Decompiled source of AubPiggybackAPI v1.0.1

AubPiggybackAPI.dll

Decompiled 2 months ago
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: AssemblyCompany("AubPiggybackAPI")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Aubarino's API for useful and fun stuff, good for enemies, does stuff well and isn't easy to break much kinda smh")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("AubPiggybackAPI")]
[assembly: AssemblyTitle("AubPiggybackAPI")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[StructLayout(LayoutKind.Sequential, Size = 1)]
public struct AubPiggyback
{
	public static string modName = "";

	public static AssetBundle assetBundle;

	public static RoundManager activeRoundManager;

	public static QuickMenuManager quickMenuManager;

	public static StartOfRound startOfRound;

	public static Terminal terminal;

	public static NetworkManager networkManager;

	public static Harmony harmony;

	public static int RegisterCustomsRepeats = 0;

	public static GameObject piggybackObject;

	public static APiggybackBehaviour piggybackBehaviour;

	public static bool setup = false;

	public static bool prepDone = false;

	public static List<SpawnableEnemyWithRarity> EnemiesToAdd = new List<SpawnableEnemyWithRarity>();

	public static List<int> EnemyTerminalEntries = new List<int>();

	public static List<TerminalNode> TerminalEnemyNodesAdd = new List<TerminalNode>();

	public static List<AudioClip> BoomboxAudioToAdd = new List<AudioClip>();

	private static IDictionary<string, AudioClip> SFXRegist = new Dictionary<string, AudioClip>();

	public static IDictionary<string, GameObject> Prefabs = new Dictionary<string, GameObject>();

	public static IDictionary<string, bool> PrefabsWithNet = new Dictionary<string, bool>();

	public static List<string> PrefabEntries = new List<string>();

	public static void prep()
	{
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_004d: Expected O, but got Unknown
		if (!prepDone)
		{
			EnemiesToAdd = new List<SpawnableEnemyWithRarity>();
			BoomboxAudioToAdd = new List<AudioClip>();
			EnemyTerminalEntries = new List<int>();
			TerminalEnemyNodesAdd = new List<TerminalNode>();
			SFXRegist = new Dictionary<string, AudioClip>();
			harmony = new Harmony("AubPiggyBack");
			PrefabEntries = new List<string>();
			prepDone = true;
			PrintLine();
			Debug.Log((object)"Aub Piggy-back prep stage done.");
			PrintLine();
		}
	}

	public static void setSFXRegistry(string entry, AudioClip audio)
	{
		if (!prepDone)
		{
			Debug.Log((object)("Aub Piggy-back prep stage not complete, unable to add SFX Registry (" + entry + ") in (" + modName + ")"));
		}
		else
		{
			SFXRegist[entry] = audio;
		}
	}

	public static AudioClip getSFXRegistry(string entry)
	{
		return SFXRegist[entry];
	}

	public static void setPrefabRegistry(string entry, GameObject prefab, bool hasNet = false)
	{
		if (!prepDone)
		{
			Debug.Log((object)("Aub Piggy-back prep stage not complete, unable to add Prefab Registry (" + entry + ") in (" + modName + ")"));
		}
		else
		{
			Prefabs[entry] = prefab;
			PrefabsWithNet[entry] = hasNet;
			PrefabEntries.Add(entry);
		}
	}

	public static GameObject getPrefabRegistry(string entry)
	{
		return Prefabs[entry];
	}

	public static void addEnemy(SpawnableEnemyWithRarity enemy, int TerminalID = -1)
	{
		if ((Object)(object)enemy.enemyType == (Object)null)
		{
			Debug.Log((object)("Aub Piggy-back (" + modName + ") Add Enemy failed, EnemyType is null"));
		}
		else if (!prepDone)
		{
			Debug.Log((object)("Aub Piggy-back prep stage not complete, unable to add Enemy (" + enemy.enemyType.enemyName + ") in (" + modName + ")"));
		}
		else if (EnemiesToAdd.Contains(enemy))
		{
			Debug.Log((object)("Aub Piggy-back (" + modName + ") Add Enemy (" + enemy.enemyType.enemyName + ") failed, already contains this enemy"));
		}
		else
		{
			EnemiesToAdd.Add(enemy);
			EnemyTerminalEntries.Add(TerminalID);
			Debug.Log((object)("Aub Piggy-back (" + modName + ") Add Enemy (" + enemy.enemyType.enemyName + ") done."));
		}
	}

	public static void addTerminalNode(TerminalNode node)
	{
		if ((Object)(object)node == (Object)null)
		{
			Debug.Log((object)("Aub Piggy-back (" + modName + ") Add TerminalNode failed, tried with null"));
		}
		else if (!prepDone)
		{
			Debug.Log((object)("Aub Piggy-back prep stage not complete, unable to add Terminal Node (" + node.creatureName + ") in (" + modName + ")"));
		}
		else if (TerminalEnemyNodesAdd.Contains(node))
		{
			Debug.Log((object)("Aub Piggy-back (" + modName + ") Add TerminalNode (" + node.creatureName + ") failed, already contains this TerminalNode"));
		}
		else
		{
			TerminalEnemyNodesAdd.Add(node);
			Debug.Log((object)("Aub Piggy-back (" + modName + ") Add TerminalNode (" + node.creatureName + ") done."));
		}
	}

	public static void addBoomboxAudio(AudioClip audio)
	{
		if ((Object)(object)audio == (Object)null)
		{
			Debug.Log((object)("Aub Piggy-back (" + modName + ") Add Boombox Audio failed, AudioClip is null"));
		}
		else if (!prepDone)
		{
			Debug.Log((object)("Aub Piggy-back prep stage not complete, unable to add Boombox Audio (" + ((Object)audio).name + ") in (" + modName + ")"));
		}
		else if (BoomboxAudioToAdd.Contains(audio))
		{
			Debug.Log((object)("Aub Piggy-back (" + modName + ") Add Boombox Audio (" + ((Object)audio).name + ") failed, already contains this AudioClip"));
		}
		else
		{
			BoomboxAudioToAdd.Add(audio);
			Debug.Log((object)("Aub Piggy-back (" + modName + ") Add Boombox Audio (" + ((Object)audio).name + ") done."));
		}
	}

	public static void execute()
	{
		if (!setup)
		{
			setup = true;
			SceneManager.activeSceneChanged += ChangedActiveScene;
			harmony.PatchAll(typeof(ApiggybackNetworkMpatch));
			Debug.Log((object)("Aub Piggy-back (" + modName + ") setup stage complete."));
			PrintLine();
			Debug.Log((object)"");
		}
	}

	public static void ChangedActiveScene(Scene current, Scene next)
	{
		RoundManager val = Object.FindObjectOfType<RoundManager>();
		PrintLine();
		if ((Object)(object)val == (Object)null)
		{
			Debug.Log((object)("Aub Piggy-back ran on scene (" + ((Scene)(ref next)).name + "), RoundManager not found"));
		}
		else
		{
			Debug.Log((object)("Aub Piggy-back ran on scene (" + ((Scene)(ref next)).name + "), RoundManager found, executing Piggy-back"));
			FindRoundManager();
			RegisterCustoms();
		}
		PrintLine();
	}

	[RuntimeInitializeOnLoadMethod(/*Could not decode attribute arguments.*/)]
	private static void OnBeforeSceneLoad()
	{
	}

	public static void RegisterCustoms(bool IsExtra = false)
	{
		if (!setup || (Object)(object)activeRoundManager == (Object)null)
		{
			if (!IsExtra)
			{
				Debug.Log((object)"Aub Piggy-back unable to execute fully, due to setup not finishing correctly");
			}
			return;
		}
		if (!IsExtra)
		{
			RegisterCustomsRepeats++;
			CreatePiggybackObject();
		}
		for (int i = 0; i < EnemiesToAdd.Count; i++)
		{
			if (!activeRoundManager.currentLevel.Enemies.Contains(EnemiesToAdd[i]))
			{
				activeRoundManager.currentLevel.Enemies.Add(EnemiesToAdd[i]);
			}
			if (!quickMenuManager.testAllEnemiesLevel.Enemies.Contains(EnemiesToAdd[i]))
			{
				quickMenuManager.testAllEnemiesLevel.Enemies.Add(EnemiesToAdd[i]);
			}
		}
		for (int j = 0; j < TerminalEnemyNodesAdd.Count; j++)
		{
			if (!terminal.enemyFiles.Contains(TerminalEnemyNodesAdd[j]))
			{
				terminal.enemyFiles.Add(TerminalEnemyNodesAdd[j]);
			}
		}
		if (!IsExtra)
		{
			Debug.Log((object)"Aub Piggy-back added all enemies to testAllEnemiesLevel.");
			Debug.Log((object)("Aub Piggy-back registered customs. EnemiesToAdd count (" + EnemiesToAdd.Count + "), TerminalEnemyNodesAdd count (" + TerminalEnemyNodesAdd.Count + ")"));
		}
		RegisterCustomsOTHER(IsExtra);
	}

	public static void RegisterCustomsOTHER(bool IsExtra = false)
	{
		if (!IsExtra)
		{
			Debug.Log((object)"Aub Piggy-back registering other customs.");
		}
		IEnumerable<GameObject> enumerable = from obj in Object.FindObjectsOfType<GameObject>()
			where ((Object)obj).name.Contains("Boombox")
			select obj;
		foreach (GameObject item in enumerable)
		{
			if (!((Object)(object)item.GetComponent<BoomboxItem>() != (Object)null))
			{
				continue;
			}
			List<AudioClip> list = new List<AudioClip>();
			foreach (AudioClip item2 in BoomboxAudioToAdd)
			{
				if (!item.GetComponent<BoomboxItem>().musicAudios.Contains(item2))
				{
					list.Add(item2);
				}
			}
			if (list.Count > 0)
			{
				item.GetComponent<BoomboxItem>().musicAudios = item.GetComponent<BoomboxItem>().musicAudios.Concat(list.ToArray()).ToArray();
			}
		}
		if (!IsExtra)
		{
			Debug.Log((object)("Aub Piggy-back registered other customs. BoomboxAudioToAdd count (" + BoomboxAudioToAdd.Count + ")"));
		}
	}

	public static void PrintLine()
	{
		Debug.Log((object)"- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -");
	}

	public static void ModLoadStage(string GUID)
	{
		PrintLine();
		modName = GUID;
		Debug.Log((object)("Mod (" + modName + ") AubPiggyback plugin loaded."));
	}

	public static void DebugSpawnEnemy(int index, int amount = 1)
	{
		SpawnableEnemyWithRarity val = EnemiesToAdd[index];
		if (val == null)
		{
			Debug.Log((object)("Aub Piggy-back [DEBUG] failed to spawn enemy of index (" + index + "), SpawnableEnemyWithRarity is null."));
		}
		else if ((Object)(object)val.enemyType == (Object)null)
		{
			Debug.Log((object)("Aub Piggy-back [DEBUG] failed to spawn enemy of index (" + index + "), EnemyType is null."));
		}
		else if ((Object)(object)val.enemyType.enemyPrefab == (Object)null)
		{
			Debug.Log((object)("Aub Piggy-back [DEBUG] failed to spawn enemy of index (" + index + "), prefab is null."));
		}
		else
		{
			ForceSpawnEnemy(val.enemyType, amount);
		}
	}

	public static void CreatePiggybackObject()
	{
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_002b: Expected O, but got Unknown
		if ((Object)(object)piggybackObject == (Object)null)
		{
			Debug.Log((object)"- Aub Piggy-back Behaviour Created -");
			piggybackObject = new GameObject("AubPiggyback");
			piggybackObject.AddComponent<APiggybackBehaviour>();
		}
	}

	public static void FindRoundManager()
	{
		activeRoundManager = Object.FindObjectOfType<RoundManager>();
		quickMenuManager = Object.FindObjectOfType<QuickMenuManager>();
		startOfRound = Object.FindObjectOfType<StartOfRound>();
		terminal = Object.FindObjectOfType<Terminal>();
		networkManager = NetworkManager.Singleton;
	}

	public static void ForceSpawnEnemy(EnemyType enemyType, int Amount = 1)
	{
		//IL_0054: Unknown result type (might be due to invalid IL or missing references)
		//IL_0059: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_0078: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
		FindRoundManager();
		if (!NetworkManager.Singleton.IsConnectedClient || !NetworkManager.Singleton.IsServer)
		{
			Debug.Log((object)"Aub Piggy-back [DEBUG] failed to spawn enemy, lacking server privilege");
			return;
		}
		if ((Object)(object)enemyType == (Object)null)
		{
			Debug.Log((object)"Aub Piggy-back [DEBUG] failed to spawn enemy, as the EnemyType is null");
			return;
		}
		Vector3 zero = Vector3.zero;
		zero = ((!((Object)(object)startOfRound.testRoom != (Object)null)) ? activeRoundManager.insideAINodes[Random.Range(0, activeRoundManager.insideAINodes.Length)].transform.position : quickMenuManager.debugEnemySpawnPositions[0].position);
		for (int i = 0; i < Amount && i <= 50; i++)
		{
			activeRoundManager.SpawnEnemyGameObject(zero, 0f, -1, enemyType);
		}
		Debug.Log((object)("Aub Piggy-back [DEBUG] spawned enemy (" + enemyType.enemyName + ") *" + Amount));
	}
}
public class APiggybackBehaviour : MonoBehaviour
{
	private float tickCycle = 0f;

	private void FixedUpdate()
	{
		if (tickCycle < Time.fixedTime)
		{
			tickCycle = Time.fixedTime + 5f;
			AubPiggyback.RegisterCustoms(IsExtra: true);
		}
	}
}
[HarmonyPatch(typeof(GameNetworkManager))]
internal class ApiggybackNetworkMpatch
{
	[HarmonyPatch("Start")]
	[HarmonyPrefix]
	private static bool Prefix()
	{
		Debug.Log((object)"Aub Piggy-back Patched GameNetworkManager");
		for (int i = 0; i < AubPiggyback.EnemiesToAdd.Count; i++)
		{
			if ((Object)(object)AubPiggyback.EnemiesToAdd[i].enemyType.enemyPrefab != (Object)null)
			{
				NetworkManager.Singleton.AddNetworkPrefab(AubPiggyback.EnemiesToAdd[i].enemyType.enemyPrefab);
				Debug.Log((object)("Aub Piggy-back added NetworkPrefab for enemy (" + AubPiggyback.EnemiesToAdd[i].enemyType.enemyName + ")"));
			}
		}
		foreach (string prefabEntry in AubPiggyback.PrefabEntries)
		{
			if (AubPiggyback.PrefabsWithNet[prefabEntry])
			{
				if ((Object)(object)AubPiggyback.Prefabs[prefabEntry] == (Object)null)
				{
					Debug.Log((object)("Aub Piggy-back prefab registry (" + prefabEntry + ") is null"));
					continue;
				}
				NetworkManager.Singleton.AddNetworkPrefab(AubPiggyback.Prefabs[prefabEntry]);
				Debug.Log((object)("Aub Piggy-back added NetworkPrefab for prefab registry (" + prefabEntry + ")"));
			}
			else if ((Object)(object)AubPiggyback.Prefabs[prefabEntry] == (Object)null)
			{
				Debug.Log((object)("Aub Piggy-back prefab registry (" + prefabEntry + ") is null"));
			}
			else
			{
				Debug.Log((object)("Aub Piggy-back prefab registry (" + prefabEntry + ") client-side"));
			}
		}
		return true;
	}
}
namespace AubPiggybackAPI
{
	[BepInPlugin("AubPiggybackAPI", "AubPiggybackAPI", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		private void Awake()
		{
			AubPiggyback.ModLoadStage("AubPiggybackAPI");
			AubPiggyback.prep();
			AubPiggyback.execute();
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "AubPiggybackAPI";

		public const string PLUGIN_NAME = "AubPiggybackAPI";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}