H3VR
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Dependency string
Sora101Ven-Cybercat_PlayerBody-1.2.0
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Important for the best PlayerBody experience

To have the Hurt Emotes work (if the PlayerBody has them), you need to activate the "Light" Player Hit Effects

Options Panel > Simulation Settings > "Light" Player Hit Effects

My PlayerBodies have Catcher Cams for cinematic shots. Activate them by toggling around the right thigh.

Thank you for reading!


Cybercat PlayerBody

Sometimes, style is all it takes. Competition is fierce after all! Nearly all those avatars in VRC have a cat/dog/wolf ear toggle so what's to separate this from the crowd?

Cyberpunk aesthetics with idol-like looks, thats what! It works itself out in the end. Was the first to be picked up in the post Article Project conversion craze, picked specifically for H3VR.

I tried making the mask removable via toggle, the same toggle like the catcher cams, but it just doesn't register? I'll come back to that another day, because its important for me to figure out more about skinned mesh renderers and their limits, including interactable ones.

Sources/Credits

Made by 仮店舗 (Kari Tenpo) -- https://booth.pm/en/items/1333754

Thank you Jerry for the PlayerBody template!

Thanks Cityrobo for the compatible DynamicBones unitypackage!

Updates

V1.0.1 -- Catcher Cams 2.0 added

V1.1.0 -- Figured out how to associate Enable Trigger with Skinnned Mesh Renderers! The mask can now be toggled on and off. This small development will be critical in introducing upcoming PBs with more... Dynamic features.

V1.2.0 --

SCSS Update

SCSS

This PlayerBody is now updated with Silent's Cel-Shading Shader, promoting the intended look of this model whilst also remaining compatible with H3VR/Unity lighting and firearm muzzle flash.

This will be the new standard for future upcoming anime/cartoon PlayerBodies, as I welcome the utility this shader provides for the current roster.

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