


This mod allows the user (you) to modify the game with some options.
There are still plenty of configurations im planning to add in the future.
The list of options you can modify:
Modifies the amount of enemies that spawns each in-game hour
Keep in mind that there are two other limit for the amount of enemies that can be spawned, those are Enemy power level and Enemy cap
WARNING (This configuration does not affect the spawn of turrets or landmines)
Modifies the maximum of total enemies that can be spawned on the level, both inside and outside enemies are affected.
There is still an individual cap for evey enemy
Modifies the maximum amount of each individual enemy. For example there is a maximum of 5 coil-heads in the level, now you can modify that!
Allows you to customize the amount of money you start the game with
Changes the amount of days you have to fulfill the quota
Hides the level weather and replaces it with an (Unknown) mark
WARNING This configuration is client-sided, all the players need to install the mod for this configuration to work on them, otherwise you will be the only one who does not know the weather
Multiplies how much scrap will spawn on the level
(Does not change the amount of beehives)
Changes the value of the scrap. This works for every kind of scrap, even items such as Keys and the Apparatus
Changes the percent of credits that you lose for each individual death (setting it to 100% will clear all your money, even if just one player dies and their body is not recovered)
Modifies how long can the ship door remain closed.
Greater values mean the door will remain closed for a longer time before overheating, thus automatically opening.
Disables the default limit of items inside the ship.
Disables the default limit of 10 characters that the signal translator has.
DISCLAIMER: Does not change the limit of the terminal input (a config for that will be added in future releases)
Allow to modify the chances of every single enemy in the game to spawn.
This configuration is dynamically generated for each registered enemy type so if other mods implement their enemies correctly, they will also work with this configuration.
This mod makes use of my other mod ConfigurableCompany. If you are a modder, you might want to look at it ;)
Some of these configurations have not been fully tested in multiplier, even after checking for the syncronization of values and stuff, there is a chance for any bug to happen. due to the fact that I have no issue page nor there is for thunderstore I suggest you contact me directly to discord [the_ansuz]