| Last updated | 6 hours ago |
| Total downloads | 5 |
| Total rating | 0 |
| Categories | Modpacks |
| Dependency string | Gangbang-Superlustiges_Modpack-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305notnotnotswipez-MoreCompany
A stable lobby player count expansion mod. With cosmetics!
Preferred version: 1.12.0Ozone-Runtime_Netcode_Patcher
Patches Netcode RPC methods during runtime utilizing Harmony
Preferred version: 0.2.5Rune580-LethalCompany_InputUtils
API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.
Preferred version: 0.7.12KlutzyBubbles-BetterEmotes
Alters the integration method of more emotes and adds some config options. See github for more info.
Preferred version: 1.5.8Hamunii-DetourContext_Dispose_Fix
A BepInEx patcher to fix MonoMod.RuntimeDetour's DetourContext.Dispose not working.
Preferred version: 1.0.7qwbarch-Concentus
Portable C# implementation of the Opus audio compression codec
Preferred version: 2.3.0qwbarch-OpusDotNet
An easy-to-use library for encoding and decoding 16-bit audio using the Opus Audio Codec.
Preferred version: 1.0.30willis81808-LethalSettings
A centralized place for configuring mods from in-game
Preferred version: 1.4.1Hamunii-AutoHookGenPatcher
Automatically generates MonoMod.RuntimeDetour.HookGen's MMHOOK files during the BepInEx preloader phase.
Preferred version: 1.0.9ButteryStancakes-MaskFixes
Fixes several problems with mask items and masked enemies.
Preferred version: 1.5.2VirusTLNR-MaskedInvisFix
[V69]Fixes bugs (1 Currently) where masked are invisible. make this a dependency, or add your own implementation in your own masked mimicking mod. I dont mind :) Any mod that masked masked look like the player they are copying will need this.
Preferred version: 0.0.2qwbarch-Mirage
Voice mimicking where all players hear the same voice, with a focus on masked enemies. Alternative to Skinwalkers + MaskedEnemyOverhaul.
Preferred version: 1.29.0sunnobunno-YippeeMod
Changes the chitter SFX of the Hoarding Bug to the yippee-tbh sound
Preferred version: 1.2.4Rattenbonkers-TVLoader
Allows players to add custom videos to the Television.
Preferred version: 1.1.2Gangbang-Lustige_Videos_yo
custom videos made for friends (mostly german memes, e.g. orga one interview, penny-doku)
Preferred version: 1.5.0Steven-Custom_Boombox_Music
Allows you to use your own music in the boombox.
Preferred version: 1.4.0CodeEnder-Custom_Boombox_Fix
Allows basic content mods to integrate with Custom Boombox Music
Preferred version: 1.2.5Gangbang-Lustige_Lieder_yo
custom boombox songs (made for friends, mostly german songs)
Preferred version: 1.5.2MonoDetour-MonoDetour
Easy and convenient .NET detouring library, powered by MonoMod.RuntimeDetour.
Preferred version: 0.7.13MonoDetour-MonoDetour_BepInEx_5
HarmonyX interop & BepInEx 5 logger integration for MonoDetour. Initializes MonoDetour early as a side effect.
Preferred version: 0.7.13Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5Jeez-Spiner
Adds the Spiner to Lethal Company. Fully custom animations and behavior.
Preferred version: 2.0.0MaxWasUnavailable-LethalModDataLib
A library for Lethal Company, providing a standardised way to save and load modded data.
Preferred version: 1.2.2Evaisa-FixPluginTypesSerialization
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Preferred version: 1.1.4IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v73 Compatible)
Preferred version: 1.6.8KayNetsua-E_Gypt_Moon
Adds the intermediate-level moon 10-EGypt to the game.
Preferred version: 2.0.24Zingar-Atlas_Abyss
[1.2 Release] A new moon of dark secrets, jagged terrain and carved stone. Below the surface, the Masked Men have broken free. The abyss below extends *redacted* metres and none have survived the fall.
Preferred version: 1.2.6