One Day Over
[V72] A difficult, and punishing modpack made over hundreds of hours. Contains new mechanics and features to make the game harder while keeping a vanilla feel. Good luck.Required mods (254)
This package requires the following packages to work.fixed magnet rotation, move scrap to the ship automatically, storage light, mute engine/radio audio in orbit, cruiser scrap items, speedometer,
Version:1.4.9
Adds video game music to the Boombox. Check website for music list.
Version:1.0.2
Makes eyeless mouthdogs killable with shotguns. Client-side, works in public lobbies. Vanilla damage unchanged.
Version:1.0.1
API to expand the compatibilities of Lethal Company's dungeon generation
Version:1.4.1
Custom day and ambient music that features piano, cello, ambient guitar, and some synths. COMPATIBLE WITH LETHAL RESONANCE AND AMBIENTMUSICPACK. Check website for preview of music
Version:5.0.0
Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!
Version:3.11.1
Allows enemies to travel both into and out of the facility while seamlessly switching AI modes.
Version:2.5.7
Replaces the HighAction1/2 and LowAction Sounds with In The Pressense Of A King from Ultrakill
Version:1.0.0
A mod which gives Presents a configurable chance of spawning a random enemy when opened.
Version:1.0.9
Adds a number of new features to lockpickers. Highly configurable.
Version:1.0.0
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:5.4.2100
