Nuigo_Ftrmarket-Zweihander_Dualbore_LMG icon

Zweihander Dualbore LMG

Looks like Maxim's wet dream.

Last updated 2 months ago
Total downloads 5560
Total rating 0 
Categories Weapons
Dependency string Nuigo_Ftrmarket-Zweihander_Dualbore_LMG-1.0.1
Dependants 2 other packages depend on this package

This mod requires the following mods to function

devyndamonster-OtherLoader-1.3.0 icon
devyndamonster-OtherLoader

A whole new loader

Preferred version: 1.3.0
cityrobo-OpenScripts-1.4.0 icon
cityrobo-OpenScripts

Collection of scripts to make your modding life more funky! And make impossible things possible.

Preferred version: 1.4.0
cityrobo-OpenScripts2-2.1.0 icon
cityrobo-OpenScripts2

OpenScripts2: Return of the Impossible!

Preferred version: 2.1.0
WFIOST-H3VRUtilities-8.11.0 icon
WFIOST-H3VRUtilities

H3VR Utilities is a dependency mod that is required for many custom items.

Preferred version: 8.11.0
Arpy-PuppyScripts-1.3.7 icon
Arpy-PuppyScripts

Lots of cool scripts, why don't you give em a try? Unless....you can't Unity? Shame.

Preferred version: 1.3.7

README

imageimgur

imageingame

The Zweihander Dualbore LMG

I've wanted to implement this gun since I first implemented the Echohawk Dualbore rifle. So, a little over a year now. With Jerry handling the Maxim bolt logic this LMG was a sinch to implement.

The Zweihander is my favorite gun to find in Blackout, period. Its stable ROF, massive capacity, and moderately deadly TTK has brought me some W's whenever I stopped by in Verrukt (the Asylum as it was called in Blackout, I believe?). It also is an amazing roll in the Zombies gamemode, but the lack of an attachment grind forced me away from it.

The gun fucks, no matter the game. Leave them in pieces, and double that, send their souls to Alcatraz as playthings for The Warden.

Features

Dualbore meaning two shots per one round spent, with Anton's special beltbox features allowing interpolating rounds instead of a static ammo counter, this LMG rips and tears up sosigs like its nobody's business.

No attachment mounts though, so don't be looking for any modularity with this beast.

Planned Updates

Awaiting Anton's update for the beltbox forced beltfeed and forced removal updates.

Pack a punch variant, because this gun lowkey a zombies wonder weapon.

Sources and Credits

Assets come from the game Call of Duty, Black Ops 4

Thank you Kirloper for giving me the opportunity to implement this gun with your vast COD asset repo!

Although I did spend quite an amount of time with Yung's rip of it, the SEMODEL version was more approachable