CozyCats
Rescue skittish low-poly cats hiding in the facility and they'll follow you home. Buy a cat tree for $50 and watch them nap in it. They meow, purr, pay a bounty when rescued and can't be sold. Monsters can't hear them.CozyCats
Cats are hiding in the facility. Find them, scoop them up, and bring them home to the ship.
- Skittish: cats bolt from anyone standing nearby and keep their distance. Crouch and they'll creep up to you.
- They follow you home: once you've picked a cat up, set it down and it trots after you, through the facility doors and all the way back to the ship, where it finds a spot to settle in. Lead a whole parade if you like.
- Every cat is unique: random fur and eye colours, a random size and a name you'll see when you scan them. Their eyes shine faintly in the dark.
- Cat tree: buy one from the terminal for $50 (
buy cat tree). It's furniture, so move it with [B]. Cats living on the ship wander over and nap in it: curled up in the hammock or the top perch, loafing in the cubby or sprawled across the ledge. - Life aboard: once home, cats potter about the ship on their own, in orbit too, and curl up for naps on the bunkbeds, the file cabinet and the top of the cupboard.
- Cozy, not chaotic: cats sit, loaf, idle, blink and twitch their ears. Pick one up and it rolls over in your arms with its paws in the air and purrs quietly.
- Meow on demand: press LMB while holding a cat. Set down, they'll occasionally meow on their own.
- Rescue bounty: the first time a cat makes it into the ship, the crew is paid $100 on the spot.
- Not for sale: cats have no scrap value and the Company counter refuses them. Keep them on the ship as long as you're employed. They're lost when you're fired.
- Never your downfall: monsters can't hear cats, can't pick them up, and cats never make noise that draws attention. They survive a crew wipe like any other non-scrap item.
- Every moon has at least one cat hiding in the facility, usually two.
Everyone in the lobby needs the mod.
Config
BepInEx/config/CozyCats.cfg, created the first time you launch:
| Section | Key | Default | What it does |
|---|---|---|---|
| Spawning | CatChances | 1, 0.8 | Chance for each cat, rolled in order until one misses. 1, 1, 1 is always three cats; 1, 0.8, 0.6, 0.4 is up to four, each less likely. |
| Visuals | ModelScale | 1.0 | Size multiplier for every cat. |
| Cats | SpecialCats | see below | Your own named cats. |
| Cats | SpecialCatChance | 0.5 | Chance, each landing, that each of your named cats not already on the ship is hiding in the facility. |
| Rewards | RescueBounty | 100 | Credits paid once per cat when it first reaches the ship (0-1000, 0 turns it off). |
| Sounds | AmbientMeows | true | Cats that are set down meow softly every few minutes. |
Spawning, bounties and special cats follow the host's config.
Your own cats
Add your own cats to SpecialCats. Each one has its own chance (SpecialCatChance, 50% by default) of hiding in the
facility every time you land, on top of the usual cats, until it's living on your ship. If you don't find it, it tries
again next landing; if it ever leaves the ship for good, it comes back into the running. There's only ever one of each,
and ordinary cats never get their names. Separate cats with ; and fields with ,:
Name, FurColour, EyeColour[, CoatLabel shown when scanned]
Colours are #RRGGBB or a preset: Ginger, Black, White, Grey, Cream, Chocolate, Silver, Blue, Fawn, Peach, Green,
Yellow, Amber, Copper, Hazel, Olive.
The default is Strider, Black, Yellow; Peaches, Peach, Olive: Strider is a black cat with yellow eyes, and Peaches
is a peach-coloured cat with olive-green eyes. They're the two real cats this mod was made for. Keep them if you like.
Credits
All cat sounds are CC0 recordings from Freesound. Attribution isn't required, but these people recorded their cats for everyone, so thank you: PuzzlingGGG (BVMAE meows), foxboyprower (Old Tabby Sounds) and Sadiquecat (Pearl, Perran and Minette purring).
