


Hard_Item_Randomizer w/ SceneRandom这是将 Hard_Item_Randomizer 与 BloodDestroier 的 Scene Randomizer 整合在一起的配置包,安装后即可同时体验物品/技能/纹章/商店/开局全随机 + 场景出口随机化的完整丝之歌随机挑战。
更新
陷阱不会生成在离出入口 7 格范围内,避免出门撞脸。
Traps will not spawn within 7 grids of any door, preventing instant hits upon entering a room.
陷阱不会生成在离场景中心 1.5 格以内,防止在重生点被包围。
Traps will not spawn within 1.5 grids of the room's center, keeping the respawn area clear.
如果某平台高度比场景最低地面高出超过 70 格,上面不再生成陷阱。
Platforms higher than 70 grids above the room's lowest ground will no longer have traps.
荆棘类陷阱(棕藤、壳木荆棘、白荆棘)只在平台宽度超过 7 格的地方生成,且需要上下空间宽敞。
Thorn traps (brown vines, shellwood thorns, white thorns) only appear on platforms wider than 7 grids, and only when there is enough vertical clearance.
电草现在与大陷阱同样对待,只在上下空间都足够时才出现,避免卡在夹层中。
Voltgrass now follows the same rule as other large traps: it only spawns where there is ample vertical space, preventing it from blocking narrow passages.
大房间内的陷阱数量略微增加,保证挑战密度。
The number of traps in large rooms has been slightly increased to maintain a consistent challenge.
右侧面板的“场景随机”开关已换为大号彩色按钮,按钮上直接显示当前开关状态(开/关)。
The "Scene Randomizer" toggle on the right panel is now a large colored button that shows the current status (ON/OFF) directly on it.
右侧面板的“陷阱随机”开关同样换为大按钮,状态清晰可见。
The "Trap Randomizer" toggle has also been changed to a large button with clear status indication.
攻击方向选择(上劈、左劈、右劈)从小复选框改为大按钮,选中时绿色高亮,操作更直观。
Attack direction options (up, left, right) have been changed from small checkboxes to large buttons, with green highlighting when active, making selection much easier.BlacklistedExits =
// ---- 已确认 (1-10) ----
"Bone_11_top1", // Bone_11 的上
"Bellshrine_right1", // Bellshrine 的右
"Bellshrine_05_right1", // Bellshrine_05 右
"Dock_06_Church_right1", // Dock_06_Church 右
"Bone_East_09_top1", // Bone_East_09 上
"Bellshrine_02_left1", // Bellshrine_02 左
"Dust_04_right1", // Dust_04 右下
"Dust_05_right1", // Dust_05 右
"Dust_06_left1", // Dust_06 左中
"Shadow_20_bot1", // Shadow_20 下
// ---- 已确认 (11-28) ----
"Bellshrine_03_right1", // Bellshrine_03 右
"Shellwood_19_left1", // bellwood19 左
"Shellwood_01b_right2", // shellwood01b 右边第二个
"Bellshrine_02_right1", // Bellshrine_02 右
"Dust_06_right1", // Dust_06 右
"Mosstown_03_top1", // mosstown零三上
"Coral_10_left1", // coral10 左
"Song_27_left1", // song27 左
"Dock_01_right1", // Dock_01 的右上
"Dock_01_right2", // Dock_01 的右上
"Bone_East_14_right1", // Bone_East_14 右
"Bone_East_14_right2", // Bone_East_14 右
"Greymoor_01_right1", // Greymoor_01 右中
"Greymoor_01_right2", // Greymoor_01 右中
"Dust_02_right1", // Dust_02 右中
"Dust_02_right2", // Dust_02 右中
"Dust_04_left1", // Dust_04 左中
"Dust_04_left2", // Dust_04 左中
// ---- 已确认 (29-37) ----
"Song_25_top1", // song25上 (两个上出口)
"Song_25_top2", // song25上
"Arborium_05_top1", // arbroium05上
"Hang_07_top1", // hang07上
"Hang_07_left1", // hang07左
"Slab_02_left1", // slab02左
"Slab_05_right1", // slab05右
"Cog_06_right1", // cog06右
"Library_11b_right1", // library11b右
// ---- 已确认 (38-53) ----
"Dock_03_bot1", // Dock_03 右下
"Dock_03c_top1", // Dock_03c 左中向上的口子
"Dock_03c_left2", // Dock_03c 左下
"Dock_02_left1", // Dock_02 左上
"Shellwood_02_right2", // sherwood02 右下
"Shellwood_01_left2", // sherwood01 左下
"Dust_Chef_left1", // Dust_Chef 左下
"Song_11_left4", // song11左墙未破 (左侧四个中确认 left4)
"Slab_03_right1", // slab03右 (第一个)
"Slab_03_right2", // slab03右 (第二个)
"Slab_03_right5", // slab03右 (第三个)
"Slab_03_right7", // slab03右 (第四个)
"Slab_03_left6", // slab03左
"Under_05_left2", // under05左下
"Under_02_right4", // under02右下
"Under_02_left1", // under02左下
// ---- 已确认 (54-62) ----
"Bone_East_12_right1", // Bone_East_12 的右
"Shadow_27_right1", // Shadow_27 的右
"Halfway_01_right1", // Halfway_01 的右
"Wisp_03_top1", // Wisp_03 的上
"Arborium_01_right1", // arborium01上右 (确认 right1)
"Arborium_04_left1", // arborium04 左
"Library_13_left1", // library13 左
"Hang_03_right2", // hang03 右下 (确认 right2)
"Aqueduct_02_right3", // Aqueduct_02 右中 (确认 right3)
"Song_19_entrance_left1", // song19entrance左
"Weave_04_right2", // weave04右
"Slab_16_right1", // slab16右
"Bone_East_04_left1", // boneeast04左
};