![AMRV-ConfigurableCompany-1.1.0 icon](https://gcdn.thunderstore.io/live/repository/icons/AMRV-ConfigurableCompany-1.1.0.png.128x128_q95.jpg)
ConfigurableCompany
An API to allow modders to create save-dependant configurations that remain between matches, all with the simplicity of a click
Date uploaded | 7 months ago |
Version | 1.1.0 |
Download link | AMRV-ConfigurableCompany-1.1.0.zip |
Downloads | 7510 |
Dependency string | AMRV-ConfigurableCompany-1.1.0 |
This mod requires the following mods to function
![BepInEx-BepInExPack-5.4.2100 icon](https://gcdn.thunderstore.io/live/repository/icons/BepInEx-BepInExPack-5.4.2100.png.64x64_q95.png)
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Configurable company
This mod does not add content by itself, its an API for other modders that want an easy way to achieve file-dependant configurations that the user can modify ingame easily using an interface.
User information
Configurable company will generate a menu when you click Host
that will allow you to set variations of different aspects of the game. These variations will be stored among the save file of the game so you can have three different configurations.
Modder information
This is only relevant if you plan on using the API
Creating a configuration
To create a new configuration use the class ConfigurationBuilder
wich allows to instantiate new builders for the configuration.
Here is a visualization of how any configuration could be created:
ConfigurationBuilder.NewConfig("modder_config_name")
.SetName("Configuration name")
.SetType(ConfigurationType.Boolean)
.SetValue(true)
.SetTooltip("lines")
.Build();
The configuration system requires you to use a unique identifier for your individual configurations, I recommend setting it to something like modder_configuration_name
as you can only use alphanumeric characters and underscores.
SetName(string)
changes the displayed name of the configuration.SetType(ConfigurationType)
sets what kind of values are accepted, you can choose one of the following:- Boolean true or false values
- Integer only whole numbers, positive or negative
- Float whole or decimal numbers, also positive or negative
- String any kind of text (capped at 38 characters)
- Percent a float value in the range of
0
to100
SetValue(?)
specifies the default value when there is no previous one (OPTIONAL)SetTooltip(string...)
modifies the tooltip that is displayed when a player hovers over the configurations. You can pass the whole tooltip string as one or invoke the method asSetTooltip("line one","line two"...)
and so on.SetSyncronized(boolean)
every configuration marked with this flag will be sent over any user who joins the server. However it is still possible that they will not use the configuration if they don't have the correct mods installed
Finally you must call the Build()
method, as this will return you the configuration itself for you to use (you should really keep configurations as variables of type Configuration
).
Alternatively you can just call Configuration.Create(identifier, name, category, type, defaultValue)
but due to the complexity of the arguments, you might want to use the ConfigurationBuilder
.
WARNING Keep in mind that your configurations must be created before the configuration menu is displayed, make sure to call any initializers for static variables or class references before this happens. As a suggestion, I recommend you to declare these configurations inside your main class as static variables.
Accessing other configurations
If you plan to access other declared configurations, you can do so by calling Configuration.TryGet(identifier, out Configuration result)
wich will try to get it and will return false
if it does not exist, this allows you to keep soft dependencies with other mods.
About categories
Although not yet implemented, categories will be a way to sort different types of configuration into containers that will allow you to organize the configuartions.
You can still declare them and use them, however there will be no change until they are implemented.
To create a new category just call ConfigurationBuilder.NewCategory
in the same way you call it to create a new configuration.
Categories will only be visual so you can only provide them with a display name
.
CHANGELOG
3.4.0
Fixed
- Change reason for synchronization was set to READ_FROM_FILE, now has been changed to SYNCHRONIZATION
- Sliders will now display the correct state according to their modification
Added
- Configurations can now be randomized, by default it will select a value close to default but you can implement your randomizer for your configurations using the
CRandomizer
class andRNGProvider
for custom random algorithms. - Added a help button with information about how to use the menu.
Modified
- Updated all wikies with the usage of the menu
3.3.2
Added
string
andbool
configurations can now be converted to more types
3.3.1
Fixed
- Fixed a regression causing the mod to soft crash when the preset folder didn't exist
3.3.0
Fixed (hotfix in previous release)
- Fixed Configurable company crashing always
- Fixed preset creationg not updating instantly
Added
- Configurations now display their name in italic when they are not saved
- Configurations now display their name in bold when they do not match their default value.
- Added optional override method
OnModifiedState
inConfigDisplay
to implement your own actions depending if the configuration matches it's default value or current saved value. - Added optional override method
ValueEquals
tinConfigDisplay
to implement your checker for the current value. - Sections now have an arrow to indicate their open state
Modified
- Presets will now use the saved configurations rather than save the temporal values and use them
3.2.0
Fixed
- Fixed
DecimalRangeTypes
andIntegerRangeType
returning minimum value two times as tuple. - Fixed
InputValidator
instantiation warning spam.
Added
- Added
CBind<T>
to directly access configuration values as a specific type. - Added
ConfigChangeSingle
to listen for changes on a specific configuration. - Added configuration presets. These presets will be shared with your profile.
- Added builder accesors for easier creation of
CCategories
,CSections
andCConfigs
. - New wiki page for first steps and first config.
Modified
- Configuration categories can now be closed from the sidebar.
- Configuration sections can now be hidden or shown for better organization.
3.1.0
Fixed
- Hard crash when trying to get value of range configuration type
- Typo on
CConfigBuilder
Toggleable
Added
- Accesibility methods for
RangeTypes
Removed
- Accesibility methods for number variables now require to input both arguments
- Unnecesary console logs in release version
3.0.1
Modified
- Code cleanup
Fixed
- Now you can change configurations for BetterSaves's new file
- Fixed incorrect Canvas attachment of the menu with some mods
3.0.0
Modified
- Configurations now are not shared between profiles
- Reworked the whole interface
- Reimplemented everything
Added
- Configurations now will synchronize in real time
- Added sections to split categories even more
- New configuration type
Range
wich accepts any agrupation of two values (array[2], Tuple<,> and ValueTuple<,>)
Fixed
- Compatibility issues with many mods such as better saves
2.6.0
Fixed
- Menu not appearing when hosting after joining a game
Added
- Configurations can be reverted by clicking while holding Shift key
- Configurations can be reset by clicking while holding Ctrl + Shift
- Added
experimental
tag - Added buttons to
copy
andpaste
configurations so you can share them with your friends
Deprecated
- The attribute
Needs restart
is now obsolete, it will be removed in future releases.
The decision has been made because developers should try to make their settings modificable even after the game has started. This might be hard to understand but Ill be glad to help anyone who needs asistance with it, you can also check Lethal company variables and see how it implements this functionality.
Removed
- Removed the log entry when loading configurations from file
2.5.2
Modified
- Now configurations will not depend upon the region/language of the computer
2.5.3
- Updated project target framework for
net standard 2.1
2.5.2
Added
- BetterSaves compatibility
Modified
- Internal changes to in-game menu for better compatibility implementation
Fixed
- Configurations won't reset to their previous state when clicking
[ BACK ]
button
2.5.1
Added
- Added public project repository
- Added Issues
- Added github wiki
- Added new contact methods
- Added
Information / Guide
button to show a simple usage for the menu
Modified
- Updated contact information in readme
2.5.0
If you created your own ConfigurationType you MUST update your mod with the newer internal implementation
Added
- New configuration type
ConfigurationTypes.StringOfLength(int)
that allows for a string with a maximum length (this can go up to 48 characters) - New configuration type
ConfigurationTypes.Options(Enumeration / collection of values)
that let the user choose one option from a list, you can get back the value as anint
(for the index) or as aT
(for the value at the index)
Modified
- Now config getters allow to get their value as other types, for example a float config as an int without casting
- The image now is from a trusted somain so everyone should be able to see it (NuGet only)
- Added spacing to the tooltip's type range values
- Category open state now persists during sesions
- Changed icon to a more modern design
Fixed
- Removed strict casting when getting configuration values as a
T
type - Configuration values now reset correctly with newly generated configurations
2.4.1
Fixed
- Configuration pages now have a better title fitting with font scaling
Modified
- Default page and category now will only appear if a developer uses them (a getter will spawn them)
2.4.0
Added
- New configuration types: RangedInteger, RangedFloat and Slider (a slider that allows to set a min and max values)
Fixed
- Page changing to the left is now cyclic
2.3.4
Fixed
- The disabled menu information now displays correctly
- Menu not being displayed again when leaving using leaderboard button
2.3.3
Modified
- Now there is no configuration menu for challenge mode (this is a temporal change and might change depending on the result of the voting. You can vote in the official modding discord or contact directly to
the_ansuz
)
Added
- The voting information is displayed when selecting the challenge file
2.3.2
There is absolutely nothing added, some people just want to see the mod updated to make sure it works with the next update
2.3.1
Added
- v47 compatibility
Modified
- Updated mod information
- Reset file now resets even configs that are not loaded (deleting the config file)
Fixed
- Fixed change file error when there are no mod configs
2.3.0
Added
- Configurations are now organized in different pages
Fixed
- Reworked 2.2.0 changes
- Quit button not working on specific circumstances