MommyMercy-TNH_Tell icon

TNH Tell

Insurgency Sandstorm - Tell (Take and Hold)

Last updated 8 months ago
Total downloads 11969
Total rating 9 
Categories Maps
Dependency string MommyMercy-TNH_Tell-1.0.7
Dependants 1 other package depends on this package

This mod requires the following mods to function

nrgill28-Atlas-1.0.0 icon
nrgill28-Atlas

The next generation of mapping tools for H3VR

Preferred version: 1.0.0

README

Click the image below for the YouTube Video

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TNH Tell

From dense alleyways to vast swaths of rubble, fight through hordes of meat in this H3VR rendition of Insurgency Tell.

The map will most definately have some issues so feel free to message dannydebes on discord to report bugs or give suggestions.

(also just a warning, theres a known issue with Ultra settings and HD Spectator sometimes, so if youre having framerate issues with either of those then disable them)

Credits

New World Interactive - Creating Insurgency and the original map

Doombox3 - Originally ripping and cleaning up the map

Prometheuz and everyone else that answered my questions - Helping me to fix all the issues that arrose from the ghost of the source engine (tysm <3)

and thanks to everyone who had helped playtest the map and give me a good idea on optimization through the maps development process. This project wouldnt have ever happened without everyone who helped along the way. :)

Changelog

1.0.0: Release! :)

1.0.1: The "Day One" Patch - Updated the lighting already in place, added lights to (hopefully) everywhere they were missing, fixed light probes (sosigs and guns will now react to lighting changes properly (oops)), greatly optimized and fixed navigation (sosigs will now drop off ledges and jump up on car hoods, etc), made the call to prayer far quieter (oops again), cleaned up the background ambience a bit (the background ambience is a kind of placeholder and will probably be completely reworked before the full release since I'm not too happy with it), fixed some odd textures (shouldn't be anymore out of place shiny things though let me know if you still find any as those aren't intentional), further optimized occlusions (you should get marginally better performance now), and most importantly, the beast was given a holy radiance.

1.0.2: Finally actually fixed the lighting plus some improvements

1.0.3: Material Updates, console error spam fix, more lighting improvements

1.0.4: Reflection probes fixed again (oops)

1.0.5: More lighting stuff, added a ton of new supply points and a new hold (please let me know how yall feel about these)

1.0.6: Minor miscellaneous fixes (no more floating wall lamp)

1.0.7: 3 new supply points, the lights (should) actually glow now!

New holds and supply points coming soon as the map itself approaches completion, so stay tuned! :)