CTF_Sosig sosig)
		{
			yield return (object)new WaitForSeconds(5f);
			sosig.Sosig.ClearSosig();
			_sosigs.Remove(sosig);
			yield return (object)new WaitForSeconds(5f);
			if (_running)
			{
				int sosigsLeft = _sosigs.Count((CTF_Sosig x) => x.Team == sosig.Team);
				int teamSize = ((sosig.Team != 0) ? BlueTeamSize : RedTeamSize);
				if (sosigsLeft < teamSize)
				{
					SpawnSosig(sosig.Team);
				}
			}
		}

		public void ResetGame()
		{
			_blueScore = 0;
			_redScore = 0;
			UpdateScoreText();
			if (Object.op_Implicit((Object)(object)RedFlag))
			{
				RedFlag.ReturnFlag();
			}
			if (Object.op_Implicit((Object)(object)BlueFlag))
			{
				BlueFlag.ReturnFlag();
			}
		}

		public void FlagCaptured(CTF_Flag flag)
		{
			if (flag.Team == CTF_Team.Red)
			{
				_blueScore++;
			}
			else
			{
				_redScore++;
			}
			UpdateScoreText();
			flag.ReturnFlag();
		}

		public void UpdateScoreText()
		{
			Text[] scoreTexts = ScoreTexts;
			foreach (Text val in scoreTexts)
			{
				val.text = "<color=red>" + _redScore + "</color> - <color=blue>" + _blueScore + "</color>";
			}
		}

		private void OnDrawGizmos()
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			Gizmos.color = Color.red;
			Transform[] redSpawns = RedSpawns;
			foreach (Transform val in redSpawns)
			{
				Gizmos.DrawSphere(val.position, 0.15f);
			}
			Gizmos.color = Color.blue;
			Transform[] blueSpawns = BlueSpawns;
			foreach (Transform val2 in blueSpawns)
			{
				Gizmos.DrawSphere(val2.position, 0.15f);
			}
			Gizmos.color = Color.green;
			Transform[] attackPoints = AttackPoints;
			foreach (Transform val3 in attackPoints)
			{
				Gizmos.DrawSphere(val3.position, 0.15f);
			}
		}
	}
	public class CTF_Sosig : MonoBehaviour
	{
		public CTF_Team Team;

		public CTF_Flag HeldFlag;

		public Sosig Sosig;

		private void Awake()
		{
			Sosig = ((Component)this).GetComponent<Sosig>();
		}

		private void Update()
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			if (Object.op_Implicit((Object)(object)HeldFlag))
			{
				Vector3 val = ((Component)Sosig).transform.position - ((Component)Sosig).transform.forward * 0.1f;
				((Component)HeldFlag).transform.SetPositionAndRotation(val, ((Component)Sosig).transform.rotation);
			}
		}
	}
	public enum CTF_Team
	{
		Red,
		Blue
	}
	public class PopupTarget : MonoBehaviour, IFVRDamageable
	{
		[Flags]
		public enum TargetRange
		{
			Near = 1,
			Mid = 2,
			Far = 4,
			All = 7
		}

		public PopupTargetManager Manager;

		public TargetRange Range;

		public Transform Pivot;

		public Vector3 SetRotation;

		private Quaternion _startRotation;

		private Quaternion _endRotation;

		private bool _set;

		public bool Set
		{
			get
			{
				return _set;
			}
			set
			{
				//IL_003e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0044: Unknown result type (might be due to invalid IL or missing references)
				//IL_0027: Unknown result type (might be due to invalid IL or missing references)
				//IL_002d: Unknown result type (might be due to invalid IL or missing references)
				if (_set != value)
				{
					_set = value;
					((MonoBehaviour)this).StartCoroutine((!_set) ? RotateTo(_endRotation, _startRotation) : RotateTo(_startRotation, _endRotation));
				}
			}
		}

		private void Awake()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			_startRotation = Pivot.rotation;
			_endRotation = Quaternion.Euler(SetRotation + ((Quaternion)(ref _startRotation)).eulerAngles);
		}

		void IFVRDamageable.Damage(Damage dam)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Invalid comparison between Unknown and I4
			if (Set && (int)dam.Class == 1)
			{
				Set = false;
				Manager.TargetHit(this);
			}
		}

		private IEnumerator RotateTo(Quaternion from, Quaternion to)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			float elapsed = 0f;
			while (elapsed < 0.25f)
			{
				yield return null;
				elapsed += Time.deltaTime;
				Pivot.localRotation = Quaternion.Slerp(from, to, elapsed / 0.25f);
			}
			Pivot.rotation = to;
		}
	}
	public class PopupTargetManager : MonoBehaviour
	{
		public List<PopupTarget> Targets;

		private readonly List<PopupTarget> _setTargets = new List<PopupTarget>();

		private void Awake()
		{
			((MonoBehaviour)this).StartCoroutine(StartSetAsync(3f, 8f, 5, PopupTarget.TargetRange.All));
		}

		private IEnumerator StartSetAsync(float minDelay, float maxDelay, int numTargets, PopupTarget.TargetRange ranges)
		{
			yield return (object)new WaitForSeconds(Random.Range(minDelay, maxDelay));
			IListExtensions.Shuffle<PopupTarget>((IList<PopupTarget>)Targets);
			_setTargets.Clear();
			foreach (PopupTarget target in Targets)
			{
				if ((target.Range & ranges) != 0)
				{
					target.Set = true;
					_setTargets.Add(target);
					numTargets--;
				}
				if (numTargets == 0)
				{
					break;
				}
			}
		}

		public void TargetHit(PopupTarget target)
		{
			if (_setTargets.Contains(target))
			{
				_setTargets.Remove(target);
				if (_setTargets.Count == 0)
				{
					((MonoBehaviour)this).StartCoroutine(StartSetAsync(3f, 8f, 5, PopupTarget.TargetRange.All));
				}
			}
		}
	}
}
namespace Technie.PhysicsCreator
{
	public class AxisAlignedBoxFitter
	{
		public void Fit(Hull hull, Vector3[] meshVertices, int[] meshIndices)
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			Vector3[] selectedVertices = FaceAlignmentBoxFitter.GetSelectedVertices(hull, meshVertices, meshIndices);
			ConstructionPlane plane = new ConstructionPlane(Vector3.zero, Vector3.up, Vector3.right);
			RotatedBox computedBox = RotatedBoxFitter.FindTightestBox(plane, selectedVertices);
			RotatedBoxFitter.ApplyToHull(computedBox, hull);
		}
	}
	public class Pose
	{
		public Vector3 forward;

		public Vector3 up;

		public Vector3 right;
	}
	public class Triangle
	{
		public Vector3 normal;

		public float area;

		public Vector3 center;

		public Triangle(Vector3 p0, Vector3 p1, Vector3 p2)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = p1 - p0;
			Vector3 val2 = p2 - p0;
			Vector3 val3 = Vector3.Cross(val, val2);
			area = ((Vector3)(ref val3)).magnitude * 0.5f;
			normal = ((Vector3)(ref val3)).normalized;
			center = (p0 + p1 + p2) / 3f;
		}
	}
	public class TriangleBucket
	{
		private List<Triangle> triangles;

		private Vector3 averagedNormal;

		private Vector3 averagedCenter;

		private float totalArea;

		public float Area => totalArea;

		public TriangleBucket(Triangle initialTriangle)
		{
			triangles = new List<Triangle>();
			triangles.Add(initialTriangle);
			CalculateNormal();
			CalcTotalArea();
		}

		public void Add(Triangle t)
		{
			triangles.Add(t);
			CalculateNormal();
			CalcTotalArea();
		}

		public void Add(TriangleBucket otherBucket)
		{
			foreach (Triangle triangle in otherBucket.triangles)
			{
				triangles.Add(triangle);
			}
			CalculateNormal();
			CalcTotalArea();
		}

		private void CalculateNormal()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			averagedNormal = Vector3.zero;
			foreach (Triangle triangle in triangles)
			{
				averagedNormal += triangle.normal * triangle.area;
			}
			((Vector3)(ref averagedNormal)).Normalize();
		}

		public Vector3 GetAverageNormal()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			return averagedNormal;
		}

		public Vector3 GetAverageCenter()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			return triangles[0].center;
		}

		private void CalcTotalArea()
		{
			totalArea = 0f;
			foreach (Triangle triangle in triangles)
			{
				totalArea += triangle.area;
			}
		}
	}
	public class TriangleAreaSorter : IComparer<Triangle>
	{
		public int Compare(Triangle lhs, Triangle rhs)
		{
			if (lhs.area < rhs.area)
			{
				return 1;
			}
			if (lhs.area > rhs.area)
			{
				return -1;
			}
			return 0;
		}
	}
	public class TriangleBucketSorter : IComparer<TriangleBucket>
	{
		public int Compare(TriangleBucket lhs, TriangleBucket rhs)
		{
			if (lhs.Area < rhs.Area)
			{
				return 1;
			}
			if (lhs.Area > rhs.Area)
			{
				return -1;
			}
			return 0;
		}
	}
	public class FaceAlignmentBoxFitter
	{
		public void Fit(Hull hull, Vector3[] meshVertices, int[] meshIndices)
		{
			if (meshIndices.Length < 3)
			{
				return;
			}
			List<Triangle> list = FindTriangles(meshVertices, meshIndices, hull.selectedFaces);
			list.Sort(new TriangleAreaSorter());
			List<TriangleBucket> list2 = new List<TriangleBucket>();
			foreach (Triangle item in list)
			{
				TriangleBucket triangleBucket = FindBestBucket(item, 30f, list2);
				if (triangleBucket != null)
				{
					triangleBucket.Add(item);
					continue;
				}
				triangleBucket = new TriangleBucket(item);
				list2.Add(triangleBucket);
			}
			while (list2.Count > 3)
			{
				MergeClosestBuckets(list2);
			}
			list2.Sort(new TriangleBucketSorter());
			Vector3[] selectedVertices = GetSelectedVertices(hull, meshVertices, meshIndices);
			ConstructionPlane plane = CreateConstructionPlane(list2[0], (list2.Count <= 1) ? null : list2[1], (list2.Count <= 2) ? null : list2[2]);
			RotatedBox computedBox = RotatedBoxFitter.FindTightestBox(plane, selectedVertices);
			RotatedBoxFitter.ApplyToHull(computedBox, hull);
		}

		public static List<Triangle> FindTriangles(Vector3[] meshVertices, int[] meshIndices, List<int> selectedFaces)
		{
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			List<Triangle> list = new List<Triangle>();
			foreach (int selectedFace in selectedFaces)
			{
				int num = meshIndices[selectedFace * 3];
				int num2 = meshIndices[selectedFace * 3 + 1];
				int num3 = meshIndices[selectedFace * 3 + 2];
				Vector3 p = meshVertices[num];
				Vector3 p2 = meshVertices[num2];
				Vector3 p3 = meshVertices[num3];
				Triangle item = new Triangle(p, p2, p3);
				list.Add(item);
			}
			return list;
		}

		public static void FindTriangles(Hull hull, Vector3[] meshVertices, int[] meshIndices, out Vector3[] hullVertices, out int[] hullIndices)
		{
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			List<Vector3> list = new List<Vector3>();
			foreach (int selectedFace in hull.selectedFaces)
			{
				int num = meshIndices[selectedFace * 3];
				int num2 = meshIndices[selectedFace * 3 + 1];
				int num3 = meshIndices[selectedFace * 3 + 2];
				Vector3 item = meshVertices[num];
				Vector3 item2 = meshVertices[num2];
				Vector3 item3 = meshVertices[num3];
				list.Add(item);
				list.Add(item2);
				list.Add(item3);
			}
			hullVertices = list.ToArray();
			hullIndices = new int[hullVertices.Length];
			for (int i = 0; i < hullIndices.Length; i++)
			{
				hullIndices[i] = i;
			}
		}

		public static Vector3[] GetSelectedVertices(Hull hull, Vector3[] meshVertices, int[] meshIndices)
		{
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			Dictionary<int, int> dictionary = new Dictionary<int, int>();
			foreach (int selectedFace in hull.selectedFaces)
			{
				int num = meshIndices[selectedFace * 3];
				int num2 = meshIndices[selectedFace * 3 + 1];
				int num3 = meshIndices[selectedFace * 3 + 2];
				dictionary[num] = num;
				dictionary[num2] = num2;
				dictionary[num3] = num3;
			}
			List<Vector3> list = new List<Vector3>();
			foreach (int key in dictionary.Keys)
			{
				list.Add(meshVertices[key]);
			}
			return list.ToArray();
		}

		private TriangleBucket FindBestBucket(Triangle tri, float thresholdAngleDeg, List<TriangleBucket> buckets)
		{
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			TriangleBucket result = null;
			float num = float.PositiveInfinity;
			foreach (TriangleBucket bucket in buckets)
			{
				float num2 = Vector3.Angle(tri.normal, bucket.GetAverageNormal());
				if (num2 < thresholdAngleDeg && num2 < num)
				{
					num = num2;
					result = bucket;
					continue;
				}
				float num3 = Vector3.Angle(tri.normal * -1f, bucket.GetAverageNormal());
				if (num3 < thresholdAngleDeg && num3 < num)
				{
					tri.normal *= -1f;
					num = num3;
					result = bucket;
				}
			}
			return result;
		}

		private void MergeClosestBuckets(List<TriangleBucket> buckets)
		{
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			TriangleBucket triangleBucket = null;
			TriangleBucket triangleBucket2 = null;
			float num = float.PositiveInfinity;
			for (int i = 0; i < buckets.Count; i++)
			{
				for (int j = i + 1; j < buckets.Count; j++)
				{
					TriangleBucket triangleBucket3 = buckets[i];
					TriangleBucket triangleBucket4 = buckets[j];
					float num2 = Vector3.Angle(triangleBucket3.GetAverageNormal(), triangleBucket4.GetAverageNormal());
					if (num2 < num)
					{
						num = num2;
						triangleBucket = triangleBucket3;
						triangleBucket2 = triangleBucket4;
					}
				}
			}
			if (triangleBucket != null && triangleBucket2 != null)
			{
				buckets.Remove(triangleBucket2);
				triangleBucket.Add(triangleBucket2);
			}
		}

		private ConstructionPlane CreateConstructionPlane(TriangleBucket primaryBucket, TriangleBucket secondaryBucket, TriangleBucket tertiaryBucket)
		{
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			if (primaryBucket != null && secondaryBucket != null)
			{
				Vector3 averageNormal = primaryBucket.GetAverageNormal();
				Vector3 t = Vector3.Cross(averageNormal, secondaryBucket.GetAverageNormal());
				Vector3 averageCenter = primaryBucket.GetAverageCenter();
				return new ConstructionPlane(averageCenter, averageNormal, t);
			}
			if (primaryBucket != null)
			{
				Vector3 averageNormal2 = primaryBucket.GetAverageNormal();
				Vector3 averageCenter2 = primaryBucket.GetAverageCenter();
				Vector3 t2 = Vector3.Cross(averageNormal2, (!(Vector3.Dot(averageNormal2, Vector3.up) > 0.5f)) ? Vector3.up : Vector3.right);
				return new ConstructionPlane(averageCenter2, averageNormal2, t2);
			}
			return null;
		}
	}
	public class GizmoUtils
	{
		public static void ToggleGizmos(bool gizmosOn)
		{
			int num = (gizmosOn ? 1 : 0);
			Assembly assembly = Assembly.GetAssembly(typeof(Editor));
			Type type = assembly.GetType("UnityEditor.AnnotationUtility");
			if ((object)type == null)
			{
				return;
			}
			MethodInfo method = type.GetMethod("GetAnnotations", BindingFlags.Static | BindingFlags.NonPublic);
			MethodInfo method2 = type.GetMethod("SetGizmoEnabled", BindingFlags.Static | BindingFlags.NonPublic);
			MethodInfo method3 = type.GetMethod("SetIconEnabled", BindingFlags.Static | BindingFlags.NonPublic);
			object obj = method.Invoke(null, null);
			foreach (object item in (IEnumerable)obj)
			{
				Type type2 = item.GetType();
				FieldInfo field = type2.GetField("classID", BindingFlags.Instance | BindingFlags.Public);
				FieldInfo field2 = type2.GetField("scriptClass", BindingFlags.Instance | BindingFlags.Public);
				if ((object)field == null || (object)field2 == null)
				{
					continue;
				}
				int num2 = (int)field.GetValue(item);
				string text = (string)field2.GetValue(item);
				if (text == "HullPainter")
				{
					switch (method2.GetParameters().Length)
					{
					case 3:
						method2.Invoke(null, new object[3] { num2, text, num });
						break;
					case 4:
						method2.Invoke(null, new object[4] { num2, text, num, true });
						break;
					}
					int num3 = method3.GetParameters().Length;
					if (num3 == 3)
					{
						method3.Invoke(null, new object[3] { num2, text, num });
					}
				}
			}
		}
	}
	public class HullData : ScriptableObject
	{
	}
	public class HullMapping
	{
		public Hull sourceHull;

		public Collider generatedCollider;

		public MeshCollider[] autoGeneratedColliders;

		public HullPainterChild targetChild;

		public HullPainterChild[] targetAutoGeneratedChilds;

		public void AddAutoChild(HullPainterChild newChild, MeshCollider newCollider)
		{
			if ((Object)(object)newChild != (Object)null)
			{
				List<HullPainterChild> list = new List<HullPainterChild>();
				if (targetAutoGeneratedChilds != null)
				{
					list.AddRange(targetAutoGeneratedChilds);
				}
				if (!list.Contains(newChild))
				{
					list.Add(newChild);
					targetAutoGeneratedChilds = list.ToArray();
				}
			}
			if ((Object)(object)newCollider != (Object)null)
			{
				List<MeshCollider> list2 = new List<MeshCollider>();
				if (autoGeneratedColliders != null)
				{
					list2.AddRange(autoGeneratedColliders);
				}
				if (!list2.Contains(newCollider))
				{
					list2.Add(newCollider);
					autoGeneratedColliders = list2.ToArray();
				}
			}
		}
	}
	public class HullPainter : MonoBehaviour
	{
		public PaintingData paintingData;

		public HullData hullData;

		private List<HullMapping> hullMapping;

		private Mesh debugMesh;

		private void OnDestroy()
		{
			SceneView.RepaintAll();
		}

		public void CreateColliderComponents(Mesh[] autoHulls)
		{
			CreateHullMapping();
			foreach (Hull hull in paintingData.hulls)
			{
				UpdateCollider(hull);
			}
			foreach (Hull hull2 in paintingData.hulls)
			{
				CreateAutoHulls(hull2, autoHulls);
			}
		}

		public void RemoveAllColliders()
		{
			if (hullMapping == null)
			{
				return;
			}
			foreach (HullMapping item in hullMapping)
			{
				DestroyImmediateWithUndo((Object)(object)item.generatedCollider);
				if (item.autoGeneratedColliders != null)
				{
					MeshCollider[] autoGeneratedColliders = item.autoGeneratedColliders;
					foreach (MeshCollider obj in autoGeneratedColliders)
					{
						DestroyImmediateWithUndo((Object)(object)obj);
					}
				}
			}
			for (int num = hullMapping.Count - 1; num >= 0; num--)
			{
				if ((Object)(object)hullMapping[num].targetChild != (Object)null)
				{
					hullMapping.RemoveAt(num);
				}
			}
		}

		public void RemoveAllGenerated()
		{
			CreateHullMapping();
			foreach (HullMapping item in hullMapping)
			{
				DestroyImmediateWithUndo((Object)(object)item.generatedCollider);
				if ((Object)(object)item.targetChild != (Object)null)
				{
					DestroyImmediateWithUndo((Object)(object)((Component)item.targetChild).gameObject);
				}
				if (item.autoGeneratedColliders != null)
				{
					MeshCollider[] autoGeneratedColliders = item.autoGeneratedColliders;
					foreach (MeshCollider obj in autoGeneratedColliders)
					{
						DestroyImmediateWithUndo((Object)(object)obj);
					}
				}
				if (item.targetAutoGeneratedChilds == null)
				{
					continue;
				}
				HullPainterChild[] targetAutoGeneratedChilds = item.targetAutoGeneratedChilds;
				foreach (HullPainterChild hullPainterChild in targetAutoGeneratedChilds)
				{
					GameObject gameObject = ((Component)hullPainterChild).gameObject;
					DestroyImmediateWithUndo((Object)(object)hullPainterChild);
					if (gameObject.transform.childCount == 0 && gameObject.GetComponents<Component>().Length == 1)
					{
						DestroyImmediateWithUndo((Object)(object)gameObject);
					}
				}
			}
		}

		private static bool IsDeletable(GameObject obj)
		{
			Component[] components = obj.GetComponents<Component>();
			int num = 0;
			Component[] array = components;
			foreach (Component val in array)
			{
				if (val is Transform || val is Collider || val is HullPainter || val is HullPainterChild)
				{
					num++;
				}
			}
			return components.Length == num;
		}

		private static void DestroyImmediateWithUndo(Object obj)
		{
			if (!(obj == (Object)null))
			{
				Undo.DestroyObjectImmediate(obj);
			}
		}

		private void CreateHullMapping()
		{
			//IL_04c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_04ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_04e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_04eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0526: Unknown result type (might be due to invalid IL or missing references)
			//IL_052d: Unknown result type (might be due to invalid IL or missing references)
			//IL_05d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_05dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_05ee: Unknown result type (might be due to invalid IL or missing references)
			//IL_05f5: Unknown result type (might be due to invalid IL or missing references)
			if (this.hullMapping == null)
			{
				this.hullMapping = new List<HullMapping>();
			}
			for (int num = this.hullMapping.Count - 1; num >= 0; num--)
			{
				HullMapping hullMapping = this.hullMapping[num];
				if (hullMapping == null || hullMapping.sourceHull == null || ((Object)(object)hullMapping.generatedCollider == (Object)null && (Object)(object)hullMapping.targetChild == (Object)null))
				{
					this.hullMapping.RemoveAt(num);
				}
			}
			foreach (Hull hull4 in paintingData.hulls)
			{
				if (IsMapped(hull4))
				{
					Collider val = FindExistingCollider(this.hullMapping, hull4);
					bool flag = hull4.type == HullType.ConvexHull && val is MeshCollider;
					bool flag2 = hull4.type == HullType.Box && val is BoxCollider;
					bool flag3 = hull4.type == HullType.Sphere && val is SphereCollider;
					bool flag4 = hull4.type == HullType.Face && val is MeshCollider;
					bool flag5 = hull4.type == HullType.FaceAsBox && val is BoxCollider;
					bool flag6 = hull4.type == HullType.Auto && val is MeshCollider && hull4.autoMeshes != null && hull4.autoMeshes.Length > 0;
					bool flag7 = flag || flag2 || flag3 || flag4 || flag5 || flag6;
					bool flag8 = (Object)(object)val == (Object)null || hull4.isChildCollider == ((Object)(object)((Component)val).transform.parent == (Object)(object)((Component)this).transform) || hull4.type == HullType.Auto;
					if (!flag7 || !flag8)
					{
						DestroyImmediateWithUndo((Object)(object)val);
						RemoveMapping(hull4);
					}
				}
			}
			List<Hull> list = new List<Hull>();
			List<Collider> list2 = new List<Collider>();
			List<HullPainterChild> list3 = new List<HullPainterChild>();
			foreach (Hull hull5 in paintingData.hulls)
			{
				if (!IsMapped(hull5))
				{
					list.Add(hull5);
				}
			}
			foreach (Collider item in FindLocal<Collider>())
			{
				if (!IsMapped(item))
				{
					list2.Add(item);
				}
			}
			foreach (HullPainterChild item2 in FindLocal<HullPainterChild>())
			{
				if (!IsMapped(item2))
				{
					list3.Add(item2);
				}
			}
			for (int num2 = list.Count - 1; num2 >= 0; num2--)
			{
				Hull hull = list[num2];
				bool flag9 = false;
				for (int num3 = list2.Count - 1; num3 >= 0; num3--)
				{
					Collider val2 = list2[num3];
					MeshCollider val3 = (MeshCollider)(object)((val2 is MeshCollider) ? val2 : null);
					BoxCollider val4 = (BoxCollider)(object)((val2 is BoxCollider) ? val2 : null);
					SphereCollider val5 = (SphereCollider)(object)((val2 is SphereCollider) ? val2 : null);
					HullPainterChild hullPainterChild = null;
					if ((Object)(object)((Component)val2).transform.parent == (Object)(object)((Component)this).transform)
					{
						hullPainterChild = ((Component)val2).gameObject.GetComponent<HullPainterChild>();
					}
					bool flag10 = hull.isChildCollider && (Object)(object)((Component)val2).transform.parent == (Object)(object)((Component)this).transform;
					if ((Object)(object)hullPainterChild != (Object)null && hullPainterChild.isAutoHull && hull.type == HullType.Auto && (Object)(object)val3 != (Object)null && hull.ContainsAutoMesh(val3.sharedMesh))
					{
						HullMapping hullMapping2 = FindMapping(hull);
						if (hullMapping2 == null)
						{
							hullMapping2 = new HullMapping();
							hullMapping2.sourceHull = hull;
							this.hullMapping.Add(hullMapping2);
						}
						hullMapping2.AddAutoChild(hullPainterChild, (MeshCollider)(object)((val2 is MeshCollider) ? val2 : null));
						hullPainterChild.parent = this;
						list2.RemoveAt(num3);
						list3.Remove(hullPainterChild);
						flag9 = true;
					}
					else if (flag10)
					{
						bool flag11 = hull.type == HullType.Box && val2 is BoxCollider && Approximately(((Bounds)(ref hull.collisionBox)).center, val4.center) && Approximately(((Bounds)(ref hull.collisionBox)).size, val4.size);
						bool flag12 = hull.type == HullType.Sphere && val2 is SphereCollider && hull.collisionSphere != null && Approximately(hull.collisionSphere.center, val5.center) && Approximately(hull.collisionSphere.radius, val5.radius);
						bool flag13 = hull.type == HullType.ConvexHull && val2 is MeshCollider && (Object)(object)val3.sharedMesh == (Object)(object)hull.collisionMesh;
						bool flag14 = hull.type == HullType.Face && val2 is MeshCollider && (Object)(object)val3.sharedMesh == (Object)(object)hull.faceCollisionMesh;
						bool flag15 = hull.type == HullType.FaceAsBox && val2 is BoxCollider && Approximately(hull.faceBoxCenter, val4.center) && Approximately(hull.faceBoxSize, val4.size);
						if (flag11 || flag12 || flag13 || flag14 || flag15)
						{
							AddMapping(hull, val2, hullPainterChild);
							list.RemoveAt(num2);
							list2.RemoveAt(num3);
							for (int i = 0; i < list3.Count; i++)
							{
								if ((Object)(object)list3[i] == (Object)(object)hullPainterChild)
								{
									list3.RemoveAt(i);
									break;
								}
							}
							break;
						}
					}
				}
				if (flag9)
				{
					list.RemoveAt(num2);
				}
			}
			for (int num4 = list.Count - 1; num4 >= 0; num4--)
			{
				Hull hull2 = list[num4];
				if (hull2.isChildCollider)
				{
					for (int num5 = list3.Count - 1; num5 >= 0; num5--)
					{
						HullPainterChild child = list3[num5];
						HullMapping hullMapping3 = FindMapping(child);
						if (hullMapping3 != null && hullMapping3.sourceHull != null)
						{
							if ((Object)(object)hullMapping3.generatedCollider == (Object)null)
							{
								RecreateChildCollider(hullMapping3);
							}
							list.RemoveAt(num4);
							list3.RemoveAt(num5);
							break;
						}
					}
				}
			}
			for (int num6 = list.Count - 1; num6 >= 0; num6--)
			{
				Hull hull3 = list[num6];
				if (hull3.isChildCollider && hull3.type == HullType.Auto)
				{
					bool flag16 = false;
					for (int num7 = list3.Count - 1; num7 >= 0; num7--)
					{
						HullPainterChild hullPainterChild2 = list3[num7];
						if (hullPainterChild2.isAutoHull && ((Object)((Component)hullPainterChild2).gameObject).name.StartsWith(hull3.name))
						{
							HullMapping hullMapping4 = FindMapping(hull3);
							if (hullMapping4 == null)
							{
								hullMapping4 = new HullMapping();
								hullMapping4.sourceHull = hull3;
								this.hullMapping.Add(hullMapping4);
							}
							hullMapping4.AddAutoChild(hullPainterChild2, null);
							list3.RemoveAt(num7);
							flag16 = true;
						}
					}
					if (flag16)
					{
						list.RemoveAt(num6);
					}
				}
			}
			foreach (HullMapping item3 in this.hullMapping)
			{
				if ((Object)(object)item3.targetChild != (Object)null && (Object)(object)item3.generatedCollider == (Object)null)
				{
					RecreateChildCollider(item3);
				}
			}
			foreach (HullMapping item4 in this.hullMapping)
			{
				if ((Object)(object)item4.targetChild == (Object)null && (Object)(object)item4.generatedCollider != (Object)null && (Object)(object)((Component)item4.generatedCollider).transform.parent == (Object)(object)((Component)this).transform)
				{
					HullPainterChild hullPainterChild3 = AddComponent<HullPainterChild>(((Component)item4.generatedCollider).gameObject);
					hullPainterChild3.parent = this;
					item4.targetChild = hullPainterChild3;
				}
			}
			foreach (Hull item5 in list)
			{
				if (item5.type == HullType.Box)
				{
					CreateCollider<BoxCollider>(item5);
				}
				else if (item5.type == HullType.Sphere)
				{
					CreateCollider<SphereCollider>(item5);
				}
				else if (item5.type == HullType.ConvexHull)
				{
					CreateCollider<MeshCollider>(item5);
				}
				else if (item5.type == HullType.Face)
				{
					CreateCollider<MeshCollider>(item5);
				}
				else if (item5.type == HullType.FaceAsBox)
				{
					CreateCollider<BoxCollider>(item5);
				}
			}
			foreach (Collider item6 in list2)
			{
				if ((Object)(object)item6 == (Object)null)
				{
					continue;
				}
				if ((Object)(object)((Component)item6).gameObject == (Object)(object)((Component)this).gameObject)
				{
					DestroyImmediateWithUndo((Object)(object)item6);
					continue;
				}
				GameObject gameObject = ((Component)item6).gameObject;
				DestroyImmediateWithUndo((Object)(object)item6);
				DestroyImmediateWithUndo((Object)(object)gameObject.GetComponent<HullPainterChild>());
				if (IsDeletable(gameObject))
				{
					DestroyImmediateWithUndo((Object)(object)gameObject);
				}
			}
			foreach (HullPainterChild item7 in list3)
			{
				if (!((Object)(object)item7 == (Object)null))
				{
					GameObject gameObject2 = ((Component)item7).gameObject;
					DestroyImmediateWithUndo((Object)(object)item7);
					DestroyImmediateWithUndo((Object)(object)gameObject2.GetComponent<Collider>());
					if (IsDeletable(gameObject2))
					{
						DestroyImmediateWithUndo((Object)(object)gameObject2);
					}
				}
			}
		}

		private static bool Approximately(Vector3 lhs, Vector3 rhs)
		{
			return Mathf.Approximately(lhs.x, rhs.x) && Mathf.Approximately(lhs.y, rhs.y) && Mathf.Approximately(lhs.z, rhs.z);
		}

		private static bool Approximately(float lhs, float rhs)
		{
			return Mathf.Approximately(lhs, rhs);
		}

		private void CreateCollider<T>(Hull sourceHull) where T : Collider
		{
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			if (sourceHull.isChildCollider)
			{
				GameObject val = CreateGameObject(sourceHull.name);
				val.transform.SetParent(((Component)this).transform, false);
				val.transform.localPosition = Vector3.zero;
				val.transform.localRotation = Quaternion.identity;
				val.transform.localScale = Vector3.one;
				HullPainterChild hullPainterChild = AddComponent<HullPainterChild>(val);
				hullPainterChild.parent = this;
				T val2 = AddComponent<T>(val);
				AddMapping(sourceHull, (Collider)(object)val2, hullPainterChild);
			}
			else
			{
				T val3 = AddComponent<T>(((Component)this).gameObject);
				AddMapping(sourceHull, (Collider)(object)val3, null);
			}
		}

		private void RecreateChildCollider(HullMapping mapping)
		{
			if (mapping != null && mapping.sourceHull != null && mapping.sourceHull.isChildCollider)
			{
				if (mapping.sourceHull.type == HullType.Box)
				{
					RecreateChildCollider<BoxCollider>(mapping);
				}
				else if (mapping.sourceHull.type == HullType.Sphere)
				{
					RecreateChildCollider<SphereCollider>(mapping);
				}
				else if (mapping.sourceHull.type == HullType.ConvexHull)
				{
					RecreateChildCollider<MeshCollider>(mapping);
				}
				else if (mapping.sourceHull.type == HullType.Face)
				{
					RecreateChildCollider<MeshCollider>(mapping);
				}
				else if (mapping.sourceHull.type == HullType.FaceAsBox)
				{
					RecreateChildCollider<BoxCollider>(mapping);
				}
			}
		}

		private void RecreateChildCollider<T>(HullMapping mapping) where T : Collider
		{
			if (mapping.sourceHull != null && mapping.sourceHull.isChildCollider)
			{
				T val = AddComponent<T>(((Component)mapping.targetChild).gameObject);
				mapping.generatedCollider = (Collider)(object)val;
			}
		}

		private void UpdateCollider(Hull hull)
		{
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_0208: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_020d: Unknown result type (might be due to invalid IL or missing references)
			//IL_022b: Unknown result type (might be due to invalid IL or missing references)
			Collider val = null;
			if (hull.type == HullType.Box)
			{
				Collider obj = FindExistingCollider(hullMapping, hull);
				BoxCollider val2 = (BoxCollider)(object)((obj is BoxCollider) ? obj : null);
				val2.center = ((Bounds)(ref hull.collisionBox)).center;
				val2.size = ((Bounds)(ref hull.collisionBox)).size + ((!hull.enableInflation) ? Vector3.zero : (Vector3.one * hull.inflationAmount));
				if (hull.isChildCollider)
				{
					((Component)val2).transform.localPosition = hull.boxPosition;
					((Component)val2).transform.localRotation = hull.boxRotation;
				}
				val = (Collider)(object)val2;
			}
			else if (hull.type == HullType.Sphere)
			{
				Collider obj2 = FindExistingCollider(hullMapping, hull);
				SphereCollider val3 = (SphereCollider)(object)((obj2 is SphereCollider) ? obj2 : null);
				val3.center = hull.collisionSphere.center;
				val3.radius = hull.collisionSphere.radius + ((!hull.enableInflation) ? 0f : hull.inflationAmount);
				val = (Collider)(object)val3;
			}
			else if (hull.type == HullType.ConvexHull)
			{
				Collider obj3 = FindExistingCollider(hullMapping, hull);
				MeshCollider val4 = (MeshCollider)(object)((obj3 is MeshCollider) ? obj3 : null);
				val4.sharedMesh = hull.collisionMesh;
				val4.convex = true;
				val4.inflateMesh = hull.enableInflation;
				val4.skinWidth = hull.inflationAmount;
				val = (Collider)(object)val4;
			}
			else if (hull.type == HullType.Face)
			{
				Collider obj4 = FindExistingCollider(hullMapping, hull);
				MeshCollider val5 = (MeshCollider)(object)((obj4 is MeshCollider) ? obj4 : null);
				val5.sharedMesh = hull.faceCollisionMesh;
				val5.convex = true;
				val5.inflateMesh = hull.enableInflation;
				val5.skinWidth = hull.inflationAmount;
				val = (Collider)(object)val5;
			}
			else if (hull.type == HullType.FaceAsBox)
			{
				Collider obj5 = FindExistingCollider(hullMapping, hull);
				BoxCollider val6 = (BoxCo