Decompiled source of HighlightHiddenRails v1.0.3

HighlightHiddenRails.dll

Decompiled 3 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using FistVR;
using Microsoft.CodeAnalysis;
using On.FistVR;
using OpenScripts2;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("HighlightCompatibleHiddenRails")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("HighlightCompatibleHiddenRails")]
[assembly: AssemblyCopyright("Copyright ©  2021")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("a2628c8a-f5ff-42fa-820f-00f93b9ffb55")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Cityrobo
{
	public class RailHighlightController : MonoBehaviour
	{
		private GameObject _alternativeBoxMesh;

		private MultipleHideOnAttach _multipleHideOnAttach;

		private FVRFireArmAttachmentMount _mount;

		private FVRViveHand[] _hands;

		private bool _highlightEnabled;

		private readonly Dictionary<MeshRenderer, Material[]> _originalMeshRendererMaterials = new Dictionary<MeshRenderer, Material[]>();

		private bool _isHovered;

		private static readonly Dictionary<FVRFireArmAttachmentMount, RailHighlightController> _existingHighlightControllers;

		private Material HighlightMaterial => HighlightHiddenRails_BepInEx._highlightMaterial;

		public void Awake()
		{
			_multipleHideOnAttach = ((Component)this).GetComponent<MultipleHideOnAttach>();
			if ((Object)(object)_multipleHideOnAttach != (Object)null)
			{
				_mount = _multipleHideOnAttach.attachmentMount;
			}
			else
			{
				_mount = ((Component)this).GetComponent<FVRFireArmAttachmentMount>();
			}
			if (HighlightHiddenRails_BepInEx.HighlightMountsWithoutAHiddenMesh.Value && !_mount.HasHoverEnablePiece)
			{
				CreateProxyMesh();
			}
			_hands = GM.CurrentMovementManager.Hands;
			MeshRenderer[] array = (MeshRenderer[])(((Object)(object)_multipleHideOnAttach != (Object)null) ? _multipleHideOnAttach.ObjectToHideOrShow.SelectMany((GameObject o) => o.GetComponentsInChildren<MeshRenderer>(true)).ToArray() : ((!_mount.HasHoverEnablePiece) ? ((Array)new MeshRenderer[1] { _alternativeBoxMesh.GetComponent<MeshRenderer>() }) : ((Array)_mount.EnableOnHover.GetComponentsInChildren<MeshRenderer>(true))));
			MeshRenderer[] array2 = array;
			foreach (MeshRenderer val in array2)
			{
				_originalMeshRendererMaterials.Add(val, ((Renderer)val).sharedMaterials);
			}
			_existingHighlightControllers.Add(_mount, this);
		}

		public void OnDestroy()
		{
			_existingHighlightControllers.Remove(_mount);
		}

		public void Update()
		{
			bool flag;
			try
			{
				flag = !HighlightHiddenRails_BepInEx.OnlyHighlightOnHeldObject.Value || (HighlightHiddenRails_BepInEx.OnlyHighlightOnHeldObject.Value && ((FVRInteractiveObject)_mount.GetRootMount().MyObject).IsHeld);
			}
			catch (Exception)
			{
				FVRPhysicalObject componentInParent = ((Component)_mount).GetComponentInParent<FVRPhysicalObject>();
				flag = !HighlightHiddenRails_BepInEx.OnlyHighlightOnHeldObject.Value || (HighlightHiddenRails_BepInEx.OnlyHighlightOnHeldObject.Value && (Object)(object)componentInParent != (Object)null && ((FVRInteractiveObject)componentInParent).IsHeld);
			}
			if (flag && !_isHovered)
			{
				if (!_highlightEnabled && !_mount.HasAttachmentsOnIt() && _hands.Any(delegate(FVRViveHand h)
				{
					//IL_001e: Unknown result type (might be due to invalid IL or missing references)
					//IL_0029: Unknown result type (might be due to invalid IL or missing references)
					if ((Object)(object)h.CurrentInteractable != (Object)null)
					{
						FVRInteractiveObject currentInteractable2 = h.CurrentInteractable;
						FVRFireArmAttachment val2 = (FVRFireArmAttachment)(object)((currentInteractable2 is FVRFireArmAttachment) ? currentInteractable2 : null);
						if (val2 != null)
						{
							return val2.Type == _mount.Type;
						}
					}
					return false;
				}))
				{
					EnableHighlighting();
				}
				else if (_highlightEnabled && !_mount.HasAttachmentsOnIt() && _hands.All(delegate(FVRViveHand h)
				{
					//IL_001d: Unknown result type (might be due to invalid IL or missing references)
					//IL_0028: Unknown result type (might be due to invalid IL or missing references)
					if (h.CurrentInteractable is FVRFireArmAttachment)
					{
						FVRInteractiveObject currentInteractable = h.CurrentInteractable;
						FVRFireArmAttachment val = (FVRFireArmAttachment)(object)((currentInteractable is FVRFireArmAttachment) ? currentInteractable : null);
						if (val != null)
						{
							return val.Type != _mount.Type;
						}
						return false;
					}
					return true;
				}))
				{
					DisableHighlighting(disableVis: true);
				}
				else if (_highlightEnabled && _mount.HasAttachmentsOnIt())
				{
					DisableHighlighting(disableVis: false);
				}
			}
			else if (!flag)
			{
				if (_highlightEnabled && !_mount.HasAttachmentsOnIt())
				{
					DisableHighlighting(disableVis: true);
				}
				else if (_highlightEnabled && _mount.HasAttachmentsOnIt())
				{
					DisableHighlighting(disableVis: false);
				}
			}
		}

		private void EnableHighlighting()
		{
			_highlightEnabled = true;
			foreach (MeshRenderer key in _originalMeshRendererMaterials.Keys)
			{
				Material[] array = (Material[])(object)new Material[((Renderer)key).sharedMaterials.Length];
				for (int i = 0; i < array.Length; i++)
				{
					array[i] = HighlightMaterial;
				}
				((Renderer)key).sharedMaterials = array;
			}
			if ((Object)(object)_multipleHideOnAttach != (Object)null)
			{
				_multipleHideOnAttach.ManualOverride = true;
				return;
			}
			if (_mount.HasHoverEnablePiece)
			{
				_mount.EnableOnHover.SetActive(true);
				return;
			}
			GameObject alternativeBoxMesh = _alternativeBoxMesh;
			if (alternativeBoxMesh != null)
			{
				alternativeBoxMesh.SetActive(true);
			}
		}

		private void DisableHighlighting(bool disableVis)
		{
			_highlightEnabled = false;
			if (disableVis)
			{
				if ((Object)(object)_multipleHideOnAttach != (Object)null)
				{
					_multipleHideOnAttach.ManualOverride = false;
				}
				else if (_mount.HasHoverEnablePiece)
				{
					_mount.EnableOnHover.SetActive(false);
				}
			}
			GameObject alternativeBoxMesh = _alternativeBoxMesh;
			if (alternativeBoxMesh != null)
			{
				alternativeBoxMesh.SetActive(false);
			}
			foreach (KeyValuePair<MeshRenderer, Material[]> originalMeshRendererMaterial in _originalMeshRendererMaterials)
			{
				((Renderer)originalMeshRendererMaterial.Key).sharedMaterials = originalMeshRendererMaterial.Value;
			}
		}

		private void CreateProxyMesh()
		{
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			Collider component = ((Component)_mount).GetComponent<Collider>();
			if ((Object)(object)component != (Object)null)
			{
				_alternativeBoxMesh = GameObject.CreatePrimitive((PrimitiveType)3);
				_alternativeBoxMesh.transform.parent = ((Component)_mount).transform;
				_alternativeBoxMesh.transform.position = ((Component)_mount).transform.position;
				_alternativeBoxMesh.transform.rotation = ((Component)_mount).transform.rotation;
				_alternativeBoxMesh.transform.localScale = GetColliderSize(component);
				_alternativeBoxMesh.transform.localPosition = GetColliderCenter(component);
				Collider component2 = _alternativeBoxMesh.GetComponent<Collider>();
				if ((Object)(object)component2 != (Object)null)
				{
					Object.Destroy((Object)(object)component2);
				}
				_alternativeBoxMesh.SetActive(false);
			}
			else
			{
				Object.Destroy((Object)(object)this);
			}
		}

		private Vector3 GetColliderSize(Collider collider)
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			BoxCollider val = (BoxCollider)(object)((collider is BoxCollider) ? collider : null);
			if (val != null)
			{
				return val.size;
			}
			SphereCollider val2 = (SphereCollider)(object)((collider is SphereCollider) ? collider : null);
			if (val2 != null)
			{
				float num = val2.radius * 2f;
				return new Vector3(num, num, num);
			}
			CapsuleCollider val3 = (CapsuleCollider)(object)((collider is CapsuleCollider) ? collider : null);
			if (val3 != null)
			{
				float num2 = val3.radius * 2f;
				float height = val3.height;
				return (Vector3)(val3.direction switch
				{
					0 => new Vector3(height, num2, num2), 
					1 => new Vector3(num2, height, num2), 
					2 => new Vector3(num2, num2, height), 
					_ => default(Vector3), 
				});
			}
			Bounds bounds = collider.bounds;
			return ((Bounds)(ref bounds)).size;
		}

		private Vector3 GetColliderCenter(Collider collider)
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			BoxCollider val = (BoxCollider)(object)((collider is BoxCollider) ? collider : null);
			if (val == null)
			{
				SphereCollider val2 = (SphereCollider)(object)((collider is SphereCollider) ? collider : null);
				if (val2 == null)
				{
					CapsuleCollider val3 = (CapsuleCollider)(object)((collider is CapsuleCollider) ? collider : null);
					if (val3 != null)
					{
						return val3.center;
					}
					Bounds bounds = collider.bounds;
					return ((Bounds)(ref bounds)).center;
				}
				return val2.center;
			}
			return val.center;
		}

		static RailHighlightController()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Expected O, but got Unknown
			_existingHighlightControllers = new Dictionary<FVRFireArmAttachmentMount, RailHighlightController>();
			FVRFireArmAttachmentMount.BeginHover += new hook_BeginHover(FVRFireArmAttachmentMount_BeginHover);
			FVRFireArmAttachmentMount.EndHover += new hook_EndHover(FVRFireArmAttachmentMount_EndHover);
		}

		private static void FVRFireArmAttachmentMount_BeginHover(orig_BeginHover orig, FVRFireArmAttachmentMount self)
		{
			orig.Invoke(self);
			if (_existingHighlightControllers.TryGetValue(self, out var value))
			{
				value.DisableHighlighting(disableVis: false);
				value._isHovered = true;
			}
		}

		private static void FVRFireArmAttachmentMount_EndHover(orig_EndHover orig, FVRFireArmAttachmentMount self)
		{
			orig.Invoke(self);
			if (_existingHighlightControllers.TryGetValue(self, out var value))
			{
				value.EnableHighlighting();
				value._isHovered = false;
			}
		}
	}
	[BepInPlugin("h3vr.cityrobo.HighlightHiddenRails", "Highlight Hidden Rails", "1.0.2")]
	public class HighlightHiddenRails_BepInEx : BaseUnityPlugin
	{
		public static Material _highlightMaterial;

		public static ConfigEntry<bool> HighlightMountsWithoutAHiddenMesh;

		public static ConfigEntry<bool> OnlyHighlightOnHeldObject;

		public void Awake()
		{
			HighlightMountsWithoutAHiddenMesh = ((BaseUnityPlugin)this).Config.Bind<bool>("Highlight Hidden Rails", "Highlight mounts without a hidden mesh", true, "If a mount doesn't have a hidden mesh, still highlight it to potentially show places you didn't knwo you could mount it too. Useful for guns created before showing parts was added.");
			OnlyHighlightOnHeldObject = ((BaseUnityPlugin)this).Config.Bind<bool>("Highlight Hidden Rails", "Only highlight on held object", true, "Only highlight the mounts on the currently held item.");
		}

		public void Update()
		{
			if ((Object)(object)_highlightMaterial == (Object)null && (Object)(object)ManagerSingleton<GM>.Instance != (Object)null && ManagerSingleton<GM>.Instance.QuickbeltConfigurations != null && ManagerSingleton<GM>.Instance.QuickbeltConfigurations.Length != 0)
			{
				_highlightMaterial = ((Renderer)ManagerSingleton<GM>.Instance.QuickbeltConfigurations[0].GetComponentInChildren<FVRQuickBeltSlot>().HoverGeo.GetComponent<MeshRenderer>()).material;
			}
		}

		static HighlightHiddenRails_BepInEx()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Expected O, but got Unknown
			FVRPhysicalObject.Awake += new hook_Awake(FVRPhysicalObject_Awake);
		}

		private static void FVRPhysicalObject_Awake(orig_Awake orig, FVRPhysicalObject self)
		{
			orig.Invoke(self);
			((MonoBehaviour)self).StartCoroutine(WaitForStart(self));
		}

		private static IEnumerator WaitForStart(FVRPhysicalObject self)
		{
			yield return null;
			FVRFireArmAttachmentMount[] array = self.AttachmentMounts.Where((FVRFireArmAttachmentMount m) => (Object)(object)m != (Object)null && m.HasHoverEnablePiece && (Object)(object)m.EnableOnHover != (Object)null).ToArray();
			for (int i = 0; i < array.Length; i++)
			{
				((Component)array[i]).gameObject.AddComponent<RailHighlightController>();
			}
			MultipleHideOnAttach[] array2 = (from m in ((Component)self).GetComponentsInChildren<MultipleHideOnAttach>(true)
				where m.ShowOnAttach
				select m).ToArray();
			for (int i = 0; i < array2.Length; i++)
			{
				((Component)array2[i]).gameObject.AddComponent<RailHighlightController>();
			}
			if (!HighlightMountsWithoutAHiddenMesh.Value)
			{
				yield break;
			}
			array = self.AttachmentMounts.Where((FVRFireArmAttachmentMount m) => (Object)(object)m != (Object)null && !m.HasHoverEnablePiece).ToArray();
			foreach (FVRFireArmAttachmentMount val in array)
			{
				if ((Object)(object)((Component)val).GetComponent<RailHighlightController>() == (Object)null)
				{
					((Component)val).gameObject.AddComponent<RailHighlightController>();
				}
			}
		}
	}
}