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Inoyu-gnome_plush-2.0.1 icon

gnome plush

Adds a gnome plush (as scrap) to the game, which will make gnome sounds occasionally!.

Date uploaded 4 months ago
Version 2.0.1
Download link Inoyu-gnome_plush-2.0.1.zip
Downloads 2960
Dependency string Inoyu-gnome_plush-2.0.1

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-LethalLib-0.14.2 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.14.2
Owen3H-CSync-2.2.4 icon
Owen3H-CSync

Configuration file syncing library for BepInEx.

Preferred version: 2.2.4

README

Gnome Plush

This mod adds a little gnome plush!
The gnome will make "whoo" (or a rare "whoo") from time to time.

The noise can anger the MouthDogs or other noise related creatures, this can be turned off in the configs!!

Audio used

Images

hgnomeIngame hgnomeModel

Configs

this mod uses CSync, everyone needs to install it in order to sync their settings with the host

Title Value Description
gnomeRarity number (int) Sets the rarity of the gnome plush.
isGnomeNoiseEnabled true/false Should the gnome make gnome-noises?
canGnomeAngerDogs true/false Should the gnome-noises be able to trigger eyeless dogs or other monsters?
gnomeNoiseBaseVolume in percent The base volume of gnome-noises.
gnomeReverbNoiseChance in percent Should the gnome make gnome-noises?
gnomeNoisesMinInterval in seconds Sets the min time between two gnome noises
gnomeNoisesMaxInterval in seconds Sets the max time between two gnome noises.
RandomVolumeChange_Amount in percent Amount of change in volume (used for the varying "whoo" volume).
RandomPitchChange_Amount in percent Amount of change in pitch (used for the varying "whoo" pitch).

Future Updates

  • more gnomes? maybe

Installation

I highly recommend using ebkr's modmanager r2modman for easy mod installation and ensuring that everyone has the same mods and configs!

This mod requires three other mods!
If you still want to do it manually:

  1. Download this mod, BepInEx, Evaisa's "LethalLib" and Evasia's "HookGenPatcher"
  2. Install BepInEx and follow the special instructions on how to install HookGenPatcher
  3. Download and install CSync
  4. Put the content of LethalLib.zip and Inoyu-gnome_plush.zip in the BepInEx\plugins folder

Credits

Thanks to Evasia for the LethalLib plugin and the Unity Template. Thanks to Xilophor for the clean VisualStudio Mod Template.

If you encounter any bugs, feel free report the issue on GitHub or simply write me via Discord (inoyuuuuu).

Have fun! c: ~Inoyu

CHANGELOG

v2.0.1 Fixed ScanNode

  • Forgot to change some changelogs lol

v2.0.0 BugFixes, Features and Configs

New Features

  • Gnomes now randomly change their pitch a bit each time they "whoo"
  • Gnomes also vary a bit in "whoo" volume now
  • MouthDogs will become very angy at gnome if gnome make "whoo" (can be turned off in configs!)
  • Adjusted colors and textures to look a bit more colorful
  • Added drop and grab sfx

Configs (Mod is now highly customizable!)

this mod now uses CSync, everyone needs to install it in order to sync their settings with the host

  • Gnome rarity
  • En/Disable gnome noises completely
  • En/Disable dogs getting triggered by gnome noises
  • Gnome-noise volume
  • Rare gnome-noise chance
  • Max interval between gnome-noises
  • Min interval between gnome-noises
  • Amount of change in volume (used for the varying "whoo" volume)
  • Amount of change in pitch (used for the varying "whoo" pitch)

BugFixes:

  • Fixed a bug where the ScanNode did not work before picking up the gnome
  • Scrap value was way lower than intended, I adjusted the value accordingly
  • Fixed the audio priority to be less (was cutting off some sounds it shouldn't, e.g. rain noises)
  • When dropping the Gnome it is now rotated in the right direction (looking towards the player)
  • Item name is now being displayed correctly in the "Drop Item" Text when holding the Gnome

v1.0.1 Fixed ScanNode

  • Forgot to set ScanNode to the right layer

v1.0.0 Release

  • Release