KayNetsua-E_Gypt_Moon icon

E Gypt Moon

Adds the intermediate-level moon 10-EGypt to the game. If you are using LethalExpansion, please install LethalExpansionCore!

Last updated 3 months ago
Total downloads 1918932
Total rating 72 
Categories Mods Misc Audio BepInEx Server-side Moons
Dependency string KayNetsua-E_Gypt_Moon-2.0.15
Dependants 1784 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-LethalLib-0.11.2 icon
Evaisa-LethalLib

My modding tools for Lethal Company

Preferred version: 0.11.2
IAmBatby-LethalLevelLoader-1.1.6 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of custom levels and dungeons in Lethal Company.

Preferred version: 1.1.6

README

The Desert Moon, 10 EGypt

ALL CLIENTS NEED THE MOD INSTALLED If you have any mods using LethalExpansion, please install LethalExpansionCore! for this mod to work properly!

EGypt

To Install

To install manually, extract all files into the BepInEx plugins folder. Please make sure you have LethalLevelLoader and LethalLib installed.

Information

This mod adds a new moon, 10 EGypt to the terminal.

This moon is balanced as an intermediate moon akin to March or Offense, though tuned slightly higher. The moon costs 60 credits to route to, has a slightly larger than average dungeon size, monster total spawn range, and total scrap count range. The moon currently uses the Mansion interior dungeon, with a low chance of using the Factory dungeon. The moon exterior does not spawn giants or trees. Desert worms, and spiders are much more likely to spawn on this moon. Lethal Company uses weighted spawns, so increased weight does not meant garaunteed chances.

For custom dungeon interiors, the keyword is "Egypt".

Check out the wiki for more detailed information! https://thunderstore.io/c/lethal-company/p/KayNetsua/E_Gypt_Moon/wiki/

Traversal

The minimum three letter requirement to route to 10 EGypt is "egy".

Contact Information

If you'd like to discuss the mod or report bugs, please join the EGypt Dev Corner at https://discord.gg/AqdawTWsTx

Credits

IAmBatby for hundreds of hours of work, help and development dedication to LC modding and explanation. Happy to be an early adopter of LethalLevelLoader(LLL), and excited for the future.

Changelog (Last 3 Versions)

  • 2.0.15
    • Now requires LLL 1.1.6 for stability.
    • Dungeon no longer generates on start (fixes errors with new version of LLL)
    • Due to LLL changes, no more haunted ItemDropper audio!
    • Replaced the sandy audio with new audio created by one of our new team members, Oli! It's alot less harsh on the ears. You will be hearing more of their sound designs over time :>
    • Fixed a bunch of small holes in terrain. Some still may be present.
    • Fixed the main platforms mesh - it will no longer hide quicksand decals underneath it. It may on very rare spawns render slightly awkwardly (where its partially invisible, with a hard line) but this is unfortunately unavoidable due to how quicksand projectors are generated.
    • Rainy weather temporarily disabled due to Quicksand no longer rendering on newer patches.
    • Fixed a statue box collider not being correct.
    • Fixed Dungeon Generation rates to match vanilla values. (Factory(39, Manor(300)))
    • Story log has a new temp model and is ready for full implementation next LLL update.
      • 2.0.14
        • This is a non-update. I have closed my channel in the LC Modding discord in order to open up a discord server specifically for future updates regarding Egypt and future projects! You can find the discord here:
        https://discord.gg/AqdawTWsTx
      • 2.0.13
        • Fixed broken DunGen scripts, level now loads properly. Woops.