LethalThings
Adds 11 scrap, 6 store items, 1 enemy, 4 decor, 1 map hazard, and 1 game mechanic.
CHANGELOG
LethalThings 0.10.6
Improvements
- Better compatibility for Utility Belt, should cause less probably with some other mods probably.
LethalThings 0.10.5
- Recompiled for latest version.
LethalThings 0.10.4
Bugfixes
- Maybe fixed issue with remote radar by making the code way worse. (idc)
LethalThings 0.10.3
Bugfixes
- Mod works on v50 now i think.
LethalThings 0.10.2
Bugfixes
- Unbroke the remote radar.
LethalThings 0.10.1
Bugfixes
- Maxwell can no longer explode when loading a save.
- Fixed null reference error when other mods register network prefabs incorrectly or something. (Thanks DBJ)
- Fixed error when dying from gremlin energy.
(probably other things i forgor about)
LethalThings 0.10.0
Bugfixes
- Zapgun laser is no longer permanently active.
- Radar camera is only active if any player is holding Remote Radar and said radar is turned on.
LethalThings 0.9.4
Bugfixes
- Pinger was breaking the escape menu while turned on.
- Pinger ping animation was not playing.
Lethal Things 0.9.3
- Updated dependency version of LethalLib to 0.11.2
- If you want to LethalThings to work please update LethalLib to that version.
Lethal Things 0.9.2
- Updated used NetcodePatcher version to v3.3.3
- Removed unfinished content from config, accidental leak moment lmao
Lethal Things 0.9.1
Bugfixes
- Fixed crash to desktop on launch, caused by NetcodePatcher update.
Lethal Things 0.9.0
Content
- Added Shop Item: Pinger
- Added Scrap: Gnarpy Plush
Systems
- Completely rewrite of Content Loader and Config system.
- Config files are now synced between host and client.
- Changed how utility belt adds slots for potential compatibility improvement.
Bugfixes
- Lethal Things content should now spawn on modded moons
- Boomba improvements.
- Power outlet stun damage config is now working.
- Added null check to tracking point which should fix one of the dartboard errors.
- Fixed flare desync
- Rocket launcher laser turns off when pocketed.
- Evil maxwell desync.
- Flare gun client aim issue.
- Remote radar was able to switch target while turned off.
- Toy hammer was broken because of lethal company v47 update.
- Darts are no longer pingable while held.
- Maxwell becomes evil sometimes when loading a save :(
Changes
- Toyhammer is now a scrap item by default
- Added config option to add Toyhammer to store.
- Added config option to make Toyhammer spawn as scrap.
- Cookie is now throwable.
- Note: Batteries may spontaneously combust
Lethal Things 0.8.8
- Glizzy is no longer called "Training Manual" (idk how the heck that happened because it was called glizzy before.)
- Custom items / scraps no longer receive decals from spraypaint, in order to fix a transparency bug.
- Added version check for Reserved Item Slots compatibility, if it is installed, please make sure you are running version 1.6.6 or newer.
Lethal Things 0.8.0 - 0.8.7
Features
- Crimas vibes!!!
- Dirty stinky arsons can be showered.
Items
- Added Scrap: Gremlin Energy Drink
- Added Scrap: Revolver
- Added Item: Flaregun
- Attracts certain enemies.
- Flares are automatically pinged by nearby players.
- Ammo can be bought from store.
Decor
- Added Decor: Dartboard
- Usable dartboard for passing time.
Improvements
- Utility belt slot distance and positioning was improved
- Rocket launcher now has a tooltip for "Fire : [LMB]"
- Maxwell no longer weights 42 lbs
- Removed conductiveness of various items
- Improved weight of various items
- Removed red tint from rocket launcher lights.
- Custom items should no longer phase through the floor when ship takes off or lands.
- Added version check for InputUtils, in case it is installed and the wrong version is present.
Bugfixes
- Hämis plush not longer glitches out price screen due to ä character.
- Rocket launcher lights no longer break when multiple rocket launchers are present.
- Rocket launcher ammo is now saved properly with the game and synced between players.
- Arson no longer kills items in other player's hotbars when she munchy.
- Fakewell is not synchronized between clients
- Fakewell can no longer be activated multiple times.
- Electrocution config setting now works.
- Rocket launcher aim direction is no longer wrong when shot from clients.
- Fatalities sign now shows the correct value, and is saved properly between games.
- Decor items now show up in shop decor rotation and are no longer always buyable.
- Fixed bug with Hacking Tool not initializing properly, caused by a change for preventing item switching.
Compatibility
- Quickswap mods not longer switch items when using hacking tool.
- Utility belt should now work properly alongside the reserved item slot mods.
- Added support for InputUtils, which when installed allows you to bind belt slots to hotkeys.