


Hard_Item_Randomizer w/ SceneRandom 这是一个将 Hard_Item_Randomizer 与 BloodDestroier 的 Scene Randomizer 整合在一起的配置包,安装后即可同时体验物品/技能/纹章/商店/开局全随机 + 场景出口随机化的完整丝之歌随机挑战。现已获得Scene Randomizer 作者BloodDestroier允许
增加了一定的房间随机逻辑防死路,目前死门: // ---- 已确认 (1-10) ----
"Bone_11_top1", // Bone_11 的上
"Bellshrine_right1", // Bellshrine 的右
"Bellshrine_05_right1", // Bellshrine_05 右
"Dock_06_Church_right1", // Dock_06_Church 右
"Bone_East_09_top1", // Bone_East_09 上
"Bellshrine_02_left1", // Bellshrine_02 左
"Dust_04_right1", // Dust_04 右下
"Dust_05_right1", // Dust_05 右
"Dust_06_left1", // Dust_06 左中
"Shadow_20_bot1", // Shadow_20 下
// ---- 已确认 (11-28) ----
"Bellshrine_03_right1", // Bellshrine_03 右
"Shellwood_19_left1", // bellwood19 左
"Shellwood_01b_right2", // shellwood01b 右边第二个
"Bellshrine_02_right1", // Bellshrine_02 右
"Dust_06_right1", // Dust_06 右
"Mosstown_03_top1", // mosstown零三上
"Coral_10_left1", // coral10 左
"Song_27_left1", // song27 左
"Dock_01_right1", // Dock_01 的右上
"Dock_01_right2", // Dock_01 的右上
"Bone_East_14_right1", // Bone_East_14 右
"Bone_East_14_right2", // Bone_East_14 右
"Greymoor_01_right1", // Greymoor_01 右中
"Greymoor_01_right2", // Greymoor_01 右中
"Dust_02_right1", // Dust_02 右中
"Dust_02_right2", // Dust_02 右中
"Dust_04_left1", // Dust_04 左中
"Dust_04_left2", // Dust_04 左中
// ---- 已确认 (29-37) ----
"Song_25_top1", // song25上 (两个上出口)
"Song_25_top2", // song25上
"Arborium_05_top1", // arbroium05上
"Hang_07_top1", // hang07上
"Hang_07_left1", // hang07左
"Slab_02_left1", // slab02左
"Slab_05_right1", // slab05右
"Cog_06_right1", // cog06右
"Library_11b_right1", // library11b右
// ---- 已确认 (38-53) ----
"Dock_03_bot1", // Dock_03 右下
"Dock_03c_top1", // Dock_03c 左中向上的口子
"Dock_03c_left2", // Dock_03c 左下
"Dock_02_left1", // Dock_02 左上
"Shellwood_02_right2", // sherwood02 右下
"Shellwood_01_left2", // sherwood01 左下
"Dust_Chef_left1", // Dust_Chef 左下
"Song_11_left4", // song11左墙未破 (左侧四个中确认 left4)
"Slab_03_right1", // slab03右 (第一个)
"Slab_03_right2", // slab03右 (第二个)
"Slab_03_right5", // slab03右 (第三个)
"Slab_03_right7", // slab03右 (第四个)
"Slab_03_left6", // slab03左
"Under_05_left2", // under05左下
"Under_02_right4", // under02右下
"Under_02_left1", // under02左下
// ---- 已确认 (54-62) ----
"Bone_East_12_right1", // Bone_East_12 的右
"Shadow_27_right1", // Shadow_27 的右
"Halfway_01_right1", // Halfway_01 的右
"Wisp_03_top1", // Wisp_03 的上
"Arborium_01_right1", // arborium01上右 (确认 right1)
"Arborium_04_left1", // arborium04 左
"Library_13_left1", // library13 左
"Hang_03_right2", // hang03 右下 (确认 right2)
"Aqueduct_02_right3", // Aqueduct_02 右中 (确认 right3)
"Song_19_entrance_left1", // song19entrance左
宽松了房间传送输入的要求,可传送至房间或传送至房间具体门口,由房间名空格对应序号空格对应门序号组成
Added room randomization logic to prevent dead ends, fixing issues where room randomization could cause softlocks.
Added localization support.
Relaxed the requirements for teleport command input. You can now teleport to a room or to a specific entrance of a room using the format: RoomName EntranceNumber DoorDirection (e.g., tut 01 right1).