Decompiled source of CustomSounds v2.3.2

BepInEx/plugins/CustomSounds.dll

Decompiled 5 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Text;
using BepInEx;
using BepInEx.Logging;
using CustomSounds.Networking;
using CustomSounds.Patches;
using HarmonyLib;
using LCSoundTool;
using TMPro;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("CustomSounds")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("CustomSounds")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("9e086160-a7fd-4721-ba09-3e8534cb7011")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
internal class <Module>
{
	static <Module>()
	{
	}
}
namespace CustomSounds
{
	[BepInPlugin("CustomSounds", "Custom Sounds", "2.3.2")]
	public class Plugin : BaseUnityPlugin
	{
		public struct SoundData
		{
			public string SoundName;

			public float? RandomPercentage;

			public string CustomName;

			public string FilePath;

			public string FileExtension;

			public string PackName;

			public string AudioSource;

			public string DirectoryPath;

			public string RelativeDirectoryPath;
		}

		public class FolderTree
		{
			public Dictionary<string, FolderTree> SubFolders { get; set; }

			public List<SoundData> Files { get; set; }

			public FolderTree()
			{
				SubFolders = new Dictionary<string, FolderTree>();
				Files = new List<SoundData>();
			}
		}

		public static class SoundDataProcessor
		{
			public static FolderTree BuildFolderTree(List<SoundData> soundDataList)
			{
				FolderTree folderTree = new FolderTree();
				foreach (SoundData soundData in soundDataList)
				{
					string relativeDirectoryPath = soundData.RelativeDirectoryPath;
					string[] array = relativeDirectoryPath.Split(Path.DirectorySeparatorChar, '\u0001');
					FolderTree folderTree2 = folderTree;
					string[] array2 = array;
					foreach (string key in array2)
					{
						if (!folderTree2.SubFolders.ContainsKey(key))
						{
							folderTree2.SubFolders[key] = new FolderTree();
						}
						folderTree2 = folderTree2.SubFolders[key];
					}
					folderTree2.Files.Add(soundData);
				}
				return folderTree;
			}

			public static string DisplayTree(bool isListing, FolderTree tree, int indent = 0, bool isRoot = true, int soundCount = 0)
			{
				StringBuilder stringBuilder = new StringBuilder();
				if (isRoot)
				{
					soundCount = CountSounds(tree);
					string text = (isListing ? "Listing all currently loaded custom sounds:" : "Customsounds reloaded.");
					stringBuilder.AppendLine(text + $" ({soundCount} sounds)");
				}
				foreach (KeyValuePair<string, FolderTree> subFolder in tree.SubFolders)
				{
					if (isRoot)
					{
						stringBuilder.Append("\n");
					}
					string text2 = subFolder.Key;
					if (text2.EndsWith("-AS"))
					{
						text2 = subFolder.Key.Substring(0, subFolder.Key.Length - 3) + " (AudioSource)";
					}
					stringBuilder.AppendLine(new string(' ', indent * 2) + ((indent > 0) ? "∟ " : "") + text2 + " :");
					stringBuilder.Append(DisplayTree(isListing, subFolder.Value, indent + 1, isRoot: false));
				}
				foreach (SoundData file in tree.Files)
				{
					string text3 = ((!file.RandomPercentage.HasValue) ? "" : $" (Random: {file.RandomPercentage * 100f}%)");
					string text4 = ((file.CustomName == "") ? "" : (" [" + file.CustomName + "]"));
					stringBuilder.AppendLine(new string(' ', indent * 2) + "- " + file.SoundName + text3 + text4 + " [" + file.FileExtension.ToUpper() + "]");
				}
				return stringBuilder.ToString();
			}

			private static int CountSounds(FolderTree tree)
			{
				int num = tree.Files.Count;
				foreach (KeyValuePair<string, FolderTree> subFolder in tree.SubFolders)
				{
					num += CountSounds(subFolder.Value);
				}
				return num;
			}
		}

		private const string PLUGIN_GUID = "CustomSounds";

		private const string PLUGIN_NAME = "Custom Sounds";

		private const string PLUGIN_VERSION = "2.3.2";

		public static Plugin Instance;

		internal ManualLogSource logger;

		private Harmony harmony;

		public HashSet<string> currentSounds = new HashSet<string>();

		public HashSet<string> oldSounds = new HashSet<string>();

		public HashSet<string> modifiedSounds = new HashSet<string>();

		public Dictionary<string, string> soundHashes = new Dictionary<string, string>();

		public Dictionary<string, string> soundPacks = new Dictionary<string, string>();

		public static bool hasAcceptedSync = false;

		public static List<SoundData> soundDataList = new List<SoundData>();

		public static bool Initialized { get; private set; }

		private void Awake()
		{
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Expected O, but got Unknown
			if (!((Object)(object)Instance == (Object)null))
			{
				return;
			}
			Instance = this;
			logger = Logger.CreateLogSource("CustomSounds");
			harmony = new Harmony("CustomSounds");
			harmony.PatchAll(typeof(TerminalParsePlayerSentencePatch));
			modifiedSounds = new HashSet<string>();
			string customSoundsFolderPath = GetCustomSoundsFolderPath();
			if (!Directory.Exists(customSoundsFolderPath))
			{
				logger.LogInfo((object)"\"CustomSounds\" folder not found. Creating it now.");
				string path = Path.Combine(customSoundsFolderPath, "YourOwnSoundPack");
				Directory.CreateDirectory(path);
				string contents = "If you're interested in creating your own sound pack, please refer to the 'For Sound Packs Creator' section on the CustomSounds Thunderstore page. If you simply wish to replace a few sounds on your own, you can drop the desired sounds into the 'YourOwnSoundPack' folder.";
				File.WriteAllText(Path.Combine(customSoundsFolderPath, "READ-ME-PLEASE.txt"), contents);
			}
			string path2 = Path.Combine(Paths.BepInExConfigPath);
			try
			{
				List<string> list = File.ReadAllLines(path2).ToList();
				int num = list.FindIndex((string line) => line.StartsWith("HideManagerGameObject"));
				if (num != -1 && list[num].Contains("false"))
				{
					logger.LogInfo((object)"\"HideManagerGameObject\" value not correctly set. Fixing it now.");
					list[num] = "HideManagerGameObject = true";
					File.WriteAllLines(path2, list);
					harmony.PatchAll(typeof(MenuPatcher));
				}
				else if (num != -1)
				{
					logger.LogInfo((object)"\"HideManagerGameObject\" is correctly set to true.");
				}
			}
			catch (Exception ex)
			{
				logger.LogError((object)("Error modifying config file: " + ex.Message));
			}
			Type[] types = Assembly.GetExecutingAssembly().GetTypes();
			Type[] array = types;
			foreach (Type type in array)
			{
				MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
				MethodInfo[] array2 = methods;
				foreach (MethodInfo methodInfo in array2)
				{
					object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
					if (customAttributes.Length != 0)
					{
						methodInfo.Invoke(null, null);
					}
				}
			}
			logger.LogInfo((object)"Plugin CustomSounds is loaded!");
		}

		internal void Start()
		{
			Initialize();
		}

		internal void OnDestroy()
		{
			Initialize();
		}

		internal void Initialize()
		{
			if (!Initialized)
			{
				Initialized = true;
				ReloadSounds();
			}
		}

		private void OnApplicationQuit()
		{
		}

		public GameObject LoadNetworkPrefabFromEmbeddedResource()
		{
			Assembly executingAssembly = Assembly.GetExecutingAssembly();
			string name = "CustomSounds.Bundle.audionetworkhandler";
			using Stream stream = executingAssembly.GetManifestResourceStream(name);
			if (stream == null)
			{
				Debug.LogError((object)"Asset bundle not found in embedded resources.");
				return null;
			}
			byte[] array = new byte[stream.Length];
			stream.Read(array, 0, array.Length);
			AssetBundle val = AssetBundle.LoadFromMemory(array);
			if ((Object)(object)val == (Object)null)
			{
				Debug.LogError((object)"Failed to load AssetBundle from memory.");
				return null;
			}
			return val.LoadAsset<GameObject>("audionetworkhandler");
		}

		public string GetCustomSoundsFolderPath()
		{
			return Path.Combine(Paths.PluginPath, "CustomSounds");
		}

		public void RevertSounds()
		{
			if (currentSounds == null || currentSounds.Count == 0)
			{
				logger.LogInfo((object)"No sounds to revert.");
				return;
			}
			HashSet<string> hashSet = new HashSet<string>();
			foreach (string currentSound in currentSounds)
			{
				string text = currentSound;
				if (currentSound.Contains("-"))
				{
					text = currentSound.Substring(0, currentSound.IndexOf("-"));
				}
				if (!hashSet.Contains(text))
				{
					logger.LogInfo((object)(text + " restored."));
					SoundTool.RestoreAudioClip(text);
					hashSet.Add(text);
				}
			}
			logger.LogInfo((object)"Original game sounds restored.");
		}

		public void ReloadSounds()
		{
			oldSounds = new HashSet<string>(currentSounds);
			currentSounds.Clear();
			modifiedSounds.Clear();
			soundDataList.Clear();
			string directoryName = Path.GetDirectoryName(Paths.PluginPath);
			ProcessDirectory(directoryName);
		}

		private string GetRelativePathToCustomSounds(string filePath)
		{
			Debug.Log((object)("FilePath: " + filePath));
			string[] array = filePath.Split(new char[1] { Path.DirectorySeparatorChar });
			int num = Array.IndexOf(array, "CustomSounds");
			if (num == -1 || num == array.Length - 1)
			{
				return "";
			}
			string[] paths = array.Skip(num + 1).ToArray();
			return Path.Combine(paths);
		}

		private void ProcessDirectory(string directoryPath)
		{
			string[] directories = Directory.GetDirectories(directoryPath, "*", SearchOption.AllDirectories);
			foreach (string text in directories)
			{
				string fileName = Path.GetFileName(text);
				ProcessSoundFiles(text, fileName);
			}
		}

		private void ProcessSoundFiles(string directoryPath, string packName)
		{
			string[] array = new string[3] { "*.wav", "*.ogg", "*.mp3" };
			string[] array2 = array;
			foreach (string searchPattern in array2)
			{
				string[] files = Directory.GetFiles(directoryPath, searchPattern);
				foreach (string text in files)
				{
					if (text.Contains("CustomSounds"))
					{
						ProcessSingleFile(text, packName);
					}
				}
			}
		}

		private void ProcessSingleFile(string file, string packName)
		{
			string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(file);
			(string soundName, float? percentage, string customName) tuple = ParseSoundFileName(fileNameWithoutExtension);
			string item = tuple.soundName;
			float? item2 = tuple.percentage;
			string item3 = tuple.customName;
			string fileExtension = Path.GetExtension(file).TrimStart(new char[1] { '.' }).ToLower();
			string relativePathToCustomSounds = GetRelativePathToCustomSounds(file);
			string fileName = Path.GetFileName(Path.GetDirectoryName(file));
			string text = (fileName.EndsWith("-AS") ? fileName.Substring(0, fileName.Length - 3) : null);
			SoundData soundData = default(SoundData);
			soundData.SoundName = item;
			soundData.RandomPercentage = item2;
			soundData.CustomName = item3;
			soundData.FilePath = file;
			soundData.FileExtension = fileExtension;
			soundData.PackName = packName;
			soundData.AudioSource = text;
			soundData.DirectoryPath = Path.GetDirectoryName(file);
			soundData.RelativeDirectoryPath = Path.GetDirectoryName(relativePathToCustomSounds);
			SoundData item4 = soundData;
			soundDataList.Add(item4);
			string text2 = "Sound replaced: " + item;
			if (item4.RandomPercentage.HasValue)
			{
				text2 += $" (Percentage = {item4.RandomPercentage.Value * 100f}%)";
			}
			if (!string.IsNullOrEmpty(item4.CustomName))
			{
				text2 = text2 + " (Custom Name = " + item4.CustomName + ")";
			}
			text2 = text2 + " (File Extension = " + item4.FileExtension + ")";
			Debug.Log((object)text2);
			AudioClip audioClip = SoundTool.GetAudioClip(Path.GetDirectoryName(file), file);
			((Object)audioClip).name = fileNameWithoutExtension;
			currentSounds.Add(item4.SoundName);
			if (item4.RandomPercentage.HasValue)
			{
				if (item4.AudioSource != null)
				{
					SoundTool.ReplaceAudioClip(item4.SoundName, audioClip, item4.RandomPercentage.Value, item4.AudioSource);
				}
				else
				{
					SoundTool.ReplaceAudioClip(item4.SoundName, audioClip, item4.RandomPercentage.Value);
				}
			}
			else if (text != null)
			{
				SoundTool.ReplaceAudioClip(item4.SoundName, audioClip, item4.AudioSource);
			}
			else
			{
				SoundTool.ReplaceAudioClip(item4.SoundName, audioClip);
			}
		}

		private (string soundName, float? percentage, string customName) ParseSoundFileName(string fullSoundName)
		{
			string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(fullSoundName);
			string[] array = fileNameWithoutExtension.Split(new char[1] { '-' });
			string s = array[^1];
			if (int.TryParse(s, out var result))
			{
				string item = array[0];
				string item2 = string.Join(" ", array.Skip(1).Take(array.Length - 2));
				float value = (float)result / 100f;
				return (item, value, item2);
			}
			return (array[0], null, string.Join(" ", array.Skip(1)));
		}
	}
}
namespace CustomSounds.Patches
{
	[HarmonyPatch]
	public class NetworkObjectManager
	{
		private static GameObject networkPrefab;

		private static GameObject networkHandlerHost;

		[HarmonyPatch(typeof(GameNetworkManager), "Start")]
		[HarmonyPrefix]
		public static void Init()
		{
			if (!((Object)(object)networkPrefab != (Object)null))
			{
				networkPrefab = Plugin.Instance.LoadNetworkPrefabFromEmbeddedResource();
				networkPrefab.AddComponent<AudioNetworkHandler>();
				NetworkManager.Singleton.AddNetworkPrefab(networkPrefab);
				Plugin.Instance.logger.LogInfo((object)"Created AudioNetworkHandler prefab");
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(StartOfRound), "Awake")]
		private static void SpawnNetworkHandler()
		{
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			try
			{
				if (NetworkManager.Singleton.IsHost || NetworkManager.Singleton.IsServer)
				{
					Plugin.Instance.logger.LogInfo((object)"Spawning network handler");
					networkHandlerHost = Object.Instantiate<GameObject>(networkPrefab, Vector3.zero, Quaternion.identity);
					if (networkHandlerHost.GetComponent<NetworkObject>().IsSpawned)
					{
						Debug.Log((object)"NetworkObject is spawned and active.");
					}
					else
					{
						Debug.Log((object)"Failed to spawn NetworkObject.");
					}
					networkHandlerHost.GetComponent<NetworkObject>().Spawn(true);
					if ((Object)(object)AudioNetworkHandler.Instance != (Object)null)
					{
						Debug.Log((object)"Successfully accessed AudioNetworkHandler instance.");
					}
					else
					{
						Debug.Log((object)"AudioNetworkHandler instance is null.");
					}
				}
			}
			catch
			{
				Plugin.Instance.logger.LogError((object)"Failed to spawned network handler");
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(GameNetworkManager), "StartDisconnect")]
		private static void DestroyNetworkHandler()
		{
			try
			{
				if (NetworkManager.Singleton.IsHost || NetworkManager.Singleton.IsServer)
				{
					Plugin.Instance.logger.LogInfo((object)"Destroying network handler");
					Object.Destroy((Object)(object)networkHandlerHost);
					networkHandlerHost = null;
				}
			}
			catch
			{
				Plugin.Instance.logger.LogError((object)"Failed to destroy network handler");
			}
		}
	}
	[HarmonyPatch(typeof(MenuManager))]
	internal class MenuPatcher
	{
		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		public static void StartPostFix(MenuManager __instance)
		{
			((MonoBehaviour)__instance).StartCoroutine(DelayedMainMenuModification());
		}

		private static IEnumerator DelayedMainMenuModification()
		{
			yield return (object)new WaitForSeconds(0f);
			ChangeHostButtonFromMainMenu();
		}

		private static void ChangeHostButtonFromMainMenu()
		{
			Debug.Log((object)"Attempting to add a description to the Host button...");
			GameObject val = GameObject.Find("MenuContainer");
			Transform val2 = ((val != null) ? val.transform.Find("MainButtons") : null);
			object obj;
			if (val2 == null)
			{
				obj = null;
			}
			else
			{
				Transform obj2 = val2.Find("HostButton");
				obj = ((obj2 != null) ? ((Component)obj2).gameObject : null);
			}
			GameObject val3 = (GameObject)obj;
			if (!((Object)(object)val == (Object)null) && !((Object)(object)val2 == (Object)null) && !((Object)(object)val3 == (Object)null))
			{
				string text = ((TMP_Text)val3.GetComponentInChildren<TextMeshProUGUI>()).text;
				((TMP_Text)val3.GetComponentInChildren<TextMeshProUGUI>()).text = "<line-height=0.28em>" + text + "\n<size=8><color=#B0B0B0>     Please restart the game for <color=#E6B800>CustomSounds</color> to work properly!</color></size></line-height>";
			}
		}
	}
	[HarmonyPatch(typeof(Terminal), "ParsePlayerSentence")]
	public static class TerminalParsePlayerSentencePatch
	{
		public static bool Prefix(Terminal __instance, ref TerminalNode __result)
		{
			string[] array = __instance.screenText.text.Split(new char[1] { '\n' });
			if (array.Length == 0)
			{
				return true;
			}
			string[] array2 = array.Last().Trim().ToLower()
				.Split(new char[1] { ' ' });
			if (array2.Length == 0 || (array2[0] != "customsounds" && array2[0] != "cs"))
			{
				return true;
			}
			Plugin.Instance.logger.LogInfo((object)("Received terminal command: " + string.Join(" ", array2)));
			if (array2.Length > 1 && (array2[0] == "customsounds" || array2[0] == "cs"))
			{
				switch (array2[1])
				{
				case "reload":
				case "rl":
					Plugin.Instance.RevertSounds();
					Plugin.Instance.ReloadSounds();
					__result = CreateTerminalNode(Plugin.SoundDataProcessor.DisplayTree(isListing: false, Plugin.SoundDataProcessor.BuildFolderTree(Plugin.soundDataList)));
					return false;
				case "revert":
				case "rv":
					Plugin.Instance.RevertSounds();
					__result = CreateTerminalNode("Game sounds reverted to original.\n\n");
					return false;
				case "list":
				case "l":
					__result = CreateTerminalNode(Plugin.SoundDataProcessor.DisplayTree(isListing: true, Plugin.SoundDataProcessor.BuildFolderTree(Plugin.soundDataList)));
					return false;
				case "help":
				case "h":
					if (NetworkManager.Singleton.IsHost)
					{
						__result = CreateTerminalNode("CustomSounds commands \n(Can also be used with 'CS' as an alias).\n\n>CUSTOMSOUNDS LIST/L\nTo display all currently loaded sounds\n\n>CUSTOMSOUNDS RELOAD/RL\nTo reload and apply sounds from the 'CustomSounds' folder and its subfolders.\n\n>CUSTOMSOUNDS REVERT/RV\nTo unload all custom sounds and restore original game sounds\n\n");
					}
					else
					{
						__result = CreateTerminalNode("CustomSounds commands \n(Can also be used with 'CS' as an alias).\n\n>CUSTOMSOUNDS LIST/L\nTo display all currently loaded sounds\n\n>CUSTOMSOUNDS RELOAD/RL\nTo reload and apply sounds from the 'CustomSounds' folder and its subfolders.\n\n>CUSTOMSOUNDS REVERT/RV\nTo unload all custom sounds and restore original game sounds\n\n");
					}
					return false;
				case "sync":
				case "s":
					__result = CreateTerminalNode("/!\\ ERROR /!\\ \nThis command is not supported in this version of CustomSounds\n\n");
					return false;
				case "unsync":
				case "u":
					__result = CreateTerminalNode("/!\\ ERROR /!\\ \nThis command is not supported in this version of CustomSounds\n\n");
					return false;
				case "fu":
				case "force-unsync":
					__result = CreateTerminalNode("/!\\ ERROR /!\\ \nThis command is not supported in this version of CustomSounds\n\n");
					return false;
				default:
					__result = CreateTerminalNode("Unknown customsounds command.\n\n");
					return false;
				}
			}
			return true;
		}

		private static TerminalNode CreateTerminalNode(string message)
		{
			TerminalNode val = ScriptableObject.CreateInstance<TerminalNode>();
			val.displayText = message;
			val.clearPreviousText = true;
			return val;
		}
	}
}
namespace CustomSounds.Networking
{
	public class AudioNetworkHandler : NetworkBehaviour
	{
		public static AudioNetworkHandler Instance { get; private set; }

		protected override void __initializeVariables()
		{
			((NetworkBehaviour)this).__initializeVariables();
		}

		protected internal override string __getTypeName()
		{
			return "AudioNetworkHandler";
		}
	}
}