Mods that depend on API
Brings all missing Act 1, Act 3 and Kaycee's Mod cards into Act 2!
Last updated: a year ago
Five new cost types for custom cards!
Last updated: a year ago
Reskins the 49er into the 69er. Also adds a new Starter Deck ( P03 KCM and Grimora Mod compatible )
Last updated: a year ago
[CHALLENGES!] Adds a new endless dungeon to the starting island of Act 2!
Last updated: a year ago
Does more than just add sigils! Adds 48 Sigils, 7 Triggers, and some Card Appearances for developers to use!
Last updated: 2 years ago
A dependancy mod which tracks how many bones the opponent has. Works in Act 1/Kaycees Mod, Act 2, and Grimora Mod.
Last updated: 2 years ago
Lets you generate +1 Bone Token, when you draw a Skeleton from your Side Deck in Grimora Mod.
Last updated: 2 years ago
Exports all new content added by a mod to be easily viewed.
Last updated: 2 years ago
Google translates all mods so they can be be played by non-english speakers.
Last updated: 2 years ago
Act 2 has bad card balance. This mod aims to make every card at least somewhat viable and fun to use.
Last updated: 2 years ago
A Configurable mod that removes every vanilla Act2 card from GBC Card packs.
Last updated: 2 years ago
A mod for Inscriyption where it randomize your card's attribute on battle.
Last updated: 2 years ago
This is a rebalance for the vanilla cards of act 2, mainly focusing on fixing a lot of game-breaking cards but also buffing some weaker cards as well.
Last updated: 2 years ago
Makes limits on the number of each card and total cards you can have in your deck in act 2. (Configurable)
Last updated: 2 years ago
A mod that fixes cost rendering, making it so multiple costs can render without the use of decals
Last updated: 2 years ago