LCDrone
A Duskers-inspired drone you control from the terminal to explore and collect scrap in Lethal Company.LCDrone
LCDrone is inspired by Duskers.
Send drones into the facility to scout rooms, collect scrap, and bring it back to the ship. Give orders from the terminal and follow their progress on the ship monitor.
This is a networked mod; every player in the session needs it installed.
Get started
- At the ship terminal, open the store and purchase your first drone.
- Type
droneto open its control screen, thenhelpto see the available commands. - Try
go to room 3to send it into the facility. - Type
collect scrapto pick up nearby salvage, thendeliverto bring its cargo back to the ship.
What you can do
- Send the drone to numbered rooms, the main entrance, fire exits, outside locations, or a player.
- Have it follow a moving player. If the target dies or disconnects, the drone stops and reports why.
- Collect scrap up to the drone's 50 lb capacity. Before picking up equipment such as a key, the drone asks you first.
- Follow the drone on the ship monitor; its room and outside labels make destinations easier to find.
- First-person labels are off by default; enable
ShowLabelsInFirstPersonin theMapsection of the LCDrone config to show them in your view too. - Buy drones from the terminal store for 500 credits each by default, up to four drones. The host can change the price in the Dusk store config.
- Give different orders to different drones and see everyone's commands and updates in the shared log.
Handy commands
Travel
go to room 3orr 3go to outside 2oro 2go to entrance,go to fire exit 1, orgo to shipgo to player <name>,go to p1, orgo mego inside [entrance | fire exit <n>]andgo outside [entrance | fire exit <n>]to use a doorwaydock— return to the shipgotois a shortcut forgo to
Scrap and status
collect scraporcollect— pick up nearby scrapcargo— check what the drone is carryingdeliver— bring cargo to the shipdropordrop all— leave carried items where the drone isstatus— check the drone's task, location, and cargo summarystop— cancel its current taskyesorno— answer an equipment pickup prompt
Secure doors
open <code>orclose <code>— open or close a secure big door by its terminal code. If multiple secure doors share that code, the command affects all of them.
More than one drone
dronesorlist— list spawned dronesselect <n>orselect d<n>— control drone n and point the ship monitor at itrelease— remove your control lockd2 go to ship— give drone 2 an order without changing your selection
Screen and monitor
help— list drone commands;help screenlists these screen commandsexitorback— leave the drone screenfloor [n]— cycle monitor floors or show floor nswitch [name]— change the ship monitor targetfocus— point the monitor at the selected droneview monitor— show or hide the map on the drone screen
Screenshots

| Terminal control | Outside navigation |
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| Inside navigation | Collecting cargo |
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| Changing monitor floor | Monitor focus |
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Enemy reactions
Enemies can react to the drone.
✅ Working means a positive in-game reaction has been observed. 🧪 Still testing means the reaction is implemented, but it has not yet been confirmed in-game or still needs important follow-up checks. A working mark does not mean every multiplayer, disabled-setting, or negative case is verified.
Notice or react to a drone
- ✅ Forest Giants investigate a visible active drone's position. Positive investigation starts are logged; reaching the location and the ignore cases are still being tested.
- ✅ Mouth Dogs hear the drone's noise and lunge toward it. One damage contact is verified; how loud the noise is and per-lunge damage limits are still being tested.
- ✅ Thumpers chase visible drones by position and deal one damage on contact. Chase, contact, and matching host/client movement are verified; stun, target handling, cooldown, and chase exit still need testing.
- ✅ Coil Heads stop while a drone camera sees them. Stop and resume on sight loss are verified; patrol, occlusion, settings, and client cases are still being tested.
- ✅ Brackens enter vanilla evade mode when seen; that mode avoids the closest player, so it may not move away from the drone. Drone vision does not trigger stare-down anger. Evade and resume are verified; prolonged viewing, occlusion, settings, and client cases are still being tested.
- 🧪 Stalking Feiopars are implemented to startle and look toward a drone seen by their passive camera, then resume stalking without chasing it. This reaction is off by default until it is confirmed in-game; idle Feiopars should not react.
- 🧪 Hiding Kidnapper Foxes are implemented to look toward drones seen by their passive camera, then retreat without targeting or attacking them. This reaction is off by default until it is confirmed in-game.
- ✅ Spore Lizards perform a defensive puff when a nearby drone is visible. The puff is verified; stomp, no-chase, and negative cases are still being tested.
- ✅ Hygroderes move toward nearby drones when they are not targeting a player and slow by 50% within four metres. Following and slow application/removal are verified; range and multiple-Blob cases are still being tested.
- ✅ Manticoils take flight or evade from nearby drones; Roaming Locusts flee and return. Positive reactions are verified; normal behavior and settings cases are still being tested.
- ✅ Circuit Bees follow their hive while the drone carries it and deal one damage on contact. Pursuit and contact are verified; cooldown, ownership, hive-drop, and settings cases are still being tested.
- ✅ Snare Fleas can drop when a drone passes beneath them and deal one damage if they hit it during the fall. Four damage contacts are verified; blocked-ray, overlap, ownership, and settings cases are still being tested.
- ✅ Barbers can snip drones inside their forward scissors trigger, dealing one damage no more than once per second. Positive contacts are verified; trigger boundaries, cooldown, and client/settings cases are still being tested.
- ✅ Nutcrackers can fire one aimed shot at a moving drone they see, without chasing or treating it as a player. A shot hit and dealt one damage; cover-blocked misses, client, and ownership cases are still being tested.
Ignore drones
🧪 Ghost Girls, Butlers, Mask Hornets, Masked, Earth Leviathans, Old Birds, and Tulip Snakes are intended to ignore drones; deliberate in-game checks are still pending. Baboon Hawk reactions are not implemented.
Most enemy reactions are enabled by default. Feiopar and Kidnapper Fox reactions are off by default while their in-game checks are pending. The host controls these settings in the Enemies config section, and they sync to clients. Existing saved config values are kept. Drone vision uses the passive camera view and does not require the ship monitor to be focused on a drone.
Drone noise
The drone makes noise that enemies can hear: a soft hover hum while it flies, opening doors, using entrances and fire exits, grabbing scrap, its command bleeps, and getting hit or destroyed. A drone that stands still is quiet, and read-only commands like status and cargo make no noise. Inside the ship with the doors closed, only enemies in the ship can hear it. Mouth Dogs react to this noise; other enemies that listen for sounds, such as Eyeless Dogs, can come to investigate it.
Keep in mind
- Ordinary locked doors stay locked. If one blocks the route, the drone warns you and stops. Secure big doors can be opened or closed by code from the drone screen.
- Hoarder Bugs do not take items carried under a drone. The drone cannot (yet) carry two-handed items and does not open cabinets or closets.
- A drone that loses all its health is disabled and falls. Stand close to the reset button on its back to bring it back with 2 HP.
- If the ship leaves while a drone is off the ship, that drone is lost. Purchased drones and their health are saved per game save, whenever the game saves (in orbit, like credits); surviving drones return when the host loads that save. Lost drones stay recorded but do not respawn. Upgrades and installable modules are not implemented yet.
LCDrone is in early access. If something goes wrong, include the moon and the steps that led to it when reporting the issue.
Credits
- LCDrone's 3D drone model is from Duskers, which also inspired the gameplay.
- Hover sound: Kenney's Sci-fi Sounds (
spaceEngine_002).






