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Starlancer

A modpack containing all of my Starlancer mods, a WIP expansion mod for Lethal Company.

Date uploaded 2 months ago
Version 2.0.0
Download link AudioKnight-Starlancer-2.0.0.zip
Downloads 16731
Dependency string AudioKnight-Starlancer-2.0.0

This mod requires the following mods to function

AudioKnight-StarlancerMoons-2.2.0 icon
AudioKnight-StarlancerMoons

(LLL) 4 new moons: 1 free, 1 intermediate, 1 late-game, and 1 hidden. Part of my Starlancer series!

Preferred version: 2.2.0
AudioKnight-StarlancerMusic-1.3.1 icon
AudioKnight-StarlancerMusic

Original music for Lethal Company. Part of my Starlancer Series!

Preferred version: 1.3.1
AudioKnight-StarlancerAIFix-3.6.0 icon
AudioKnight-StarlancerAIFix

Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!

Preferred version: 3.6.0
AudioKnight-StarlancerWarehouse-1.6.4 icon
AudioKnight-StarlancerWarehouse

A custom interior in a Sci-Fi industrial style. Part of my Starlancer Series!

Preferred version: 1.6.4
AudioKnight-StarlancerEnemyEscape-2.4.0 icon
AudioKnight-StarlancerEnemyEscape

Allows enemies to travel both into and out of the facility while seamlessly switching AI modes.

Preferred version: 2.4.0

README

Starlancer

A modpack containing all of my Starlancer mods.

A WIP expansion mod for Lethal Company, currently featuring moons, custom music, a mechanics mod that allows enemies to move into and out of the facility while seamlessly switching AI, and patch to automatically assign the correct interior or exterior AI to an enemy when they spawn. More mods planned for the future!

Moons

Music

AIFix

EnemyEscape

Starlancer Moons

New Moon: Auralis

DESIGNATION: 42-Auralis

RISK LEVEL: SS

POPULATION: Officially abandoned, but reports claim to have heard the distant creak of springs.

CONDITIONS: Perpetually overcast and soul-numbingly cold. The water here causes immediate hypothermia.

FAUNA: The trees have eyes the dogs are without. Flowers grow amongst the trees.

HISTORY: A large facility nestled within the mountains that once mass produced general goods. Its true function was to act as a facade for the Company's ethically-questionable experiments. Surviving salvage teams have reported that the facility seems to shift each day, as if in constant flux.

POSSIBLE WEATHER: Mild, Stormy, Eclipsed

ROUTING COST: 850

A frigid new moon featuring a lengthy trek to the dungeon, high enemy power limits, valuable scrap, and a treacherous fire exit path.

Auralis is slightly more expensive than Titan, to account for the distance and power limits, and should generally be regarded as more dangerous. There's a high probability of Forest Keepers and not much cover between the facility and the ship.

New Moon: Triskelion

DESIGNATION: 27-Triskelion

RISK LEVEL: B+

POPULATION: Abandoned.

CONDITIONS: A deteriorating mining platform situated above a gas giant.

FAUNA: Winged entities stowed away on company vessels and now run rampant.

POSSIBLE WEATHER: Mild, Foggy, Eclipsed

ROUTING COST: 350

An intermediate moon that features several fire exits, vertical gameplay, and encourages players to bring a weapon to fight off greedy entities.

Triskelion is designed to be an intermediate moon, priced below Rend while still not being cheap enough to immediately access (without mods that can increase starting credits). Baboon Hawks and Hoarding Bugs are common, so you might end up fighting for your loot. This moon is mostly populated with killable entities, so bring a shovel :)

New Moon: Solace

DESIGNATION: 74-Solace

RISK LEVEL: B

POPULATION: Abandoned, yet a large villa still stands.

CONDITIONS: Normally tranquil, extreme weather has recently become more common.

FAUNA: The company has received reports of both large and small dogs.

POSSIBLE WEATHER: Mild, Rainy, Stormy, Flooded, Eclipsed

ROUTING COST: 0

A free moon that defaults toward the mansion tileset. Relatively peaceful, but certain weathers can be very troublesome.

New Moon: StarlancerZero (Hidden moon with a secret route word!)

DESIGNATION: [REDACTED]

RISK LEVEL: CORRUPTION DETECTED

POPULATION: [REDACTED]

CONDITIONS: [REDACTED]

FAUNA: [REDACTED]

POSSIBLE WEATHER: Mild, Rainy, Stormy, Eclipsed

ROUTING COST: 2000

Planned Features For Starlancer

  • New enemies
  • New equipment
  • New scrap
  • New weapons
  • New map hazards
  • New moons
  • Specific objectives upon landing, with progress toward objectives generating currency.
  • Custom events (may conflict with certain mods, but I'll try to make them compatible)
  • Lore

StarlancerMoons Credits

  • Sickhead Games
    • Sci-Fi Construction Kit (Modular)
  • NatureManufacture
    • Dynamic Nature - Mountain Tree Pack
    • Ice World
    • Landscape Ground Pack 2
    • Mountain Environment
    • Advanced Rock Pack
    • L.V.E 2019
  • Hexagon
    • Sci Fi Lamp Posts
  • Rusik3Dmodels
    • Old Building
  • Calvin Weibel
    • Free Shipping Containers
  • Justwo
    • Snowed Fence
  • NorSat Entertainment
    • Blood splatter decal package
  • AS Gaming Studio
    • Ultimate Particle Pack
  • D.K.V. studio
    • Simple Water Shader HDRP
  • Avionx
    • Skybox Series Free
  • Luke Smith
    • Industrial Catwalk Kit
  • Nox_Sound
    • Nature - Essentials
  • Sandro T
    • Flooded Grounds
  • AP3X Models
    • Secret Radio Room - The Swamp House
  • MASH Virtual
    • Sci fi Access Machine
  • chris markert
    • Sci-Fi SFX Package
  • NinJOke
    • Key Card
  • loafbrr
    • Package Carts
  • Sagital3D
    • SCI-Fi Battery Pack Free
  • Gamemaster Audio
    • Sci-Fi Sounds and Sci-Fi Weapons
      • Just the sounds... for now :3c
  • Rowlan.Inc
    • StampIT! Collection - FREE Examples
  • Dmitrii Kutsenko
    • RPG/FPS Game Assets for PC/Mobile (Industrial Set v3.0)
  • Sagital3D
    • Desert Kits 64 Sample
  • reach the enD
    • Old Game Stylized Props Pack
  • Monqo Studios
    • Standard Galactic Alphabet Font

Starlancer Warehouse

A new custom interior, part of my Starlancer Series! Get the full modpack here:

https://thunderstore.io/c/lethal-company/p/AudioKnight/Starlancer/

Screenshot1

Screenshot2

Screenshot3

Screenshot4

StarlancerWarehouse Credits

  • Sickhead Games
    • Sci-Fi Construction Kit (Modular)
  • NorSat Entertainment
    • Blood splatter decal package
  • AS Gaming Studio
    • Ultimate Particle Pack
  • Luke Smith
    • Industrial Catwalk Kit
  • MASH Virtual
    • Sci fi Access Machine
  • chris markert
    • Sci-Fi SFX Package
  • NinJOke
    • Key Card
  • loafbrr
    • Package Carts
  • Sagital3D
    • SCI-Fi Battery Pack Free
  • Gamemaster Audio
    • Sci-Fi Sounds and Sci-Fi Weapons
      • Just the sounds... for now :3c

Starlancer AI Fix

A helper mod that automatically assigns the correct interior or exterior AI to an enemy when they spawn depending on if they are inside or outside of the dungeon. Also fixes a null reference exception regarding EnableEnemyMesh().

StarlancerAIFix Credits

Big thanks to NikkiDarkMatter for help with the icon! :3

Big thanks to RoboticPrism and IAmBatby for helping to optimize the code! :3

Starlancer Enemy Escape

This mod allows enemies to travel both into and out of the facility while seamlessly switching AI modes.

StarlancerEnemyEscape Credits

HUGE thanks to Zaggy1024, IAmBatby, mrov, and qwbarch for their support and help with the code!

Starlancer Music

Original music for Lethal Company, playable without any boombox mods.

Listen to Volume 1 on Spotify: https://open.spotify.com/album/37g2StTKEjWcdl8JWnNOzT?si=7ca23f523dda4144

Current Tracklist:

  • "Company Cruising"
  • "Lunar Drifting"
  • "I Hate My Job"

CHANGELOG

  • 2.0.0

    • Added StarlancerEnemyEscape.
    • Updated dependencies.
  • 1.0.0

    • Added StarlancerWarehouse to the Starlancer modpack.
    • Updated dependencies.
  • 0.8.0

    • Updated dependencies.
  • 0.7.0

    • Updated dependencies to reflect new versions of Starlancer mods.
  • 0.6.0

    • Updated dependencies, no longer keeping parity with StarlancerMoons version number due to instances where dependencies need to be updated without warranting a major version progression.
  • 0.5.0

    • Updated dependencies to reflect new version of StarlancerMoons.
  • 0.4.1

    • Actually updated the versions of StarlancerMoons and StarlancerMusic the modpack targets.
  • 0.4.0

    • Updated StarlancerMoons to no longer be dependent on LethalExpansion. It is now dependent on LethalLevelLoader.
    • Polished up the songs in StarlancerMusic.
  • 0.3.0

    • Added StarlancerMusic to the Starlancer modpack.
  • 0.2.0

    • Auralis is now part of "Starlancer Moons" and bundled into the "Starlancer" modpack. I'll be releasing some custom music in a couple of days as a separate mod. This way everyone has the choice of what Starlancer content they'd like to use.
    • Starlancer Moons is now dependent on "Lethal Expansion Core" instead of "Lethal Expansion", since LE's author is looking to step down from modding for the time being.
    • Completely reworked the terrain down to the intended playable area. This should improve performance, but please let me know.
    • Removed a bunch of pointless baked lighting data that was bloating the file size. Oops. (The .lem file is now 44mb instead of 196mb)
    • Added a second fire exit.
    • Lowered masked enemy spawns slightly.
    • Decreased the size of the dungeon generation to be equivalent to March. My tests showed there was way too much empty space inside, even with the higher scrap amount that should be present.
    • Decreased the rate of outside enemy spawns slightly and decreased the cap to help limit the number of dogs. Baboon Hawks can now spawn.
    • Significantly increased the falloff of daytime enemy spawn rates. Removed Circuit Bees for thematic reasons.
    • Added a small exterior building halfway between the ship and the facility. You are being watched
    • Added some environmental decorations.
    • Adjusted volumetric fog and lighting.
    • Hopefully fixed the issue where water isn't drowning employees >:|
    • Changed the tag on the ice floes to hopefully resolve some reported audio issues. If these persist, it's possible that it's a bug in the SDK. I'll keep a watch on it.
    • Decreased the routing cost to 750.
    • Lowered the chance for the mansion tileset to spawn.
    • Added collision to the walls around the doors. No idea how this didn't get discovered by anyone.
  • 0.1.4

    • Adjusted scrap spawn rates on Auralis and removed certain low-value scrap (don't worry, duckies can still spawn, just very rarely). It should be much more profitable now on average.
    • Performance optimizations.
    • Small adjustment to interior enemy spawn rates.
    • Very small adjustment to dungeon size.
  • 0.1.3

    • Performance optimizations.
    • Fixed an issue where walking into the lake wouldn't trigger water effects.
    • The path to the fire exit is now shorter.
    • Fog adjustment.
    • Added footstep sounds.
    • Changed the color of the sun.
    • Changed orbit prefab for Auralis to Moon3.
  • 0.1.2

    • Fixed item dropship not appearing. (Note for other modders: This was caused by a change to the dropship object in Lethal Expansion.)
    • Raised starting height of falling snow.
  • 0.1.1

    • Fixed navmesh issues.
    • Fixed scrap falling through landing pad.
    • Shifted a tree out of the way of the ship's landing sequence.
    • Adjusted the ice floe path. It's still treacherous, especially while encumbered, but it should be a bit easier to make the jumps.
  • 0.1.0

    • Initial Release.
    • Added custom moon "Auralis".