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Shadow_Eye31-SR_Extraction_Eddie-1.1.1 icon

SR Extraction Eddie

Character based around slower, persistant progression against increasing stronger enemy forces. Intended to be used with SafehouseProgression.

Date uploaded 6 months ago
Version 1.1.1
Download link Shadow_Eye31-SR_Extraction_Eddie-1.1.1.zip
Downloads 1208
Dependency string Shadow_Eye31-SR_Extraction_Eddie-1.1.1

This mod requires the following mods to function

Andrew_FTW-FTW_Arms_Tactical_Backpack-1.0.0 icon
Andrew_FTW-FTW_Arms_Tactical_Backpack

It holds many things

Preferred version: 1.0.0
Meat_banono-Meats_Rigs-3.0.2 icon
Meat_banono-Meats_Rigs

Meats Rigs is updated and more user friendly than ever! Transparent pouches, shoulder and sling weapon mounts, and a shoulder mount for backpacks!

Preferred version: 3.0.2
sirpotatos-DrPotatosHomeRemedies-1.0.0 icon
sirpotatos-DrPotatosHomeRemedies

Adds a variety of custom healing items.

Preferred version: 1.0.0
MelonCorp-MeloncorpBoxes-1.0.8 icon
MelonCorp-MeloncorpBoxes

MelonCorp Ammo Boxes

Preferred version: 1.0.8
Packer-SupplyRaid-1.0.5 icon
Packer-SupplyRaid

Supply Raid Gamemode, with native H3MP integration

Preferred version: 1.0.5

README

Supply Raid - Extraction Eddie

Get in, grab the loot, get out. Easy money.

Start out with a pistol and aim to loot or purchase bigger and better weapons from an assorted list across 3 fictional factions- the Sausabad Military, Horizon Buns, and Blue Sky Meats. Enemies get more numerous and increasingly more difficult as rounds progress, each section of rounds pitting you against a different faction and becoming increasingly more rewarding.

Intended for use with SafehouseProgression. While it's not a hard requirement, it will be difficult to complete multiple rounds in one session with just the basic starting gear. Managing resources and money will be key, remember to take it with you when you extract!

Contact me on Discord at shadow_eye31 if you have any feedback! <3

Features

  • Limited Start - Start with a backpack, some bandages, a melee weapon, and a pistol. Good luck.
  • New Faction, the ScavSigs - Progressively more difficult and well-equipped enemy forces across all 3 factions. Hunter Squads respawn infinitely, so pick your battles wisely and don't waste your shots. Sometimes a well-thought strategy and a little stealth will help more than a bigger gun.
  • Resource Management - Intended for use with limited ammo, take your shots and spend your points wisely.
  • Loot - Most non-starter items drop from enemies, with more advanced items and weapons extremely rare. Scavenge extra gear to help survive, sell, or build your stash for future runs.
  • Ammo Boxes - Using MelonCorp Ammo Boxes, you can choose to buy boxes of ammo for specific weapon tables. They only cost 1 point, but you can't guarantee you'll get the caliber you need. Or use the ammo table to refill your existing mags, but you won't have any spare.
  • More Medical Items - Using DrPotato's Home Remedies, there are healing items ranging from the common bandages to the very rare MedKits and Health Weiners.
  • Curated Weapon Pool - Both to differentiate the factions and create a more (hopefully) balanced experience, the weapon lists are manually created with a select group of weapons.
  • Additional Mod Support - While not required, many of the ModulWorkshop mods are supported as loot drops and for purchase within their factions.
  • Attachment Shop Changes - Some mod weapons, especially ModulWorkshop ones, do not work correctly with the original Supply Raid attachment panel. To get around this, I've disabled that panel and added the attachments to the main shop panel directly.

New Faction - ScavSigs

Fight an evolving faction across not just 5 rounds, but 11! The first two sets of 5 rounds (1-5, 6-10) have different faction enemies, with the final and hardest swap starting at round 11 and until you extract... or die. Each enemy change also increases the rewards for completing a round.

  • Rounds 1-5: Sausabad Military, represented by Jungle Sosigs. Reward per round: 2
  • Rounds 6-10: Horizon Buns, represented by Modern Sosigs. Reward per round: 4
  • Rounds 11+: Blue Sky Meats, represented by Pacification Squad . Reward per round: 6

Supported Mods

Known Issues

  • Initial spawn items explode everywhere on spawning, sometimes causing some to disappear from existance. This is not something I can fix as it has to do with how starting items spawn in Supply Raid.
  • ScavSig faction doesn't properly show in Supply Raid faction menu. This seems to be due to how Supply Raid current handles factions. As long as the ScavSig icon and name shows up at the top, they will be the faction in the raid. By default, Eddie auto-selects ScavSigs when selected so you shouldn't have to do anything.

Future Plans

  • More ModulWorkshop weapons if they fit the vision and don't overlap existing weapons too much. Trying to not bloat the lists but collecting guns is fun...
  • Update ScavSigs to have custom Sosig templates if/when the feature goes live in Supply Raid.
  • Unique "boss" sosigs that will spawn rarely but drop special guaranteed loot when killed.
  • Sauce Wars Faction - Late progression and high difficulty faction profile featuring multiple factions in each round. Jump in the middle of the conflict or wait as they fight each other and pick off the survivors.

CHANGELOG

1.2.1

  • Updated some weapons to have larger magazines when dropped
  • Added support for mods:
    • FN Cal by Not_Wolfie
    • FTAC Siege by Not_Wolfie
    • Modul KV Broadside by localpcnerd
    • ModulRam7 by localpcnerd
    • IWI Carmel by Not_Wolfie
    • AN-94 by localpcnerd
    • ModulStrikers by localpcnerd
    • ModulMCX2 by Meat_banono
    • Cronen Squall by Not_Wolfie

1.2.0 - Civil Revolt

We will not be forgotten! Biggest update is filling out the Civilian (Rem-meats) weapons with new additions. A bit more early weapon variety to our meaty diet!

Otherwise, primarily a graphic and shop update. Lowered some prices, removed some high-end gear (not weapons though) so they are only gained from drops. Updated a lot of the icons to get a better distinction between similar categories.

Also redid the ammo box categories to go by power/type rather than faction, which should make it easier to get the ammunition you are wanting. No more needing 7.62x54mmR for your mosin and getting Tokarev!

Full Change Log:

Extraction Eddie

  • Removed "level 0" points. Gotta take an object to earn the gold!
  • Slight increase to drop chance for gold and bandages.
  • Removed spawn backpacks from drop lists.
  • Updated readme to include new supported mod links

Item Pools:

  • All Weapons:

    • Disabled size-based magazine spawning for weapons
    • Added explicit magazines to dropped/bought weapons
    • Weapons without magazines (breach shotguns, internal magazine rifles) come with a box of their ammunition in lieu of magazines
  • Pistol Weapons:

    • Added TT33
  • Civilian Weapons:

    • Added HammerlessLong shotgun
    • Added DT-11 Shorty shotgun
    • Added SKS Classic battle rifle
    • Added SVT-40 battle rifle
    • Added Mosin 1891 bolt-action rifle
    • Added Mosin M38 bolt-action rifle
    • Added VZ 58-P carbine
    • Added VZ 58-V carbine
  • Military Weapons:

    • Added VZ 58-Custom carbine
  • Horizon Weapons:

    • Added CX4 carbine
  • Blue Sky Weapons:

    • Added Phantom9 carbine
  • Magazine Loot:

    • Changed magazines to use the ones listed for the corresponding weapon to maintain parity
  • New Supported Mods:

    • VEPR Hunter added to Civilian Weapons
    • MP-443 "Grach" added to Pistols

Shop Changes:

  • Ammo box categories now listed by round power instead of faction. Should be easier to get the desired ammo now.
  • New Icons for ammo boxes to represent the new categorization
  • Removed Berkut backpack, making it a drop-only rare item
  • Removed 5 high tier rigs from rig shop, making them drop only rare.
  • Reduced price of backpacks to 10
  • Reduced price of rigs to 6
  • Reduced price of all grenades to 1
  • New icons for the following categories to better distinguish them
    • All grenades (Smoke, Flash, Explosive)
    • All medical items (Bandages, Low Health, Med Health, High Health)
    • All weapon categories (Pistols, Civilian/Rem-meats, Sausabad Military, Horizon Buns, Blue Sky Meats)
    • All ammo box categories (Pistol-East, Pistol-West, Shotgun, Full Power/Rifle, Intermediate-AK, Intermediate-AR)
    • Rigs shop icon

ScavSigs:

  • Increased guard count on round 1 by 2
  • Adjust max enemy count on rounds to include the expected enemy count. Some rounds were mis-set causing too little or too many sosigs to spawn for some rounds
  • Decreased sosig respawn on round 3+ 90 -> 60

1.1.1

1.1.0

Extraction Eddie:

  • increased gold point drop by 20%
  • increased civilian weapon drop by 100%
  • increased military(RUS) weapon drop by 100%
  • increased points per round by 100-200% (increase varies per round)
  • added new weapons and respective mags to civilian pool: PPSh41, ThompsonM1A1, DoubleBarrel1882, IZh18 12g
  • added new ammo to civilian ammo box pool: 7.62x25 Tokarev FMJ and JHP
  • added free wallet purchase to last page of shop. Store ALL the money!
  • added ammo boxes to loot drop list. All boxes have same drop chance as civilian magazines.
  • Removed 7.62x54mmR Clip from mag pool as the ammo box is a better alternative
  • Removed starter pistol mags from drop pool

ScavSigs:

  • increased spawn timer from 30 -> 90
  • decreased stationary guards on round 1 from 6 -> 4
  • decreased number of squads on most rounds
  • decreased max sosigs per squad in rounds 1-5
  • normalized sosig squads per round: 1-5 has 2 squads (was 4), 6-10 has 3 squads (was 4/6), 11+ has 4 squads (was 6)

1.0.0

Initial release