Lethal Company
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Required mods (66)

This package requires the following packages to work.
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Version:1.4.6
Replaces multiple ingame sounds
Version:1.0.4
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:5.4.2305
Audio and MIDI library for .NET
Version:2.2.2
Fixes several problems with mask items and masked enemies.
Version:1.6.3
Let's you easily load audio files (With LCSoundTool) and replace any in game audio clip.
Version:2.3.2
Collecting Scrap in VR
Version:1.5.0
Give the dead the ability to communicate through a Ouija Board.
Version:1.5.5
Add Cause of Death to the performance report, now with a Mod API!
Version:2.4.2
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Version:1.1.4
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Version:0.0.5
Personal modding tools for Lethal Company
Version:1.2.0
Stops rendering interior rooms that aren't visible - Helps with performance without affecting visuals.
Version:2.0.11
Automatically generates MonoMod.RuntimeDetour.HookGen's MMHOOK files during the BepInEx preloader phase.
Version:1.1.1
A BepInEx patcher to fix MonoMod.RuntimeDetour's DetourContext.Dispose not working.
Version:1.0.9
Fixes issues caused by unloadable types.
Version:1.0.4
A plugin for saving your last used suit. (Compatible with v55)
Version:1.2.1
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v81 Compatible)
Version:1.7.13
Fixes niche vanilla issue with PlayerControllerB.DestroyItemInSlot(int itemSlot) and the new utility slot.
Version:1.0.0
Jacob's Lethal Libraries - For Jacob's Mods
Version:1.10.1
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