Lethal Company

Required mods (210)

This package requires the following packages to work.
fixed magnet rotation, move scrap to the ship automatically, storage light, mute engine/radio audio in orbit, cruiser scrap items, speedometer,
Version:1.4.10
Adds a cooldown to messages that are logged every frame
Version:1.8.1
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Version:1.4.6
Alerts you which items have a discount when the round begins. Client-side! Customizable!
Version:2.3.0
API to expand the compatibilities of Lethal Company's dungeon generation
Version:1.5.1
Adds the legendary Immortal Snail as an enemy.
Version:0.7.8
Compatibility mod for custom enemy skins.
Version:1.5.1
A peaceful island moon.
Version:4.0.1
Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!
Version:3.13.2
Allows enemies to travel both into and out of the facility while seamlessly switching AI modes.
Version:3.0.0
A corrupted moon.
Version:4.0.1
A desolate mining platform above a turbulent gas giant.
Version:4.0.1
Adds a funny little easter man to your game. Spawns outside with variants.
Version:2.8.2
A Library for my niche (But maybe useful) scripts
Version:1.0.9
A Vanilla friendly storage interior, with some unique generation (Revamp Update)
Version:1.2.3
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:5.4.2305
Plays music from Pizza Tower when the early ship leave alert appears
Version:2.5.0
automatically fly to the company when there are no days left to meet quota
Version:1.0.1
flashlights get dimmer as the battery gets low
Version:1.0.1
Fixes RPC lag. This should fix the several second slowdown that occurs when some mods throw exceptions in the console.
Version:1.0.1
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