Decompiled source of LCMaxSoundsFix v1.2.0

LCMaxSoundsFix.dll

Decompiled 3 days ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LCMaxSoundsFix")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.")]
[assembly: AssemblyFileVersion("1.2.0.0")]
[assembly: AssemblyInformationalVersion("1.2.0+9a4b27ad682db1b4d7bf4f4f8177235f287bb642")]
[assembly: AssemblyProduct("LCMaxSoundsFix")]
[assembly: AssemblyTitle("LCMaxSoundsFix")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.2.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace LCMaxSoundFix
{
	public class AcceptableValueListSorted<T> : AcceptableValueList<T> where T : IEquatable<T>, IComparable<T>
	{
		public AcceptableValueListSorted(params T[] acceptableValues)
			: base(acceptableValues)
		{
			Array.Sort(((AcceptableValueList<T>)this).AcceptableValues);
		}

		public override object Clamp(object value)
		{
			if (value is IComparable<T>)
			{
				int num = 0;
				T other = (T)value;
				for (int i = 0; i < ((AcceptableValueList<T>)this).AcceptableValues.Length; i++)
				{
					int num2 = ((AcceptableValueList<T>)this).AcceptableValues[i].CompareTo(other);
					if (num2 == 0)
					{
						num = i;
						break;
					}
					if (num2 < 0)
					{
						num = i;
					}
					else if (num2 > 0)
					{
						if (i == 0)
						{
							num = i;
						}
						else if (typeof(T) == typeof(int))
						{
							int num3 = Math.Abs(Convert.ToInt32(((AcceptableValueList<T>)this).AcceptableValues[i]) - (int)value);
							int num4 = Math.Abs(Convert.ToInt32(((AcceptableValueList<T>)this).AcceptableValues[i - 1]) - (int)value);
							num = ((num3 < num4) ? i : (i - 1));
						}
						break;
					}
				}
				return ((AcceptableValueList<T>)this).AcceptableValues[num];
			}
			return base.Clamp(value);
		}
	}
	internal static class AudioConfig
	{
		private static ConfigEntry<int> _numRealVoices = null;

		private static ConfigEntry<int> _numVirtualVoices = null;

		private static readonly int[] _validNumVoices = new int[13]
		{
			1, 2, 4, 8, 16, 32, 50, 64, 100, 128,
			256, 512, 1024
		};

		public static void Bind(BaseUnityPlugin plugin)
		{
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Expected O, but got Unknown
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Expected O, but got Unknown
			if (plugin == null)
			{
				throw new ArgumentNullException("plugin");
			}
			Unbind();
			_numRealVoices = plugin.Config.Bind<int>("Audio Settings", "Real Voices", 128, new ConfigDescription("The current maximum number of simultaneously audible sounds in the game. Game default: 40", (AcceptableValueBase)(object)new AcceptableValueListSorted<int>(_validNumVoices), Array.Empty<object>()));
			_numVirtualVoices = plugin.Config.Bind<int>("Audio Settings", "Virtual Voices", 1024, new ConfigDescription("The maximum number of managed sounds in the game. Beyond this limit sounds will simply stop playing. Game default: 512", (AcceptableValueBase)(object)new AcceptableValueListSorted<int>(_validNumVoices), Array.Empty<object>()));
			_numRealVoices.SettingChanged += OnSettingChanged;
			_numVirtualVoices.SettingChanged += OnSettingChanged;
			ApplyChanges();
		}

		public static void Unbind()
		{
			if (_numRealVoices != null)
			{
				_numRealVoices.SettingChanged -= OnSettingChanged;
				((ConfigEntryBase)_numRealVoices).ConfigFile.Remove(((ConfigEntryBase)_numRealVoices).Definition);
				_numRealVoices = null;
			}
			if (_numVirtualVoices != null)
			{
				_numVirtualVoices.SettingChanged -= OnSettingChanged;
				((ConfigEntryBase)_numVirtualVoices).ConfigFile.Remove(((ConfigEntryBase)_numVirtualVoices).Definition);
				_numVirtualVoices = null;
			}
		}

		private static void OnSettingChanged(object sender, EventArgs e)
		{
			ApplyChanges();
		}

		private static void ApplyChanges()
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			ManualLogSource logger = Plugin.Logger;
			if (logger != null)
			{
				logger.LogDebug((object)"Applying audio settings...");
			}
			AudioConfiguration configuration = AudioSettings.GetConfiguration();
			configuration.numRealVoices = _numRealVoices.Value;
			configuration.numVirtualVoices = _numVirtualVoices.Value;
			AudioSettings.Reset(configuration);
			ManualLogSource logger2 = Plugin.Logger;
			if (logger2 != null)
			{
				logger2.LogInfo((object)$"Audio settings (numRealVoices={_numRealVoices.Value}; numVirtualVoices={_numVirtualVoices.Value}) are applied.");
			}
		}
	}
	[BepInPlugin(".LCMaxSoundsFix", "LCMaxSoundsFix", "1.2.0")]
	internal class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource Logger { get; private set; }

		protected Plugin()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
		}

		protected void Awake()
		{
			ManualLogSource logger = Logger;
			if (logger != null)
			{
				logger.LogInfo((object)"Plugin LCMaxSoundsFix is loaded!");
			}
			ManualLogSource logger2 = Logger;
			if (logger2 != null)
			{
				logger2.LogDebug((object)"Binding audio config...");
			}
			AudioConfig.Bind((BaseUnityPlugin)(object)this);
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "LCMaxSoundsFix";

		public const string PLUGIN_NAME = "LCMaxSoundsFix";

		public const string PLUGIN_VERSION = "1.2.0";
	}
}