SimpleSell
Host-only chat commands: selling, organizing, lobby guard, whitelist and bans. Written by Claude & Chonk.Changelog
0.1.15
/ban <name>works for players who have left. Their Steam ID comes from the join log, so a custom profile URL (steamcommunity.com/id/...) no longer gets in the way: it never shows the number the ban list needs. Pasting a numeric profile link works too. Several matches are listed with their IDs so you can pick.- Bans are checked a second time once a player is in the lobby, against the Steam ID the game reports rather than the one their game announced while connecting. A banned player who slips past the first check is kicked straight away.
0.1.14
- The lobby guard also knows SimpleWeather 0.1.5's fog handshake, so friends running SimpleWeather are never flagged for it.
0.1.13
- The lobby guard recognises SimpleHQ 0.3.0's tournament hello, so friends running SimpleHQ are never flagged (or kicked in kick mode) for it.
0.1.12
- Tournament mode (SimpleHQ): while a tournament runs, this mod's commands are off and its gameplay extras switch off, so the game plays as close to vanilla as possible. That includes
/time,/s u, the day briefing, auto merge and late join. The lobby guard stays on.
0.1.11
/overtimeshows the part of the overshoot that doesn't count. The bonus pays $1 per whole $5 of overshoot and throws the rest away, so a plan could land a few dollars short./overtime <target>works out how much more to sell for a given bonus, for example/overtime 1500./sell <amount>no longer lands a credit short on days when the Company pays less than 100%, where the payout is rounded down.
0.1.10
- Fixed: the day briefing didn't post at all after 0.1.7. It was hooked to a part of the game too small for mods to hook reliably. It now starts from the moment the moon finishes loading and posts as the doors open. It no longer posts when landing at the Company.
- Fixed: late join left the lobby open all day. It only closed when the ship left the moon, so players kept trying to join mid-day and got "Game has already started!". It now closes when you pull the lever to land and reopens back in orbit.
0.1.9
- SimpleHQ uses this whitelist to decide who can use bank commands, so there's still one list,
managed with
/whitelist.
0.1.8
- The lobby guard no longer flags players for having SimpleBlackBox (its testing lock sends a small "I have it" message to the host).
0.1.7
- The day briefing posts the moment the ship doors open, instead of about 20 seconds later.
- Hives and sapsucker eggs are counted separately. They're scrap items too, so they used to be in the scrap count as well as listed: "17 scrap, 1 hive" really meant 16 scrap plus the hive. Now it reads "16 scrap ($X) · 1 hive ($Y)", with values for each.
- Sapsucker eggs get their own line when they appear. The bird lays them when it spawns, usually partway through the day, so the landing briefing can't include them.
0.1.6
- Fixed:
/mergedid nothing while the cruiser was docked. The game counts a docked cruiser's contents as ship cargo, and/mergefollowed that, so it saw an empty cruiser. It now goes by where items physically are. This also fixes the automatic merge when you reach orbit (/merge auto), which had quietly stopped working. /merge autois now off by default. Turn it on with/merge autoif you want cruiser scrap moved to the ship each time you reach orbit.
0.1.5
- Fixed:
/stockdidn't show the scrap bank. SimpleSell found SimpleHQ through a plugin object that the game destroys after startup, so the lookup quietly failed every time.
0.1.4
- Cruiser shelf spots work while the cruiser is docked. The game counts everything in a docked cruiser as ship cargo, and spots followed that: a shelf spot captured in the docked cruiser was saved as a ship spot, so items went back there as ship items and were left floating in mid-air when the cruiser drove off. Spots now go by where the item physically sits, so an item in the cruiser is a cruiser item, docked or not, and leaves with it.
- Unspotted gear sitting in a docked cruiser now stays in the cruiser on
/organize, the same as when it's undocked, instead of being pulled to the ship's gear pile.
0.1.3
/stockshows the scrap bank when SimpleHQ is installed, and counts it in the total, since/sell bankcan sell it./overtimecounts it as scrap on hand too.
0.1.2
/lobby friendsworks after the game has started. The game closes its Steam lobby at the first landing, so this said "No active lobby". It now records the choice anyway, which is what SimpleHQ checks to unlock its bank.- No more strangers in the pause menu crew list. The game adds a name as soon as someone
enters the Steam lobby and never removes it if they're turned away (lobby full, kicked, banned)
or give up, and it can write it over a real player's row. Public lobbies filled the list with
random names. The list is now rebuilt from who is really in the game whenever someone enters or
leaves the lobby. Turn off with
[Lobby] FixCrewList. - Late join is off every time you start the game.
/lobby late onused to be saved, so it stayed on in later sessions. Now it lasts until you quit. - "shotgun shell" works as an item name. The game calls shotgun shells "Ammo", so
/organize shelf shotgun shell,/sell shotgun shellsand the rest found nothing. "shotgun shell", "shells" and "shotgun ammo" now mean Ammo. A real item whose name matches still wins.
0.1.1
/organizeat the Company now also picks up the items the cargo dropship just delivered and moves them onto the ship (or to their spots), so you don't have to carry them in./sell bankis left to the SimpleHQ mod, which sells from its scrap bank.- Credit line: written by Claude & Chonk.
0.1.0
First release on Thunderstore.
- Selling:
/sellby amount, quota, item or everything, with protected items and bodies sold first./stockand/overtime. - Organizing: pin items to spots, including shelf height, and tidy with
/organize. Cruiser scrap merging with/merge. - Lobby: player list, kick, warn or kick for networked mods, permanent Steam ID bans, whitelisted friends, lobby visibility, name and tag controls.
- Late join while in orbit, off by default. Joining doesn't re-roll the weather.
- Day briefing when you land, and hourly cruiser value updates.
