Decompiled source of Grenade Pin Bite v1.0.0

Grenade_Pin_Bite.dll

Decompiled 2 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using FistVR;
using ProBuilder2.Common;
using ProBuilder2.MeshOperations;
using UnityEngine;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[RequireComponent(typeof(ParticleSystem))]
public class CFX_AutoDestructShuriken : MonoBehaviour
{
	public bool OnlyDeactivate;

	private void OnEnable()
	{
		((MonoBehaviour)this).StartCoroutine("CheckIfAlive");
	}

	private IEnumerator CheckIfAlive()
	{
		do
		{
			yield return (object)new WaitForSeconds(0.5f);
		}
		while (((Component)this).GetComponent<ParticleSystem>().IsAlive(true));
		if (OnlyDeactivate)
		{
			((Component)this).gameObject.SetActive(false);
		}
		else
		{
			Object.Destroy((Object)(object)((Component)this).gameObject);
		}
	}
}
[RequireComponent(typeof(Light))]
public class CFX_LightIntensityFade : MonoBehaviour
{
	public float duration = 1f;

	public float delay = 0f;

	public float finalIntensity = 0f;

	private float baseIntensity;

	public bool autodestruct;

	private float p_lifetime = 0f;

	private float p_delay;

	private void Start()
	{
		baseIntensity = ((Component)this).GetComponent<Light>().intensity;
	}

	private void OnEnable()
	{
		p_lifetime = 0f;
		p_delay = delay;
		if (delay > 0f)
		{
			((Behaviour)((Component)this).GetComponent<Light>()).enabled = false;
		}
	}

	private void Update()
	{
		if (p_delay > 0f)
		{
			p_delay -= Time.deltaTime;
			if (p_delay <= 0f)
			{
				((Behaviour)((Component)this).GetComponent<Light>()).enabled = true;
			}
		}
		else if (p_lifetime / duration < 1f)
		{
			((Component)this).GetComponent<Light>().intensity = Mathf.Lerp(baseIntensity, finalIntensity, p_lifetime / duration);
			p_lifetime += Time.deltaTime;
		}
		else if (autodestruct)
		{
			Object.Destroy((Object)(object)((Component)this).gameObject);
		}
	}
}
[RequireComponent(typeof(MeshFilter))]
public class WFX_BulletHoleDecal : MonoBehaviour
{
	private static Vector2[] quadUVs = (Vector2[])(object)new Vector2[4]
	{
		new Vector2(0f, 0f),
		new Vector2(0f, 1f),
		new Vector2(1f, 0f),
		new Vector2(1f, 1f)
	};

	public float lifetime = 10f;

	public float fadeoutpercent = 80f;

	public Vector2 frames;

	public bool randomRotation = false;

	public bool deactivate = false;

	private float life;

	private float fadeout;

	private Color color;

	private float orgAlpha;

	private void Awake()
	{
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		color = ((Component)this).GetComponent<Renderer>().material.GetColor("_TintColor");
		orgAlpha = color.a;
	}

	private void OnEnable()
	{
		//IL_014d: Unknown result type (might be due to invalid IL or missing references)
		int num = Random.Range(0, (int)(frames.x * frames.y));
		int num2 = (int)((float)num % frames.x);
		int num3 = (int)((float)num / frames.y);
		Vector2[] array = (Vector2[])(object)new Vector2[4];
		for (int i = 0; i < 4; i++)
		{
			array[i].x = (quadUVs[i].x + (float)num2) * (1f / frames.x);
			array[i].y = (quadUVs[i].y + (float)num3) * (1f / frames.y);
		}
		((Component)this).GetComponent<MeshFilter>().mesh.uv = array;
		if (randomRotation)
		{
			((Component)this).transform.Rotate(0f, 0f, Random.Range(0f, 360f), (Space)1);
		}
		life = lifetime;
		fadeout = life * (fadeoutpercent / 100f);
		color.a = orgAlpha;
		((Component)this).GetComponent<Renderer>().material.SetColor("_TintColor", color);
		((MonoBehaviour)this).StopAllCoroutines();
		((MonoBehaviour)this).StartCoroutine("holeUpdate");
	}

	private IEnumerator holeUpdate()
	{
		while (life > 0f)
		{
			life -= Time.deltaTime;
			if (life <= fadeout)
			{
				color.a = Mathf.Lerp(0f, orgAlpha, life / fadeout);
				((Component)this).GetComponent<Renderer>().material.SetColor("_TintColor", color);
			}
			yield return null;
		}
	}
}
[RequireComponent(typeof(Light))]
public class WFX_LightFlicker : MonoBehaviour
{
	public float time = 0.05f;

	private float timer;

	private void Start()
	{
		timer = time;
		((MonoBehaviour)this).StartCoroutine("Flicker");
	}

	private IEnumerator Flicker()
	{
		while (true)
		{
			((Behaviour)((Component)this).GetComponent<Light>()).enabled = !((Behaviour)((Component)this).GetComponent<Light>()).enabled;
			do
			{
				timer -= Time.deltaTime;
				yield return null;
			}
			while (timer > 0f);
			timer = time;
		}
	}
}
[BepInPlugin("Okkim.Grenade_Pin_Bite", "Grenade_Pin_Bite", "1.0.0")]
[BepInProcess("h3vr.exe")]
public class Grenade_Pin_BitePlugin : BaseUnityPlugin
{
	private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

	private void Awake()
	{
		LoadAssets();
	}

	private void LoadAssets()
	{
	}
}
public class FollowTargetDebug : MonoBehaviour
{
	public bool check;

	private void OnLevelWasLoaded()
	{
		Debug.Log((object)("OnLevelWasLoaded, player head exists: " + GM.CurrentPlayerBody != null));
	}

	private void Awake()
	{
		Debug.Log((object)"OnAwake, player head exists: ");
	}

	private void Start()
	{
		Debug.Log((object)"Start, player head exists: ");
	}

	private void Update()
	{
		if (!check)
		{
			Debug.Log((object)"Update, player head exists: ");
		}
		check = true;
	}
}
public class ExtrudeRandomEdges : MonoBehaviour
{
	private pb_Object pb;

	private pb_Face lastExtrudedFace = null;

	public float distance = 1f;

	private void Start()
	{
		pb = pb_ShapeGenerator.PlaneGenerator(1f, 1f, 0, 0, (Axis)2, false);
		pb.SetFaceMaterial(pb.faces, pb_Constant.DefaultMaterial);
		lastExtrudedFace = pb.faces[0];
	}

	private void OnGUI()
	{
		if (GUILayout.Button("Extrude Random Edge", (GUILayoutOption[])(object)new GUILayoutOption[0]))
		{
			ExtrudeEdge();
		}
	}

	private void ExtrudeEdge()
	{
		//IL_0096: Unknown result type (might be due to invalid IL or missing references)
		//IL_009b: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00df: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
		//IL_0101: Unknown result type (might be due to invalid IL or missing references)
		//IL_0106: Unknown result type (might be due to invalid IL or missing references)
		//IL_0122: Unknown result type (might be due to invalid IL or missing references)
		//IL_0124: Unknown result type (might be due to invalid IL or missing references)
		//IL_016c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0174: Unknown result type (might be due to invalid IL or missing references)
		pb_Face sourceFace = lastExtrudedFace;
		List<pb_WingedEdge> wingedEdges = pb_WingedEdge.GetWingedEdges(pb, false);
		IEnumerable<pb_WingedEdge> source = wingedEdges.Where((pb_WingedEdge x) => x.face == sourceFace);
		List<pb_Edge> list = (from x in source
			where x.opposite == null
			select x into y
			select y.edge.local).ToList();
		int index = Random.Range(0, list.Count);
		pb_Edge val = list[index];
		Vector3 val2 = (pb.vertices[val.x] + pb.vertices[val.y]) * 0.5f - pb_Math.Average<int>((IList<int>)sourceFace.distinctIndices, (Func<int, Vector3>)((int x) => pb.vertices[x]), (IList<int>)null);
		((Vector3)(ref val2)).Normalize();
		pb_Edge[] selectedEdges = default(pb_Edge[]);
		pbMeshOps.Extrude(pb, (pb_Edge[])(object)new pb_Edge[1] { val }, 0f, false, true, ref selectedEdges);
		lastExtrudedFace = pb.faces.Last();
		pb.SetSelectedEdges((IEnumerable<pb_Edge>)selectedEdges);
		pb_Object_Utility.TranslateVertices(pb, pb.SelectedTriangles, val2 * distance);
		pb.ToMesh();
		pb.Refresh((RefreshMask)255);
	}
}
public class HighlightNearestFace : MonoBehaviour
{
	public float travel = 50f;

	public float speed = 0.2f;

	private pb_Object target;

	private pb_Face nearest = null;

	private void Start()
	{
		//IL_0061: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
		target = pb_ShapeGenerator.PlaneGenerator(travel, travel, 25, 25, (Axis)2, false);
		target.SetFaceMaterial(target.faces, pb_Constant.DefaultMaterial);
		((Component)target).transform.position = new Vector3(travel * 0.5f, 0f, travel * 0.5f);
		target.ToMesh();
		target.Refresh((RefreshMask)255);
		Camera main = Camera.main;
		((Component)main).transform.position = new Vector3(25f, 40f, 0f);
		((Component)main).transform.localRotation = Quaternion.Euler(new Vector3(65f, 0f, 0f));
	}

	private void Update()
	{
		//IL_0048: Unknown result type (might be due to invalid IL or missing references)
		//IL_0080: Unknown result type (might be due to invalid IL or missing references)
		//IL_0085: Unknown result type (might be due to invalid IL or missing references)
		//IL_008a: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
		//IL_013d: Unknown result type (might be due to invalid IL or missing references)
		float num = Time.time * speed;
		Vector3 position = default(Vector3);
		((Vector3)(ref position))..ctor(Mathf.PerlinNoise(num, num) * travel, 2f, Mathf.PerlinNoise(num + 1f, num + 1f) * travel);
		((Component)this).transform.position = position;
		if ((Object)(object)target == (Object)null)
		{
			Debug.LogWarning((object)"Missing the ProBuilder Mesh target!");
			return;
		}
		Vector3 val = ((Component)target).transform.InverseTransformPoint(((Component)this).transform.position);
		if (nearest != null)
		{
			target.SetFaceColor(nearest, Color.white);
		}
		int num2 = target.faces.Length;
		float num3 = float.PositiveInfinity;
		nearest = target.faces[0];
		for (int i = 0; i < num2; i++)
		{
			float num4 = Vector3.Distance(val, FaceCenter(target, target.faces[i]));
			if (num4 < num3)
			{
				num3 = num4;
				nearest = target.faces[i];
			}
		}
		target.SetFaceColor(nearest, Color.blue);
		target.RefreshColors();
	}

	private Vector3 FaceCenter(pb_Object pb, pb_Face face)
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_00be: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
		Vector3[] vertices = pb.vertices;
		Vector3 zero = Vector3.zero;
		int[] distinctIndices = face.distinctIndices;
		foreach (int num in distinctIndices)
		{
			zero.x += vertices[num].x;
			zero.y += vertices[num].y;
			zero.z += vertices[num].z;
		}
		float num2 = face.distinctIndices.Length;
		zero.x /= num2;
		zero.y /= num2;
		zero.z /= num2;
		return zero;
	}
}

GrenadePinBite.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using FistVR;
using Microsoft.CodeAnalysis;
using On.FistVR;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyCompany("GrenadePinBite")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("GrenadePinBite")]
[assembly: AssemblyTitle("GrenadePinBite")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace GrenadePinBite
{
	[BepInPlugin("okkim.grenadepinbite", "Grenade Pin Bite", "1.0.0")]
	[BepInProcess("h3vr.exe")]
	public class GrenadePinBite : BaseUnityPlugin
	{
		private const string ASSET_BUNDLE_NAME = "grenadepinbite";

		private GameObject toothPrefab;

		private AudioEvent AudEvent_Spit = new AudioEvent();

		public static ConfigEntry<float> biteRadius;

		public static ConfigEntry<float> biteRadiusHeightOffset;

		public static ConfigEntry<float> forceRequiredForPull;

		public static ConfigEntry<float> pinPullToothChance;

		private GameObject? loosePinInMouth;

		private Vector3 leftPrevFramePinPos;

		private Vector3 rightPrevFramePinPos;

		private float leftPrevFramePinMouthDistance;

		private float rightPrevFramePinMouthDistance;

		public GrenadePinBite()
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Expected O, but got Unknown
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Expected O, but got Unknown
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Expected O, but got Unknown
			//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
			PinnedGrenade.UpdateInteraction += new hook_UpdateInteraction(PinnedGrenade_UpdateInteraction);
			SosigWeaponPlayerInterface.UpdateInteraction += new hook_UpdateInteraction(SosigWeaponPlayerInterface_UpdateInteraction);
			GM.InitScene += new hook_InitScene(GM_InitScene);
			AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "grenadepinbite"));
			toothPrefab = val.LoadAsset<GameObject>("ToothPrefab");
			for (int i = 1; i <= 6; i++)
			{
				AudEvent_Spit.Clips.Add(val.LoadAsset<AudioClip>($"sfx_Paper_Blow_0{i}"));
			}
			AudEvent_Spit.VolumeRange = new Vector2(0.3f, 0.3f);
			biteRadius = ((BaseUnityPlugin)this).Config.Bind<float>("Pin Bite Settings", "Bite Radius", 0.15f, "How close to your mouth the pin needs to be to be considered bitten");
			biteRadiusHeightOffset = ((BaseUnityPlugin)this).Config.Bind<float>("Pin Bite Settings", "Bite Radius Height Offset", -0.1f, "How far down from your eye level the \"bite zone\" will be");
			forceRequiredForPull = ((BaseUnityPlugin)this).Config.Bind<float>("Pin Bite Settings", "Force Required For Pull", 1.1f, "How fast the grenade needs to be moved from the mouth for its pin to be considered bitten");
			pinPullToothChance = ((BaseUnityPlugin)this).Config.Bind<float>("Pin Bite Settings", "Pin Pull Accident Probability (1 is 100%)", 0.02f, "After all, those pins are held in there awfully tight...");
		}

		private void PinnedGrenade_UpdateInteraction(orig_UpdateInteraction orig, PinnedGrenade self, FVRViveHand hand)
		{
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_0111: Unknown result type (might be due to invalid IL or missing references)
			orig.Invoke(self, hand);
			PinnedGrenadeRing val = null;
			for (int i = 0; i < self.m_rings.Count; i++)
			{
				if (!self.m_rings[i].HasPinDetached())
				{
					val = self.m_rings[i];
					break;
				}
			}
			if (!((Object)(object)val != (Object)null))
			{
				return;
			}
			Vector3 mouthPos = ((Component)GM.CurrentPlayerBody.Head).transform.position + ((Component)GM.CurrentPlayerBody.Head).transform.up * -0.1f;
			if (TryPullPin(hand, (FVRInteractiveObject)(object)val, mouthPos) && !val.HasPinDetached() && (Object)(object)loosePinInMouth == (Object)null && hand.Input.TriggerFloat > 0.6f)
			{
				hand.Buzz(hand.Buzzer.Buzz_BeginInteraction);
				BiteOutPin(val);
				((MonoBehaviour)this).Invoke("SpitOutPin", 0.5f);
				if (pinPullToothChance.Value > 0f && Random.Range(0f, 1f) <= pinPullToothChance.Value)
				{
					SpitOutTooth(mouthPos);
				}
			}
		}

		private void BiteOutPin(PinnedGrenadeRing _ring)
		{
			//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
			if (_ring.m_hasPinDetached)
			{
				Debug.LogError((object)"Tried to pull an already pulled pin!");
				return;
			}
			loosePinInMouth = ((FVRInteractiveObject)_ring.Pin).GameObject;
			_ring.m_hasPinDetached = true;
			_ring.Pin.RootRigidbody = ((Component)_ring.Pin).gameObject.GetComponent<Rigidbody>();
			if ((Object)(object)_ring.Pin.RootRigidbody == (Object)null)
			{
				_ring.Pin.RootRigidbody = ((Component)_ring.Pin).gameObject.AddComponent<Rigidbody>();
			}
			_ring.Pin.RootRigidbody.mass = 0.02f;
			_ring.Pin.RootRigidbody.isKinematic = true;
			((Component)_ring).transform.SetParent(((Component)_ring.Pin).transform);
			((Component)_ring.Pin).transform.SetParent(GM.CurrentPlayerBody.Head);
			((Behaviour)_ring.Pin).enabled = true;
			SM.PlayCoreSound((FVRPooledAudioType)10, _ring.G.AudEvent_Pinpull, ((Component)_ring.G).transform.position);
			((Component)_ring).GetComponent<Collider>().enabled = false;
			((Behaviour)_ring).enabled = false;
		}

		private void SpitOutPin()
		{
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)loosePinInMouth != (Object)null)
			{
				loosePinInMouth.transform.SetParent((Transform)null);
				Rigidbody component = loosePinInMouth.GetComponent<Rigidbody>();
				if ((Object)(object)component != (Object)null)
				{
					component.isKinematic = false;
					Vector3 val = ((Component)GM.CurrentPlayerBody.Head).transform.position + ((Component)GM.CurrentPlayerBody.Head).transform.up * -0.1f;
					SM.PlayGenericSound(AudEvent_Spit, val);
					component.velocity = GM.CurrentPlayerBody.Head.forward * Random.Range(1f, 2f) + Random.onUnitSphere;
					component.angularVelocity = Random.onUnitSphere * Random.Range(1f, 5f);
				}
				loosePinInMouth = null;
			}
		}

		private void SosigWeaponPlayerInterface_UpdateInteraction(orig_UpdateInteraction orig, SosigWeaponPlayerInterface self, FVRViveHand hand)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Invalid comparison between Unknown and I4
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_011b: Unknown result type (might be due to invalid IL or missing references)
			orig.Invoke(self, hand);
			if ((int)self.W.Type != 2)
			{
				return;
			}
			SosigGrenadePin val = null;
			if ((Object)(object)self.W.Pin != (Object)null)
			{
				val = self.W.Pin;
			}
			if (!((Object)(object)val != (Object)null))
			{
				return;
			}
			Vector3 mouthPos = ((Component)GM.CurrentPlayerBody.Head).transform.position + ((Component)GM.CurrentPlayerBody.Head).transform.up * -0.2f;
			if (TryPullPin(hand, (FVRInteractiveObject)(object)val, mouthPos) && !val.hasSpawned && (Object)(object)loosePinInMouth == (Object)null && hand.Input.TriggerFloat > 0.6f)
			{
				hand.Buzz(hand.Buzzer.Buzz_BeginInteraction);
				val.Grenade.FuseGrenade();
				val.PopSpoon();
				BiteOutSosigPin(val);
				((MonoBehaviour)this).Invoke("SpitOutSosigPin", 0.5f);
				if (pinPullToothChance.Value > 0f && Random.Range(0f, 1f) <= pinPullToothChance.Value)
				{
					SpitOutTooth(mouthPos);
				}
			}
		}

		private void BiteOutSosigPin(SosigGrenadePin _pin)
		{
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			if (_pin.hasSpawned)
			{
				Debug.LogError((object)"Tried to pull an already pulled sosig grenade pin!");
				return;
			}
			_pin.hasSpawned = true;
			if ((Object)(object)_pin.EnableOnPinPull != (Object)null)
			{
				_pin.EnableOnPinPull.SetActive(true);
			}
			if ((Object)(object)_pin.DisableOnPinPull != (Object)null)
			{
				_pin.DisableOnPinPull.SetActive(false);
			}
			if ((Object)(object)_pin.PinRend != (Object)null)
			{
				_pin.PinRend.enabled = false;
			}
			GameObject val = Object.Instantiate<GameObject>(_pin.PinDiscardGO, ((Component)_pin).transform.position, ((Component)_pin).transform.rotation);
			Rigidbody val2 = val.gameObject.GetComponent<Rigidbody>();
			if ((Object)(object)val2 == (Object)null)
			{
				Debug.Log((object)"Added rigidbody to sosig grenade pin");
				val2 = ((Component)_pin).gameObject.AddComponent<Rigidbody>();
			}
			val2.mass = 0.02f;
			val2.isKinematic = true;
			loosePinInMouth = val;
			((Component)_pin).transform.SetParent(GM.CurrentPlayerBody.Head);
			((Behaviour)_pin).enabled = false;
		}

		private void SpitOutSosigPin()
		{
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_0107: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)loosePinInMouth != (Object)null)
			{
				loosePinInMouth.transform.SetParent((Transform)null);
				Rigidbody component = loosePinInMouth.GetComponent<Rigidbody>();
				Debug.Log((object)("isKinematic = " + component.isKinematic));
				Debug.Log((object)("useGravity = " + component.useGravity));
				if ((Object)(object)component != (Object)null)
				{
					component.isKinematic = false;
					Vector3 val = ((Component)GM.CurrentPlayerBody.Head).transform.position + ((Component)GM.CurrentPlayerBody.Head).transform.up * -0.1f;
					SM.PlayGenericSound(AudEvent_Spit, val);
					component.velocity = GM.CurrentPlayerBody.Head.forward * Random.Range(1f, 2f) + Random.onUnitSphere;
					component.angularVelocity = Random.onUnitSphere * Random.Range(1f, 5f);
				}
				loosePinInMouth = null;
			}
		}

		private bool TryPullPin(FVRViveHand _hand, FVRInteractiveObject _curPin, Vector3 _mouthPos)
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			bool result = false;
			Vector3 val = (_hand.IsThisTheRightHand ? rightPrevFramePinPos : leftPrevFramePinPos);
			float num = Vector3.Distance(((Component)_curPin).transform.position, _mouthPos);
			if (num < biteRadius.Value)
			{
				float num2 = (_hand.IsThisTheRightHand ? rightPrevFramePinMouthDistance : leftPrevFramePinMouthDistance);
				if (val != Vector3.zero && Vector3.Distance(((Component)_curPin).transform.position, val) > forceRequiredForPull.Value * Time.deltaTime && num > num2)
				{
					result = true;
				}
			}
			if (_hand.IsThisTheRightHand)
			{
				rightPrevFramePinPos = ((Component)_curPin).transform.position;
				rightPrevFramePinMouthDistance = num;
			}
			else
			{
				leftPrevFramePinPos = ((Component)_curPin).transform.position;
				leftPrevFramePinMouthDistance = num;
			}
			return result;
		}

		private void SpitOutTooth(Vector3 _mouthPos)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			Rigidbody component = Object.Instantiate<GameObject>(toothPrefab, _mouthPos, Random.rotation).GetComponent<Rigidbody>();
			component.velocity = GM.CurrentPlayerBody.Head.forward * Random.Range(2f, 4f) + Random.onUnitSphere;
			component.angularVelocity = Random.onUnitSphere * Random.Range(1f, 5f);
			SM.PlayBulletImpactHit((BulletImpactSoundType)13, _mouthPos, 0.7f, 0.8f);
		}

		private void GM_InitScene(orig_InitScene orig, GM self)
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			orig.Invoke(self);
			loosePinInMouth = null;
			leftPrevFramePinPos = Vector3.zero;
			leftPrevFramePinMouthDistance = 0f;
			rightPrevFramePinPos = Vector3.zero;
			rightPrevFramePinMouthDistance = 0f;
		}
	}
	internal static class PluginInfo
	{
		internal const string NAME = "Grenade Pin Bite";

		internal const string GUID = "okkim.grenadepinbite";

		internal const string VERSION = "1.0.0";
	}
}