


This mod allows the user (you) to modify the game to your liking. All within the game with a configuration menu that allows you to have different settings on each save file.
There are still plenty of configurations im planning to add in the future. You can submit your suggestions by contacting me or in the corresponding thread in the Lethal company modding discord.
PRO TIP If you decide to contact using the discord, make sure you ask in the corresponding channel, to navigate to it look up for a channel called mod-releases and search Lethal company variables.

[Host]: Only the host of the game needs the mod.
[Host & Client] Both host and the client need the mod installed. (Configuration will sync automatically).
The list of options you can modify:
Host]Modifies the amount of enemies that spawns each in-game hour. You can add a multiplier per player.
Keep in mind that there are two other limit for the amount of enemies that can be spawned, those are Enemy power level and Enemy capacity.
WARNING
This configuration does not affect the spawn of turrets or landmines, you should use it's configuration.
Host]Clamps the minimum and maximum amount of enemies that can spawn at the same time or in the same batch of enemies.
This value is not affected by Enemy spawn multiplier settings.
Host]Change the amount of enemies that will be on the planet when you land. This value is not affected by Enemy spawn multiplier settings.
Host]Modifies the power that each enemy uses when spawning. You can also modify the maximum power of enemies for each level.
Host]Modifies the maximum amount of each individual enemy. For example there is a maximum of 5 coil-heads in the level, now you can modify that!
Host]Changes the amount of days you have to fulfill the quota.
Host]Sets the quota that the game starts with, this value is only used then you create the game file.
Host]Sets the quota that will be added after each completed deadline. Keep in mind that this is the base value and will be scaled according to the rest of the configuration.
Host]Smooths out how much quota is raised after each deadline. Higher values mean the quota will raise slower.
Host]Allows to modify how much quota is added after each deadline by multiplying the increase base. You can also add a multiplier per player.
Host]Allows you to customize the amount of money you start the game with
Host & Client]Changes the percent of credits that you lose for each individual death (setting it to 100% will clear all your money, even if just one player dies and their body is not recovered)
Host]Modifies how long can the ship door remain closed.
Greater values mean the door will remain closed for a longer time before overheating, thus automatically opening.
Host]Allows you to change the speed at which the day passes. Higher values mean the day will last less.
Host & Client]Changes how hours should elapse in the game, has two modes.
Host & Client]Allows to modify how much experience you earn by playing. (Keep in mind experience can be both gained or lost and this multiplier will affect both).
Host]Disables the default limit of items inside the ship.
Host]Changes the amount of turrets that can spawn with the level (high values will grant at least one spawn)
Host]Changes the amount of landmines that can spawn with the level (high values will grant at least one spawn)
Host & Client]Change the algorithm used to determine the weather of the planets.
Host & Client]Allows every planet to have any weather (Keep in mind that this might be unfair in some maps with specific weathers).
Host & Client]Set the probability or weight chance for any weather to occur, you can set this value globally or individually for each planet.
Host]Changes the value of the scrap. This works for every kind of scrap, even items such as Keys and the Apparatus
Host]Changes the amount of scrap that spawns in the level, this only counts towards dynamic scrap so items such as the apparatus and beehives are not affected.
Host & Client]Modify the interior size of each level individually.
Host]Change the maximum amount of power that the level can have, you can set this value individually for indoors and outdoors.
Host]Modifies the minimum and maximum amount of scrap that will appear in the level.
(Does not change the amount of beehives, apparatus or other static scrap)
Host]Change the probability for each enemy to spawn in the level. You can even allow custom enemies to spawn in custom moons.
INFO
If LCV can't detect the probability of an enemy, it will not be taken into consideration unless you enable it.
This mod makes use of my other mod ConfigurableCompany. If you are a modder, you might want to look at it ;)
No compatibility issues.
Every mod that adds a new enemy is compatible and the eneny will be shown in the config.
If you find any, contact me and will be fixed asap.
WARNING
Keep in mind if another mod changes the same features as this mod, these settings might not work.
If you find any issue or have any suggestion, feel free to contact me or ask in the discord's corresponding channel.