Easyidles Quality Moons
Adds 28 high-quality moons with 6 new interiors balanced across them. Designed to be added to most modpacks with few issues.
By Easyidle123
Date uploaded | 8 months ago |
Version | 4.2.3 |
Download link | Easyidle123-Easyidles_Quality_Moons-4.2.3.zip |
Downloads | 2227 |
Dependency string | Easyidle123-Easyidles_Quality_Moons-4.2.3 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5Lordfirespeed-OdinSerializer
Fast, robust, powerful and extendible .NET serializer built for Unity
Preferred version: 2022.11.9jockie-LethalExpansionCore
De-bloated LethalExpansion fork with only the LethalSDK module support
Preferred version: 1.3.15Generic_GMD-Generic_Moons
Moon expansion. Currently adds 4 vanilla friendly moons for EVERY DIFFICULTY! Big thanks to my boyfriend Teserex (again lol) for making the icon for v4 :3. I do comms for moons now :3 https://genericgmd.carrd.co/
Preferred version: 4.0.0scoopy-Scoopys_Variety_Mod
Adds two new interiors (Dungeon and Sewer), and some scrap items. This mod aims to add some variety to the base game of lethal company through new content.
Preferred version: 1.2.0xilophor-LethalNetworkAPI
A library/API to allow developers to easily add networking to their mods.
Preferred version: 2.1.6IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of custom levels and dungeons in Lethal Company.
Preferred version: 1.1.6Zingar-SecretLabs
[3.3 Release] A custom moon based on the game SCP:Secret Lab and located on the facility Site-02. An abandoned lab once known as Site-02. Proceed with caution, entities once contained here now roam its halls.
Preferred version: 3.3.7Zingar-Atlas_Abyss
[1.1 Release] A new moon of dark secrets, jagged terrain and carved stone. Below the surface, the Masked Men have broken free. The abyss below extends *redacted* metres and none have survived the fall.
Preferred version: 1.1.8Major_And_Skiz-MoreInteriors
Adds some more interior tilesets for your crew to scavenge in. Currently the Bunker tileset is out and More interiors to come. Have Fun.
Preferred version: 2.5.0KayNetsua-E_Gypt_Moon
Adds the intermediate-level moon 10-EGypt to the game. If you are using LethalExpansion, please install LethalExpansionCore!
Preferred version: 2.0.15Hardy-LCMaxSoundsFix
Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.
Preferred version: 1.1.0Badham_Mods-SCPFoundationDungeon
Adds the SCP foundation as a potential dungeon to explore.
Preferred version: 3.0.0AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Preferred version: 3.3.0Refract-LethalLevelLoaderFixed
A fix of for the Custom API that support the manual and dynamic integration of custom levels and dungeons in Lethal Company.
Preferred version: 1.1.0AudioKnight-StarlancerMoons
(LLL) 3 new moons: 1 free, 1 intermediate and 1 late-game. Part of my Starlancer series!
Preferred version: 1.3.0HolographicWings-LethalExpansion
Large game expansion with SDK support and a plenty of features.
Preferred version: 1.3.45Alice-ScarletDevilMansion
Adds the Scarlet Devil Mansion from Touhou as a possible dungeon to the snow maps.
Preferred version: 1.3.7fumiko-CullFactory
Stops rendering faraway factory rooms - Helps with performance.
Preferred version: 0.9.3AinaVT-LethalConfig
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Preferred version: 1.4.0skidz-PoolRooms
Pool Rooms is a Lethal Company interior featuring a layout all about the classic swimming pool aesthetic, with a hint of liminality.
Preferred version: 0.1.20Boniato-Ganimedes
[2.2 Release] (Map optimized!) (LLL) A challenging late game moon with hidden places, parkour shortcuts, 4 fire exits and new themed scrap with unique features!
Preferred version: 2.2.1README
Easyidle's Quality Moons
This modpack adds 28 new moons and 7 new interiors with a focus on being vanilla-feeling, high quality, and fitting stylistically with the base game. The moons are spread out across all price-ranges and have the interiors balanced across them in a sensible way. If yould like a few more moons not on this list, chances are they're in Easyidle's Expansive Moons, which adds 15 moons on top of this pack!
This modpack is intended to be used with TheMostLethalCompany, a popular high-quality modpack. It should be usable with most modpacks, but only TMLC has been tested. If you use this modpack with LethalExpansion, its features will be disabled to allow all the moons to function.
Feedback is appeciated! Please let me know your thoughts, suggestions, or issues in the TMLC Discord Thread
Current Issues
Please disable LethalLevelLoader, a patched version (LLLFixed) has been added but there's no way for me to disable anyone's LLL. It's unclear whether keeping both enabled causes issues, but its the safer option for now.
Note: If you use MaskedEnemyOverhaul, you'll need to set "Use Vanilla Spawns" to true or several of these moons won't have the number of Masked that they should.
4.0.0 Release!
This release adds 5 more moons by Wesley, one new interior (PoolRooms), one moon by Starlancer (Solace!), overhauls Celest, brings improvements to Orion, adds a new enemy to Office, and has several more changes. This will be the last major version number before LethalCompany v50 releases, and it's possible many moons will depricate / take a while to update after, so expect the modpack to get smaller when the LCv50 releases.
Moons & Price
- Icebound - 0 (generic_gmd) --- An easy tier planet with a frozen lake surrounded by mountains.
- Aquatis - 0 (sfDesat) --- Tiny island in the ocean with a crashed navy ship and hatch entrance to an underground facility.
- Hydro - 0 (generic_gmd) --- A mid to late tier forest marsh like planet, with a hydroelectric powerplant and a Sewer system.
- Asteroid13 - 0 (Magic_Wesley) --- A dark asteroid where biological weapons were tested. Decontamination level 5: Incineration has been reported.
- Solace - 0 - (AudioKnight) --- a moon with an abandoned villa on an island in the ocean. Relatively peaceful, but some weathers can be troublesome.
- Junic - 30 (Magic_Wesley) --- A jungle moon with ancient temples and high-value archeological artifacts.
- E Gypt - 60 (KayNetsua) --- A hilly desert with a prominent pyramid and several entrances, often containing a Dungeon.
- Atlantica - 130 (Magic_Wesley) --- An oceanic moon where a supernova ray disrupted the flow of time, causing the city to sink repeatedly forever.
- Gloom - 220 (Magic_Wesley) --- A moon with giant forests which were exploited until the discovery of a protector.
- Vertigo - 250 (generic_gmd) --- A dry and desert-like canyon with several unique paths to the facility and an extension-ladder-accessible fire exit.
- Infernis - 280 (Magic_Wesley) --- This moon has a rocky landscape, molten lava rivers, and a massive erupting volcano.
- Atlas Abyss - 300 (Zingar) --- Dark secrets, jagged terrain and carved stone above an abyss. Below the surface, the Masked Men have broken free.
- Celest - 350 (sfDesat) --- Large open field surrounded by trees, with three spread-out Bunker entrances.
- Triskelion - 350 (AudioKnight) --- A deteriorating mining platform situated above a gas giant.
- Gratar - 430 (Magic_Wesley) --- A mountainous moon that once housed the biggest factory in the solar system until its AI went rogue.
- Desolation - 510 (Magic_Wesley) --- A very dangerous asteroid completely desolate of life.
- Acidir - 580 (Magic_Wesley) --- A mysterious new moon set in a dark and deadly forest. Down the river an often-white Mansion looms.
- Fission - 600 (Magic_Wesley) --- A moon housing a crumbling abandoned nuclear power plant which contains valuable radioactive materials.
- Polarus - 650 (Magic_Wesley) --- A frigid moon that once held the Polar Vaults until its company went bankrupt.
- SecretLabs - 700 (Zingar) --- An abandoned facility built by the SCP Foundation.
- Oldred - 720 (Magic_Wesley) --- A dark moon with a remarkable amount of oil and a notable extraction site.
- Auralis - 750 (AudioKnight) --- A frigid moon with a long trek through the forest and a treacherous fire exit path. The first post-Titan moon.
- Orion - 750 (sfDesat) --- A desert wasteland with an abandoned city and an ominous church.
- Etern - 750 (Magic_Wesley) --- A rocky canyon desert with a concrete facility and the threat of giants.
- Devastation - 850 (generic_gmd) --- An abandoned dusty mining moon made to fit right after titan.
- Kast - 1000 (Ceelery) --- Small outpost facility above a canyon with dangerous enemies later in the day.
- Cosmocos - 1000 (Magic_Wesley) --- The long lost moon. Can you survive Cosmocos?
- Ganimedes - 1200 (Boniato) --- A facility in a deep valley with multiple fire exit routes
Interior Mods
- Dungeon - Scoopy's Variety Mod (scoopy) --- Castle dungeon interior, with spiral staircases and blue torch fire exits.
- Sewer - Scoopy's Variety Mod (scoopy) --- A damp underground sewer system. Early in development, so expect more variety in the future.
- Bunker - MoreInteriors (Major_And_Skiz) --- These rocky bunkers originate from a World War and have long been abandoned.
- SCP Foundation - SCPFoundationDungeon (Badham_Mods) --- A facility designed to contain anomalous threats, built by the SCP Foundation.
- The Scarlet Devil Mansion - (Alice) --- A white alternative to the mansion, with many new rooms, a new enemy, and an event.
- Office - LC Office (Piggy) --- An office-themed interior with carpeted floors and a working elevator that interacts with the apparatus.
- PoolRooms (skids) --- A rare swimming pool aesthetic interior with a bit of liminality.
Configs for other moons
This modpack comes with configs set up for several other popular / quality moons. If any of these moons are installed manually they'll be preconfigured.
Full list:
- Outpost 31 - Bozoros - Maritopia - Nyx - EchoReach - PsychSanctum - Zenit - Celestria - Harloth - Wasteland - Assal - Nostromo - USC Vortex - Callisto - Ether - Affliction - Eve - Gordion Sector0 - Conviction - Peaches Castle - Ducks Moon - Wateridge - KaminoExtra Info
The terminal will sort by price by default, meaning all moons you can't afford will be hidden. To disable this, type filter none
in the config.
Feedback is welcome and greatly appreciated! If you think any interiors appear too often / not enough, or should / shouldn't appear on specific moons, I'd love to know. You can find me on the Lethal Company Modding discord and the TMLC discord with the username Easyidle123.
If you want gameplay tweaks designed to incentivize visiting more moons and making the gameplay on said moons more exciting, look to Easyidle's Gameplay Additions.
Credit
Big thanks to Mi6k on the TMLC and Lethal Company Modding discords for use of / inspiration from their configs for Wesley's new moons, and Tolian's!
Credit to SourceShard, the dev of ShatteredCompany, for use of their configs for Rosie's Moons!
A huge thanks to sfDesat for their Explorations modpack where about a third of these moons were originally found.
Another thanks to IAmBatby for creating LethalLevelLoader, making this interiors-across-moons kind of modpack even possible. Most moons in the pack have switched over, once Wesley's Moons transitions we'll drop LethalExpansion entirely and any remaining moons from it.
Lastly, thanks to Wesley for their staggering number of high-quality moons in this pack.
Image credit
The icon for this modpack was commissioned to my friend Hi I'm Micah. He does great work, huge thanks!
4.0.0 update changelog
Major update with 5 new Wesley moons, 1 new Starlancer moon, the new PoolRooms interior, a new enemy in Office, a Celest overhaul, and more!
Mod Additions
- Added LethalLevelLoaderFixed, a temporary mod that fixes some issues with LLL while its development is on hiatus. Should also take priority over AdvancedCompany, reenabling compatibility.
- Added PoolRooms, an interior by skids.
New Moons
- Added Solace, a moon with an abandoned villa on an island in the ocean. Relatively peaceful, but certain weathers can be very troublesome.
- Added Junic, a jungle moon with ancient temples and high-value archeological artifacts.
- Added Gloom, a moon with giant forests which were exploited until the discovery of a protector.
- Added Desolation, a very dangerous asteroid completely desolate of life.
- Added Fission, a moon housing a crumbling abandoned nuclear power plant which contains valuable radioactive materials.
- Added Oldred, a dark moon with a remarkable amount of oil and a notable extraction site.
New Interiors
- Added PoolRooms by skids, a rare swimming pool aesthetic interior with a bit of liminality. Currently this will be very rare on most moons, so I'd appreciate suggestions for where it should appear.
Balance Changes
- Interior Additions
- Added Dungeon to Junic, Atlantica, Gloom, Desolation, and Cosmocos
- Added Sewer to Experimentation, Assurance, Solace, Junic, Desolation, Fission, Dine, and Oldred
- Added Bunker to Gloom, Oldred, and Cosmocos
- Added SCP to Desolation, Fission, and Oldred
- Added Office to Solace, Gloom, Fission, and Orion
- Added Scarlet Mansion to Solace, Desolation, and Cosmocos
- Added PoolRooms to Experimentation, Assurance, Icebound, Solace, Vertigo, Infernis, Triskelion, Desolation, Rend, Fission, Dine, Polarus, Auralis, Orion, and Cosmocos
- Interior frequency tweaks
- Increased Dungeon frequency on Icebound, and Ganimedes
- Increased Sewer frequency on Vow
- Increased Bunker frequency on Etern and Kast
- Increased Office frequency on Assurance, Icebound, Triskelion, Auralis, and Etern
- Increased PoolRooms frequency on Atlantica
- Increased all interior rates on Titan
- Decreased vanilla Factory frequency on Titan
- Decreased Dungeon frequency on Devastation
- Decreased Sewer frequency on Infernis and Labs
- Decreased Bunker frequency on Aquatis, Celest, and Auralis
- Decreased SCP frequency on Celest and Auralis
- Decreased Scarlet Mansion frequency on Polarus
- Decreased PoolRooms frequency on Hydro
- Interior Removals
- Removed Dungeon from Experimentation and Assurance
- Removed Bunker from Polarus
Config Changes
- Disabled the
filter price
moons list filter, as it was causing confusion for new players. You can enable this manually by typingfilter price
into the terminal. - Regenerated the LethalLevelLoader config to hopefully fix some issues.
sfDesat's Moons (Orion & Celest)
Changes to All Moons
- Ported to LethalLevelLoader
- Loading times are reduced
- Added LethalLevelLoader Dependency
- Removed LethalExpansion Dependency
- Lighting and Fog
- Volumetric fog system added
- New sky
- New physics based system and sun
- Added a night sky
- Added dynamic time of day system
- Changes to color for lighting, shadows, clouds, and fog
- Other
- Added bloom effect
- Ship's radar will now show terrain
Celest Changes [0.2.1 -> 1.0.6]
- Other
- Improved performance
- Added ViewExtension Dependency
- Added LevelTags: sfDesat, Forest, Valley (for modders)
- Can be filtered to with
filter forest
or similar in the Moon Catalogue
- Can be filtered to with
- Improved occlusion culling
- Environment
- Reworked the entire layout
- Adjusted main entrance position
- New terrain
- Added new buildings
- Added more rocks
- Added more grass
- Added more trees
- Removed a tree near the ship
- Adjusted tree leaves
- Increased grass density
- Changes to tree, grass, and leaves color
- New clouds
- New cloud system
- Added wind
- New sky
- Added custom Stormy weather skybox
- Added custom Eclipsed weather skybox
- Added a moon to the skybox
- Water
- Added water
- New underwater effect
- Creatures and Scrap
- Scrap pool has been adjusted.
- Outside Creature pool has been adjusted.
Orion Changes [1.3.0 -> 2.0.1]
- Sky changes
- Increased density of clouds
- Fixed skybox not being applied
- Creatures and Scrap
- Scrap pool has been adjusted.
- Removed Pumpkin spawnchance
- Fixes
- Fixed long loading bug
- Fixed dropship item position
- Fixed numerous other bugs
- Other
- Reduced file size
- Removed ExpansionAssets Dependency
- Added Stormy weather
- Added LevelTags: sfDesat, Wasteland, Desert
- Can be filtered to with
filter desert
orfilter wasteland
in the Moon Catalogue
- Can be filtered to with
Updated StarlancerMoons [0.5.7 -> 1.2.0]
- Released new moon, 74-Solace. An abandoned moon, yet a large villa still stands. Relatively peaceful, but certain weathers can be very troublesome.
All Moons:
- Performance
- Four performance updates.
- The file size is now smaller.
- Replaced combined meshes with their original variants and rebaked occlusion on all 3 moons.
- Visual
- Swapped out the volumetric clouds for cloud layers. They're more performant and look better.
- Adjusted fog thickness.
- Added fog exclusion zones around key areas
- Globally tweaked shadows, fog, and cloud effects.
- Slightly increased the exterior fogginess on Auralis and Triskelion.
- Fixes
- Fixed the navmesh to the ship, allowing some enemies to use the ladders.
- Applied a temporary adjustment to the global fog volumes to make them not ruin the interiors.
- Other
- Now depends on Starlancer AI Fix.
Auralis changes:
- Changes
- The water on Auralis is cold enough to cause immediate hypothermia. Touching the water now causes you to take damage.
- Increased turret and landmine spawns.
- Added a certain interior enemy to the outside spawnlist.
- Added ambient sounds, both generalized (like outside wind) and randomly occurring.
- Performance
- Reworked LODs for trees
- Lowered Auralis dungeon size to 1.8x from 2x for performance.
- Fixes
- Adjusted the navmesh around the small building to prevent Forest Keepers from trying to mate with it.
- Increased the trigger size of the hillside fire exit to improve interactibility.
Triskelion changes:
- Added ambient sounds, both generalized (like outside wind) and randomly occurring.
- Increased the LOD distance slightly to reduce texture pop-in.
- Increased turret and landmine spawns.
- Added an extremely rare chance for a certain interior enemy to spawn outside.
Updated Wesley's Moons [2.1.2 -> 3.0.17]
New Moons
- Added Junic
- Added Gloom
- Added Desolation
- Added Fission
- Added Oldred
Existing moon updates
- Updated Infernis [3.1.0 -> 3.2.0]
- Fixed skull not syncing correctly
- Terrain no longer sounds like grass
- Added wedding ring to loot table
- Updated Acidir [4.1.1 -> 4.2.1]
- Slight fog adjustments
- Updated Etern [3.1.0 -> 3.2.0]
- Sand now sounds like sand
- Fixed audiolog 1 not syncing correctly
- Updated Asteroid 13 [2.1.1 -> 2.2.0]
- Fixed the hole in the fence
- Added a new Experiment Log
- Updated Gratar [2.1.0 -> 2.2.2]
- Updated and fixed the explosion event, it always plays near the end of the day
- Flooded weather will now be more dangerous
- Grass now sounds like grass
- Reduced the chance of people falling off the bridge when it's moving
- Fixed a bug with the ladders
- Updated Polarus [2.1.0 -> 2.1.2]
- Fixed mini tower collision
- Bandaid fix for the water issue
- Fixed letter 1 not syncing correctly
- fixed the worm intro audio
- Fixed the load time
- Fixed worm visiblity
- Increased worm spawn rate
- Updated Atlantica [2.1.0 -> 2.2.2]
- Minor changes
- Updated Cosmocos [1.1.1 -> 1.2.1]
- Added cosmochad as a loot item
- Increased loot item values
- Minor fix
- Fixed black fog issue
- Whole map now becomes accessible earlier
- Failsafe now also enables lights
Other Mod Updates
Updated CullFactory [0.8.6 -> 0.9.1]
- The default/recommended culling frequency is now 0 (Updates every game cycle)
- Light culling is now more accurate
- Fixed
- Portal occlusion culling now accurately reads objects' visibility states from the previous frame.
- Errors occurred when using CullFactory should no longer cause the game to freeze
- Static lights should no longer shine through walls
Updated LC_Office [1.0.20 -> 1.1.14]
- Additions
- Added a new enemy "Halt" (from DOORS).
- Halt may appear in Office in long hallways, and will chase the player rapidly. It will also frequently teleport in front of you and instruct you to "TURN AROUND".
- Added config to determine whether to increase the brightness when encountering Halt, For compatibility with Diversity's Full Darkness config. This config requires Diversity to be installed to work.
- Added a config to turn off custom camera shake for players with motion sickness.
- Added a Security Camera room, which shows live feeds of various parts of the Office.
- (Re)added custom scrap
- Added a new enemy "Halt" (from DOORS).
- Changes
- Increased the bounds of the start room.
- Removed vent in start room.
- When the shrimp is satisfied, he won't look at the source of the noise.
- Shrimp's body now rotates as he looks at the source of the noise.
- Now Shrimp is happier when he's full :D.
- Fixes
- Fixed a bug where doors and blockers were spawned overlapping in a room.
- Fixed (probably) compatibility issue with CullFactory.
- Fixed a bug where terminal could not be quitted.
- Fixed some important bugs in Shrimp.
- Many other minor fixes.
Updated ScarletDevilMansion [1.2.9 -> 1.3.4]
- Dungeon Generation
- Added library variant rooms. Temporary removed 2nd floor library room
- Decreased the path length and increased loot count for the default dungeon generation preset.
- Hallway tiles spawn less often.
- Redone map hazard spawn locations
- Added item spawns (and turret spawns) to mayor starting room
- Added two distinct presets for 4+ lobbies and 1-3 smaller lobbies.
- Added clock prop to main entrance
- Added destroyable doors
- Made changes to the scrap spawn to be hopefully more consistent.
- Compatiblity
- Fixed AC compatibility code
- Fixed flashlight bug caused by Lobby Increase mods (MoreCompany, AC, etc.).
- Lighting
- Increased brightness of light sources a tad bit
- Lighting polish
- Lights turn red during dungeon event
- Configs
- Added configs for knight and decorative cystals spawn weights
- Added config options for the extra loot that spawns from the dungeon event.
- Added more dungeon generation and enemy-related configs.
- Added FacilityMeltdown compatibility
- Redone item (again)
Updated StarlancerAIFix [2.0.0 -> 3.3.0]
- Fixes
- Fixed prefab Spore Lizards being a little silly with their initial behavior. Previously they would navigate to (0,0,0) and stand there until otherwise interacted with.
- Fixed an issue where jesters would get stuck in place if they entered the attack behavior outside and then lost their targets, or after attacking
- Compatibility
- Added compatibility with Lethal Escape.
- Added future compatibility for Seamless Dungeon.
- Code optimizations
Updated TerminalFormatter [0.0.4 -> 0.0.10]
- Changed simulate command
- Changed route command
- Changed scan command
- Changed The Company display on moons page
- Last used filter/sort/preview settings are now saved and loaded on game reload
- Fixed some things inside formatting tables
- Fixed the issue with using view monitor in terminal
- Removed some logging
- AdvancedCompany compatibility
- Company building buying % fixed
- Added vanilla moon list support
Website changes
- Updated the readme with the new moons
- Added a note on 4.0.0 at the top of the readme
- Replaced the changelog at the bottom of the readme with 4.0.0 notes
- Added 6 new moons and 1 new interior to the readme moons and interiors sections
- Changed the formatting of the moons list from moon - price (author) to price - moon (author) for readability
- Made Cosmocos less cryptic in the moons list
CHANGELOG
4.2.6
Updated Ganimedes [2.2.0 -> 2.2.1]
Updated PoolRooms [0.1.19 -> 0.1.20]
- Overall dungeon size reduction
- Upped to Evaisa 0.15.0
Updated sfDesat [2.0.2 -> 2.0.3]
Updated Celest [1.0.6 > 1.0.7]
- Adjusted color of the leaves
- Adjusted Water visuals
- Added new underwater effect
- Added props along the route
- Removed duplicate Facility dungeon flow
- Optimized water shader
- Reduced file size
4.2.5
The official discord location of this modpack has moved! We're now in the modpacks section of the Lethal Company Modding Discord.
Readme changes
- Removed references to TMLC, they'll be added back once it has an update without AdvancedCompany. TMLC is still listed in the compatible modpacks page of the wiki.
- Removed warning about MaskedEnemyOverhaul as its less relevant
- Updated the discord link to the new lethal company modding discord
- Removed the second feedback section as it was redundant
- Removed the changelog section at the bottom
Mod Updates
Updated LC Office [1.1.22 -> 1.1.23]
- Fixed a bug that caused extreme lag when attacking a satisfied Shrimp.
Updated sfDesat [2.0.1 -> 2.0.2]
Updated Aquatis [2.0.4 -> 2.1.0] 2.1.0
- Performance
- Increased performance
- Reduced filesize
- Improved occlusion
- Clouds
- Increased amount of clouds
- Added an extra cloud layer
- Lighting
- Reduced moon brightness
- Adjusted colors
- Added stormy weather
- Added Eclipsed weather
- Palm tree
- Increased leave density
- Adjusted colors
- Bushes
- Increased bush density
- Adjusted colors
- Some bushes have moved
- Water
- Increased wave size
- Adjusted colors
- New underwater effect
- Adjusted grass
- Some rocks have moved
- The bridge can now collapse
- Removed preview video
- Added easter eggs
- Added small details
Updated TerminalFormatter [0.0.11 -> 0.0.15]
- Added option to shorten weather names
- LethalRegeneration support
- LateGameUpgrades store support
- No detailed scan config option
- Fixed issue with dividing by 0 in store page
- Fixed issue with Sector-0 simulate command errors
- Added some logging messages
Updated Wesley's Moons [3.1.9 -> 3.1.10]
- Fixed a broken bridge on Atlantica (2.3.1 -> 2.3.2)
Updated LethalExpansion [1.3.39 -> 1.3.45]
4.2.4
Mod Updates
Updated LC Office [1.1.19 -> 1.1.22]
- Fixed Halt instantly killing you
- Other minor fixes
- Added a command to move the elevator to the terminal. ( elevator [1f, 2f, 3f] )
- Changed the sound the Shrimp makes when it is satisfied.
Updated LethalConfig [1.3.4 -> 1.4.0]
- Updating config appearances whenever a ConfigEntry is modified directly.
- Adjusted colors of the menu to be darker.
- Added "Hide Lethal Config" config to disable LethalConfig in-game. This setting is only visible on the r2modman's config editor and is false by default.
- Several other changes for mod developers.
Updated sfDesat [2.0.0 -> 2.0.1]
Webpage-only update, code unchanged.
Updated Wesley's Moons [3.1.5 -> 3.1.9]
- Updated some lore on Oldred (1.0.13 -> 1.0.14)
- Fixed the Atlantica leaving event (2.3.0 -> 2.3.1)
Updated LethalLib [0.14.4 -> 0.15.0]
- LethalLib will now also register enemies and items for when LethalLevelLoader adds its moons.
- customLevelRarities will now accept the original level name or the level name modified by LethalLevelLoader, meaning enemies and items can target a custom moon using either name
- Enemy and item spawn weights now get applied as one would expect
- Levels.LevelTypes.All no longer overrrides all spawn weights
- Levels.LevelTypes.Modded now applies its spawn weights
- this used to only apply its weight if customLevelRarities contained the level's name
- customLevelRarities now applies its weights
4.2.3
Updated Wesley's Moons [3.1.4 -> 3.1.5]
Updated Polarus [2.3.3 -> 2.3.4]
- Minor fix again
Updated Ganimedes [2.1.0 -> 2.2.0]
- A new mechanic, there are hidden treasures on the moon
- Huge optimization of the map - all mesh colliders have been removed and done manually.
- Map objects are now static to improve the performance.
- Some modifications and additions to the map.
- Standardized scrap name formats.
4.2.2
Updated Wesley's Moons [3.1.3 -> 3.1.4]
Updated Polarus [2.3.2 -> 2.3.3]
- Minor fix
Extra config changes
Tweaked the values of interiors for the extra supported moon Zenit, which is not currently in the pack
- Added Dungeon, Sewer, Scarlet Devil Mansion, and Poolrooms to Zenit
- Increased frequency of Bunker and SCP on Zenit
- Decreased frequency of Office on Zenit
4.2.1
Mod Updates
Updated CullFactory [0.9.2 -> 0.9.3]
- Better compatibility with DunGen's automatic tile bounds
Website Changes
- Added credit to SourceShard to the Credit section
- Added info on other moon configs below the interiors section
Balance Changes
Added interior config support forBozoros, as well as Rosie's Moons Eve, Affliction, and Gordion Sector0
- Added Sewer and Office to Bozoros, Affliction, Eve, and Sector0
- Added Dungeon and Bunker to Eve
- Added Bunker and SCP to Bozoros and Affliction
- Added Scarlet Mansion, Dungeon, and Poolrooms to Bozoros
4.2.0
This update packages Celest, Orion, and Aquatis into a single mod called sfDesat. I recommend uninstalling these individual moon mods, as your mod manager won't do it for you.
New Mods
sfDesat - Adds 3 moons
- Celest
- Aquatis
- Orion
This is intended to reduce mod count and make updating easier.
Removed Mods
The following moon mods have been repackaged into sfDesat, thus their individual moons are being removed.
- Celest
- Orion
- Aquatis
4.1.2 - Config tweaks
Balance Changes
In this update I've added config support for all of Tolian's Moons. If you play with any of those moons installed (or any other moons from Easyidle's Expansive Moons) you'll get these interior rates:
- Added Dungeon and Scarlet Devil Mansion to Nyx
- Added Sewer to Maritopia, EchoReach, and Celestria
- Added Bunker to EchoReach, Zenit, and Harloth
- Added SCP to EchoReach, Zenit, and Harloth
- Added Office to Maritopia, EchoReach, PsychSanctum, Zenit, Celestria, and Harloth
- Added Scarlet Devil Mansion to PsychSanctum
- Added PoolRooms to Maritopia, EchoReach, PsychSanctum, and Harloth
- Increased Bunker frequency on Celestria
- Increased Office frequency on Callisto
- Removed PoolRooms from Celestria
- Removed Kamino from all configs
Mod Updates
Updated Aquatis [2.0.3 -> 2.0.4]
- Fixed day-night cycle
Updated LC Office [1.1.18 -> 1.1.19]
- Changed the y value of the Halt room spawn position.
4.1.1
Small patch to update version numbers of a few mods which were erroneously left out of last update.
Mod Updates
Updated Wesley's Moons [3.0.18 -> 3.1.3]
-
Updated Infernis [3.2.0 -> 3.3.2]
- No more instant kills when leaving through main
- Revamped and finetuned the leaving event
-
Updated Etern [3.2.0 -> 3.3.2]
- It strikes at 9
- Sound fix
- Enemies should no longer be able to walk through the ship
- Improved some visuals
- Made the map feel bigger
- Fixed the toy nutcracker sound
-
Updated Gratar [2.2.2 -> 2.2.5]
- Several small fixes
-
Updated Polarus [2.2.0 -> 2.3.2]
- Updated the map
- Increased the loot value
- Fixed the letter scrap items being invisible
- Minor fix
-
Updated Atlantica [2.2.1 -> 2.3.0]
- Changed the indoor flooding
- Added a pushable bridge
- Removed Giants
-
Updated Junic [1.0.10 -> 1.1.0]
- Secret update
- [redacted] should now work with teleporters
- Adjusted dungeon spawn rates
- Enemies?
- Two small fixes
- Fixed flooded weather
-
Updated Gloom [1.0.1 -> 1.0.5]
- Minor map addition
- Changed Dungeon spawn rates
- Added hoarding bugs to inside spawn pool
- Lowered crawler spawns by a lot
- Enemies should no longer be able to walk through the ship
-
Updated Desolation [1.0.5 -> 1.1.1]
- Added another fire exit
- Balanced scrap items a bit
- Added a new scrap item
- Small fix
-
Updated Fission [1.0.4 -> 1.0.7]
- Made the plastic box lighter
- Added a lamp above the main entrance
-
Updated Oldred [1.0.8 -> 1.0.13]
-
Added some lore
-
Added a thing
-
Increased audio range of the mines
-
Transcripts are now easier to read
-
Enemies should no longer be able to walk through the ship
Updated TerminalFormatter [0.0.10 -> 0.0.11]
- Fixed moons not displaying in groups
4.1.0
Mod Removals
- Removed ExpansionAssets, a previous requirement of Orion, Celest, and Aquatis. All of them have been updated to no longer need it, so the mod is useless.
Mod Updates
Updated Aquatis [1.1.1 -> 2.0.3]
- Ported to LethalLevelLoader
- Loading times are reduced
- Dependencies changes
- Removed LethalExpansion Dependency
- Removed ExpansionAssets Dependency
- Added ViewExtension Dependency
- Lighting and Fog
- Fog changes
- New Volumetric system
- Changes to color
- Added distant fog
- New clouds
- New Volumetric system
- Changes to color
- Added dynamic time of day system
- Added wind
- New sky
- New physics based system
- Added a night sky
- Added dynamic time of day system
- New lighting
- New physics based sun
- Changes to color
- Added a moon
- Shadow changes
- Changes to color
- Adjusted grass shadow
- Adjusted palm tree shadow
- Fog changes
- Water
- New water system
- New underwater effect
- Fixed reflections
- Enviroment
- Added coconuts
- Added distant rocks
- Added more grass
- Increased grass density
- Added random noise to grass shape
- Touched up terrain textures
- Increased grass view distance
- Fixed grass transparency issues
- Fixed shipwreck texture quality
- Other
- Lowered ship's landing position
- Added bloom effect
- Fixed the ship's radar
- Moved the main entrance slightly
Updated CullFactory [0.9.1 -> 0.9.2]
- Uses fallback portals on SleepsDungeon "School"
- Fixed shadow-casting lights shining through walls when they shouldn't
- Fixed incorrectly inferred room sizes when tile bounds are automatically calculated
Updated LC_Office [1.1.14 -> 1.1.18]
- Added another prop type to the Large Room.
- Start room now has multiple branches.
- Fixed a bug where props would spawn overlapping in some rooms.
- Minor fixes
Updated LethalLib [0.14.2 -> 0.14.4]
- Added various null checks to prevent crashes and to give better feedback to developers when using custom enemy API.
- API for enemy registration with rarity tables works now.
Updated Poolrooms [0.1.18 -> 0.1.19]
- Fix for spraypaint
- Fix for water hindrance
Updated ScarletDevilMansion [1.3.4 -> 1.3.7]
- Added 2F library room
- Doors have a chance of spawning partially damaged
- Improved visuals for fire exit
- More lighting polish (brighter entrance)
- Added full ReservedFlashlightSlot compatibility
- CullFactory mod has been added as a dependency
- Fixed some missing lighting
- Added door damage configs
- Added config to add unique enemy spawns during the bedroom dungeon event
- Added config for demonic painting
- Added config to use either SDM or vanilla fire exits
Updated StarlancerMoons [1.2.0 -> 1.3.0]
- Changes are for each moon unless otherwise specified.
- Another chonky performance update.
- Swapped out the volumetric clouds for cloud layers. They're more performant and I think they actually look better.
- Adjusted fog thickness.
- Changed the global volumes that contained general fog settings to local volumes in order to prevent fog settings from affecting interiors.
- Added fog exclusion zones around key areas
- Solace
- Added 2 fire exits. Increased dungeon size multiplier from 1.25x to 1.35x to account for the increased number of entrances.
- Replaced some trees to prevent them from clipping through the ship.
- Smoothed out some terrain near the ship that was potentially causing players to clip through the map.
- Fixed missing tree colliders.
4.0.0
Major update with 5 new Wesley moons, 1 new Starlancer moon, the new PoolRooms interior, a new enemy in Office, a Celest overhaul, and more!
Mod Additions
- Added LethalLevelLoaderFixed, a temporary mod that fixes some issues with LLL while its development is on hiatus. Should also take priority over AdvancedCompany, reenabling compatibility.
- Added PoolRooms, an interior by skids.
New Moons
- Added Solace, a moon with an abandoned villa on an island in the ocean. Relatively peaceful, but certain weathers can be very troublesome.
- Added Junic, a jungle moon with ancient temples and high-value archeological artifacts.
- Added Gloom, a moon with giant forests which were exploited until the discovery of a protector.
- Added Desolation, a very dangerous asteroid completely desolate of life.
- Added Fission, a moon housing a crumbling abandoned nuclear power plant which contains valuable radioactive materials.
- Added Oldred, a dark moon with a remarkable amount of oil and a notable extraction site.
New Interiors
- Added PoolRooms by skids, a rare swimming pool aesthetic interior with a bit of liminality. Currently this will be very rare on most moons, so I'd appreciate suggestions for where it should appear.
Balance Changes
Credit to Mi6k in the TMLC discord and their FiF modpack for inspiring many of these changes
- Interior Additions
- Added Dungeon to Junic, Atlantica, Gloom, Desolation, and Cosmocos
- Added Sewer to Experimentation, Assurance, Solace, Junic, Desolation, Fission, Dine, and Oldred
- Added Bunker to Gloom, Oldred, and Cosmocos
- Added SCP to Desolation, Fission, and Oldred
- Added Office to Solace, Gloom, Fission, and Orion
- Added Scarlet Mansion to Solace, Desolation, and Cosmocos
- Added PoolRooms to Experimentation, Assurance, Icebound, Solace, Vertigo, Infernis, Triskelion, Desolation, Rend, Fission, Dine, Polarus, Auralis, Orion, and Cosmocos
- Interior frequency tweaks
- Increased Dungeon frequency on Icebound, and Ganimedes
- Increased Sewer frequency on Vow
- Increased Bunker frequency on Etern and Kast
- Increased Office frequency on Assurance, Icebound, Triskelion, Auralis, and Etern
- Increased PoolRooms frequency on Atlantica
- Increased all interior rates on Titan
- Decreased vanilla Factory frequency on Titan
- Decreased Dungeon frequency on Devastation
- Decreased Sewer frequency on Infernis and Labs
- Decreased Bunker frequency on Aquatis, Celest, and Auralis
- Decreased SCP frequency on Celest and Auralis
- Decreased Scarlet Mansion frequency on Polarus
- Decreased PoolRooms frequency on Hydro
- Interior Removals
- Removed Dungeon from Experimentation and Assurance
- Removed Bunker from Polarus
Config Changes
- Disabled the
filter price
moons list filter, as it was causing confusion for new players. You can enable this manually by typingfilter price
into the terminal. - Regenerated the LethalLevelLoader config to hopefully fix some issues.
sfDesat's Moons (Orion & Celest)
Changes to All Moons
- Ported to LethalLevelLoader
- Loading times are reduced
- Added LethalLevelLoader Dependency
- Removed LethalExpansion Dependency
- Lighting and Fog
- Volumetric fog system added
- New sky
- New physics based system and sun
- Added a night sky
- Added dynamic time of day system
- Changes to color for lighting, shadows, clouds, and fog
- Other
- Added bloom effect
- Ship's radar will now show terrain
Celest Changes [0.2.1 -> 1.0.6]
- Other
- Improved performance
- Added ViewExtension Dependency
- Added LevelTags: sfDesat, Forest, Valley (for modders)
- Can be filtered to with
filter forest
or similar in the Moon Catalogue
- Can be filtered to with
- Improved occlusion culling
- Environment
- Reworked the entire layout
- Adjusted main entrance position
- New terrain
- Added new buildings
- Added more rocks
- Added more grass
- Added more trees
- Removed a tree near the ship
- Adjusted tree leaves
- Increased grass density
- Changes to tree, grass, and leaves color
- New clouds
- New cloud system
- Added wind
- New sky
- Added custom Stormy weather skybox
- Added custom Eclipsed weather skybox
- Added a moon to the skybox
- Water
- Added water
- New underwater effect
- Creatures and Scrap
- Scrap pool has been adjusted.
- Outside Creature pool has been adjusted.
Orion Changes [1.3.0 -> 2.0.1]
- Sky changes
- Increased density of clouds
- Fixed skybox not being applied
- Creatures and Scrap
- Scrap pool has been adjusted.
- Removed Pumpkin spawnchance
- Fixes
- Fixed long loading bug
- Fixed dropship item position
- Fixed numerous other bugs
- Other
- Reduced file size
- Removed ExpansionAssets Dependency
- Added Stormy weather
- Added LevelTags: sfDesat, Wasteland, Desert
- Can be filtered to with
filter desert
orfilter wasteland
in the Moon Catalogue
- Can be filtered to with
Updated StarlancerMoons [0.5.7 -> 1.2.0]
- Released new moon, 74-Solace. An abandoned moon, yet a large villa still stands. Relatively peaceful, but certain weathers can be very troublesome.
All Moons:
- Performance
- Four performance updates.
- The file size is now smaller.
- Replaced combined meshes with their original variants and rebaked occlusion on all 3 moons.
- Visual
- Swapped out the volumetric clouds for cloud layers. They're more performant and look better.
- Adjusted fog thickness.
- Added fog exclusion zones around key areas
- Globally tweaked shadows, fog, and cloud effects.
- Slightly increased the exterior fogginess on Auralis and Triskelion.
- Fixes
- Fixed the navmesh to the ship, allowing some enemies to use the ladders.
- Applied a temporary adjustment to the global fog volumes to make them not ruin the interiors.
- Other
- Now depends on Starlancer AI Fix.
Auralis changes:
- Changes
- The water on Auralis is cold enough to cause immediate hypothermia. Touching the water now causes you to take damage.
- Increased turret and landmine spawns.
- Added a certain interior enemy to the outside spawnlist.
- Added ambient sounds, both generalized (like outside wind) and randomly occurring.
- Performance
- Reworked LODs for trees
- Lowered Auralis dungeon size to 1.8x from 2x for performance.
- Fixes
- Adjusted the navmesh around the small building to prevent Forest Keepers from trying to mate with it.
- Increased the trigger size of the hillside fire exit to improve interactibility.
Triskelion changes:
- Added ambient sounds, both generalized (like outside wind) and randomly occurring.
- Increased the LOD distance slightly to reduce texture pop-in.
- Increased turret and landmine spawns.
- Added an extremely rare chance for a certain interior enemy to spawn outside.
Updated Wesley's Moons [2.1.2 -> 3.0.17]
New Moons
- Added Junic
- Added Gloom
- Added Desolation
- Added Fission
- Added Oldred
Existing moon updates
- Updated Infernis [3.1.0 -> 3.2.0]
- Fixed skull not syncing correctly
- Terrain no longer sounds like grass
- Added wedding ring to loot table
- Updated Acidir [4.1.1 -> 4.2.1]
- Slight fog adjustments
- Updated Etern [3.1.0 -> 3.2.0]
- Sand now sounds like sand
- Fixed audiolog 1 not syncing correctly
- Updated Asteroid 13 [2.1.1 -> 2.2.0]
- Fixed the hole in the fence
- Added a new Experiment Log
- Updated Gratar [2.1.0 -> 2.2.2]
- Updated and fixed the explosion event, it always plays near the end of the day
- Flooded weather will now be more dangerous
- Grass now sounds like grass
- Reduced the chance of people falling off the bridge when it's moving
- Fixed a bug with the ladders
- Updated Polarus [2.1.0 -> 2.1.2]
- Fixed mini tower collision
- Bandaid fix for the water issue
- Fixed letter 1 not syncing correctly
- fixed the worm intro audio
- Fixed the load time
- Fixed worm visiblity
- Increased worm spawn rate
- Updated Atlantica [2.1.0 -> 2.2.2]
- Minor changes
- Updated Cosmocos [1.1.1 -> 1.2.1]
- Added cosmochad as a loot item
- Increased loot item values
- Minor fix
- Fixed black fog issue
- Whole map now becomes accessible earlier
- Failsafe now also enables lights
Other Mod Updates
Updated CullFactory [0.8.6 -> 0.9.1]
- The default/recommended culling frequency is now 0 (Updates every game cycle)
- Light culling is now more accurate
- Fixed
- Portal occlusion culling now accurately reads objects' visibility states from the previous frame.
- Errors occurred when using CullFactory should no longer cause the game to freeze
- Static lights should no longer shine through walls
Updated LC_Office [1.0.20 -> 1.1.14]
- Additions
- Added a new enemy "Halt" (from DOORS).
- Halt may appear in Office in long hallways, and will chase the player rapidly. It will also frequently teleport in front of you and instruct you to "TURN AROUND".
- Added config to determine whether to increase the brightness when encountering Halt, For compatibility with Diversity's Full Darkness config. This config requires Diversity to be installed to work.
- Added a config to turn off custom camera shake for players with motion sickness.
- Added a Security Camera room, which shows live feeds of various parts of the Office.
- (Re)added custom scrap
- Added a new enemy "Halt" (from DOORS).
- Changes
- Increased the bounds of the start room.
- Removed vent in start room.
- When the shrimp is satisfied, he won't look at the source of the noise.
- Shrimp's body now rotates as he looks at the source of the noise.
- Now Shrimp is happier when he's full :D.
- Fixes
- Fixed a bug where doors and blockers were spawned overlapping in a room.
- Fixed (probably) compatibility issue with CullFactory.
- Fixed a bug where terminal could not be quitted.
- Fixed some important bugs in Shrimp.
- Many other minor fixes.
Updated ScarletDevilMansion [1.2.9 -> 1.3.4]
- Dungeon Generation
- Added library variant rooms. Temporary removed 2nd floor library room
- Decreased the path length and increased loot count for the default dungeon generation preset.
- Hallway tiles spawn less often.
- Redone map hazard spawn locations
- Added item spawns (and turret spawns) to mayor starting room
- Added two distinct presets for 4+ lobbies and 1-3 smaller lobbies.
- Added clock prop to main entrance
- Added destroyable doors
- Made changes to the scrap spawn to be hopefully more consistent.
- Compatiblity
- Fixed AC compatibility code
- Fixed flashlight bug caused by Lobby Increase mods (MoreCompany, AC, etc.).
- Lighting
- Increased brightness of light sources a tad bit
- Lighting polish
- Lights turn red during dungeon event
- Configs
- Added configs for knight and decorative cystals spawn weights
- Added config options for the extra loot that spawns from the dungeon event.
- Added more dungeon generation and enemy-related configs.
- Added FacilityMeltdown compatibility
- Redone item (again)
Updated StarlancerAIFix [2.0.0 -> 3.3.0]
- Fixes
- Fixed prefab Spore Lizards being a little silly with their initial behavior. Previously they would navigate to (0,0,0) and stand there until otherwise interacted with.
- Fixed an issue where jesters would get stuck in place if they entered the attack behavior outside and then lost their targets, or after attacking
- Compatibility
- Added compatibility with Lethal Escape.
- Added future compatibility for Seamless Dungeon.
- Code optimizations
Updated TerminalFormatter [0.0.4 -> 0.0.10]
- Changed simulate command
- Changed route command
- Changed scan command
- Changed The Company display on moons page
- Last used filter/sort/preview settings are now saved and loaded on game reload
- Fixed some things inside formatting tables
- Fixed the issue with using view monitor in terminal
- Removed some logging
- AdvancedCompany compatibility
- Company building buying % fixed
- Added vanilla moon list support
Website changes
- Updated the readme with the new moons
- Added a note on 4.0.0 at the top of the readme
- Replaced the changelog at the bottom of the readme with 4.0.0 notes
- Added 6 new moons and 1 new interior to the readme moons and interiors sections
- Changed the formatting of the moons list from moon - price (author) to price - moon (author) for readability
- Made Cosmocos less cryptic in the moons list
View past updates
3.4.5
Mod Updates
Update LC Office [1.0.19 -> 1.0.20]
- Shrimp now runs away faster when backing away
- Shrimp's neck no longer bends backwards
- Response to noise has changed slightly
- Other small changes to Shrimp
Updated Wesley's Moons [2.1.1 -> 2.1.2]
- Cosmocos & Asteroid 13
- Minor Fix
- Acidir
- Fixed the main entrance being completely inaccessible
Updated CullFactory [0.8.5 -> 0.8.6]
- Fixed tile being entirely excluded from rendering when only partial objects are problematic
- Now prints warning in console when a tile component is removed unexpectedly
Updated TerminalFormatter [0.0.4 -> 0.0.5]
- AdvancedCompany compatibility
- Company building buying % fixed
3.4.4
Updated Wesley's Moons [2.1.0 -> 2.1.1] (spoilers)
- Hitboxes are no longer visible for watchers
Updated LC Office [1.0.18 -> 1.0.19]*
- Increased the weight of relatively short corridors and decreased the weight of long corridors.
- Increased spawn weight in start room again.
Updated ScarletDevilMansion [1.2.8 -> 1.2.9]
- Added three servant quarter's variants
- Fixed new fire exit being weird
- Added config presets, set to CUSTOM for now
3.4.3
Mod Updates
Updated CullFactory [0.8.3 -> 0.8.5]
- Fixed:
- Removed benchmarking behaviour when B is pressed
- Camera stops rendering when a renderer or light is removed after level generation
Updated LC Office [1.0.15 -> 1.0.18]
- Added a wait time to the Shrimp's reaction when it takes damage.
- Changed elevator panel to allow you to move by floor from up/down.
- Fixed a bug where the start room path panel was displayed incorrectly.
- Increased spawn weight in start room.
- Removed render for elevator collider.
Updated Wesley's Moons [2.0.9 -> 2.1.0]
- All Moons
- Map is now visible on ship radar
- Gratar
- The leave event will now only happen near the end of the day (due to issues)
- Cosmocos
- Route command is now just "Cosmocos"
- Fixed a few things
- Slightly increased audio log spawn rate
3.4.2 - Shrimp!
Enabled the Shrimp enemy rarely on all moons. This was voted in on the TMLC discord. If you think it's out of place, let me know.
3.4.1 - Config Update
Configs for Office have been added to change up how much itll appear on each moon. It's also generally been increased a lot.
Also in this update, configs for several moons not in the modpack have been added.
Config Changes
- Added Office to the list of interiors CullFactory will use a more forgiving method for, preventing issues
- Added several moons to interior configs so if people install extra moons they'll be automatically configured.
- Conviction
- Castle Grounds
- Nostromo
- USC Vortex
- Wateridge
- Kamino
- Callisto
- Ducky
- Ether
- Outpost 31
- Assal
- Wasteland
- Celestria
- Maritopia
- EchoReach
Balance Changes
-
You'll now find Office about twice as much now, and it'll make for about 10% of your runs if you play all moons.
-
Added Office to Experimentation, Icebound, Celest, Secret Labs, Auralis, Devastation, and Ganimedes
-
Added Office rarely to Aquatis
-
Increased frequency of Office on March, Vertigo, Celest, Triskelion, Polarus, and Kast
-
Increased frequency of SCP Laboratory on Offense
-
Decreased frequency of Office on Offense, Assurance, Titan, and Etern
-
Decreased frequency of Bunker on Vertigo and Polarus
-
Decreased frequency of Scarlet Mansion on Polarus
Mod Updates
Updated Ganimedes [2.0.0 -> 2.1.0]
- A new custom scrap with unique mechanics
Updated LC_Office [1.0.11 -> 1.0.15]
- Improved AI in Shrimp (still disabled)
- Shrimp will now move out of the way when it's in your way.
- Shrimp with no targets now have lower necks.
- The shrimp can now hear the sound and will look in the direction of the sound.
- Fixed an issue where the door in the start room was assigned the wrong texture.
- Fixed a bug that caused some rooms to overlap.
- -Fixed an issue where the door in the start room was assigned the wrong texture.
- Changed the color of the elevator's apparatus to avoid confusion with the apparatus item.
- Removed LocalPropSet for intersections and created new ones for each room.
- Added simple feature to check if there is a path on each floor.
- Fixed a bug where walls in some rooms were generated strangely.
Updated ScarletDevilMansion [1.2.7 -> 1.2.8]
- Reduced the load times by abouy 90% on average
- Many many internal code and design changes
- Removed garden tile (temporarily)
- Added unpolished fire exits throughout the dungeon
- Fixed bug with combining the decorative crystal item to the laser pointer
Updated Wesley's Moons [2.0.9 -> 2.0.11]
3.4.0 - New Interior Tiles!
This update adds new sections to the Office and SCP interiors. Expect a future update with more finely configured Office interiors soon.
Mod Updates
Updated Wesley's Moons [2.0.0 -> 2.0.9]
- General Changes
- Added StarlancerAIFix to dependencies
- Acidir [4.0.0 -> 4.0.3]
- Performance improvements
- Small terrain change
- Typo
- Gratar [2.0.0 -> 2.0.1]
- Lowered chance of crawlers spawning
- Polarus [2.0.0 -> 2.0.1]
Updated SCPFoundationDungeon [2.3.1 -> 3.0.0]
- Upgraded to latest LLL
- Added Heavy Containment (keycard gate TODO)
- 1 Extra room in Light Containment
- Fixed rooms not being able to loop back on themselves
- Changed item group patching to better support different languages
- Tweaked default config (slightly higher default rarity, made Secret Labs highly likely to be SCP Foundation)
- Option to disable default SCP 914 config
- Upped minimum dungeon size scale from 1.0 to 1.5
Updated LC Office [1.0.3 -> 1.0.11]
- Added 3 tiles(rooms).
- Added 5 scrap (Coin, Laptop, Screw driver, Toolbox, Wrench).
- Fixed scrap spawning.
- Fixed an issue where maps were generated too large.
- Elevator Apparatus system has been temporarily removed.
- Changed the door model.
- Start room has been reworked and the elevator floors have been increased from 2 to 3.
- Revamped the entire elevator system.
- Improved map generation and added override dungeon scaling config.
- Fixed an issue with vents being misplaced in server rooms.
- Added a config to adjust the volume of elevator music.
- Fixed a bug where items would sometimes not interact with elevators.
- Fixed a bug that caused infinite dungeon generation.
- Fixed an issue with screwdrivers being assigned to mesh variants on laptops.
- Fixed incorrect item ID.
- Fixed a bug where more than 2 shrimp would spawn.
- Improved the item parent system.
- Changed the default for scrap spawn configuration to disabled.
Updated LCMaxSoundsFix [1.0.0 -> 1.1.0]
- Changed mod GUID to make sure it loads before everything else, ensuring compatibility with some audio replacement mods
- Replaced the method to apply audio configuration to more correct one
Balance Changes
Increased rarity of Office by 25% on all moons it appears
3.3.2 - StarlancerAIFix
Added StarlancerAIFix
- Allows indoor enemies to function outside and outdoor enemies to function inside
- Does not spawn enemies unnaturally, it's up to moon authors to add enemies in new places
- This fill fix spiders on Infernis, Nutcrackers on Etern, and support the several new enemy locations in 3.3.0
3.3.1
- Updated the manifest to 22 moons
- Updated the readme with info on Easyidle's Expansive Moons
- Updated the readme with info on terminal sorting / filtering
3.3.0 - WHERE IS COSMOCOS?
Wesleys Moons Updates
All moons
- Quicksand will now be visible during rainy weather
- Updated/Added a few lore thingies
- Few other fixes
- WHERE IS COSMOCOS?
Atlantica
- Added lootbugs to outside spawns
- Made indoor water move a bit
Polarus
- Added a ladder
- Lowered most outside spawn chance
- Added hygro blobs to outside spawns
- Added enter event
- Added leaving event
- Added a few extra dangers
- Made the environment a bit colder and brighter
- Added a slightly longer alternate path around the jumps to the main entrance
- There's worms inside now, have fun :D
Gratar
- Added crawlers to outside spawns
- Added leaving event
Asteroid 13
- Removed eyeless dogs
- Lowered spawn rate of masked
- Made everything more horrifying
Etern
- Balanced outside enemies (lowered baboon hawks by a lot)
- Increased starter Nutcracker spawns
Acidir
- Removed hoarding bugs from outside spawns
- Added spore lizards to outside spawns
- Possibly fixed some navmesh issues
- You will no longer slowly die forever by touching the acid
- Enemies should not longer get stuck in trees
Infernis
- Increased outside spider spawns
- Increased beehive spawn rate again
WHERE IS COSMOCOS?
*Search all of Wesleys Moons closely*3.2.4
Website changes
Edited the formatting of moons to make the list more readable
3.2.3
Website Changes
- Updated README with latest LE issue causing lockups if reopening a lobby
- Moved paragraph about Easyidle's Gameplay Additions lower in the README.
Mod Updates
Updated ScarletDevilMansion [1.2.6 -> 1.2.7]
- Added new functionality to decorative crystal item
- Use along with a flashlight to create a colored flashlight!
- Reduced range of items that can spawn from dungeon event from (1-3) to (0-2)
Updated TerminalFormatter [0.0.2 -> 0.0.4]
- Fixed formatting breaking / not applying in some cases
3.2.2 - secretlabs whoopsie
Re-added SCP (very common), Sewer (rare), and Office (extremely rare) to Secret Labs, which were erroneously missing for the past few updates
3.2.1 - self promo
- Added Easyidle's Gameplay Additions to the readme as a recommended modpack
3.2.0 - TerminalFormatter
Added TerminalFormatter, which changes how Moons and the store are displayed to make things more readable.
3.1.2 - Ganimedes update
Updated Ganimedes [1.9.0 -> 2.0.0]
- MP3 player now lets you add custom songs
- To add your own songs to the Mp3 player, drop them in the
"Lethal Company\BepInEx\plugins\Ganimedes\CustomSongs"
folder. - You can also use the same directory that Custom Boombox does (
"BepInEx\Custom Songs\Boombox Music"
) by enabling an option in the configuration file. - The supported extensions are '.mp3', '.wav' and '.ogg'.
- To add your own songs to the Mp3 player, drop them in the
- Fixed the issues in multiplayer of the new custom scrap of 1.9.0
- Fixed issues with the sync of the songs
3.1.1
Hotfix allowing Egypt to function and providing several small tweaks
Mod Updates
Updated Egypt [2.0.14 -> 2.0.15]
- Replaced the sandy audio with new audio that's much less harsh on the ears
- Rainy weather temporarily disabled due to Quicksand no longer rendering on newer patches.
- Dungeon no longer generates on start (fixes errors with new version of LLL)
- Fixed a bunch of small holes in terrain. Some still may be present.
- Now requires LLL 1.1.6 for stability. Fixed the main platforms mesh - it will no longer hide quicksand decals underneath it.
- Fixed a statue box collider not being correct.
- Fixed Dungeon Generation rates to match vanilla values. (Factory(39, Manor(300)))
Balance Changes
- Increased scrap in Scarlet Mansion by 20%
- Was reportedly pretty barren for its size
- Increased Dungeon chance on Egypt
- Decreased Scarlet Mansion chance on Egypt
3.1.0 - The LLL Update
This update includes the most recent changes to LLL which have a possibility to introduce issues. If you run into any issues with this modpack that you previously didn't, please let me know on discord.
Balance Changes
- Increased rate of Dungeon on Devastation
- Increased rate of Bunker on March
- Increased rate of Sewer slightly in most places it spawned
- Decreased Sewer on Vow, Devastation, and Ganimedes
- Removed Sewer from Etern and Icebound
- Added all interiors to Titan at various rates. Most are equally likely, with Default being about a 36% chance. For the full interior balance list, check the Wiki.
- Upped Office rarity back to 80 (mistakenly set to 50 recently)
Mod Additions
Added CullFactory by fumiko
- Stops rendering faraway factory rooms - Helps with performance
- Stops objects that are not visible or too far away from being rendered.
- Designed to support radar map monitors.
- Please report any issues with interior rendering to me on discord
LethalLevelLoader
Updated LethalLevelLoader [1.0.7 -> 1.1.6]
Now sorts and filters the terminal by Price by default. If you can't afford a moon, it will not display unless you set filter none
.
New Features:
Terminal >preview Keyword
- LethalLevelLoader now has a new feature added to the Terminal which allows users to change what information is previewed adjacent to each Moon listed in the
MoonsCatalogue
. This can be toggled via thepreview
verb keyword followed by one of the following options. (LethalLevelLoader also includes a configuration option to set which information type is used by default.)- preview weather
- preview difficulty
- preview history
- preview all
- preview none
- preview vanilla
Terminal >sort Keyword
- LethalLevelLoader now has a new feature added to the Terminal which allows users to decide how Moons are sorted when listed in the
MoonsCatalogue
. This can be toggled via thesort
verb keyword followed by one of the following options. (LethalLevelLoader also includes a configuration option to set which sorting type is used by default.)- sort price
- sort difficulty
- sort tag
- sort quota
- sort run
- sort none
Terminal >filter Keyword
- LethalLevelLoader now has a new feature added to the Terminal which allows users to decide which Moons are listed in the
MoonsCatalogue
. This can be toggled via thefilter
verb keyword followed by one of the following options. (LethalLevelLoader also includes a configuration option to set which filtering type is used by default.)- filter price (default)
- filter weather
- filter tag
- filter last travelled
- filter none
Terminal >simulate Keyword
- LethalLevelLoader now has a new feature added to the Terminal which allows users to "Simulate" landing on a Moon. This provides a presentable, lore friendly way to view the possible
DungeonFlow
choices with accurate rarity via the Terminal. To use this feature, usesimulate
and a Moon's name, the same way you would useroute
. LethalLevelLoader now includes a configuration option to switch between viewing theDungeonFlow
's rarity via raw value or calculated percentage.
Mod Updates
Updated MoreInteriors [2.1.0 -> 2.5.0]
- Performance Update Added LODS
- Added Rat Creatures
- Changed Generation for even better exploration
- Added FX to tiles
- Changes to Scrap SpawnRates
- Changes to DungeonSize
- Patch for LLL Dependency Update
- Added Config Changes
- Added Default for Outpost 13
- Added Changes to Generation more Conenctions
- Changes to Generation Better for override
Updated ScarletDevilMansion [1.2.1 -> 1.2.6]
- Added new bedroom variant
- Added new painting variant
- Added new bedroom variant
- Added more spawnable enemies to dungeon event
- Added rotateable frames to the hallways
- Fixed visual bug with CullFactory mod
- Reduced quality of lighting to potentially increase performance
- Capped painting spawn at 2 per dungeon, can be changed in the config
- Updated to work with LLL v1.1
- Changed the enemy variant, code wise, is it's own enemy to avoid mod conflicts
- Fixed (hopefully all) compatibility issues with AdvancedCompany
- Fixed new dungeon event not releasing you at the end
- Fixed enemy variant moving slower than intented
- Fixed the lamp being way too bright
- Fixed issues with unofficial Korean patch
- Fixed a few hallway rooms that spawned props weirdly
Updated Scoopy's Variety Mod [1.1.0 -> 1.2.0]
- Added some tiles to the piping section of the Sewer interior
- Added staircase to sewer entry room, to allow leaving with two-handed objects through the front door
- Significantly improved enemy pathing around obstacles in the Sewer
- Removed turret spawns from the sewer section of the map
- Added cube colliders to pipe jump room to make the jump more forgiving
- Reworked sewer water to now use a seperate HDRP Water Shader, rather than inheriting the game one
- Reduced frequency of pipe jump room
- This should fix issues with flood water desync
- Fixed fire exit door sometimes not spawning visually
- Fixed lockpicker being positioned incorrectly on doors
- Altered the position of some AI nodes to improve enemy pathing
- Changed some room layouts to improve enemy pathing
- Changed doorway colliders to improve enemy pathing through doorways
- Enhanced compatibility with CullFactory by adjusting door socket sizing
- Added compatibility with newest LethalLevelLoader version
- Added config option for fireaxe damage
- Other bug fixes and tweaks
Updated SecretLabs [3.3.5 -> 3.3.7]
- Outside lighting adjusted
- Moved ship location
- After popular demand readded escape zone fire exit
- Adjusted outside walls to be lower
- Updated to newest version of LLL
- Capybara now has cute animation
Updated StarlancerMoons [0.5.3 -> 0.5.7]
- Added navmesh on Auralis and Triskelion to allow the Masked Employees and Outside Entities to climb into the ship
- Widened the staircases and rebaked the navmesh on Triskelion to help with the Baboon Hawks getting stuck
- Attempted to fix the issue on Triskelion where falling off of the exterior platforms into the green depths below would result in the player's body ending up in the dungeon somehow.
- Added LCMaxSoundsFix by Hardy as a soft dependency
- Removed one possible outside spawn point to declutter
- Updated Dependencies
Updated AtlasAbyss [1.1.6 -> 1.1.8]
- Removed outside masked spawn.
- Possible fix for masked ai bugging out.
- Updated to newest version of LLL
- Fixed missing audioreverb
Updated LethalExpansion [1.3.36 -> 1.3.39]
- Added a setting to hide the version number of LE in the main menu.
- Added spaces to settings entries in the settings menu.
- Fixed a typo in Scrap fields.
- Reversed terrain tweak of 1.3.26.
Updated LethalNetworkAPI [2.1.4 -> 2.1.6]
- Network Variable ownership no longer gets ignored when joining a lobby
- Null Variables no longer break when loading into a server
- Fixed Error when setting a Network Variable's value before joining a lobby.
3.0.8
Looks like the issues were somehow on my end with mod downloads. I've had a few other people report the issue so if you encounter this try using a VPN for your download. I used proton (NOT AN AD I PROMISE)
Mod Updates
Updated Kast [1.0.2 -> 1.0.3]
- Mansion interior readded
- Tweaked scrap spawns to favor more valuable scrap
- Tweaked enemy spawns to favor more dangerous enemies
- Increased spawnchance of eyeless-dogs
- Decreased spawnchance of forest giants
Updated Atlas Abyss [1.1.5 -> 1.1.6]
- Spray paint works again
- Issue with door temporarily fixed
3.0.7 - Fixing things up
Do not update LethalLevelLoader
I'm re-adding outdated versions of Kast and Atlas Abyss, there will be a couple issues but nothing major (hopefully)
Mod Additions
Added Atlas Abyss [1.1.6 -> 1.1.5]
- Spray paint will no longer work
- Issue with door
Added Kast [1.0.3 -> 1.0.2]
- Mansion interior is temporarily disabled
- Temporarily tweaked scrap spawns to no longer favor more valuable scrap
- Temporarily tweaked enemy spawns to no longer favor more dangerous enemies
- Temporarily decreased spawnchance of eyeless-dogs
- Temporarily increased spawnchance of forest giants
Updated LethalExpansion [1.1.30 -> 1.1.36]
- Added moon info. (by MegaPiggy)
- Added a compatibility patch for AdvancedCompany.
- Added more fields for compatibility. (for Item and Selectable Level classes)
- Added back the normal item dropship in SDK.
- Added a field in Terminal Nodes for compatibility.
- Compatibility patch on terminal Keyword cleaning.
Config changes
Disabled Shrimpy in LC Office, which was erroneously enabled in a past update
Readme Updates
- Changed Atlantica to only take up one line
3.0.6
- Atlas Abyss is having the same issue as Kast, so it's been temporarily removed as well. It'll be back soon
- Reordered the manifest to make all moons (and LLL) appear at the top of the modpack's webpage.
- Removed Nostromo for real this time
- Accidentally skipped v3.0.5
3.0.4
Kast is not downloading properly, it's been temporarily removed. Expect a version with Kast as soon as its working again.
3.0.3
Config changes
Changed names of several moons to match their internal ones
- Icebound to frozenlake
- Devastation to cragzone
Fixed Asteroid13 value for Bunker (renamed to Asteroid for configs)
3.0.1 & 3.0.2
Webpage tweaks
- Made Asteroid 13 only take up one line on the readme
- Fixed Atlantis being inline
- Changed text at the top to "3.0.0 update"
- Added missing lines about ScarletDevilMansion's last update to the changelog
3.0.0 - The Wesley Update
Adds 4 new super high-quality moons made by Wesley! Also, removes Nostromo
New Mods
Wesley's Moons
- Adds 4 new moons
- Comes bundled with Acidir, Infernis, and Etern
LCMaxSoundFix
- Required dependency of all of Wesley's moons
- Removes the max sounds caps, allowing for more audio sources on some moons
Mod Removals
- Removed Nostromo
- Really great moon, but I've decided it doesn't quite fit the style of the pack.
- Will be added to Easyidle's Many Moons whenever I finish that.
- Removed Acidir
- Removed Infernis
- Removed Etern
These have all been added to Wesleys_Moons, having them individually is redundant. The moons have not been removed.
New Moons by Wesley
-
Asteroid13 - A dark asteriod previously used for the testing of biological weapons. Decontamination level 5: Incineration has been reported.
-
Gratar - A mountainous moon that once housed the biggest factory in the solar system until its AI went rogue.
-
Polarus - A frigid moon that once held the Polar Vaults until its company went bankrupt.
-
Atlantica - An oceanic moon where a supernova ray disrupted the flow of time, causing the city to sink over and over forever.
Mod Updates
Some of these mods have been bundled into Wesley's Moons. I'll continue to list their changelogs here as though they're singular moons.
Updated Acidir [2.0.0 -> 3.0.0]
- Re-added stormy as weather
- Outside enemies should no longer walk over the acid lakes
- Removed the large trees and added a bunch of swamp like trees (basically a visual overhaul)
- Made daylight a bit brighter
- Touching acid should now hurt
- Price has been lowered to 580
- Average value has been lowered to ~3000 (Heavily influenced by rng though)
- Increased scan distance for the ship node (easier to not get lost)
Updated Etern [1.3.4 -> 2.0.0]
- Balanced loot value
- Added a few dead nutcrackers outside
- Replaced the entrance with the vanilla entrance
Updated Infernis [1.5.2 -> 2.0.1]
- The volcano now explodes when you leave the planet
- Added a pushable rock on the fire exit island
- Fixed the rotation of the flintlock when on the floor
- Replaced the entrance with the vanilla entrance
- Made the parkour ramps less rampy
Updated MoreInteriors [2.0.0 -> 2.1.0]
- Added New Animation to Scrap OldRadio,RockingHorse,TypeWriter
- Reduced Global Moons Spawns to 1% Chance
- Custom Scrap Always Spawns on Bunker
- Changes Scrap Values General Increase
- Minor Bug Fix with Apparatus
Updated Secretlabs [3.3.4 -> 3.3.5]
- Spray cans now work.
- Removed escape fire exit door.
- Added capybara.
- Moved itemship location.
Updated Ganimedes [v1.8.0 -> v1.9.0]
- A new custom scrap!
- Configuration file added
- Sandworms don't attack issue fixed
Updated ScarletDevilMansion [v1.2.0 -> v1.2.1]
- The mayor starting room now has a basement
- More improvements to the dungeon generation to improve load times
Balance Changes
- Added Office to Triskelion
- Added SCP rarely to Icebound
- Decreased value of SCP on Kast
ScarletDevilMansion changes:
- Widened base by 50%
- Shrunk length by 30%
- Increased lighting
- Reset max size to default (2.0, was 1.8)
- Slightly decreased scrap amount in ScarletDevilMansion (still more than default)
- SDM got a dungeon generation update, hopefully these values feel better
Fixes and Tweaks
Acidir, Etern, and Infernis
- Fixed drop pod only appearing for the host
- Replaced the fire exits with the vanilla fire exits
- Increased scan distance for the entrance node
- Notes should lie normally on the ground now
- Fixed hitbox for notes
Website changes
- Added another link to the TMLC EQM feedback post
- Updated the readme with the new moons and repriced Acidir
- Changed the manifest to "21 moons"
2.5.0
Fixes
- Removed Conviction from all relevant configs
- Updated manifest to accurately reflect the number of moons
Balance Changes
-
Increased Bunker chance on Infernis
-
Added dungeon as a rare chance on Ganimedes
-
Reduced SCP Foundation chance on Aquatis
-
Removed Office from Aquatis
2.4.2
Mod Removals
Removed Conviction
- There's been several reports of lag, unbalanced enemies / scrap, and overall not much of interest. Additionally, the dev has abandoned the mod. The moon will instead be added to Easyidle's Extras whenever I get around to releasing that.
Mod Updates
Updated StarlancerMoons [0.5.1 -> 0.5.3]
- Fixed a visual issue with the liquid/gas below Triskelion
- Fixed the fire exit doors on Auralis not having the correct material.
- Removed the possibility of Stormy weather on Triskelion.
- Rebaked navmesh on Triskelion, Baboon Hawks shouldn't block up the stairs as much.
- Removed some disabled audio sources on Auralis. Hopefully LLL updates will let these be readded.
- Adjusted spawn rarities and power caps on both Auralis and Triskelion to be more consistent (and slightly less brutal on the exterior of Auralis early in the day).
- Made one of the fire exits on Triskelion unreachable without an extension ladder or jetpack, for balance purposes. It is still possible to return without suffering fall damage.
- Decreased the number of exterior spawn points on Triskelion.
- Slightly increased the chance for the mansion tileset to spawn on Triskelion.
- Made some small adjustments to scrap spawns on Triskelion.
- The gas below the Triskelion outpost is now immediately lethal.
- Added a surprise tool that will help you later.
Updated MoreInteriors [1.3.2 -> 2.0.0]
- New Assembly
- Apparatus Fixed
-
Added New Scrap
OldRadio, Canteen, Armyhelmet, RockingHorse, Gramophone, WheelRim, WireSpool, TypeWriter
Updated LethalExpansion [1.3.25 -> 1.3.30]
- Various backend changes and more features for Moons makers, hopefully this doesn't break anything
2.4.1
Moved Office from Vow to Assurance, which was erroneously missing in the last update
2.4.0
New event in the ScarletDevilMansion dungeon, and a balance tweak
Mod Updates
Updated ScarletDevilMansion [1.1.12 -> 1.2.0]
- Added a new dungeon event
- Possible fix for the enemy variant when CoilHeadStare is active
Balance Changes
- Reduced frequency of Sewer again
- Reduced maximum size of Sewer to 1.8 (was 2.0)
Website Changes
- Updated the readme to hint at the new event in SDM
2.3.2
Patch improving performance on Triskelion and Auralis
Mod Updates
Updated StarlancerMoons [0.5.0 -> 0.5.1]
- Adjusted fog and lighting on Triskelion for performance reasons.
- Removed spot light objects from the wall lights.
- Shortened the distance to where fog blocks out light.
- More textures have been downsized.
- This change seems to have boosted Auralis' performance as well.
- Adjusted spawn rates on Triskelion to be a little less brutal.
- Slightly increased total scrap value for Triskelion.
2.3.1
Hotfix removing Outpost 31, as it was in by mistake
2.3.0
Adds a new moon, Triskelion!
Mod Updates
Updated StarlancerMoons [0.3.1 -> 0.5.0]
- Released new moon, 27 Triskelion.
- Increased Auralis' base fog amount
- Removed the exterior fan noises
- Fixed the snow texture appearing grey instead of white.
- Decreased the intensity of the lights now that the ground is actually white.
- Snow footprints are now working! Footstep sound changed back to Snow from Grass.
- Downsized several textures reducing filesize
- Removed the snow particle system for lag reasons
- Hopefully fixed the small building not defending you against Forest Keepers.
- The forests no longer harbor the indigent.
- Fixed the sun not actually being animated. As a result, Auralis actually gets dark now.
Balance Changes
- Removed LC Office from Experimentation
and Vow- Added LC Office to Assurance- Scrap is too infrequent on the first too moons, combined with the Office you'd hardly find any.
- Actually increased Office weight (to 80, was 50)
Website changes
- Updated the readme to include links to the MaskedEnemyOverhaul mod and TheMostLethalCompany modpack
- Fixed a line in the changelog
- Added strikethrough to old changes that were inaccurate
2.2.0
Updates several mods and tweaks Office / Sewer interior rates. StarlancerMoons will come next update.
Mod updates
Updated Aquatis [1.1.0 -> 1.1.1]
- Fixed quicksand
- Removed Eclipsed weather
- Added Rainy weather
- Significant file size reduction
- Optimizations
Updated Orion [1.2.3 -> 1.3.0]
- Reduced File size
- Optimizations
- Fixed Quicksand
- Added Rainy weather
- Adjusted some rocks
- Fixed navmesh
- Outside enemies spawn later
Updated ExpansionAssets [1.0.0 -> 1.1.0]
Balance Changes
- Increased ScarletDevilMansion max size back to default of 2
- Increased ScarletDevilMansion scrap count to 1.4 (was 1.25)
- Doubled chance of Office
- Generally decreased all sewer rates, as its in an unpolished state
Website change updating the readme to credit the icon creator
2.1.1
Hotfix to address some critical bugs, and a new fancy modpack icon!
Updated LC Office [1.0.1 -> 1.0.3]
- Fixed multiple bugs with the apparatus and elevator
2.1.0
Adds a new interior, Office!
Office
- A new interior with carpeted floors, wallpapered walls, and furniture
- Has an elevator to get into the building
- If the apparatus is pulled, the elevator will lose power and sink to the bottom
- The elevator has a slot for the apparatus, insert it temporarily to leave the building
- Incase you're unable to use the elevator, there's a long ladder to get out. Two-handed items cannot be taken up the ladder I recommend adding the FacilityMeltdown mod with this, it pairs pretty nicely
- Adds a (disabled) new enemy. If you want it on you'll have to edit the configs to increase its spawnrate for vanilla and modded moons. RIght now there are potential desync issues with this enemy, I'll consider enabling it when the mod updates again.
Dependencies
Added LethalNetworkAPI v2.1.4 Added OdinSerializer v2022.11.9
2.0.4
This update was supposed to have LC Office, but an issue with Thunderstore is preventing it from working. Expect to see an update including LC Office within the day.
Updated ScarletDevilMansion [1.1.10 -> 1.1.12]
- Hallway room polishing and a hotfix
Actually updated SCPFoundationDungeon [v2.3.0 -> 2.3.1]
- No changes aside from its website, just keeping all mods Up to Date
2.0.3
Added all new moons & the interior to the README
2.0.2
Hotfix to update modpack's preview description
2.0.1
Hotfix to remove lines I left in the changelog accidentally
v2.0.0 - New moons!
Big update!
This update adds 4 new moons and the Sewer interior. The Office interior also has presets made, though you'll need to install it manually (I'm waiting for a more stable version). The Dungeon interior has been polished, there's texture updates to the Bunker interior, and lots of balance changes to match these. There's also several fixes and minor tweaks to a few interiors, and I've rebalanced some interiors across the board.
LethalConfig is included in this update to allow users to edit their Moon configs easier. You can disable this if you'd like. I've tried to limit the size of ScarletDevilMansion, I'd appreciate feedback on the size / scope / if there's enough scrap
Added GenericMoons v4.0.0
-
Added Icebound: An easy tier planet with a frozen lake surrounded by mountains.
-
Added Hydro: A mid to late tier forest Marsh-like planet. Fits around the two intermediate planets.
-
Added Vertigo: A dry and desert like canyon that supposed to fit between hydro and rend. Costs 250 credits.
-
Added Devastation: A hard moon made to fit right after titan. Worth 850 credits to go to and is an abandoned dusty mining moon.
Mod Updates
Updated MoreInteriors [1.2.1 -> 1.3.2]
- Updated lots of textures!
- Spraypaint now works
- Fixed incompatibility with BetterSprayPaint
- New entryway audio
- Known issue: apparatus occasionally desyncs
- Updated and randomized lighting
Updated Scoopy's Variety Mod [0.6.5 -> 1.1.0]
- Added Sewer interior
- Several fixes and tweaks to the release version of Sewer, read its full changelog for details
- Added a new tiles to the dungeon interior
- Added an apparatus-equivalent item and room to the dungeon interior, which will not turn off the lights -Increased lighting in dungeon interior
- Dungeon Props now spawn randomly, to add variety to room layouts
- Dungeon doors no longer push the player so hard when opened
- Spray paint now works!
- Fire exits can no longer spawn inside the entry room of the dungeon
- Various other bug fixes/small improvements
Updated Ganimedes [1.7.0 -> 1.8.0]
- Added a new custom scrap
- Increased nutcracker spawn chance
Updated ScarletDevilMansion [1.1.8 -> 1.1.10]
- Added config options to tweak the scale, paths, value, and more of the Mansion. This will be used to limit the size and make scrap easier to find.
Updated SCPFoundation Dungeon [2.2.1 -> 2.3.1]
- Added json-based custom conversions for SCP 914
Balance Changes
-
Added SCP Laboratory to Ganimedes and Titan
-
Added Scarlet Devil Mansion rarely to Conviction
-
Increased chance of Scarlet Devil Mansion on Acidir and Orion
-
Increased chance of Dungeon on Egypt
-
Increased chance of Bunker on Etern
-
Increased chance of Dungeon on Orion
-
Slightly reduced bunker chance on March, Aquatis, and Ganimedes
-
Reduced Scarlet Devil Mansion chance on March, Egypt, and Auralis
-
Reduced chance of Dungeon on Etern and Vow
-
Reduced chance of Bunker on Rend, Dine, and Celest
-
Removed Scarlet Devil Mansion from Offense
-
Removed Dungeon from Aquatis and Etern
-
Removed SCP Laboratory from Atlas Abyss
Added LC_Office v0.2.6 [Config only, manual install needed]
Adds a new interior called Office, including a working elevator. This mod is early in development, so please disable it and contact Easyidle123 on discord if there's issues.
- Apparatus disables elevator
- Elevator has apparatus slot to resume functioning
- The monster has been disabled as it has desync issues Currently spawns on moons: Experimentation, Vow, March, Offense, Aquatis, Nostromo, Vertigo, Titan, Etern, Kast, Conviction. Also spawns extremely rarely on Secret Labs and Celest. Chance for normal moons is 10-20%, with a higher chance if there's no modded interiors. For exact weights, check the Wiki near the top of the page.
v1.2.2
Hotfix to update LethalLib
Updated LethalLib [0.13.2 -> 0.14.2]
- This update skips over a broken version that would cause many issues.
v1.2.1
This update has several small fixes.
Mod Updates
Updated SCPFoundationDungeon [v2.1.0 -> v2.2.1]
- Reprogrammed doors, should be less prone to navigation issues.
- Fixed 914 global audio (hopefully for real this time).
- Fixed issues with doors
Updated ScarletDevilMansion [1.1.7 -> 1.1.8]
- Updated Config
- Added the possibility for hallway wall lamps in all hallways
- Added the possibliity for a chandelier in almost every room
- Added spawn configs for how regularly the lights appear (default for now)
ACTUALLY Updated Atlas Abyss [v1.1.5 -> v1.1.6]
- Spray cans now work.
- Temporary fix for ship door.
- Update was erroneously missing on last patch
Updated Ganimedes [v1.6.0 -> v1.7.0]
- All custom scrap issues fixed
v1.2.0
With this update, you're more likely to see custom interiors on vanilla moons. This update was put together for the MoreInteriors texture update, but there are several issues with that for some people so it will be included in the next patch.
Balance Changes
Interior Chances
- Increased chance of Bunker on Etern and Kast
- Added Bunker on Offense and as a low chance on Infernis
- Decreased Bunker chance on Auralis and March
- Added ScarletDevilMansion to March
- Increased ScarletDevilMansion chance on Dine
- Decreased ScarletDevilMansion on Offense significantly
- Added Dungeon to Assurance
- Greatly increased SCPFoundationDungeon chance on Kast
Changes to Interiors
- Capped ScarletDevilMansion's max size at 1.8 (was 2.0)
Mod Updates
Updated ScarletDevilMansion [1.1.6 -> 1.1.7]
- Added hallway lamps and candles for some ambient lighting, spawnrates may be changed in the future
Updated LethalExpansion [1.3.23 -> 1.3.25]
- Allow custom scripts from a DLL.
- Moved Wateridge and default scraps to an independent mod.
Actually Updated Ganimedes [v1.5.0 -> v1.6.0]
- Fixed some wrong custom scrap prefabs.
- This was erroneously missing from last update
Webpage changes
- Fixed layout on main page
- Fixed multiple layout issues in changelog
- Fixed an Egypt update appearing twice in the changelog
v1.1.1
Small patch to fix some issues
Mod Updates
Updated Atlas Abyss [v1.1.5 -> v1.1.6]
- Spray cans now work.
- Temporary fix for ship door.
Updated Ganimedes [v1.5.0 -> v1.6.0]
- Fixed some wrong custom scrap prefabs.
v1.1.0
Balance Changes
- Added small SCP interior chance on Offense, Aquatis, Infernis, Atlas Abyss, Celest, Nostromo
- Added small chance of Bunker on Kast
- Added small chance of Scarlet Mansion on Vow, Assurance, Auralis
- Increased chance of Dungeon on Infernis
- Increased chance of Bunker on Celest, Etern, Ganimedes, Atlas Abyss
- Increased chance of SCP on Kast, Conviction
Updated E Gypt [v2.0.11 -> v2.0.13]
- Fixed a box collider preventing access to a fire exit
- Skips version 2.0.12 which had load time issues
Mod Updates
Updated StarlancerMoons (Auralis Moon) [v0.3.0 -> v0.3.1]
- Adjusted outdoor reverb to fit the environment
- Added small room reverb to the shack
- Disabled bloom, everything should be less fuzzy now
- Changed footsteps sound
- Added metal footsteps to the stairs
- Added sounds to the outdoor fans by the facility
- Possibly improved performance
Updated Scarlet Devil Mansion [v1.1.5 -> 1.1.6]
- Fixes custom moon tags not working in the config
Updated Etern [v1.3.3 -> v1.3.4]
Updated Infernis [v1.5.1 -> v1.5.2]
v1.0.1
Hotfix to fix the issue of lobbies not loading properly
- Added LethalExpansion v1.3.23 (LECore will still disable this, previously mods were downloading the wrong LE version)
v1.0.0
Initial release, ported over from the TMLC discord. Includes 14 moons, 4 interiors, LLL, LECore, and configs for the 4 interior mods. This is my first modpack so issues with the upload are possible.