Decompiled source of DaedricWeapons v1.0.0

DaedricWeapons.dll

Decompiled 4 months ago
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using OtherLoader;
using UnityEngine;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace cityrobo.DaedricWeapons
{
	[BepInPlugin("cityrobo.DaedricWeapons", "DaedricWeapons", "1.0.0")]
	[BepInProcess("h3vr.exe")]
	[Description("Built with MeatKit")]
	[BepInDependency("h3vr.otherloader", "1.3.0")]
	public class DaedricWeaponsPlugin : BaseUnityPlugin
	{
		private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

		internal static ManualLogSource Logger;

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			LoadAssets();
		}

		private void LoadAssets()
		{
			OtherLoader.RegisterDirectLoad(BasePath, "cityrobo.DaedricWeapons", "", "", "daedricweapons", "");
		}
	}
}
public class ProjectileExtractor : MonoBehaviour
{
	public FVRFireArmRound Round;

	public BallisticProjectile Projectile;

	[ContextMenu("Extract")]
	public void Extract()
	{
		if ((Object)(object)Round != (Object)null && (Object)(object)Projectile == (Object)null)
		{
			Projectile = Object.Instantiate<GameObject>(Round.BallisticProjectilePrefab).GetComponent<BallisticProjectile>();
		}
		if ((Object)(object)Projectile.ExtraDisplay != (Object)null)
		{
			Object.Instantiate<GameObject>(Projectile.ExtraDisplay);
		}
		foreach (Submunition submunition in Projectile.Submunitions)
		{
			foreach (GameObject prefab in submunition.Prefabs)
			{
				Object.Instantiate<GameObject>(prefab);
			}
		}
	}
}
namespace cityrobo.DaedricWeapons
{
	public class MeridiasCurse : MonoBehaviour
	{
		public AudioEvent Curse;

		private bool _wasCursed = false;

		public void OnEnable()
		{
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			if (!_wasCursed)
			{
				FVRPooledAudioSource val = SM.PlayCoreSound((FVRPooledAudioType)12, Curse, ((Component)this).transform.parent.position);
				val.FollowThisTransform(((Component)this).transform.parent);
				_wasCursed = true;
			}
		}
	}
	public class MeridiasSmash : MonoBehaviour
	{
		public AudioEvent Smash;

		public Collider Beacon;

		public void OnCollisionEnter(Collision col)
		{
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			bool flag = false;
			for (int i = 0; i < col.contacts.Length; i++)
			{
				if ((Object)(object)((ContactPoint)(ref col.contacts[i])).thisCollider == (Object)(object)Beacon)
				{
					flag = true;
					break;
				}
			}
			if (flag && (Object)(object)((Component)col.collider).transform.parent != (Object)null)
			{
				SosigLink component = ((Component)((Component)col.collider).transform.parent).gameObject.GetComponent<SosigLink>();
				if ((Object)(object)component != (Object)null && (Object)(object)component == (Object)(object)component.S.Links[0])
				{
					FVRPooledAudioSource val = SM.PlayCoreSound((FVRPooledAudioType)0, Smash, ((Component)this).transform.position);
					val.FollowThisTransform(((Component)this).transform);
				}
			}
		}
	}
}