RandomEventsExtended
Random round events (meteors, monster invasions, weather, loot bonuses/penalties), paranoia ambience, terminal shops and deep LethalConfig tuning.Random Events Extended
Adds a rich layer of random round events, ambient horror and quality-of-life shopping to Lethal Company — built to feel like part of the base game, not a bolted-on gimmick. Fully multiplayer-synced: host and clients always see the exact same events, weather and loot values.
✨ Features
🎲 65 random events, every round
Three events are rolled each round (weather / loot / monsters) from a pool of 65 hand-tuned events — meteor showers, monster invasions, eclipses, golden loot days, cursed scrap, "only one monster type" rounds, and more. Selection is weighted by rarity (Good / Neutral / VeryBad / Insane), respects per-event cooldowns and recent history, and is fully deterministic — every client sees identical events with zero extra network traffic.
👻 Paranoia & horror ambience
Every 30–60 seconds a random monster's sound plays near a random player at a believable nearby spot, and a couple of nearby doors creak open — pure atmosphere, no real danger, just the feeling that something is watching. Works for all players in the lobby — vanilla (unmodded) clients hear the sounds too, since paranoia audio is sent via the game's built-in Netcode.
54 built-in procedural horror sounds — slow breathing, footsteps on wood/
metal/concrete, floor creaks, heartbeats, low rumbles, water drips, wind gusts,
scratching, distant bangs, and whispers. All gentle and atmospheric — no jump
scares. Drop your own .ogg/.wav files into
BepInEx/plugins/RandomEvents/Sounds/ to add them to the pool.
🛒 Terminal shops
Buy ammo (shells <amount>) and a shotgun (boomstick <amount>) straight from
the terminal — orders go through the normal company buy flow and arrive by ship
like any regular purchase (lobby host completes the order).
⚙️ Deep LethalConfig integration
Every single event can be individually enabled or disabled, rarity weights and cooldowns are tunable, and one "event monster-power scale" slider lets you dial the intensity of monster-affecting events up or down globally — instead of fighting two dozen separate sliders.
🧰 Everything else
- Bounty system with in-terminal status tracking
- Surprise mid-round effects
- Weather events stay visually in sync for ALL clients, not just the host
- Softer, semi-transparent server chat messages that don't shout over normal chat
📋 Requirements
All players in the lobby must install this mod. The mod uses custom network messages to sync events, paranoia sounds and loot values between all clients.
- BepInEx — installed automatically as a dependency
- LethalConfig — installed automatically; powers the in-game settings menu
🔧 Configuration
Open the in-game mod settings menu (provided by LethalConfig) to enable or disable individual events, retune rarity weights/cooldowns/monster-power scaling — virtually every number that affects gameplay is exposed there.
🇷🇺 Кратко по-русски
Мод добавляет 65 случайных событий на раунд (метеориты, нашествия монстров, погодные аномалии, золотые/проклятые дни добычи и т.д.), атмосферные "паранойи" (звуки монстров и скрипящие двери вдалеке — для жути, без реальной угрозы), магазины патронов и дробовика прямо через терминал, и тонкую настройку буквально каждого события через меню LethalConfig (вкл/выкл, веса редкости, кулдауны, общий масштаб баффов на монстров). Все события полностью синхронизированы между хостом и клиентами — никакого рассинхрона.
