Entity378-HexiBetterShotgunFixed icon

HexiBetterShotgunFixed

Shotguns now fire pellets (Updated to V50)

CHANGELOG

0.1.0

Initial Release.

0.2.0

Pellets now add up their hits and deal damage all at once, which will allow more in-depth damage in the future (damage falloff at range). This also prevents piercing through low hp enemies.

Note: Pellet grouping now means Nutcrackers hitting you with 3+ pellets is lethal rather than being a critical injury for relevant hp amounts.

Damage to enemies is now hits/2+1 (rounded down) rather than one damage per pellet. You can still one-shot 5 health enemies but you now need to hit with 8 pellets and not 5, though 2 health enemies still only need 2 pellets.

Code cleanup and referenced git repo for link.

0.2.1

Removed LC_API as a dependency as it's not currently needed.

0.2.2

Properly removed LC_API as a dependency.

Fixed spiders not taking the right amount of damage.

0.3.0

Added config settings for pellet count and spread, synced to clients.

Added missing BepInEx dependency.

0.3.1

Fixed load errors.

0.3.2

Removed spider fix as this is fixed in vanilla now.

0.3.3

Fixed multi-player config sync error.

0.3.4

Support for V50.

0.3.5

Fixed an issue where the mod was not patching shotgun functions correctly.

0.3.6

Now, it should sync damage properly and should support the Hitmarker mod.