SimpleSell
Host-only chat commands: selling, organizing, lobby guard, whitelist and bans. Written by Claude & Chonk.SimpleSell
Written by Claude & Chonk
Chat commands for selling, organizing the ship, and running your lobby in Lethal Company v81.
Host only. Only the host installs it and only the host can run the commands. Everyone else can join with no mods at all.
Selling
All /sell commands need you landed at a sell desk, such as The Company. Bodies are always
sold first, then scrap fills the rest.
| Command | What it does |
|---|---|
/sell <amount> |
Sells enough that you receive that many credits, worked out through the day's buying rate |
/sell quota |
Sells until the remaining quota is met |
/sell all |
Sells everything on the ship and in the cruiser |
/sell <item> [count|all] |
Sells a specific item |
/sell exclude <item> |
Protects an item type from being sold |
/sell include <item> |
Removes that protection |
/sell exclusions |
Lists protected items |
/stock |
Ship value, cruiser value, total, and quota left. With SimpleHQ it also shows the scrap bank and counts it in the total |
/overtime (/ot) |
The overtime bonus you'd get, or what selling everything on hand would pay |
Overtime pays 1 credit for every 5 you sell over quota, plus 15 for each day left. Leaving one day early is worth as much as 75 extra credits of scrap.
Organizing
Pin each item type to a spot, then tidy everything with one command.
| Command | What it does |
|---|---|
/organize (/o) |
Moves gear and pinned scrap to their spots. At the Company it also brings in what the dropship just delivered |
/organize scrap / /organize equipment |
Only one kind |
/organize <item> |
Only that item |
/organize set <item> [pile|stack] |
Pins the item to where you're standing |
/organize shelf <item> [stack] |
Pins it to where a placed copy sits, including its height. Use this for shelves and cupboards |
/organize unset <item> |
Removes a spot |
/organize anchors |
Lists every spot |
/merge [item|auto] |
Moves scrap from the cruiser into piles by the ship door. auto toggles doing it every time you reach orbit |
/scrap update |
Posts cruiser scrap value every in-game hour |
For shelf spots on the ship, place the item where you want it first, then run
/organize shelf <item>. This works on the cruiser's shelves too, docked or not: items in
the cruiser stay cruiser items and leave with it.
Item names match loosely, so part of a name works. Shotgun shells are called "Ammo" by the game; "shotgun shell", "shells" and "ammo" all work.
Information
| Command | What it does |
|---|---|
/time (/t) |
Current in-game time |
/briefing live|private|off |
When the ship doors open, posts the interior type, scrap count and value, and hives, each counted once. Sapsucker eggs get their own line when the bird lays them |
Your lobby
| Command | What it does |
|---|---|
/players |
Lists players, flagging anyone running networked mods |
/kick <name> |
Kicks a player |
/guard warn|kick |
Whether flagged players get a warning or an automatic kick |
/ban <name or steam id> |
Bans permanently by Steam ID, so a name change doesn't get around it. A name works even after they leave (from the join log), and a numeric profile link works too |
/unban <name or steam id> |
Lifts a ban |
/bans |
Lists bans |
/whitelist add|remove <name> |
Lets a trusted friend run some commands too (see below) |
/lobby status |
Tag, visibility, and what Steam reports about whether someone can join |
/lobby public|friends|private |
Changes who can find the lobby |
/lobby name <name> |
Renames the lobby |
/lobby hide|show |
Hides or shows the modded tag in the lobby browser |
/lobby late on|off |
Lets someone join after the game has started, while you're in orbit |
Whitelisted friends
Whitelisted players can run stock, time, gear, organize and merge from normal chat,
with no mods on their side. You can change that list with WhitelistedCommands in the config.
If their / commands don't work, another chat mod on their machine is probably grabbing
them. They can type ! instead: !stock, !merge.
Late join
Off by default, and off again every time you start the game. With /lobby late on, the lobby reopens whenever you're in orbit and closes
when you land. Bans, kicks and version checks still apply. A player joining mid-run doesn't
change the moon's weather for anyone already playing.
A late joiner can show up as "unknown" to other players, and see them as "unknown" too, unless they're Steam friends. You as the host always see real names. Players who have SimpleOptimize see real names as well.
The pause menu crew list only shows players who are really in the game. Without SimpleSell it keeps the names of strangers who tried to join a public lobby and were turned away.
Defaults worth knowing
- The lobby guard flags anyone running networked mods. It only warns unless you switch
it to kick with
/guard. In a lobby where people run other mods, expect it to flag them. - The modded tag is hidden by default (
HideLobbyModTag = true), so your lobby looks vanilla in the browser. Use/lobby showto turn that off. - Automatic merging is off. Turn it on with
/merge autoto move cruiser scrap onto the ship each time you reach orbit. - Items beamed onto the sell desk from far away are always blocked, since that's a cheat.
Everything is configurable in local.simplesell.cfg.
Install
Drop SimpleSell.dll into BepInEx/plugins, or install with a mod manager. Requires
BepInEx 5.4.2100.
