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Decompiled source of KeepItemTp v1.0.0
ItemKeepTP.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using ItemKeepTP.Patches; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("ItemKeepTP")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("ItemKeepTP")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("ee9fe4cb-e24b-4a8c-a9c5-7e314c5800f5")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace ItemKeepTP { [BepInPlugin("Condog.KeepItem", "LC KeepItemTP", "1.0.0.0")] public class KeepItem : BaseUnityPlugin { private const string modGUID = "Condog.KeepItem"; private const string modName = "LC KeepItemTP"; private const string modVersion = "1.0.0.0"; private readonly Harmony harmony = new Harmony("Condog.KeepItem"); private static KeepItem Instance; internal ManualLogSource mls; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("Condog.KeepItem"); mls.LogInfo((object)"The test mod has started"); harmony.PatchAll(typeof(KeepItem)); harmony.PatchAll(typeof(KeepItemPatch)); } } } namespace ItemKeepTP.Patches { [HarmonyPatch(typeof(PlayerControllerB), "DropAllHeldItems")] internal class KeepItemPatch { [HarmonyPrefix] private static bool Prefix() { return false; } } }