ReservedSlotPositionsForInventory
It allows you to view the tools in your reserved slot in your normal inventory (v81)-
1.0.6
- Fixed stun grenade and homemade flashbang remaining invisible in your hand
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1.0.5
- Recompiled for v81
- Support for Utility slot added
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1.0.4
- Fixed grabbable enemies showing zeekers collider mesh when dropping them (maneater)
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1.0.3
- Fixed flashlight visual bug when toggling on and off whilst emoting
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1.0.2
- Restructured entire project internally
- Reserved slot items with duplicate names now prefer slot data that has valid bone data and should automatically ignore reserved slots that have no bone data
- So for example, if reserved slot 1, 2 and 3 all had an item named shovel, and reserved slot 2 and 3 had a custom position while reserved slot 1 did not, the game will now ignore reserved slot 1's invalid custom position and use one of the valid custom position entries instead, usually the first valid one it detects
- This fixes the odd invisible item here and there
- Optimised methods used and started caching
- Items in custom positions will no longer overlap one another
- This comes with two modes that can be changed in the config, 'FirstPickedUpMode' (default) and 'LastItemHeldMode'
- The last toggled flashlight will always have priority in either mode
- Made config a bit more understandable and marked slots that have no bone data as .... boneless.......
- Added networking to prevent a visual desync across clients
- Added HotbarPlus compatibility, specifically to prevent item slot swapping whilst emoting with TooManyEmotes
- Added ReservedCustomPosition as a soft dependency via Thunderstore, can be removed if wanted
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1.0.1
- Fixed gamebreaking issues that would occur without JSON slots installed
- No longer dependant on anything other than FlipMods ReservedItemSlotCore
- Reworked entire config system
- The toggle configs are set up to not do anything if you have purchasable reserved slots on to prevent interference issues
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1.0.0
- Initial Release.
