CozyCats
Rescue skittish low-poly cats hiding in the facility and they'll follow you home. Buy a cat tree for $50 and watch them nap in it. They meow, purr, pay a bounty when rescued and can't be sold. Monsters can't hear them.Changelog
2.1.2
- Ship cats also nap on the game's own furniture: both bunks of the bunkbeds, the top of the file cabinet and the top of the cupboard. Furniture that's packed away is left alone, and moving it with [B] takes the spots along.
2.1.1
- Your named cats (
SpecialCats, Strider and Peaches by default) are much easier to find: each one not already on your ship has a 50% chance of hiding in the facility every landing, on top of the usual cats. Miss it and it tries again next landing. New setting[Cats] SpecialCatChance. - There's only ever one of each named cat, and ordinary cats never get their names. Lose one from the ship and it comes back into the running.
2.1.0
New: the cat tree! Buy it from the terminal for $50 (buy cat tree, it's always in stock).
- A big carpeted cat tree with a cubby to hide in, a hammock, a ledge and a lookout on top.
- Move it with [B] like any other furniture, or pack it away with [X].
- Cats that live on the ship wander over now and then and nap in it: curled up in the hammock or the top perch, loafing in the cubby, sitting on the condo, or flopped across the ledge. Pick one up for a cuddle any time.
- Cats now potter about the ship on their own, even in orbit, instead of staying wherever they were put down.
- New nap poses: curled up asleep, and splayed out lounging.
2.0.1
- Cats vary a lot more in size, from little ones to proper chonks. Existing cats keep their place in the range.
2.0.0
Cats move now!
- Cats are skittish: they bolt from anyone standing nearby, but creep up to you if you crouch.
- Once picked up, a cat follows whoever put it down, all the way home to the ship.
- Once home, they walk to a spot in the ship and settle in.
- Faint eyeshine, so you can spot cats in the dark.
[Spawning] CatChancesreplacesMaxCatsPerMoon,ChanceFirstCatandChanceExtraCat: one chance per cat, e.g.1, 0.8(the default) or1, 1, 1, 1, 1. Customised old settings are carried over.
1.2.0
- More cats: every moon now has a cat, and usually a second one.
[Spawning] FirstCatChance0.6 →ChanceFirstCat1.0[Spawning] ExtraCatChance0.25 →ChanceExtraCat0.8- The settings were renamed so everyone gets the new defaults. If you'd customised them, set the new keys again.
1.1.0
- Rescue bounty: bringing a cat into the ship for the first time pays the crew $100, shown in the usual
"collected" box. New setting
[Rewards] RescueBounty(default 100, 0 turns it off).
1.0.0
- First release. Cats are hiding in the facility, waiting to be rescued.
