To have the Hurt Emotes work (if the PlayerBody has them), you need to activate the "Light" Player Hit Effects
Options Panel > Simulation Settings > "Light" Player Hit Effects
My PlayerBodies have Catcher Cams for cinematic shots. Activate them by toggling around the right thigh.
Thank you for reading!
Normally seen paired with her sister avatar Reeve, Leeme was made by the same designer as Shaclo Pure, one of if not my favorite VRChat Avatar, period. Leeme has a sick punk aesthetic going on with her outfit and the colors fit well with the NGS Whiteout Series!
The MMD conversion was tough, trying to get all the physics down, so I am relieved the H3VR PlayerBody conversion was less so. DynamicBones act the way you'd hope they do on the Unity engine so bless the simplicity there.
Leeme was made by スタジオシャーロ -- https://booth.pm/en/items/972559
Thank you Jerry for the PlayerBody template!
Thanks Cityrobo for the compatible DynamicBones unitypackage!
V1.1.0 --
This PlayerBody is now updated with Silent's Cel-Shading Shader, promoting the intended look of this model whilst also remaining compatible with H3VR/Unity lighting and firearm muzzle flash.
This will be the new standard for future upcoming anime/cartoon PlayerBodies, as I welcome the utility this shader provides for the current roster.