default: true; changes default behaviour by capping the internal tracker to the current save's max upgrade level to avoid requiring multiple "downgrades" to see a change in applied Needle level
Avoid NullReferenceException in InventoryItemButtonPromptBase.OnEnable()
Extending the component allows for sidestepping OnEnable before component is fully initialised
0.3.3
Try fix missing audio when installed with certain other mods
Try improve asset loading robustness
Tested with cometcake575-Architect (and dependencies)
I'm not really sure if this is a proper solution. Let me know if there is a better way of handling game assets!
Update button prompts to match control scheme without needing to quit to menu
0.3.2
Fix incompatibility with silksong_modding-SilksongPrepatcher
0.3.1
More verbose debug logging
Update README
document additional notes related to debugging and known issues