Lethal Company

Required mods (144)

This package requires the following packages to work.
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Version:1.4.6
API to expand the compatibilities of Lethal Company's dungeon generation
Version:1.5.1
Toolkit for making enemy skins in the unity editor
Version:1.4.1
Compatibility mod for custom enemy skins.
Version:1.5.1
Ever hated going to the back of the ship? Now you don't have to!
Version:1.5.0
Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!
Version:3.13.2
Adds 6 traps, a saw turret, flame turret, soundcannon, plasma cannon and more. Fully customizable.
Version:1.8.0
Adds a stealthy, sociopathic frog-gorilla hybrid obsessed with impaling things. Spawns outside in the afternoon or later. Configurable.
Version:1.3.0
A Library for my niche (But maybe useful) scripts
Version:1.0.9
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:5.4.2305
Audio and MIDI library for .NET
Version:2.2.2
Aesthetic changes to make moon environments feel more cohesive.
Version:2.4.6
Fixes several problems with mask items and masked enemies.
Version:1.6.3
Allow an interior's unique stinger music track to replay under certain circumstances.
Version:1.3.1
A monster that is more than it seems
Version:1.12.1
display the players who have not yet finished loading.
Version:1.1.4
Adds a timeout to a check if all players have been revived, to prevent a potential softlock.
Version:1.0.0
Simply shows the total value of scrap in the ship when scanning, no overcomplicated info!
Version:1.1.2
The suit rack opens a UI menu instead of the vanilla rack.
Version:0.1.0
Adds H.A.I. Laser Pistol and Laser Cell to the game.
Version:1.1.6
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