All mods
A library of sigils relating to Maximum Energy.
Last updated: a year ago
Adds 40 new cards, 10 to every temple, with PKCM and GrimoraMod compatibility.
Last updated: a year ago
Makes the amount the scale can tip to either side configurable.
Last updated: a year ago
Adds the Uber-Bots to the game as animated cards with custom effects. ( P03 KCM support and Grimora support)
Last updated: a year ago
Brings all missing Act 1, Act 3 and Kaycee's Mod cards into Act 2!
Last updated: a year ago
Five new cost types for custom cards!
Last updated: a year ago
Reskins the 49er into the 69er. Also adds a new Starter Deck ( P03 KCM and Grimora Mod compatible )
Last updated: a year ago
[CHALLENGES!] Adds a new endless dungeon to the starting island of Act 2!
Last updated: a year ago
Does more than just add sigils! Adds 48 Sigils, 7 Triggers, and some Card Appearances for developers to use!
Last updated: 2 years ago
A dependancy mod which tracks how many bones the opponent has. Works in Act 1/Kaycees Mod, Act 2, and Grimora Mod.
Last updated: 2 years ago
Lets you generate +1 Bone Token, when you draw a Skeleton from your Side Deck in Grimora Mod.
Last updated: 2 years ago
Exports all new content added by a mod to be easily viewed.
Last updated: 2 years ago
Google translates all mods so they can be be played by non-english speakers.
Last updated: 2 years ago
Act 2 has bad card balance. This mod aims to make every card at least somewhat viable and fun to use.
Last updated: 2 years ago
Package of Being Unbalanced
Last updated: 2 years ago
Every card is hodag
Last updated: 2 years ago
Every card is ouroboros
Last updated: 2 years ago
Replaces starvation sequence with a deck redraw.
Last updated: 2 years ago
A Configurable mod that removes every vanilla Act2 card from GBC Card packs.
Last updated: 2 years ago
Makes decals be rendered in gbc part of the game, (act two).
Last updated: 2 years ago
Shuffles all english text in the game.
Last updated: 2 years ago
What in the actual fuck?
Last updated: 2 years ago